Joystiq Review: Resident Evil 5

RE5 marks the return of the not-particularly-notable-or-likable Chris Redfield, who ditches his STARS affiliation to join the Bioterrorism Security Assessment Alliance and investigate a bio-organic weapons deal in Kijuju, a fictional African country. He's immediately joined by Sheva, a local BSAA member who acts as his partner through the entire adventure.
Gallery: Resident Evil 5
I should pause it here and discuss the co-op issue. Namely: It's the only way to play. Capcom's trying some interesting stuff here, attempting to create tension through the dynamic between the two players, and you're going to miss a lot of it if you're letting the computer call the shots for Sheva.
When you're with a human partner, you're having to watch two life bars instead of just one, constantly having to ask your partner about the ammo and health they've got on hand. There's a give and take there, balancing your desire to survive with your concern for the other player. AI Sheva, though, she seems to have little consideration for herself, getting, for example, mauled by a chain gun only to use up your healing items. She is, however, completely devoted to you, healing you up at the slightest bit of trouble (if she hasn't used all the herbs for herself) and always risking herself to save you, effectively cutting the tension of a severe attack. The partner dynamic does away with a lot of the isolation and fear that has been a series hallmark for so long.
It's hard to not be frustrated when you see how right RE5 is capable of getting it. |
I don't say that without any sort of context. I say "they're bad" because those gameplay mechanics hamper whatever strength RE5 has as an action game; getting in the way of the immersion, the fluidity an action-based approach needs to work. Meanwhile, the steps Capcom takes towards making RE5 an Americanized action game (check points, copious amounts of ammo, etc.) negate the sting of death and, by extension, the fear of death. Other series tropes have been ditched, too: Exploration has been cut to a minimum and the couple of puzzles are so depressingly half-hearted as to almost be unworthy of the word. We're talking heading to the point conveniently mapped on your radar, picking up the plate, putting it in the door. That kind of puzzle.
If Capcom wanted to ditch the survival-horror thing in favor of uninterrupted action, I wouldn't complain, though I realize many series stalwarts would. But to try cling to both? Suicide.
Am I being overdramatic? Sure. But it's hard to not be frustrated when you see how right RE5 is capable of getting it.
When RE5 decides on a path and follows it, the result is dazzling. When you're occasionally made to be truly afraid of what you're fighting or feel like your partner is in peril, it's the Resident Evil of old; and maybe even better, thanks to the stunning, horrifyingly realistic graphics. And when you're provided a decent cover mechanic later in the game and pitted against a horde of gun-toting zombies, it's new, it's different, and it's no less great.
It's not a bad game: It's a solidly constructed, workman-like effort with some cool set pieces that figure into some exciting boss fights (I'm looking at you, rad blast furnace battle with giant plague zombie). But too often you're left befuddled, muddling through some strange, wrong-headed mixture somewhere between action and horror, hoping against hope that Resident Evil finds its way again.
But wait, you're not done with Resident Evil 5, not by a longshot! Have you read our review? Oh, well have you listened to the accompaning audio review roundtable? Oh, you have? Well, have you read every single post we've written about it? ... Wow, really? Huh, well, we guess you are done.













Reader Comments (Page 1 of 3)
tmacairjordan87 @ Mar 12th 2009 3:05PM
Hard to believe how fast this game downward-spiraled after the demo came out and everyone got a taste of those awful controls. Reminds me of Resistance 2 last year just falling off the earth near release.
Well, I got a friend at movie gallery to hold me a copy to rent. Gonna blow through the game by myself and be done with it forever. So much wasted potential :-\
MLS @ Mar 12th 2009 3:15PM
I was all for this game when the 2007 E3 trailer hit, bit soon after that I learned of Mikami's detachment from the game, and it was all downhill from there... Funny how two years ago I said RE5's release will be when I finally buy a 360. I have a 360 now and don't even want to play the game.
SnakeOzilla @ Mar 12th 2009 3:18PM
Resistance 2 fell off the face of the earth? Really...wierd I still have it and play it regularly.
Cody @ Mar 12th 2009 3:24PM
So much better this game would have been simply with a nunchuck and Wiimote in hand instead.
xFenixKnightx @ Mar 12th 2009 3:31PM
I hear ya Tmac, Gamefly sent the game to me today so I should be getting it tomorrow or Sat. Im gonna try to not let the controls frustrate me and beat it.
tmacairjordan87 @ Mar 12th 2009 3:33PM
What good would a wiimote and nunchuck do when the system couldn't handle the game?
Seriously give it a rest with the motion controls in every game thing. You're in the extreme minority there.
NoughtSoClever @ Mar 12th 2009 3:39PM
I've read all these reviews and listened to all the points, as I have loved RE since PSX. Many of the reviews have left me expecting disappointment. RE4 was a drastic departure but I enjoyed what it brought to the series, namely, a good mix of feeling like a bad ass while still feeling overwhelmed. Never quite felt like a bad ass in the older RE games.
But then I got RE5 and played it all day and night long. I understand the points the reviewer makes and agree to their affect and how they have changed the series from what it once was. But he forgot one critical detail. The game, while not as scary, and without challenging puzzles, and with 'bad' controls and all, is still tremendously fun and engaging.
xFenixKnightx @ Mar 12th 2009 3:48PM
"The game, while not as scary, and without challenging puzzles, and with 'bad' controls and all, is still tremendously fun and engaging."
IGN's video review basically states this and thats why I decided to rent it instead of completely avoiding it. I'm going in with a wayyyyyy diff mind frame now and that really helps IMO.
Cody @ Mar 12th 2009 3:52PM
@ FenixKnight
What up brah, been a while. Hope Houston's still treating you well haha
Hey about the controls, set them to control type A if I'm not mistaken? That's about as close to RE4 controls as you'll get.
samfish (is ready for MadWorld!) @ Mar 12th 2009 4:06PM
"Seriously give it a rest with the motion controls in every game thing. You're in the extreme minority there."
Actually, you are, Sherlock.
And if you'd have played RE4 on the Wii, a system you've never even played by your own admission, you'd understand why so many people want RE4 controls.
tmacairjordan87 @ Mar 12th 2009 4:10PM
No, people like you are Samfish.
If the developer would stop being so lazy and/or incompetent, they could make controls that work on dual analog 100% perfectly. Hell, it's not a complicated thing as tons of other people are already doing it. To me it's just another lazy japanese developer refusing to adapt to the times and change.
xFenixKnightx @ Mar 12th 2009 4:11PM
Wuddup Co?!! Yeah man I'm gonna mess with them until I find the most comfortable ones for my liking.
samfish (is ready for MadWorld!) @ Mar 12th 2009 4:17PM
How am I in the minority, tmac?
Is it because I'm among the legions of people who agree with EVERY SINGLE REVIEW of RE4Wii that said the controls are GREATLY improved?
Or am I in the minority by owning the system with the largest install base?
The FACT, tmac, is that the control complaints would have been non-existent with a Wii set up. It's a pointless argument to have, obviously, but it's JUST as pointless as you saying you want CoD4-esque controls.
Cody @ Mar 12th 2009 4:44PM
samfish, it's not even worth it with this kid. Entertaining yes, but not worth it.
We know what is true.
tmacairjordan87 @ Mar 12th 2009 4:49PM
First place eh? How's that feel not getting games, I wouldn't know. You see, shitty controls aside we're still getting a real resident evil game while you guys are still getting terrible on rails games. Hell they should ad 3D to it too, complete with the goggles and everything, so you can really feel like you're back in the mid 90s.
samfish (is ready for MadWorld!) @ Mar 12th 2009 4:59PM
Heh. That's rich about having no games, coming from someone who can't stop talking about how great his PSP is...
tmacairjordan87 @ Mar 12th 2009 5:04PM
The psp is a side system to me, I only ever play it when I'm out. Plus, as I just got it for christmas I'm catching up on all the great games I missed (currently alternating between The Warriors and Monster Hunter). It would be like if I got a wii just now, I would be able to catch up on the 2 decent games I missed out on these last 3 years.
Besides, it's pretty sad that the psp's future lineup for this year is already looking better than the wii's and sony still has a few more psp announcements coming too.
samfish (is ready for MadWorld!) @ Mar 12th 2009 5:15PM
What's *sad* is that you probably honestly believe what you just said.
smh...smh
MechaDEVO @ Mar 12th 2009 5:20PM
Yep, Wii controls were definitely more satisfying than this. RE4Wii was one of my favorite Wii games. The controls made sense didn't feel just tacked on.
Not that I think the 360 controls are bad, I just find myself longing to physically aim at some heads and pull the trigger.
And where's the merchant? He was always so welcoming.
Cody @ Mar 12th 2009 5:31PM
Thank the heavens there is only one tmacairjordan87 in this world.
tmacairjordan87 @ Mar 12th 2009 5:41PM
Well duh of course there is, until cloning becomes common at least.
I know what you meant though, but unfortunately for you I am the voice of the gamer. I know what we all want, and how we want it and I say the things that most of us want to say but for whatever reason don't. The wii will continue to be a gaming joke for at least another 2 years because people like me want it to be. We are the ones that make all of these multi million selling AAA games sell those millions and that will not change this generation. There's a damn good reason why games like Fallout 3 can sell millions and millions without being on the wii, and the reason is us.
What's funny is you nintendo fanboys call us the minority, when our games are for the most part, crushing casual games in sales (only exceptions really are wii fit and mario kart). Not that I know why you brag about having casual gamers dominate your system, as that's not really doing any favors for you.
Brodo @ Mar 12th 2009 5:57PM
Last year (about this time), I got myself extremely excited for Brawl, only to be severely dissapointed.
Im not nearly as excited for this game, I know that it most likely wont be as good as RE4, but I still have a hope that I will love this game.
When me and my friend used to always play RE4 together we thought Co-op would be an awesome addition. I think it is a great addition, but its im frustrated that you are forced to ALWAYS play co-op....
fulluphigh @ Mar 12th 2009 6:16PM
To begin with, Fallout 3, and ilk, are doing so well because of people like me, who own several consoles, and a PC to play Fallout 3 on. Mean while, failgamers such as yourself sit over there and play on the one or two consoles you own. Admittedly, you enjoy your games, and there are plenty of great games on those consoles alone to keep you occupied. But then there are the ones like us, who sit over here and play our massive catalog of games spanning all of the consoles, including our (my) large library of quality wii titles. If you'd like, I can gather them and name them all for you.
As for me, my first experience playing RE4 was on the PS2, at a friends. Then I purchased the wii port when it came out, and was blown away by how much more fun it was. The controls are so perfectly natural, it's wonderful, and greatly enhances the games playability and enjoyability.
Now, there's no doubt that a game such as RE5 won't run on the wii. It's not powerful enough. But to be so ignorant as to say that it wouldn't benefit from the wii's control scheme? I have no words to express my distaste for the fact that you exist.
tmacairjordan87 @ Mar 12th 2009 6:28PM
"If you'd like, I can gather them and name them all for you"
Please spare me the pain of seeing just how awful your taste is in games, as anyone saying they have a "large number of quality titles" on the wii is a moron, as that is statistically impossible (unless, as I stated, you have incredibly poor taste and don't mind playing underwhelming garbage).
Of course RE 4 controls better on the wii. It would control better if it was on ps3/360 too if they designed it with modern controls and not the archaic ones it and 5 uses. As for "greatly enhancing" your gameplay experience? That's a load of garbage, as nothing about the actual game changed. Controls either ruin a game experience by being so noticeablly terrible, or they're good and then they don't do anything to your experience. Only a simpleton can get actual enjoyment out of something like controls.
Sturat @ Mar 12th 2009 6:43PM
Please stop artificially polarizing opinions. I think most gamers will agree the IR POINTER controls in RE4 for Wii were great, but there was still room for improvement, especially by utilizing them for puzzles and menus. I also think most gamers will agree that the tacked-on MOTION controls were imprecise and detracted from the gameplay, although not as badly as in most Wii games.
There, was that so hard?
Baby J Penn (PSN johnnynumber5) @ Mar 12th 2009 7:26PM
Samfish
The problem with the controls has nothing to do with the PS3/360 controller. It has to do with not being able to run and shoot at the same time. Furthermore, it also has to do with the characters moving around like sherman tanks.
So your telling me the Wii would have magically unlocked the ability to run and shoot at the same time AND would have made the characters more around quicker?
It's not like aiming is inaccurate man it's that the design choices were borked. It's the design choices the developers made not the controller thats the problem. Besides, you can cry and yell all you want but RE:5 isn't coming to the Wii because it would have to be scaled back exponentially to the point that it wouldn't be the same game ala Dead Rising, Call of Duty World At War and Brothers In Arms.
Baby J Penn (PSN johnnynumber5) @ Mar 12th 2009 7:33PM
T-Mac,
For the record I don't agree with you on everything you say about the Wii but I do agree with you about Resident Evil 5 and how the Wii-mote wouldn't change anything.
Here is the thing everyone ... once Dead Space came out it changed all the rules and had made RE 4 & 5 look like ancient relics. Even if the Wii Mote is more precise (it isn't IMO but still good) it won't change the crappy design choices. Thats what some of these guys seem to be missing.
Baby J Penn (PSN johnnynumber5) @ Mar 12th 2009 8:02PM
Don't know what happened there but I meant to expand my original thought.
For the record I don't agree with you on everything you say about the Wii but I do agree with you about Resident Evil 5 and how the Wii-mote wouldn't change anything. The Wii is a good secondary console that you can play with the kids and wife/girlfriend on family night or during the weekends. I think I have around 12 Wii games and maybe 4 of them are actually mine with the rest being Mario Party, Mario Kart, Sega Tennis, Brawl etc etc for the rest of the family. There are some quality games but you really have to like Nintendo characters and their design to get into most of them. My favorite game on the Wii is Wario Shake It followed by Metroid, Zelda, Galaxy and Animal Crossing and all are good games. There are plenty of good games on the Wii but they are just different than what's on the HD consoles. It's just more of a light hearted console is all. I used to feel like you do but once I sort of accepted the fact that the Wii isn't going to give me the same type of games I consider epic and mature I was able to have more fun with it. If it were my only console I'm sure I would find some of the other more obscure gems enjoyable as well.
I also object to the defensiveness of Samfish comment when he said the PSP didn't have a good catalogue of games. However, I understand he said to try and get a rise out of you and go tit for tat so no need to expand any further on that one.
All of that can be broken down into one famous saying ... one mans trash is another mans treasure.
Nathan @ Mar 12th 2009 11:03PM
To Samfish. McDonalds sells the most hamburgers out of any other fast food restaurant, but there food is the quality of twice vomited dog crap. (Just to let you know, thats what we like to call an analogy)
tmacairjordan87 @ Mar 12th 2009 11:11PM
Easy Nathan they don't like those analogies even though it's perfectly relevant and correct.
They don't like the car one either.
Miguel Robles @ Mar 13th 2009 1:20AM
I be honest the game does take alot off from the original series especially when experiencing the game playing solo. It true to enjoy the game plus the added replay value you will need to play co-op with a friend. That in my book puts it at "A" rating. However if you enjoy the fright from the original series or playing solo you will be frustrated deeply with the AI. That in my book would put it at a "B-". So honestly it is a difficult balance. I have read many reviews of the game and it obvious that many of them play the game with a partner because playing the game solo is frustrating. An example would be the scene when you first encounter the chainsaw guy(demo), while playing with a partner add that bit of strategy with a friend, it becomes non-existent in solo play and worst it could lead to play overs because of the AI.
burgerbat @ Mar 13th 2009 1:55AM
"I am the voice of the gamer" -t(ool)mac
Do you realize how ridiculous you are? Do you?
Eric @ Mar 12th 2009 3:09PM
Still looks awesome.
Duke @ Mar 12th 2009 3:11PM
Honestly, this review sounds like what I would have expected from the game. Since we first heard about it we knew it wouldn't have the same feel as older titles, and as the demo came about and people began talking - you knew this game just wouldn't be as great as it could have been. Yet, I still am looking forward to playing it a lot.
oldballs @ Mar 12th 2009 3:11PM
i love my mommy
Dr Jeckyl and Mr ESC. @ Mar 12th 2009 3:14PM
We all do Timmy,we all do.
BxGT @ Mar 12th 2009 3:23PM
I love your mommy too.
343 Guilty Fart @ Mar 12th 2009 3:33PM
"Are you my mummy?" sayz creepy gasmask kid.
pete @ Mar 12th 2009 3:45PM
343 guilty fart: please learn to copy and paste before interpreting others words. your diss simply does not work. secondly the majority of the readers here "Americans" don't say mummy when referring to their maternal parent. go ahead and watch the movie "the mummy". thirdly, making fun of someones mom is juvenile and i hope that you are a 10 year old without a better sense of the english language. otherwise you look like a dumbass who is spouting responses purely for the reaction... AKA A FUCKING TROLL. so go ahead and discontinue your use of Joystiq before you make an even bigger idiot of yourself, which is almost guaranteed to happen based on your posting history.
WRE @ Mar 12th 2009 3:50PM
Why is Pete so pissed off?
David @ Mar 12th 2009 3:55PM
o rly?
primetime4 @ Mar 12th 2009 3:57PM
Guilty Fart = pete's dad???
McHammy @ Aug 18th 2009 2:05PM
pete: Obviously you have no clue what 343 guilty fart is referring to as you have as poor a taste in TV as you have in replies. As for your ignorant rant on conforming to American spelling, why would he spell a quote from a popular BRITISH TV show in American English. As a Englishman living in America, its complete and utter idiots like yourself that make us feel so welcome, thanks.
Marmot @ Mar 12th 2009 4:43PM
Hear hear old boy! Want some colourful aluminium?
BxGT @ Mar 12th 2009 3:13PM
I was going to buy it but not only did they do away with puzzles, this whole co op is the only way to play thing put me down.Don't get me wrong, i love co op games and i believe it should be in every game but the fact is i played re4 a lot and not during the most convenient times.I don't want to have to call up a buddy at 4 in the morning to help me pass a boss battle because my ai partner is a retard.Either they needed to fix the ai for this or make it so that the game is solo when your by yourself.
Dr Jeckyl and Mr ESC. @ Mar 12th 2009 3:19PM
You can also play Co-op online but good luck finding someone who isn't a total ammo whore.
But hell If you need help I will be playing it too and I have good rep in Co-op and Team games and a extremly bad one in Halo and Gears of War for that of Tea bagging people and reaping the host oh yeah and backstasbbing the host in TF2 until I dominate him.
Plus the knife-spawn issue in Bad Company.I love knives they make me feel all tingly inside.
Eric @ Mar 12th 2009 3:22PM
The computer controls the other character when you have no one to play with.
Dr Jeckyl and Mr ESC. @ Mar 12th 2009 3:13PM
What happened is that Capcom once again tried to hard to appeal the American public and at the same time the fans in case plan A fails.
They screwed Dino Crisis the same way.
I wonder why couldn't just let Resident Evil be Residenlt Evil and create a new action IP.They are perfectly capacle of creating an action game hell I would be happy with a port of Monster Hunter with better graphics.
I don't know if I want it anymore I mean everything I wanted to know was spoiled. I guess I'll get the LE for the kicks and I avoid updates at any cost I hate when a game updates to add achievements that you can only obtain via DLC.DLC achievements and trophies should be separate.
NoughtSoClever @ Mar 12th 2009 3:51PM
Capcom is in a tough spot with the RE franchise, as they were when they decided on making RE4. We are hearing lots of complaints of how they have strayed from the original formula and series long fans are disappointed. But this change is a response to the stagnation of the series up until 4. There weren't many forums on the net for people to talk about how the series was doing, but the sales figures where enough for Capcom to know that they could no longer just keep making the same game. So they made RE4 instead, and it was successfully beyond their expectations.
They really couldn't move backwards from there. So you can consider RE5 moving forwards for coop play and real time inventory. Yeah, they could have added moving while shooting (for the first time in a RE game) but really, Capcom at this point can't really push the game anywhere else except away from its roots. Their choice was either make RE5 how it is or just abandon the series. They picked the choice that made them more money.
mike smith @ Mar 12th 2009 3:18PM
just picked up my brand new copy at Blockbuster for the PS3. I'm looking forward to it. A day early!!!