Independent game developer 2D Boy has begun to detail the early days of development for World of Goo. In a recent blog post (the first of seven), the team revealed its original version of what would eventually become the award-winning title. One week into development, 2D Boy had a basic idea of what to expect: A small game with simple physics and collision detection ... and which sported no music or animation at all.
If a screenshot (pictured above) of 2D Boy's creativity coming to fruition isn't enough, the developer has also made the original version of the game available to download -- for free. 2D Boy warns players that the 2006 version "feels like you're dragging balls inside a jar of honey" and has stability issues but it's a great extra for fans of the final product. Also, it guest stars Chairry ... so it captured our Pee-Wee's Playhouse loving hearts immediately.
Update: Part two of the feature, which includes a newer version of the 2006 build to download, is also available.
Reader Comments (23)
Posted: Mar 9th 2009 10:33PM (Unverified) said
Cut out your nappin'
It's a crazy messed up place where anything can happen
There's a chair that freakin' talks (hey look)
And some fish who give advice (holy crap!)
It's screwy
At Peter's playhouse!
Reply
It's a crazy messed up place where anything can happen
There's a chair that freakin' talks (hey look)
And some fish who give advice (holy crap!)
It's screwy
At Peter's playhouse!
Posted: Mar 9th 2009 10:59PM Anticrawl said
Peewee's Playhouse man. http://www.youtube.com/watch?v=qp7G18nQxvU
Reply
Posted: Mar 10th 2009 6:46AM HydrophobicFish PSN ID Hydrophob said
Lord Of the Patapons...
It might interest you to see this...
http://www.youtube.com/watch?v=HQLDNmllbiU
It's the prototype of LBP.
Reply
It might interest you to see this...
http://www.youtube.com/watch?v=HQLDNmllbiU
It's the prototype of LBP.
Posted: Mar 9th 2009 11:28PM ThornedVenom said
Bought the game for 5 bucks during the Steam weekend sale: incredibly awesome. The 5 dollars I spent the week before on Lost Planet on the other hand...
Reply
Posted: Mar 9th 2009 11:33PM iHavePants said
Was fun also, amirite?
Seriously though, I loved me some Lost Planet- what's your biff?
Reply
Seriously though, I loved me some Lost Planet- what's your biff?
Posted: Mar 9th 2009 11:56PM ThornedVenom said
My biff is that I hate the linearity, how slow the character runs and how clunky the mech controls are (they even show you a map of the controls with 360 buttons instead of keyboard). I will however admit that I liked the giant boss fights.
Reply
Posted: Mar 10th 2009 1:24AM iHavePants said
Yeah of all things I was always itching for a sprint function. I found all the levels quite open though- even the inside closed ones- so I'm not so sure about your linearity point.
Epic boss fights indeed however. Myes.
Reply
Epic boss fights indeed however. Myes.
Posted: Mar 10th 2009 7:38AM MowDownJoe said
"(they even show you a map of the controls with 360 buttons instead of keyboard)."
*facepalm* Capcom! You couldn't say "lazy port" any louder if you screamed it from the mountaintops!
Reply
*facepalm* Capcom! You couldn't say "lazy port" any louder if you screamed it from the mountaintops!
Posted: Mar 10th 2009 8:15AM (Unverified) said
because it only managed to get 66% on metacritic?
Reply
Posted: Mar 10th 2009 8:54AM ThornedVenom said
Who cares about metacritic? You should be able to enjoy games by themselves for what they're worth, not because some other dudes got paid for their opinion.
Reply
Posted: Mar 10th 2009 2:12AM tlingitsoldier said
Did anyone else notice that one of the audio clips in that build says "Holy fuck!"?
Reply
Posted: Mar 10th 2009 3:15PM (Unverified) said
Yeah, I was just going to write that? How has nobody else commented on that? They should have kept it in the final revision of the game... kinda like a hardcore 'worms' lol
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