Rumor: BioShock 2 to feature multiplayer
If you ever thought to yourself, "Yeah, BioShock is great, but I really wish it had a CTF mode," then this is the post for you! The Game Informer issue with all of the details on BioShock 2 is finally starting to get into people's hands, and one tidbit indicates that the 2K Marin-developed sequel will indeed feature multiplayer, though the extent of that mode is uncertain at this time. We're not privy as to exactly what multiplayer modes will be available, but we've got a few choice ideas of our own.
- Big Daddy: This one is a given, with one player taking on the role of Big Daddy, scoring points with each kill. The remaining players must work together (and against each other) to take him down, with the player that dealt the killing blow taking over the role of Big Daddy in the next round.
- Splice and Dice: This mode is team-based, and features one side of melee weapon-wielding Splicers who are allowed one Plasmid power. The opposing side is composed of plain old humans. With guns.
- Team Slayer: It's UNSC Spartans vs. the Covenant aliens in this fight to the death. Players fight until one side reaches 50 points.
- Little Sister Convoy: One team is tasked with escorting a Little Sister from Point A to Point B. While transporting her, the opposing team must take down the convoy and nab the Little Sister for themselves.








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Reader Comments (Page 1 of 2)
Guibs @ Mar 16th 2009 11:00AM
WTF? Convenent and UNSC soliders in Bioshock? Are we seeing the videogame version of comic book cross-over or someone didn't take coffee yet this morning?
Dirty @ Mar 16th 2009 11:03AM
Maybe David is depressed and thinks no one reads his articles. You may have saved his life by pointing that out on the first post.
Look At This Suit @ Mar 16th 2009 11:03AM
If by someone you mean you, then yes.
Jampirow @ Mar 16th 2009 11:03AM
The writer was just making a comparison because of the name of the mode, since it's the same as Halo's. It's just plain TDM, no Spartans or Covenants allowed =D
Duke @ Mar 16th 2009 11:07AM
It gave me a laugh - even though it went over a few people's heads.
The Dark Wayne @ Mar 16th 2009 11:15AM
the article said that all those modes are made up guesses.
David Hinkle @ Mar 16th 2009 11:22AM
It's a joke, guys. i try to do that ever now and then.
Markez @ Mar 16th 2009 11:54AM
A healthy har har to all the kids in this thread not getting your joke, Dave. :)
Reminds me of a comment I made awhile back and a few people thought I was serious when I mentioned something about Abe Lincoln having written Dante's Inferno.
All these damn BioShock 2 posts are going to strip me of any free will I have to resist buying the first 1 off eBay or something in the next few days...
tmacairjordan87 @ Mar 16th 2009 11:01AM
As long as it doesn't invade single player I don't care if they tack on multiplayer.
Tuxy79 @ Mar 17th 2009 8:51AM
Well said.
Dirty @ Mar 16th 2009 11:04AM
Would You Kindly:Everyone has golf clubs. Nuff said.
Turd Ferguson @ Mar 16th 2009 4:07PM
Slappers only
mynk @ Mar 16th 2009 6:44PM
man, that mode could use some voice control. and i dont mean controlling your own character.
dc_fortythree @ Mar 16th 2009 11:06AM
AIG Headquarters: squad based HQ where you invade Andrew Ryan's office and throw cash at him in the form of bonus checks as he let's Rapture fall apart. you know for outstanding performance. (sorry just a little bitter at current events)
Look At This Suit @ Mar 16th 2009 11:06AM
Perhaps they meant Co-op? I mean, you are a Private Investigator, and every Sherlock needs his Holmes.
Bananarama @ Mar 16th 2009 11:23AM
Actually, that rumor was false. I think it's been confirmed that you will now play as a big daddy.
Look At This Suit @ Mar 16th 2009 11:25AM
I find the private investigator story much more feasible than playing as a Big Daddy. Plus all of the stuff on the promotional site points more towards the private investigator story, what with the doll from the trailer kind of being presented as evidence.
kingblingdong @ Mar 16th 2009 11:25AM
I like it when characters have a first and last name too, but it would be even better if you had a coop partner. Kind of like how Sherlock Holmes had Dr. Watson.
Look At This Suit @ Mar 16th 2009 11:28AM
Ah, yes, my mistake. It's been a while since I've ventured into Sir Doyle's tales.
Young_Nastyman @ Mar 16th 2009 11:31AM
I think you meant Watson
Young_Nastyman @ Mar 16th 2009 11:32AM
curse me for not refreshing the page
Darayz @ Mar 16th 2009 11:06AM
No Camping Mode: Regular Team Deathmatch, but if you sit and wait for too long, a little sister spawns behind you and sticks that needle into your spine.
Discotheque @ Mar 16th 2009 11:08AM
Does everything need tacked on mutliplayer now? I'm beginning to think they might even slap it onto God of War 3 somehow (I don't know how, but it looks like they might).
Good for the MP fans I guess. Lets just hope those leaked story details on kotaku are fake though. It makes the game sound really campy. Not the direction I would take but we'll see.
Colonel Radec (PSN: slycooper_rocker) @ Mar 16th 2009 2:59PM
god of war 3 could have a horde-esque mode...
Erluti @ Mar 16th 2009 11:08AM
ooo! might play this one!
Look At This Suit @ Mar 16th 2009 11:12AM
If you plan on playing this because of some tacked on Multiplayer, that's a little bit sad, considering Bioshock is one of the greatest games of this gen.
Mike @ Mar 16th 2009 11:31AM
@ Look At This Suit:
This is about Bioshock 2, not Bioshock. It's a different developer, different game. Personally, I tried playing through the first one 3 times and each time it failed to hold my interest. And who said anything about multiplayer being "tacked on?" It might end up being a core aspect of the game for all we know. If there is co-op in the sequel I will definitely get it. If not, it's wait and see for sure.
Dr Jeckyl and Mr ESC. @ Mar 16th 2009 1:21PM
I agree with Look at this suit it sad if you missed Bioshock just because it didn't had online functions what is wrong with you?
Mike you are being too positive, everybody knows that if a game doesn't focus completely in the Multiplayer experience said mode will be abandoned by the next month (See Darkness and Condemned 2.).
Especially in consoles mayor fixes and updates that Pc games get every 5 minutes consoles get them in months or never for example Gears of war PC got a lot of fixes while the xbox version as buggy and broken in comparison.
If you didn’t love it before I don’t know why a multiplayer mode would make you change your mind unless you carve that stuff with a passion (Honestly I hate MP since I don’t have a good connection).If you ask me it takes development that could be used to extend the multiplayer mode.
Dr Jeckyl and Mr ESC. @ Mar 16th 2009 1:24PM
*If you ask me it takes development that could be used to extend the single player mode.
I'm typing this as I'm working so I lose my train of thought quite easily.Also I meant *is and not *as,I'll assume you are smart enough to figure out where I made the mistake.
Erluti @ Mar 16th 2009 2:29PM
Well, I played through the first level or two of Bioshock. It's setting didn't interest me and gameplay-wise it didn't strike me as super exciting. I mean, what really convinced me not to get it was I had the most fun hacking machines, and pipes can easily be played free online.
Also, I believe single player games is a kind of fluke in gaming. All the renowned games of yore (Chess, Backgammon, Dominos, etc) were multiplayer. And single-player video games showed up mainly because of people who didn't have a readily available opponent (or group of players in the case of RPGs). And as multiplayer options expanded from same device, to modem, to network, games have allowed the multiple players.
Single player content will always be worse at telling stories than other forms of media. Great movies will always do a better job of telling a story through moving pictures and audio than a great single-player video game ever will. I'm not saying that all movies are better than all games, but when you compare the best to the best, a movie has told the story better.
What makes video games unique is the interaction, which is a hinderance to a narrator. But when the focus is put on the game (the interactions), players form their own stories. That's always been the case. If you even ask someone about their favorite game of Dungeons and Dragons it won't be about what an excellent story the DM told, it will be about that one time where this one thing happened. The best games have always been games that allow for interesting interactions, and ultimately the best and most varied interaction come from people.
shadowhowl1900 @ Mar 16th 2009 11:08AM
no CTF? also wondering if there is character customzing, in terms of weapons, face, plasmids...
Dralthi @ Mar 16th 2009 11:08AM
Would you kindly take this game back to the drawing board.
Imran @ Mar 16th 2009 11:45AM
Horde mode.
joeybeast @ Mar 16th 2009 11:12AM
Old School Mode, where you have to pick up plasmids and guns.
J @ Mar 16th 2009 11:13AM
Here's an idea: don't do it. I didn't want it from the first game, and I don't want it from this one.
wocyob @ Mar 16th 2009 11:41AM
heres an idea... dont play the multiplayer then
Josh Bridges @ Mar 16th 2009 11:47AM
Thanks.....you have enlightened me
Dr Jeckyl and Mr ESC. @ Mar 16th 2009 1:29PM
I wouldn't care about MP either if it wasn't because brain damaged devs think forcing MP to people who don't care about it or have a bad connection is a good idea.
Also since consoles get updates as frequently as 3D Realms works in DKF these modes suck hard except for jackasses who abuse every possible glitch or sold their kidneys to pay a better connection getting an unfair advantage.
I believe MP games requiere skill the day having a batter connection than the other doesn't becomes an issue.
Spirit-of @ Mar 16th 2009 11:14AM
Never once did I play the first Bioshock and think "this would so much better with multi-player". This has the feeling of a peer pressure cave-in to me.
KarlW @ Mar 16th 2009 2:31PM
How can you have an FPS without multiplayer?
It uses the internet! It must be cool! You can't have something as cool as the internet sitting around without using it!
tboy123 @ Mar 16th 2009 11:14AM
So, if they make the multiplayer... cut it out for the game to reach shelves on time. Then before the game is released, announce the multiplayer will be released "in a few weeks". Then, charge $5 for one territory, and charge $2 for another.
RECIPE FOR SUCCESS RIGHT THERE!
schwal @ Mar 16th 2009 11:16AM
Team big daddy: each team has one big daddy, winner is the team that kills the opposing sides BD first. Killer from winning team, and top scorer from loosing team become the next rounds big daddy.
Team battle: 2 man teams, one splicer, one human, in a deathmatch.
Attack and defend: One team gets traps to defend the McGuffin, while the other team has to take it-plant a bomb-yadda yadda.
Or the above in two bomb-McGuffin mode.
Abobo @ Mar 16th 2009 11:23AM
I wonder how big the shoehorn used to get multiplayer into this game was?
todd @ Mar 16th 2009 11:25AM
Done care if it does, be nicer to have co-op.
Dr Jeckyl and Mr ESC. @ Mar 16th 2009 1:32PM
That + 3 hearts.
Pasha @ Mar 16th 2009 11:32AM
I just hope the multiplayer doesn't take away from the single player storyline.
linebeginstoblur @ Mar 16th 2009 11:35AM
Like Warhawk? heh
kingblingdong @ Mar 16th 2009 11:30AM
Maybe a mode where you get to play as Ayn Rand and have to protect the city from poor and lazy people.
Tyler Slayton @ Mar 16th 2009 1:01PM
1337 Hax0rz: Players try to hack a number of security bots that can be used against there opponents and/or destroyed and re-hacked by them. Whomever has the most hacked bots on their side at the end of a set time limit wins.
Marty @ Mar 16th 2009 11:35AM
I don't have anything against Halo, but can we please stop calling deathmatch games "slayer?"