| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (24)

Posted: Mar 17th 2009 11:05PM PedoJokerBear said

  • 2 hearts
  • Report
for its latest shoot em up:

FF7 Dream killers
Reply

Posted: Mar 17th 2009 11:10PM (Unverified) said

  • 2 hearts
  • Report
Einhander sequel!
Reply

Posted: Mar 17th 2009 11:12PM Giroro said

  • 2 hearts
  • Report
Gamebryo engine has some of the worst character animations of this generation.

Good luck with that Squeenix, and Godspeed.
Reply

Posted: Mar 17th 2009 11:24PM iHavePants said

  • 2 hearts
  • Report
Seriously, did you just blame an engine for bad animations.

Really?

Even the version Bethesda uses- which is heavily modified for their purposes- is not to blame for the animations, their animators are.
Reply

Posted: Mar 17th 2009 11:32PM DevilSei said

  • 2 hearts
  • Report
Yeah, the animations in Warhammer Online are pretty good actually.
Bethesda is just lazy, and figured no one would want to play their games in the third person, so why bother with fancy animations, or characters that don't fall into Uncanny Valley :P
Reply

Posted: Mar 18th 2009 1:14AM Giroro said

  • 2 hearts
  • Report
I haven't played WAR, so I'll take your word.

I just remember some reviews of Fallout 3 saying something along the lines of: 'Fallout 3 uses the same engine that Oblivion uses, so naturally the animations still suck.'
I guess it makes more sense that Bethesda is to blame, though I hear that it is hard for developers to find good game animators right now.
Reply

Posted: Mar 18th 2009 2:37AM PN04 said

  • 2 hearts
  • Report
I saw someone (not sure if it's the same guy) blame the Unreal Engine for bad character animation as well months ago so it's clear there are some people who have this concept in their heads and arnt afraid to voice it.
Reply

Posted: Mar 18th 2009 2:16AM AliasIncognito said

  • 2 hearts
  • Report
@Ihavepants

It's possible that the engine is partially to blame for animations that don't look good depending on how the engine implements blending (e.g. using forward/inverse kinematics) between keyframes and multiple animations poses.

Also the implementation of skinning in skeletal animation in an engine usually gets lumped together with the appearance in the quality of animation.
Reply

Posted: Mar 18th 2009 2:50AM jtenma said

  • 2 hearts
  • Report
@JOE

In that case, I'm going to have to agree with Giroro. I have played both OBLIVION and FALLOUT 3 and the animation blending is horrid. More so in TES4.

I still just love me some F3 and TES4 tho'.
Reply

Posted: Mar 17th 2009 11:48PM DonaldMick said

  • 3 hearts
  • Report
Dirge of Cerberus 2.

Because the first one didn't fail enough.
Reply

Posted: Mar 18th 2009 12:36AM (Unverified) said

  • 2 hearts
  • Report
+1 because it made me lol :P
Reply

Posted: Mar 18th 2009 12:00AM doreo said

  • 2 hearts
  • Report
A oblivion-esque kingdom hearts sequel? I can see it now, first person keyblade action! Traveling the barren wastelands of such Disney properties like Aladin, Lion King, The Little Mermaid, etc. Fighting heartless, in search of project that will purify the land; but in the wrong hands this "Project Purity" can end up turning everyone into heartless... Oh I can see it now! Pssh don't even get me started on a Kingdom Hearts MMO! Everyone would have the choice of being a mage, keyblader, or defender (Dude with shield), but everyone would choose a keyblade and just run around hacking and slashing everything.
Reply

Posted: Mar 18th 2009 12:26AM Kattleox said

  • 2 hearts
  • Report
Final Fantasy XII-2 Online for all major mobile phones?
Reply

Posted: Mar 18th 2009 12:33AM RKN said

  • 2 hearts
  • Report
Terranigma 2!!!
Reply

Posted: Mar 18th 2009 12:34AM (Unverified) said

  • 2 hearts
  • Report
Well if that engine can handle the world of Fallout 3 and Warhammer Online then the FFXI-2 MMO is certainly not out of the question. But you would think they would be way beyond deciding on a game engine, as it's been several years in the making now. However, most of that production is assuredly PC side, and they could be looking at using the engine for their 360 port.
Reply

Posted: Mar 18th 2009 11:41AM (Unverified) said

  • 2 hearts
  • Report
They've already said that the next MMO will be using Crystal Tools.
Reply

Posted: Mar 18th 2009 7:12AM Megadanxzero said

  • 2 hearts
  • Report
I bet it's an exciting racing game...
Reply

Posted: Mar 18th 2009 6:56PM knighty said

  • 2 hearts
  • Report
Oh I see what you did there, but noone else will unless anyone else from Uni happens to read this...
Reply

Posted: Mar 18th 2009 8:13AM (Unverified) said

  • 2 hearts
  • Report
Einhander Twoth!
Reply

Posted: Mar 18th 2009 8:46AM (Unverified) said

  • 2 hearts
  • Report
MMO RPP on the way :)
Reply

Posted: Mar 18th 2009 8:48AM acme64 said

  • 2 hearts
  • Report
the unreal engine wasn't doing them any favor's, lets see how this works out.
Reply

Posted: Mar 18th 2009 1:42PM yuriha said

  • 2 hearts
  • Report
They are about to expand the games they do.

From RTS to MMO , maybe a mix of those two and want more tools for deving for the PS3.
Reply

Posted: Mar 18th 2009 1:44PM d889 said

  • 2 hearts
  • Report
at least we wont have to deal with the endless "ps2 limitations" that pretty much halts the progress of ffxi
Reply

Posted: Mar 18th 2009 4:27PM (Unverified) said

  • 2 hearts
  • Report
New Chocobo racing game tbh, for psn and xbox market, would be winrar
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW