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Reader Comments (58)

Posted: Mar 12th 2009 10:03PM spin cycle said

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Current consoles are not capable of 60fps at full HD resolution (1080p) except on trivial games like Uno. It's a bandwidth and video RAM issue.

Posted: Mar 12th 2009 10:36PM FNG said

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I agree. I've been wondering for a while if the 360 could use a USB mem stick like a Vista/W7 machine and have some sort of readyboost system for the 360. I realize usb is slow compared to normal mem, but maybe it would be fast enough to handle the OS's memory needs... This would free up SOME memory for games.

When the specs for the 360 were released back in 2004 I hated the fact that they still thought 512MB of RAM would be enough.
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Posted: Mar 12th 2009 10:48PM CheesusCrust said

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WipeOut?
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Posted: Mar 12th 2009 11:14PM WiredKnight said

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I agree man. Who knows what the hell they were thinking when they put that thing together. Current technology limits are one thing, but why would they think it was a good idea to actually use less than what the standard was at the time?
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Posted: Mar 12th 2009 11:29PM JuanLovesHorror said

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game_playa is right Wipeout HD runs at 60fps and 1080p and it looks amazing, definitely an underrated game.
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Posted: Mar 12th 2009 11:25PM spin cycle said

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As to Wipeout HD: many PS3 games run in a lesser horizontal resolution (perhaps 1440x1080) and stretch the images out horizontally.

All 360 games are capable of this (as the hardware stretches the images to whatever you have the output res set to).

http://www.gamersglobal.com/news/1336
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Posted: Mar 12th 2009 11:31PM Tiptup300 said

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Wipeout HD had a really weak singleplayer. I hate singleplayer that just gives you a giant grid with available locations. No pacing at all.
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Posted: Mar 13th 2009 3:52AM Haggard said

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Besides, pretty much all games that look good run at 720p to compromise. And they still look nowhere near as good as Crysis, which can be maxed out quite cheaply now.

So to say that there's no more room for improvement is a big hunk of BS.
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Posted: Mar 13th 2009 4:17AM WiredKnight said

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@why not

Stretching an image to fit an HD screen is not the same as outputting in full res HD.
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Posted: Mar 12th 2009 10:06PM TheDarkWayne said

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Yeah but next gen consoles are supposedly gonna have 3D games or something right? I hope that one day we'll have consoles that can do amazing Virtual Reality stuff, so instead of pressing a button to shoot or punch you could just do that

Posted: Mar 12th 2009 10:32PM AoE said

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You mean like the Wii? Honestly dude, I thought I wanted more immersive games too... then I came to realize mashing buttons is half the fun... personally I don't want controllers with thumbsticks and buttons to go away any time soon.
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Posted: Mar 12th 2009 11:45PM Johnnynumber5 is powered by cell said

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He means something like this ...

http://www.youtube.com/watch?v=_rSchSyYdH4
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Posted: Mar 13th 2009 9:33AM TheDarkWayne said

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basically I want the Holodeck from star trek
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Posted: Mar 12th 2009 10:10PM Erdie said

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I have absolutely no interest in ditching my PS360 yet.

Posted: Mar 12th 2009 10:49PM CheesusCrust said

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And I have no interest in ditching my trusty PC(Built in November 2008, It's old, but works well) either.
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Posted: Mar 13th 2009 3:54AM Haggard said

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Nov 2008?
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Posted: Mar 12th 2009 10:25PM JuanLovesHorror said

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There is no need for new systems to come out because what really is going to change it will be just upgrades.these systems should stay until something new comes out like 20,000p or games you feel and hurt you , well you know what I am trying to say.

Posted: Mar 12th 2009 10:35PM Dale P said

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Um, please explain, because I don't get it... where did this five year life cycle notion come from?

You may have heard of a system called the NES? Or the Game Boy? Or the Commodore Amiga? The Atari 2600? Even the humble PlayStation aka PSone was in production for 11 years. From launch to last release, all these systems and more went way past five years.

Posted: Mar 12th 2009 11:16PM WiredKnight said

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Even though they stuck around and were popular for a long time, newer consoles were made and released during their production. That's what they're referring to.
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Posted: Mar 12th 2009 10:38PM bknight2k said

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I cannot see the need for a new console yet except for the WII(Not HD).
Only reason would be to improve video performance eg make it on Par with high end PC graphics but i doubt MS is to eager to release the 720 just after they had fixed the problems with the 360.

Posted: Mar 13th 2009 2:08AM (Unverified) said

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"but i doubt MS is to eager to release the 720 just after they had fixed the problems with the 360."

That still remains to be seen. I think it's just a bad architecture or layout and the 360 is still noisy as hell.
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Posted: Mar 12th 2009 10:50PM (Unverified) said

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I'm curious what Nintendo will do next generation given the Wii's enormous popularity and success. I mean unless they pull a sony (which would be ULTIMATE FAIL) and get rid of backwards compatibility they're gonna have to keep the Wii Remote right? I just think it's a bit of a corner Nintendo has sorta backed itself into. Perhaps they'll release the system with 2 different controllers or something yet manage to upgrade the graphics to the same level as MS.

It's gonna be interesting to see if Nintendo still goes cheap with the graphics and maintains the simplicity of the Wiimote versus a regular controller.

Posted: Mar 13th 2009 7:10AM (Unverified) said

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You know that you can plug in a "classic" or a Gamecube controller into a Wii, right?
Think it would take next to no effort to add a wireless controller option.
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Posted: Mar 12th 2009 10:51PM Gun Barrier said

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As long as those price cuts don't include price increases, too.

Posted: Mar 12th 2009 10:52PM Mr Khan said

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I still think we're going to see new consoles in 2011, at least from Microsoft and Nintendo. Nintendo wants to move with technology, and Microsoft will want to re-synchronize with Direct X 10 (and possibly 11?)

Sony will hold out one year longer, because the next consoles will only be 2-3x stronger, so it won't be too painful for them to hold the PS3 on for an extra year, for 2012 would be a good time for them to optimize profits from the PS3

Posted: Mar 12th 2009 11:26PM Anticrawl said

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It better have Direct X 11 support or higher (could release a revamped 11 before it hits PC's on the next Xbox). A new gaming console in 2010-11 is extremely important especially considering Sony is rumored to be in talks with Intel on supplying their GPGPU for the next Playstation (if there is one). The next round of consoles will be a trying time for Intel, ATi and nVidia and all three companies are scrambling to rush out new tech this year and next because of Intel's more serious take on removing the need for a video card for even gaming applications.
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Posted: Mar 12th 2009 11:28PM Johnnynumber5 is powered by cell said

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I think your completely wrong. I would bet my entire net worth that we won't see a new home console release for sale in 2011. This generation is just getting started and it will be at least 2011 before the economic situation starts to stabilize. However, before that happens thing will start t get progressively worse.
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Posted: Mar 12th 2009 11:32PM Johnnynumber5 is powered by cell said

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That was for Mr.Khan BTW ... My thoughts are that we won't see a new console release until 2012-2013. Also, if you really think it will only be a marginal upgrade in power your smoking some seriously potent reefer ... or maybe on acid ... or both?
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Posted: Mar 12th 2009 11:40PM Anticrawl said

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Johnny you do realize he said two to three times as powerful, 3/2 or 4/3 times as powerful. They will probably have around 2gb of DDR5 shared for the GPU (if they don't all use Intel's new chip) with a 512 bit bus or more I'd imagine though.

Anyway your trolling is getting obnoxious.
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Posted: Mar 12th 2009 11:42PM Anticrawl said

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Shared being unified I mean.
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Posted: Mar 12th 2009 11:54PM Johnnynumber5 is powered by cell said

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Anticrawl

My trolling? Ok then ... From you that means ... nothing

Just a reminder: Here are the PS2 specs ... Not sure about the exact leap but I believe it was around 35x more powerful than the PS2. So, do you really believe that by the time the next consoles release there will only be a marginal upgrade as in 3-4x as powerful? Well I completely disagree and think the notion itself is simply absurd.

CPU: 128 bit "Emotion Engine" clocked at 294 MHz(299 Mhz on newer versions), 10.5 million transistors
System Memory: 32 MB Direct Rambus or RDRAM (note that some computers use this type of RAM)
Memory bus Bandwidth: 3.2 GB per second
Main processor: MIPS R5900 CPU core, 64 bit
Coprocessor: FPU (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit
VU0 used for physics and other gameplay type things
VU1 used for polygon transformations, lighting and other visual based calculations
Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point)
FPU 0.64gflops
VU0 2.44gflops
VU1 3.08gflops
3D CG Geometric Transformation: 66 million polygons/sec
3D CG Geometric Tranformations under curved surfaces: 16 million polygons/sec
Compressed Image Decoder: MPEG-2
I/O Processor interconnection: Remote Procedure Call over a serial link, DMA controller for bulk transfer
Cache memory: Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
Graphics: "Graphics Synthesizer" clocked at 147 MHz
Pixel pipelines:16
Video output resolution: variable from 256x224 to 1280x1024 pixels
4 MB Embedded DRAM video memory bandwith at 48GB per second(main system 32 MB can be dedicated into vram)
DRAM Bus bandwidth: 48.0GB per second
Texture buffer bandwith:9.6GB/sec
Frame buffer bandwith:38.4GB/sec
DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
Dedicated connection to: Main CPU and VU1
Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec)
Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2(37,750,000 32pixel real-world triangles)
Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6(18,750,000 32pixel real-world triangles)
Multi-pass rendering ability
Four passes = 300M pixels/second (300M pixel/sec divided by 32pixel = 9,375,000 triangle/sec lossed every four passes)
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Posted: Mar 12th 2009 11:59PM The Punisher said

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@Anticrawl

"Anyway your trolling is getting obnoxious."

I know we haven't always seen eye to eye, but I have to agree with you on this.


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Posted: Mar 13th 2009 12:33AM (Unverified) said

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LOL at johnny gettin owned and called out for what he truly is
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Posted: Mar 13th 2009 1:42AM Johnnynumber5 is powered by cell said

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Watchmen,

Thanks for the kind words!
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Posted: Mar 13th 2009 3:16AM Anticrawl said

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@el serpiente

It isn't a matter of agreeing with what he said or not, he took it upon himself to personally assault the man who stated his opinion with "your smoking some seriously potent reefer ... or maybe on acid ... or both?" It's "you're" by the way.

You are worse than he is; I sure hope one of the bloggers takes a look at your history here. We could certainly use less of you skipping around here.
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Posted: Mar 13th 2009 6:10PM Johnnynumber5 is powered by cell said

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Anticrawl,

Mr.Khan and I have a very good relationship here on Joystiq. He knew I was saying it for effect (as we have discussed this before ad nauseam) and doesn't need big brother Anticrawl and his Caveman sidekick to fight his battles for him. Besides, the point still stands that it's absurd (IMO) to believe the next generation of consoles will only be a marginal upgrade in power which has never been the case. Now, I'm not saying we will see the same generational leap we saw from PS2 to PS3 but it's going to have to be significant enough to warrant a purchase especially in the current global economic climate. Thats also while I think we won't see new consoles in 2011 but rather sometime around 2012, 2013 or 2014.

Ever since we had the discussion on chat tango the night Gears 2 released I knew you were little more than a snob.

Go play some Shadownrun by yourself while the rest of us peons play our re-skinned crap because we couldn't possibly appreciate something you could. After all you made abundantly clear that everyone on this site other than you is a moron.
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Posted: Mar 12th 2009 10:52PM (Unverified) said

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This and all coming console life cycles will be longer than what we're used to now.
With the machines these days development costs for both hardware and software are so tremendous, that a normal 5 or 6 year gap to the next generation isn't feasible.

I hope the next round of consoles isn't out in 2011/12, but around 2014.

Posted: Mar 12th 2009 10:58PM Starcade said

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I wish he would predict price cuts on software rather than hardware. Unless you're a triple AAA title, I don't think $60+ is justified anymore. And if you're releasing the same game year after year after year, while not offer us some incentive?

Posted: Mar 12th 2009 11:13PM CheesusCrust said

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So a AAAAAAAAA title?
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Posted: Mar 12th 2009 11:54PM The Punisher said

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@Game Playa

LOL, that was funny!
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Posted: Mar 12th 2009 11:18PM WiredKnight said

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It's a reasonable prediction, although resolution isn't the only thing that defines the quality/power of a console.

Posted: Mar 12th 2009 11:38PM Johnnynumber5 is powered by cell said

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Certainly has little to do with quality IMO. But, Nintendo has a LOOOOONG way to go in the horsepower department. The problem with that is that it doesn't work with their new business practice of consumer affordability. They went the high tech route with the Gamecube and it didn't work. To be honest I don't really see how the majority of Wii games would benefit from HD anyway. Maybe a few like Zelda and Metroid as well as 3rd party games. I don't know ... it just seems to against the juggernaut they have built by giving people an affordable and underpowered console relative to the competition.
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Posted: Mar 13th 2009 4:20AM WiredKnight said

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While I think they're on the right track with their simpler, stylized graphics, I know many people who are disappointed that they can't make full use of their nice shiny HDTV. And even if they didn't add any other tech upgrades, from a purely aesthetic perspective it'd be nice to see some higher res outputs. On larger screens the aliasing is really noticeable and can actually be distracting.
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Posted: Mar 12th 2009 11:30PM Johnnynumber5 is powered by cell said

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"We've also ostensibly hit a tech ceiling with this gen, as games consoles are capable of full HD resolution at 60fps, which means there's little need to upgrade to new hardware ( ... unless you've got a Wii)."

What a total burn Joystiq ... Cold blooded

Posted: Mar 12th 2009 11:57PM The Punisher said

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You should reply to your own comment.


We can't get enough of your insight!


Please continue to comment on every article and also reply to everyone's comment.
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Posted: Mar 13th 2009 12:20AM Anticrawl said

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@Caveman

I just dropped our etchasketch written past. We are now internet allies.

Just so long as we can stay away from the topic of zombies hahahaha.
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Posted: Mar 13th 2009 12:47AM The Punisher said

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= )
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Posted: Mar 13th 2009 1:30AM MarkezJM said

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Holy crap, are you the two boneheads that had the long argument ages ago over whether zombies can run or not?
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Posted: Mar 13th 2009 1:42AM Johnnynumber5 is powered by cell said

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Thats so cute. You guys are just adorable!
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Posted: Mar 13th 2009 3:05AM Anticrawl said

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@Markez

That was indeed us.

@Johnny

You never fail to show your true colors.
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