
"Game development contracts are put in place to protect the publisher and their interests," offered BottleRocket in a prepared statement. "Within these contracts are a series of defined game development objectives and goals called milestones. If a developer is under performing they tend to fail these milestones and have varying degrees of accountability placed upon them."
The statement concluded: "Splatterhouse had been in development for over eighteen months and up to having the title taken away from us we had not missed any contractually defined milestones. So either there were no performance issues during that timeframe or Namco's management of the title was inept." So, Namco, what gives? Did BottleRocket run over your dog, or something?
