Executive Producer Brendan Goss disclosed that the upcoming Ghostbusters game had once featured voice recognition commands that were ultimately removed because they weren't "a good fit." In an interview with Strategy Informer, Goss mentioned that the tech was available and working, but that there were some instances where character personalities conflicted with the command-and-obey system: " ... if you tell Peter Venkman to go open a door he's going to hit you with something, he's not just going to go over and open the door, so that was something that we had a look at and thought, well this is great, but it's not a good fit for what we're trying to do, so we cut it."
As much as we'd like to see Venkman comedically berate us, we guess Goss has a point. You know, if you care about that "gameplay" stuff.
Reader Comments (17)
Posted: Mar 13th 2009 12:16AM MarkezJM said
I thought that this didn't sound good when I initially read it, then thought about the squad/character command scheme in Mass Effect and Kane & Lynch; which was functional but pretty meh. Then thought maybe this voice stuff could've worked well for Ghost Busters, but nah, I think they're both meh. A double meh. What game does a great job of these kinds of controls?
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Posted: Mar 13th 2009 1:13PM Blaquebeird said
Voice controls in Mass Effect would have been nice. It was sometimes stressful to have to hit the up key while trying to run away and not die. I only have 2 hnads you know.
For now at least...
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For now at least...
Posted: Mar 13th 2009 1:14PM Blaquebeird said
I also only have 2 hands. Not sure what hnads are, but I've got 2 it seems.
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Posted: Mar 13th 2009 12:26AM (Unverified) said
i got to focus test the game. its pretty cool.
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Posted: Mar 13th 2009 2:37AM (Unverified) said
It'd be worth it just for all the comedy moments. It'd be better if they didn't obey you...
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