Joystiq Review: Resistance: Retribution (single-player)

If only Resistance: Retribution hadn't been on the Playstation Portable. A game with such high production values that's a direct iteration of one of the PS3's flagship franchises could have been a downloadable episode for Resistance 2 -- and about five hours shorter. That's not even getting into the pacing issues, which are exacerbated by a number of dramatic difficulty spikes throughout.
Gallery: Resistance: Retribution
R:R falls, story-wise, somewhere between Resistance: Fall of Man and Resistance 2. It's hard to pinpoint because its story skips all over the place, interjecting throwaway line after throwaway line from new, British hero James Grayson. By game's end he even utters the line, "I'm James Grayson, bitch!" But frankly, story has never been the Resistance series' strong suit.
Nearly all aspects of the PS3 versions have been translated by Sony Bend onto the PSP, which in this case means trying to do too much: shoehorning dual-stick controls onto a handheld device ill-equipped to handle them; pushing graphical limitations to the point of choppy framerates; and artificially inflating play time by ramping up the difficulty enormously at seemingly random intervals. By my estimation, it took equal time to slog through the bearable first 90 percent of the game as the outrageously difficult final 10 percent.
It took equal time to slog through the bearable first 90 percent of the game as the outrageously difficult final 10 percent. |
I enjoyed the first six hours I spent with R:R. When the pacing remains steady, R:R shows its best side: An ever-increasing arsenal of weapons to use against the various types of Chimera that Mr. Grayson encounters on his way from London to Paris. Hell, there's even a mech that was surprisingly enjoyable to pilot through yet more waves of the (at that point) cannon fodder enemies.
That's approximately when I hit the first wall -- where challenging enemies became overwhelming to the point where guess-and-check gameplay was the only option. Since R:R employs the same control scheme as the Syphon Filter PSP games (also by Sony Bend), when the flood of enemies becomes an unmanageable torrent, your hands have to twist and contort on the PSP. What starts off as a game where cover is employed liberally throughout becomes a measure of shooting what you can and hoping for the best. Will weapon-x defeat enemy-z? Should I kill enemy-z or enemy-y first? The only way to find out is through repeated deaths and an often underutilized checkpoint system.
Some may argue that the PSP/PS3 connectivity with the DualShock might have fixed this problem, and I haven't addressed that as I believe the game should be judged on the system it was made for. As a PSP game, I'm judging it based on its merits as just that -- a game made for the PSP. (That being said, a DualShock and/or Sixaxis can be used with any model of PSP in R:R.)
When all was said and done, I spent far longer playing R:R than I wanted. I thought it to be done on more than one occasion -- a testament to its throwaway story -- and wished it to be done many more times. While the game may be technically competent and visually impressive, poor pacing and repetitive gameplay bog down Resistance: Retribution beyond reprieve.
UPDATE: We updated the paragraph regarding PSP/PS3 connectivity for clarity, as per a piece on Infinite Bits. We apologize for any confusion this may have caused.







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Reader Comments (Page 1 of 2)
The Baron @ Mar 10th 2009 12:11PM
James Grayson - could he take on 50 in shitty taunt wars?
Nathan-DTS @ Mar 10th 2009 2:31PM
Unrelated post: Wait, you can't use the SixAxis controls for this game while playing on a 1000?
Kid Chemical @ Mar 10th 2009 12:13PM
Interesting.
IGN gave it an extremely positive review (Maybe even too positive...) and we've got the other end of the spectrum here.
Either way, I've only got time for my PSP right now so I'll be picking it up.
Erwos @ Mar 10th 2009 12:26PM
The IGN review was a lot more complete than this one. IGN covered multiplayer and the PS3-PSP connectivity. This review... didn't. It's basically just Ben bitching that he didn't like the last 10% of single-player.
Of course, it's also questionable whether the game really deserves a 9.2 if the only way it controls well is with a DS3, but there you go. At least it's a step in the right direction for the PSP.
Jimmijam @ Mar 10th 2009 12:32PM
...which is also interesting considering that IGN UK gave a tepid review as well... something like a 7.0 on a 10 point scale?
Nugent @ Mar 10th 2009 2:31PM
The IGN review says the controls are good even without the connectivity. In fact, the IGN reviewer doesn't seem to like using the Dualshock.
The funny thing is that the IGN review says R:R is too easy... I hope they release a demo so I can try before I buy.
deaftly @ Mar 10th 2009 12:13PM
Im already dreading using the damn nub to play this game
el serpiente @ Mar 10th 2009 12:22PM
You don't have to use your little nub. I recommend using your fingers.
deaftly @ Mar 10th 2009 12:29PM
http://instantrimshot.com/
Hashbrown Hunter @ Mar 10th 2009 1:47PM
Sorry to kill the joke, but the thumb isn't a finger.
el serpiente @ Mar 10th 2009 2:36PM
You're right. It's actually a 'rectal stimulator'. Thanks for catching that!
Dan Rabot @ Mar 10th 2009 12:16PM
After being so dissapointed by Resistance 1 and 2 I didn't expect this to persuade me to take Monster Hunter Freedom 2 out of my UMD drive.
Thanks for confirming my expectations.
Back to farming those Elder Dragons...
Devin @ Mar 10th 2009 12:24PM
I loved both games. What were you expecting them to be? I was very impressed with R2.
Dan Rabot @ Mar 10th 2009 12:38PM
I hated the "flat" look and feel of the guns, nothing felt real or heavy and had no "depth." The guns themselves were way too far fetched, and the gameplay was tedious - on both.
It's mostly a personal opinion, I mean I know there are millions of people out there who like to jump around a map firing a million alien rounds into someone and for them to not go down. - Just look at how popluar Halo is!!
I just personally HATE these "alien blaster" games, much prefer guns that go "bang" and enemies that go down in a realistic amount of hits. Sneaking and precision rather than the best alien gun and firing the most rounds.
Killzone 2 is just about as "alien blaster" as I get, it's saving grace is the guns that go "bang" and the enemies that go down when hit a few times.
I bought both Resistance games, R2 I took back within 2 days!! just could not get into the floaty physics and crappy weapons.
Give me MGO or Socom over R2 anyday.
TwistedBishop @ Mar 10th 2009 3:10PM
The Resistance games are mixed experiences. A very interesting concept populated with incredibly bland characters, and gameplay which too often frustrates. The comparison to Halo is an unfair one, imo. Halo is very much an arcade shooter, which plays well on a controller, contrary to Resistance's twitchy PC-style FPS. Resistance 2 far improved the control scheme from the first game, yet it kept that slightly too quick and difficult nature to the fights. You also had the remarkable tendency to go from full health to dead faster than most any game I've played before.
Generally they're enjoyable games despite their flaws, and it's a series I intend to follow. I'm still charmed by the way they ended Resistance 2.
sony boy @ Mar 10th 2009 4:06PM
i guess your not american.
{@} @ Mar 10th 2009 5:45PM
@TwistedBishopDoes anyone realize both games gave you the option to fully customize the controller configuration? It plays no different than any other FPS, and it gives you the option to map the controller to your liking.
Levi @ Mar 16th 2009 4:53PM
I think if you're new on the shooter scene, Resustance is probably pretty good... But as a shooter fan for over ten years, dating back from Doom and Duke Nukem, I found Resistance 1 to be incredibly mediocre on all fronts. Everything - the gameplay, story, graphics... It had all been done a zillion times before, and doing so is only acceptable if your game pushes some sort of limits.
Resistance is a bad example of how to make a generic game, while Killzone is a great example.
Sexualchocolate @ Mar 17th 2009 5:13AM
I second that completely, Res is a poor generic shooter, Killzone is a killer generic shooter.
I too have been playing shooters since the original Doom and Resistance just didn't grab me. I played both for a good few hours and got pretty sick of them pretty soon.
I'm still playing Killzone though. Although it could do with WAY more MP ranks.
HighFiveJesus @ Mar 10th 2009 12:18PM
I think the resistance games have run their course after this one.
Devin @ Mar 10th 2009 12:25PM
If Resistance has "run its course" then Halo is at the stage of decomposition....
Turd Ferguson @ Mar 10th 2009 12:29PM
I agree with Devin. I'm somewhat of a 360 fanboy, but from what i've read and heard, the resistance games are great. So maybe the resistance games have run their course on the PSP, but certainly not on the main console.
why not the LS2LS7? @ Mar 10th 2009 12:55PM
I'm not defending this game, but Resistance 2 provided far better replay value (through online) than Resistance 1. Heck, it has better online than Killzone 2 and in some ways better than CoD4 (no party system in either game).
So to say the Resistance series is already over seems off base to me.
But it would be nice to see a Resistance 3 that provides a better story mode (like Resistance 1) with the online of Resistance 2.
Tiptup300 @ Mar 10th 2009 1:42PM
Resistance is just another fps. Let it die.
Chris Are @ Mar 10th 2009 1:57PM
@Tiptup
That's retarded. Why the HELL would Sony let a franchise die when the two console games got great reviews?! They're both fun games and there were some pretty big gameplay changes and improvements between titles. Maybe it doesn't work on PSP, but R and R2 were great games.
http://www.metacritic.com/search/process?sb=0&tfs=all&ts=resistance&ty=0&x=0&y=0
http://www.metacritic.com/games/platforms/ps3/resistance2?q=resistance%202
joeybeast @ Mar 10th 2009 12:28PM
This saddens me a bit.
I had very high expectation for this game.
I'll just breeze through on the easiest setting.
sony boy @ Mar 10th 2009 4:08PM
you need to see ign's review...joystiq review's never talk about online gameplay for some reason and the fact it doesn't have a rating system makes it suck harder.
joeybeast @ Mar 10th 2009 4:40PM
If Syphon Filter is any indication, I won't enjoy the multiplayer. Wouldn't you rather play COD4's multiplayer? And I don't own a PS3.
KeenCommander @ Mar 10th 2009 4:51PM
Same here, except I'm no longer even going to bother as I have no intention of playing it multiplayer. Hopefully the PSP will get a good new title...someday. Looking forward to Rock Band, at least, but it really says something about your system when the only reason I even touch it is to play Super Mario 64 and World...and it's not a good thing. Even if those games both rock.
maxpontiac @ Mar 10th 2009 12:58PM
The reviews on this site always feel incomplete, and tend to focus on one area only.. Why?
sony boy @ Mar 10th 2009 8:15PM
cause for some asswipe reason, joystiq only review's single player.
SnakeOzilla @ Mar 10th 2009 12:58PM
That's too bad, I hope they release a demo...
adolson @ Mar 10th 2009 1:08PM
The demo was for people who pre-ordered (or pre-ordered from GameStop.com and then canceled after receiving the demo code... haha). I'm sure the demo will release on the PSN for all sometime after the game launches officially. I didn't like the demo that much, but I like the full game a lot more. Not sure why.
Oh yeah, I bought it last night at Blockbuster. Yup, they broke the street date by over a week (in Canada, at least).
DriveForSix @ Mar 12th 2009 12:18AM
Good news for those of you/us with European PSN accounts (regardless of whether you really are there). The R:R demo has been out for at least a week there. Go get it! I've had for a few days, but haven't had time to play it yet. Not sure why they never mentioned that it was available on Europe's PSN here on Joystiq. They sure were all over the fact that you could get KZ2 demo on the other side of the pond. Oh well, go D/L it already!
figurhead @ Mar 10th 2009 1:08PM
This game deserves to be knocked for the stupid PS3/PSP controller functionality. Probably the dumbest idea since GBA/Gamecube connectivity.
Sounds to me like this game is a frustration fest. Will skip then. thanks for the review.
why not the LS2LS7? @ Mar 10th 2009 1:45PM
If you don't like it, don't use it.
As to why it has to have a PS3, it's because of how USB works. The PSP is a USB device and the DS3 is a USB device and under USB, a device can't talk to a device, only a host can talk to a device. So a PS3 is needed since it is a host and can talk to both devices and relay data between them.
Personally, I find the setup so awkward I'd never use it.
altctrlpwn @ Mar 14th 2009 2:50AM
Yeah, screw the developers for giving you more options and doing something different. Why should I be allowed to use my DS3?
Idiot.
figurhead @ Mar 14th 2009 10:23PM
What's different is that it is a convoluted, gimicky waste of their efforts.
PS- watch your mouth.
xaos @ Mar 10th 2009 1:10PM
Really? We're complaining now that games are too long and too hard? :\
joeybeast @ Mar 10th 2009 5:06PM
Why not?
If that's how Ben felt.
Saria the Cat @ Mar 10th 2009 6:53PM
If a game gives a poor quality experience, then it gives a poor quality experience. It doesn't matter WHY the experience is crappy, what matters is that it's crappy in the first place.
All reviews are entirely subjective, so of course there will be people who love and hate any game, and Ben disliked his game, and he has his reasons.
lorderk @ Mar 10th 2009 1:14PM
@Ben
You can still use a PSP-1000 to play with the Dualshock3. You just can't connect it to your tv. Try again.
adolson @ Mar 10th 2009 1:28PM
Thanks.. I was searching around the net to try and figure out WTF he meant, because that's what I thought... But I figured he must know something I didn't.
Duke @ Mar 10th 2009 3:19PM
I was thrown off by that comment in the review too. Thanks for clearing that up.
Ben Gilbert @ Mar 10th 2009 5:18PM
"Some may argue that the PSP/PS3 connectivity might have fixed this problem, but I can't address that as I (like many people) am using a PSP-1000. As a PSP game, I'm judging it based it's merits as just that -- a game made for the PSP."
A.) The contextual link to PSP/PS3 connectivity should have explained the ability to use a Dualshock with the PSP-1000 to anyone interested.
B.) At no point do I say, "You cannot use a Dualshock with a PSP-1000." Check the above quote.
C.) Try again.
lorderk @ Mar 10th 2009 5:30PM
The point was that you could have addressed it. You could have tried out the DualShock controls on your PSP-1000. You just chose not to.
And it obviously didn't explain it well enough, because people still were unclear if you could use the PSP-1000 or not based on your review.
Ben Gilbert @ Mar 10th 2009 6:15PM
I "chose not to" because it's a game for the PSP, not the PS3. I appreciate that it's a feature that comes with the game but it's a bit of a stretch to review the game's controls with a Dualshock when it's made for the PSP. Honestly, how many PSP owners have a PS3 as well? How many have the perfect combination of PSP-3000 and PS3 with Resistance 2?
While I understand this is part of the game and I intentionally chose not to include it in my review, we're not doing bullet-point reviews here. I'm reviewing the game the closest I can to the average person's experience with it -- myself included (I'm pretty average -- what can I say?).
If you want to read facts about the game and what comes in the box, read the instruction manual. I wrote about the experience I had with the game.
Saria the Cat @ Mar 10th 2009 7:01PM
@Lordek: It seems pretty fair to judge a game based on its intended platform (the PSP). It also seems fair to me to knock a game if it requires a peripheral that is not necessarily owned by most PSP owners, a peripheral which simultaneously defeats the purpose of the handheld gaming experience.
If Nintendo put out a Zelda game on the DS that was horrendous to play without using a Wiimote or GC controller hooked up to it, shouldn't that game be knocked? If a game is intended for the handheld experience, it should not require something that makes it quite less mobile.
Doug @ Mar 11th 2009 10:17PM
So... will you start ignoring multiplayer in games because its "just an add-on". I mean seriously, you couldn't have at least mentioned the connectivity a little? I'm sure there are people in Joystiq who have a PS3 with R2. I know Chris does.
A reviewer does not just review whatever he feels like, he/she should examine every aspect of the game. I respect your opinion, but it lacks detail and reason. :\
Jocaju @ Mar 10th 2009 1:18PM
I don't know what kind of review is this. They should test everything like PSP-PS3 connectivity and multiplayer.
Can't Joystiq afford an PSP-2000 or 3000?
wow