As the dwindling economy has most companies checking their coffers for cobwebs, developer-publisher Gameloft is sipping mojitos and enjoying a refreshing 15 percent uptake in its revenue over the previous year. In 2008, the company boasted revenue of 110.3 million euros, or $149.6 million, with profits likewise surging up 15 percent to $4.4 million during the fiscal year.
Console releases were responsible for just 7 percent of Gameloft's results, though with the company set to deal Uno onto every platform imaginable this may soon change. For now, however, it's mobile games that are responsible for the lion's share of Gameloft's newfound wealth, making up 93 percent of the company's sales as even the unemployed refuse to give up their casual shovelware fix.
Reader Comments (6)
Posted: Mar 23rd 2009 10:09AM (Unverified) said
...I'm okay with that.
Posted: Mar 23rd 2009 10:55AM (Unverified) said
Seriously, fuck this joke of a company.
Posted: Mar 23rd 2009 10:55AM HTCEVO said
I'd hardly call their games shovelware. They actually produce high quality software on the iPhone, that's why it sells! lol
Posted: Mar 23rd 2009 5:32PM ch3burashka said
Oh, Gameloft, my guilty pleasure, how you tease...
Posted: Mar 23rd 2009 7:26PM (Unverified) said
as long as they keep bringing out games like Assassins Creed: Altairs Chronicles, Brothers in Arms DS, and Real Soccer 09, they can have all the moniez they want






