| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (28)

Posted: Mar 15th 2009 4:45AM (Unverified) said

  • 2 hearts
  • Report
This seems... fairly basic. Kinda like gamemaker.

I just wish they'd release the SDK for windows.
Reply

Posted: Mar 15th 2009 7:00AM Premature ejaculation man said

  • 2 hearts
  • Report
It is the most frustrating part. I wish I could develop for it myself (for myself, not really for app store).I'd make Premature Ejaculation Man: the game.
Reply

Posted: Mar 15th 2009 9:48AM (Unverified) said

  • 2 hearts
  • Report
Normally, I'd seem pretty straightforward, but since you are THE Premature Ejaculation Man, would ejaculating prematurely be a win or a loss?
Reply

Posted: Mar 15th 2009 9:44PM mynk said

  • 2 hearts
  • Report
gamemaker and XNA are pretty good for this kind of thing in windows. i think there's an XNA based application too that can do hybrid coding/this kind of stuff, or do exclusively one of them... i dont remember what it was. but i saw it being demoed in an XNA microsoft presentation at a local convention.
Reply

Posted: Mar 15th 2009 9:45PM mynk said

  • 2 hearts
  • Report
nvm. i thought u mean something to develop for windows, not this software windows compatible version. but im sure that's out there too.
Reply

Posted: Mar 16th 2009 3:39AM Premature ejaculation man said

  • 2 hearts
  • Report
The iPhone SDK is only available on Mac if I remember correctly.

Though I have used XNA. This is different though ;p
Reply

Posted: Mar 15th 2009 6:38AM MarkHawk said

  • 2 hearts
  • Report
I did not read the article I just saw the picture and see copyright.

1 Cylon Raider Mk-II
1 Halo Pelican Dropship

:p
Reply

Posted: Mar 15th 2009 7:32AM Haggard said

  • 2.5 hearts
  • Report
This is going to mean two things: People with creative vision are now going to be able to commit their genius to code without having to know programming; and a tsunami of cynical morons are going to drown out the other group with a wave of shovelware.
Reply

Posted: Mar 15th 2009 10:23AM PantsParty said

  • 2 hearts
  • Report
I agree. Much like the Little Big Planet Community. Small percentage of people who can actually make something worthwhile.
Reply

Posted: Mar 15th 2009 7:39PM (Unverified) said

  • 2 hearts
  • Report
That's true, but since Apple reviews all the apps before they go to the app store, I wonder how much of the 'shovelware' would actually make it to through?
Reply

Posted: Mar 15th 2009 9:42PM mynk said

  • 2 hearts
  • Report
You know what'd be really amazing, and im not sure if LBP allready does this or not, but for stuff like xbox community games, boku, halo forge maps, other xna games, or any community experience like LBP... if all the editors just chose like editors favorite and what not..

for example when you walk into a store, the shovelware is usually in a bin that nobody goes to, and the shelf space is only for good games. we need a digital form of that bin and that shelf space.
Reply

Posted: Mar 15th 2009 10:42AM Levi said

  • 2 hearts
  • Report
Does this mean we finally don't have to have a Mac to make an app? I had high hopes of making a game before 2.0, and I was pretty let down that it was locked to Macs.
Reply

Posted: Mar 15th 2009 9:25PM Wesscoast said

  • 2 hearts
  • Report
you can't afford a Mac Mini?

That's sad.
Reply

Posted: Mar 15th 2009 11:37PM Levi said

  • 1 heart
  • Report
I have a PC... And I'm not going to buy a fuching mac just to try to make apps Goethe incredibly crowded app store... Great logic dude, really. It would have been more sad if I bought another computer just for one little thing that mine can't do.

Wtf. That's so stupid. Yeah, I can afford a ps3, a nice laptop, a 40" 1080p lcd, etc, I can probably afford a mac mini, but I'm not so dumb that I'm gonna buy one or this. Get a life dude.

I'll just wait to see if they ever port the sdk over with a windows compiler. Until then, I'll not buy a mac mini.
Reply

Posted: Mar 15th 2009 11:39PM Levi said

  • 2 hearts
  • Report
Ironically, I slaughtered that reply by using my iPhone.
Reply

Posted: Mar 16th 2009 5:17AM hey buddy said

  • 2 hearts
  • Report
Levi: I'm not gonna imply you can't afford a Mac Mini, I'm sure most people here could, but I really think you should consider getting one if you want to develop programs for the iPhone. It wouldn't be 'sad' to buy another computer if that second computer is the developer's kit for you to write the software for the iPhone platform. The cost of the Mini + the free SDK is very reasonable for a would-be developer. The additional $99-per-year fee is only charged if you sell things on the AppStore, but not if what you write is given away for free.

And despite of your feelings about the 'crowded store,' the AppStore is still a very open place. Sure, you may have missed the 'gold rush' days of the first month, but it's still nearly as open to the lone hobbyist as it is to EA or Bandai. I say 'nearly' because I think the big guys could probably get a phone call returned faster than the average hobbyist.

But this griping about the 'Mac Only' thing is hinting that people aren't really that serious when they say they want to develop. It's the hottest platform for the indy developer and it's the most affordable to get involved on. A PSP dev kit is over $4000; a DS dev kit is requires some serious convincing to Nintendo (not talking about homebrew here), nothing a casual programmer is gonna get: we've all seen that guy with his RPG trying to get approval. And then getting that game you wrote to owners of a PSP or DS is nothing as direct or as profitable as the AppStore has proven itself to be.

If you can actually make up something that sells for a couple of weeks, the Mini could pay for itself fairly quickly.

The other solution would be to install OS X on your non-Apple PC: It's really only OS X that's required, if OS X thinks it's on Apple hardware, the SDK will work. Plenty of guides to do it online. Especially easy, I imagine, for a person who has their chops up enough to work with SDKs.

But then, maybe some people subconsciously find something to keep them from actually doing what they say they want to do, because, you know, writing a good game is HARD work. "THEY'RE HOLDING MY IDEAS BACK!"

Not you, of course, just some people. :)

I say go for it.
Reply

Posted: Mar 16th 2009 8:05AM Levi said

  • 2 hearts
  • Report
Totally agree. I would primarily want to code for the iPhone as a hobby, which is why I wouldn't look at a mac purchase as an investment. I did think about it during the "gold rush," but honestly, I'm not into the kinds of games that would probably make money. You hit the nail on the head though, I'm not serious enough about it to warrant the purchase. It would just be fun :)
Reply

Posted: Mar 15th 2009 11:26AM (Unverified) said

  • 2 hearts
  • Report
Please open it up to PCs as well. That will greatly increase the output of this service
Reply

Posted: Mar 15th 2009 12:49PM (Unverified) said

  • 2 hearts
  • Report
Oh excellent, I cant wait for the gates to open up to all the suck ass games on the app store when this comes out.
Reply

Posted: Mar 15th 2009 12:55PM (Unverified) said

  • 2 hearts
  • Report
Does anyone else feel that it's fairly insane that they have no plans for a windows version of the editor?
Reply

Posted: Mar 15th 2009 3:44PM Khakionion said

  • 1 heart
  • Report
Nope.
Reply

Posted: Mar 15th 2009 9:16PM (Unverified) said

  • 2.5 hearts
  • Report
ya they talk about getting to the 99% of people that don't know how to program but what about the 99% of people that don't have macs?
Reply

Posted: Mar 15th 2009 9:26PM Wesscoast said

  • 2 hearts
  • Report
iPhone runs a stripped down version of OSX. This iPhone/iPod development platform is forcing people to learn to code for OS X, and later perhaps become an OS X developer. Can't you see that? Think about the big picture. Releasing a Windows version to code for OS X, sounds clunky, and bad strategy.
Reply

Posted: Mar 15th 2009 9:47PM mynk said

  • 2 hearts
  • Report
i think mike is onto something. its a conspiracy! they'll finally have coders for macs, so many that windows will lose coders. the iphone wasnt a platform, it was just a path to guide their evil plans!
Reply

Posted: Mar 15th 2009 1:09PM Brendan H said

  • 2 hearts
  • Report
This is just the thing I need to make my game, "Spaceship Shooter In The Shadow of Giant Planet: Battle Xtreme," now with crappy tilt controls.
Reply

Posted: Mar 15th 2009 4:10PM (Unverified) said

  • 2 hearts
  • Report
Terrible idea tbh

now we can have 50 million games that not only look the same, but play the same, feel the same, have the same shit bugs

GG
Reply

Posted: Mar 15th 2009 11:44PM Levi said

  • 2 hearts
  • Report
If it's anything like MMF, TGF, or GameMaker, most will be crappy, and you may notice trends in the games that use the built-in stuff. But hopefully, there will be room to use built-in features in tandem with real code, or workarounds, so that high quality stuff is achievable too. The rating system will help this shovelware along too I'm sure.
Reply

Posted: Mar 16th 2009 9:52AM (Unverified) said

  • 2 hearts
  • Report
Klik & play is back!

Klik & play is the reason I got into the games industry :) (or at least what pushed me towards it)
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW