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Reader Comments (8)

Posted: Mar 10th 2009 1:24PM (Unverified) said

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Hopefully the PS3 community doesn't get the shaft on this bathesda game.
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Posted: Mar 10th 2009 1:25PM Darkdoom said

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"Alphonso has left the company and taken up a position at Splash Damage."

Cool

"The developer is currently working on a title for Bethesda Softworks"

Oh...ew.
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Posted: Mar 10th 2009 3:12PM Levi said

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Maybe he can bring some much needed variety in landscapes and structures to Bethesda's games. Fallot 3 was good, but it had like a normal game's worth of visuals spread across the giant Capital wasteland.
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Posted: Mar 10th 2009 3:51PM (Unverified) said

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Well, that shows the truth about all the comments on KZ's environments being "grey"- that explains why the lead designer has been headhunted by a project as massive as this one doesnt it?
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Posted: Mar 10th 2009 7:31PM (Unverified) said

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Except that the palette was intentionally chosen that way. For a more cinematic feel and a "grimey and somber" tone. (Developers don't just throw a dart at a board and go with what they hit, that's why the industry uses Designers.) War movies often use a similar, less saturated color tone to be perpendicular along with the underlying theme: War is ugly.

As explained by Guerrilla Games - http://kotaku.com/5166439/the-art-of-war

Their lead *level* designer departing doesn't have any impact on the project, even more so since it's postmortem.
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Posted: Mar 10th 2009 4:13PM F1shBone said

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Remember I said it, Online Fallout team FPS.
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Posted: Mar 10th 2009 4:49PM (Unverified) said

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Those sandworms on 48 were pretty neat. That said, the graphics on level 3 could have used some tightening up.
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Posted: Mar 10th 2009 6:13PM aaronxx said

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yay *dances
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