SXSW 2009: iPhone: The New Gaming Platform

Morgan offered rationales for the iPhone's superiority over other devices: it's capable of higher-quality games than most mobile platforms, with no variation between models and a "frictionless" distribution model. In her estimation, it exceeds handheld game consoles in that it's always on, and always with its owner, and has a wide-open market for third-party games (which means no Nintendo to compete with). Despite most iPhone games being designed for casual play, sessions can be surprisingly long -- the average Rolando session is around 22 minutes.
Greenstone offered numbers for Pangea's releases: the biggest, Enigmo, sold 810,000 units, with a two-week port time from Mac to iPhone, and zero development costs. The profits were around $1,500,000. But Enigmo benefited from a release concurrent with the App Store launch. Because the market is so new and so wide, it can be difficult to commit money to iPhone projects -- there's no way to know if they will be successful. Responding to an audience question, Greenstone later called the iPhone a "mini-Mac," saying that he was done with Mac development.
Cassley talked about the design of the "asynchronous MMO" Aurora Feint, whose ability to record play sessions as "ghosts" allows people to play against friends whenever they decide to play. The strategy has worked: Aurora Feint has been downloaded over a million times, and the touches added to make the game feel more social (including a scrolling chat ticker) have been spun off into a toolkit for other iPhone developers called OpenFeint.
Following the discussion, the panel answered questions, providing advice on marketing (Greenstone suggests lots of review copies to blogs and popular YouTube reviewers), development (treat the iPhone as a true gaming device, and integrate the iPhone's capabilities into the game design in a non-gimmicky way), and pricing (Morgan suggested introductory prices to get the title into the top 100 on the App Store, then raising).













Reader Comments (Page 1 of 1)
Obie @ Mar 17th 2009 11:11AM
When games are programmed to the iPhone/Touch strengths, they can quite fun.
The system has some nice horsepower, and the best online store...their only hurdle is the input limitations.
butaneko @ Mar 17th 2009 11:19AM
I think my average Oregon Trail session is an hour and a half
aggrazel @ Mar 17th 2009 11:48AM
The platform does have quite a few decent time waster games. Its better than the DS for me because well, I don't have to carry around any cartridges, and if I want a new game it just magically comes out of the air.
However, its sometimes difficult to sort the good games out of the piles of crap that people put out there, and the App store needs some better search tools to it. That being said, every now and then I'll come across a gem amoung the turds.
I just wish the SDK would run on another platform than MacOS so I could get in on the fun of writing my own games for it, but hey, the world doesn't need another turd anyway.
aggrazel @ Mar 17th 2009 11:49AM
Really not sure why it replied to you instead of just it's own post, sorry.
Cody @ Mar 17th 2009 11:24AM
iPhone: The New Gaming Platform
lol... that's cute.
FemaleOrca @ Mar 17th 2009 11:28AM
Is it not a new gaming platform?
It might not be the best, or even that good most of the time, but its newness and platformitude are undeniable.
baby sea tuna @ Mar 17th 2009 11:58AM
Seriously. What's your alternative to a new gaming platform that's gaining popularity currently? N-Gage? Phantom? Gizmodo? I'm pretty sure everything else has already pretty much either established itself at this point or gone the way of the Virtual Boy. I'm sorry if you don't like the fact that it's taking portable playtime away from your precious DS, but you can't deny the fact that it's quickly becoming a viable platform.
Tiptup300 @ Mar 17th 2009 12:17PM
It's a gaming platform in the sense that you can hold your gamecases on top of it.
Cody @ Mar 17th 2009 12:45PM
If i'm gonna pay $400 for a "gaming platform", it better be kicking out games of a little higher quality than iPhone's current line up.
FemaleOrca @ Mar 17th 2009 2:03PM
you know its also a phone and tiny little computer, right?
NaeemTHM @ Mar 17th 2009 11:28AM
I realize there are far more Apple haters than lovers out there, and granted sometimes it's warranted ($2,000 bucks for a laptop without a optical drive?! HAVE THEY THE BRAIN WORM?!) but I think the iPhone/iPod Touch have more than proven it's worth the money.
The ability to listen to my entire catalog of music, balance my check book, and play hours of PuzzleQuest is incredibly convenient.
baby sea tuna @ Mar 17th 2009 11:59AM
Oh shit, you can get puzzle quest on iPhone now?!
Miguel @ Mar 17th 2009 11:36AM
Games on the iphone/itouch may not have the depth of a PSP or DS game but since Ive had my iPhone I have felt absolutely no reason to buy either a PSP or DS. For many, including myself, the iPhone/itouch is a convenient substitute for mobile gaming.
Noshino @ Mar 17th 2009 11:49AM
"For many, including myself, the iPhone/itouch is a convenient substitute for mobile gaming."
Well, the thousands of PSP's and DS's sold monthly prove that that isn't true...
Duke @ Mar 17th 2009 11:56AM
How do they prove that Noshino? For many the iPhone is a convenient substitute for the main mobile gaming platforms. The millions of games sold in the apple store prove that. I don't know why this is such a threatening fact to people. It sure hasn't hurt my PSP and DS from playing their games.
He didn't say anything to doom the DS and the PSP or their sales.
Noshino @ Mar 17th 2009 12:02PM
I apologize, I thought by mobile he meant handheld gaming as that was what he was referring to throughout his whole comment, but if he really meant mobile, then yeah, I would agree on that
NaeemTHM @ Mar 17th 2009 12:03PM
@Nosh
I think he meant it's convenient to just carry around one device. Believe it or not, it's hard to whip out your PSP at a meeting.
Orion @ Mar 17th 2009 12:10PM
Duke, it's very simple. It's because Noshino doesn't have one. You'll find that most of the time that a poster on this site consistantly bashes a console (quite harshly for no reason) is because they can't afford it.
As far as what Miguel was TRYING to say, the iPhone can be a good substitute for gaming. IE: If all you have on your person is an iPhone/iTouch, then you won't be deprived of some great gaming sessions. He didn't say that the DS and PSP should light themselves on fire and die because no one buys them. Any idiot should be able to realize that all three platforms are selling very well, and none of them are leaving the market any time soon.
I must say though, for a handheld taking the world by such storm, and showing system makers (and phone makers COUGH nokia COUGH) a better way to put games on a mobile platform, it is curious that sites like Joystiq usually give it about the same about of attention as they do the N-Gage.
There's lots of gamers here who would love to find news on iPhone games and reviews for iPhone games through this site, without having to travel to the scary lands of TUAW.
Cody @ Mar 17th 2009 12:48PM
"I think he meant it's convenient to just carry around one device. Believe it or not, it's hard to whip out your PSP at a meeting."
Keep whipping out your iPhone in your meetings to play games and soon you won't be having to worry about any more stupid distracting boring meetings at all. (i.e. see unemployment)
Noshino @ Mar 17th 2009 12:52PM
NaeemTHM,
Heh, yah I guess so, thing is, I don't like bulky cellphones, but somehow Im ok with carrying my psp or ds on my pockets. But Im one of those that usually carries either a psp or ds on my laptop's bag.
Orion,
"Duke, it's very simple. It's because Noshino doesn't have one. You'll find that most of the time that a poster on this site consistantly bashes a console (quite harshly for no reason) is because they can't afford it."
Haha, I can afford one, and some of the people that I see everyday have one (cousin in law, ex girlfriend, best friend, and my secretary), I have tried it, yet I still don't see much value on it for me to pay its price.
And I have bashed devices whenever I dislike an aspect of it, from the PSP/PS3, to the Wii, 360, hell, even my beloved GBA and PS2.
"As far as what Miguel was TRYING to say, the iPhone can be a good substitute for gaming. IE: If all you have on your person is an iPhone/iTouch, then you won't be deprived of some great gaming sessions. He didn't say that the DS and PSP should light themselves on fire and die because no one buys them. Any idiot should be able to realize that all three platforms are selling very well, and none of them are leaving the market any time soon."
Fire Emblem Shadow Dragon, Crisis Core, GoW Chains of Olympus, Professor Layton series, etc....are you really telling me that iPhone/iTouch only users aren't being deprived of some great gaming sessions?...
"I must say though, for a handheld taking the world by such storm, and showing system makers (and phone makers COUGH nokia COUGH) a better way to put games on a mobile platform, it is curious that sites like Joystiq usually give it about the same about of attention as they do the N-Gage."
that's because it took the world by storm as a phone and multimedia device, but not as a gaming platform...that is only a claim that Apple fans like to proclaim...
"There's lots of gamers here who would love to find news on iPhone games and reviews for iPhone games through this site, without having to travel to the scary lands of TUAW."
uh, how much more news about the iPhone do you want on Joystiq?...
baby sea tuna @ Mar 17th 2009 12:59PM
I enjoy seeing iPhone game news on Joystiq. I mean, I'm already here...
Marty @ Mar 19th 2009 1:35PM
It may be profitable for some, and handy for some gamers, but overall it's never going to have the impact game-oriented handhelds have because it requires an active phone plan, a commitment to AT&T, and Apple is more restrictive about content than Nintendo.
butaneko @ Mar 17th 2009 11:56AM
A trip to the mens room isn't complete without a round of Texas Hold Em in Dubai.
8bitgeorge @ Mar 17th 2009 12:27PM
Certainly, the iPhone/iPod touch platform has proven to have the capabilities of a good mobile gaming hardware. As previously stated, the only thing needed is less shovelware and more quality games.
Where's peggle for mah iPod touch?!
Lee @ Mar 17th 2009 12:27PM
This is becoming apparent. I doubted its viability at first because of your fingers getting in the way of the main display (unlike the ds that simply puts the important stuff on the top screen) and didn't think the accelerometer would work on a handheld. nicely done. IMO.
baby sea tuna @ Mar 17th 2009 12:56PM
It's funny that you say that considering that most DS games tend to relegate the *least* important parts to the top screen (i.e. maps, inventory, etc) while the game itself tends to reside on the touch portion.
Seraphan @ Mar 17th 2009 1:09PM
One thing is for sure, the amount of game App store is pumping out is incredible. Alot of them are shovelware and only a small amount of it is really worth it.
On a side note, the tactics developers are adopting is getting more and more annoying. It is one thing to drop a price after some time (Fieldrunners, 7 Cities) and it is another thing when you bought a newly released game for a high price and suddenly drop it to 25% or even worse 15% of its original price.
seemoneh @ Mar 17th 2009 10:15PM
At least the iPhone will be able to nail that bejeweled crowd no problem. Spectacular demographic!
ManekiNeko @ Mar 18th 2009 2:38AM
Needs moer control pad. Seriously, if the iPhone is ever going to gain traction among hardcore gamers, it needs a tactile control pad of some sort, even if it's just an attachment. People still bitch about the PSP only having one thumbstick, so you can imagine how much more frustrating it is when you don't even have that one. Yeah yeah, there's the twisty turny crap and the touchscreen interface, but it's just not enough for responsive, reliable control that doesn't cover half the screen with your thumbs.