Ghostbusters game initially had tactical voice commands
Executive Producer Brendan Goss disclosed that the upcoming Ghostbusters game had once featured voice recognition commands that were ultimately removed because they weren't "a good fit." In an interview with Strategy Informer, Goss mentioned that the tech was available and working, but that there were some instances where character personalities conflicted with the command-and-obey system: " ... if you tell Peter Venkman to go open a door he's going to hit you with something, he's not just going to go over and open the door, so that was something that we had a look at and thought, well this is great, but it's not a good fit for what we're trying to do, so we cut it."
As much as we'd like to see Venkman comedically berate us, we guess Goss has a point. You know, if you care about that "gameplay" stuff.
As much as we'd like to see Venkman comedically berate us, we guess Goss has a point. You know, if you care about that "gameplay" stuff.












Reader Comments (Page 1 of 1)
ice~ @ Mar 13th 2009 12:14AM
Wow i can only imagine an Endwar: Ghostbusters...
ThornedVenom (of the Fidlious Clan of Wong) @ Mar 13th 2009 12:27AM
I'd kill for a ghostbuster RTS.
Markez @ Mar 13th 2009 12:16AM
I thought that this didn't sound good when I initially read it, then thought about the squad/character command scheme in Mass Effect and Kane & Lynch; which was functional but pretty meh. Then thought maybe this voice stuff could've worked well for Ghost Busters, but nah, I think they're both meh. A double meh. What game does a great job of these kinds of controls?
Tiptup300 @ Mar 13th 2009 5:20AM
Full Spectrum Warrior seemed neat. I never played the full game, but the demo was "interesting."
BlaqueBeird @ Mar 13th 2009 1:13PM
Voice controls in Mass Effect would have been nice. It was sometimes stressful to have to hit the up key while trying to run away and not die. I only have 2 hnads you know.
For now at least...
BlaqueBeird @ Mar 13th 2009 1:14PM
I also only have 2 hands. Not sure what hnads are, but I've got 2 it seems.
Markez @ Mar 13th 2009 12:17AM
Telling Ray to "get her" would be pretty cool. However I don't know how applicable that'd be on a regular gameplay basis :P
David @ Mar 13th 2009 12:51AM
Give me one high and outside.
Neuromancer @ Mar 13th 2009 10:51AM
But "get her" was Ray's idea
Markez @ Mar 13th 2009 11:00AM
That was your whole plan, huh
moroniccow @ Mar 13th 2009 12:26AM
i got to focus test the game. its pretty cool.
Shmil @ Mar 13th 2009 12:35AM
Why would they even consider this? You play the rookie, you shouldn't be giving commands.
RanHakubi @ Mar 13th 2009 12:56AM
Remember, Winston was the rookie when he yelled at Ray "When someone asks if you're a God, you say YES!"
toastrbot @ Mar 13th 2009 2:00AM
That Medic's not one of us!
t_m @ Mar 13th 2009 2:37AM
It'd be worth it just for all the comedy moments. It'd be better if they didn't obey you...
BlaqueBeird @ Mar 13th 2009 1:16PM
"Pete, open that door."
"Shut up, rookie."
ill trooper @ Mar 13th 2009 7:31AM
It's like we've stepped back in time when we start talking about voice command for games - the first SOCOM on the PS2 had it, it worked exceptionally well, and it's only gotten worse.