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Reader Comments (60)

Posted: Mar 16th 2009 12:28PM Mrmarlin93 said

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Copies Shipped doesn't mean squat. How many copies were sold???

Posted: Mar 16th 2009 1:09PM (Unverified) said

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WHY DOES THIS GAME MAKE U BABYSIT IDIOT AI !!! as if this game wasnt frustrating enough as is, they make u babysit some retarded a.i.


gee i sure wish i could play this game like i want to BUT I CANT cause i have to watch over some retarded a.i. beyotch that will die if she doesnt have my constant attention.


thanks capcom cause u kno how much gamers love FRUSTATING games

Posted: Mar 16th 2009 1:26PM (Unverified) said

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want RE6 to be wii exclusive.

Posted: Mar 16th 2009 1:47PM (Unverified) said

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Sorry, how about a nice Dark Chronicles rails game for your troubles?
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Posted: Mar 16th 2009 2:55PM Railgun said

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No John.
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Posted: Mar 16th 2009 3:08PM (Unverified) said

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Screw the guns, look at those fucking triceps.

Posted: Mar 16th 2009 4:42PM (Unverified) said

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Looks like Chris has tickets to the "GUN SHOW"!!

Hahahaha. I should feel dirty for making that pun, but oddly, I do not.
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Posted: Mar 16th 2009 4:42PM (Unverified) said

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Can people stop ragging on RE5 already? Jesus seems like everyone and their grandmother have 100 negative things to say about it. It is a good game. It has it's share of faults, and it doesn't live up to the expectations set by Resident Evil 4, but that's a tough act to follow. People need to ease up. And don't even get me started on the whole "racism" thing.

Posted: Mar 16th 2009 4:44PM kentuckyfried said

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I've been playing this alot since Friday, and seemingly enjoying this more than KZ2 (I think that's b/c I'm getting my ass rocked on veteran difficulty), but anyhow, RE5 has alot of things going for it:

1) It's beautiful
2) A.I. is acceptable (once armed with a souped up pistol)
3) Co-op is alot of wild fun; mics aren't even really needed if your buddy is smart

It has its downsides of course:

1) Not digging the single save slot (in a way this prevents obsessing over item micro-management/hoarding, but it makes experimentation a nuisance)
2) Item management has taken a hit; it's faster having the 9 slots, but there should be an option to use items on the fly when they can't fit into the inventory, plus there doesn't appear to be an option to increase slot # (there might be, I don't know, but I'm already almost at the end)
3) Miss the presence of the Merchant

Posted: Mar 17th 2009 12:07PM JoshMilewski said

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It's a pretty good game, though I'm starting to see what everyone's talking about in regards to its multiple personalities.

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