SXSW 2009: Gaming as a Gateway Drug: Getting Girls Interested in Technology

Ostensibly, they want to use gaming to get girls interested in the STEM career tracks, which are usually boy heavy: science, technology, engineering, and math. The panel was moderated by Dee Kapila of Girlstart, a non-profit organization aimed at getting girls interested in those fields. Kapila and the rest of the panel brought up some interesting points, and you can check out the highlights after the break.
Sheri Graner Ray of Sony Online Entertainment pointed out that while some in the industry like to throw around the claim that 40% of all gamers are women, it's actually a misleading number created from bad math: "Let's talk about these numbers. The online casual games market, yes that's a 70% female market. But the traditional industry is still less than 20% women." She went on to explain that 12% of women gamers are playing games like Gears of War 2. "The big AAA titles are where the money is. That's where the jobs are, that's where the money is, not in casual games."
She also explained that girls tend to approach games differently than boys do, saying that girls are imitative, but boys are exploratory. "If you give an arcade token to a 14 year old boy ... he goes up to the first machine he sees and throws the token in and goes 'HOW DOES THIS WORK?!!?' [imitates banging on all the controls]. But what does his 14-year-old sister do? She watches the machine. Then she moves to the next machine and watches that. Then she moves to the next machine and watches that. And so on."
(Authors note: I'd have to interject at this point that I didn't learn most games that way. When I was growing up in the day and age of the arcade, I'd watch the older teenagers play the games I liked the most, until I understood the basics of what they were trying to do. Only then would I commit my precious quarter into the slot. Is that different from how most gamers learned? Although, in all honesty, these days when I bring a new console title home, I do tend to ignore the tutorials, skip the manual altogether, and then just bang the buttons and shove the sticks around until I figure it out. Times they are a changin'.)
Cindy Royal, an assistant professor in the School of Journalism and Mass Communication at Texas State University said, "There are differences in the way they relate to technology. Girls in my classes will say, 'The computer hates me.' Or they'll raise their hand because they're afraid they'll break it. I think that women just lack confidence in general when taking a computer class." Hence, the perceived notion that gaming could serve as a gateway drug to get these same girls interested in technology. "They may trick out their MySpace page, but they don't realize that's basic HTML coding."
Megan Gaiser, president and CEO of Her Interactive (publisher of the popular Nancy Drew game titles) gave a brief genesis of her company, explaining that publishers initially didn't want to market or develop games for women. "Since they wouldn't let us in the front door, we went around to the back door and starting learning how to sell directly on Amazon." They began turning a profit in 2002 after hiring a retail consultant and moving towards self-publishing, thus earning Nancy Drew the title of "The UnBarbie of Computer Games."
Gaiser pointed out, "Creativity is the great equalizer," and spoke about welcoming more women into the games industry. "It takes the balance of both genders to create unique and diversified content." Graner Ray agreed, stating that traditionally developers have treated games for girls by attempting to paint them into a corner. "They'll say, 'Here's the Sims. That's what you get,' or, 'Here's Barbie.' Barbie is perfect for its particular demographic, but we need to treat the female market like we do any other market. We need to go in and target it appropriately. The female demographic is a demographic ... it's not a genre."
The lone male on the panel, Joe Sanchez of the Educators Coop, said, "What I like about virtual worlds is that women are able to start building right away. You get to see things being created piece by piece. When you code a website, you don't see it until the very end and the site goes up. With a virtual world you get to see it under construction." He talked about a fashion show that female users created in one of the virtual worlds. At first he cringed at the idea, but it ended up being a sort of evolution of the female in games, ranging from the "Save me!" Princesses to Lara Croft and her ginormous boobs, to the muscular women in Mortal Kombat, and eventually to normal women in normal clothes, like capris, track suits, and t-shirts.
So ... what does it all mean? It's clearly been a male-dominated industry, and as a result most games have been developed strictly from a male point of view with male characters, and that's kept girls away. That's slowly been changing over the years, and will likely accelerate as more women enter the field. Heck, we don't even have any female writers here at Joystiq, so we need to open our own doors and diversify. Lest we incur the wrath of Graner Ray.











Reader Comments (Page 1 of 1)
Saria the Cat @ Mar 23rd 2009 1:32PM
Dang, I must be the outlier since I have always been more likely to jump into a game head-first and figure out the controls myself as I go along without paying attention to what others do. I also never had problems messing around with computers on the hardware or software level. BUT I am terrible at anything STEM minus the S, that's for sure.
I do agree, though, that the female demographic is a demographic, not a genre. The only "female-targeted" game I've really ever enjoyed is the Sims. Almost verything else "for girls" is a pile of trash.
And, female writers at Joystiq? Yes please. When're you hiring? ;)
Saria the Cat @ Mar 23rd 2009 1:35PM
Wait, I guess I have 50% of STEM since I am okay with the T part, too. But I wouldn't call myself an expert in either field as EE and CS majors would be.
The Baron @ Mar 23rd 2009 3:25PM
I think the panel might be suggesting that, far from being largely uninterested in games (who would ever suggest such a thing?), girls simply lack the intelligence to figure out two sticks and a few buttons.
sam @ Mar 23rd 2009 6:30PM
CS majors are supposed to be experts in *any* field? News to me!
(And yes, I was one...)
More seriously, a friend of mine made a blog post some time back with an interesting graph:
http://ladylovelace.wordpress.com/2008/03/28/where-have-all-the-geek-girls-gone/
The red line is computer science. What the fuck.
Also by the way, I ordered the Wii Nancy Drew game but it never shipped - maybe I should chase that up again, or maybe they still don't have proper distribution...
Saria the Cat @ Mar 23rd 2009 6:40PM
@sam: I think CS takes a special type of person who enjoys doing it. I tried out CS here at Berkeley and I nearly hung myself trying to program something to calculate bowling scores.
I'm not sure what the special ingredient for appreciating or being interested in CS is, but I don't have it and most of the people I know who do are male. I have no idea what's happening there. Possibly even though CS takes a special type of person, men are more encouraged than women to attempt the field, so the end result is more men sticking with it than women, and both sexes have equal chances of having the special CS gene.
xGeneral DEATHx @ Mar 23rd 2009 1:39PM
THEY TOOK OUR JOBS!
But seriously, I would love to see more women in gaming. In my area, most of the women who game only do it because their boyfriends/husbands do it, or they only get into Guitar Hero or DDR. I'd love to strike up a conversation with a lady who knows her way around shooters, strategy, rhythm, RPGs, et al. Well-rounded experience on a gamer chick wouldn't hurt. :)
Of course we all know that eventually gaming will take over the earth, and that women will have no choice but to be assimilated.
But until then... ;-)
Jim Perry @ Mar 23rd 2009 2:09PM
So why is it that society or the gaming industry seems compelled to draw women into the creation of video games... game developement...?
Or for them to play video games or try to get them to play games outside of casual games?
If video games as a whole don't appeal to females... why is it that were are trying to change that in a fundamental way?
If women aren't into games, why is society dictating that they must, or that they are missing out on something?
I have a 4 year old daughter... I'm into gaming... if she never shows an interest in it, I'm not going to try to force her into enjoying it... she either likes it or she doesn't. It would be cool if she showed some interest in it, so we would have something else in common, but no big deal is she doesn't.
Saria the Cat @ Mar 23rd 2009 2:48PM
Well, the industry wants girls to like games because it means a wider demographic and more money.
GirlStart want women to work in the industry because it is male-dominated and the end result AAA titles reflect that. Also, women who ARE interested may feel intimidated due to the male environment or due to the emphasis on the STEM track. Basically, there's no reason women shouldn't be working in the industry, as they would be provide a different point of view than their male counterparts and the end products will reflect that and maybe bring more women into gaming.
Saying, "Well, girls just aren't into games" is like saying, "Well, girls aren't just into electrical engineering." Gender-typing in our society is very prevalent and girls are expected by society to not be interested in games or engineering, and thus their parents won't expect them to be interested and thus will be more likely to encourage their girls to do other things they are expected to like (e.g. jump rope) or do (e.g. encourage her to be a teacher versus an engineer). Parents don't usually realize they are doing this, either. But with people pushing girls and boys on certain tracks, it's no wonder some areas of society are dominated by men and some by women. It's important to bridge this gap and be aware of gender-typing.
The Dark Wayne @ Mar 23rd 2009 2:56PM
as someone who's entire extended family is involved in engineering, no one is REALLY interested in engineering
BananaBoat @ Mar 23rd 2009 10:40PM
As a member of a family that includes girls, I can tell you that most girls are genuinely more interested in "girly things" than they are in computers, video games, or anything that goes along with those. I don't think that "girly things" became "girly things" because some old male executive somewhere decided that his product was for girls, but rather because girls genuinely like those things (I'm sure there is an entire argument to be had over that, but I'm not going to. I liked GI Joes as a kid,and I don't think it had anything to do with me wanting to play with "male" toys) It could be said that if more women worked in the industry, that more games would be made for girls, and that more girls would play because of this. I don't know if the percentage of female gamers would really go up by all that much however, or rather, I don't think it would go up in the area that they are already so invested in. They'd like to get more girls to play the games they are already making, like Halo or Gears, but I think they'd find that they'd have to spend money to create games specifically geared towards women, and that their profits couldn't increase as much as they are hoping they could.
I think there is a long way to go before anyone with the power to do so is going to be willing to make a big budget AAA title that is for women specifically. Even having women on the staff (like Jade from Assassins Creed) doesn't guarantee that the end product is going to be even remotely geared towards women. The problem can't be solved by...for lack of a better word...throwing women at the problem.
Courtney @ Mar 24th 2009 1:27AM
@Banana, perhaps the girls in your family are into "girly things" because in your family that is what they have been taught they ought to be doing. Our social and familial norms tend to drive people into their sex roles naturally, which does not mean that those roles are themselves natural.
My daughter likes girly things, but she also likes killing zombies with me in L4D and RE5.
She also likes playing around with computers, trying to learn how to code, learning how to edit audio and video and science. But she's also a very feminine girly girl at the same time. We've encouraged her to explore what she wants in life, regardless of her gender. Pisses the boys off too when they find out she can school them in Halo.
You're displaying very traditional, and in my opinion incorrect, ideas about gender roles and why each gender acts the way it does. As long as you believe that it's natural for girls to be attracted to "girly things" and not "boy-ee things", then you're helping continue a self-perpetuating cycle.
BananaBoat @ Mar 24th 2009 2:11AM
@Courtney -
I disagree. My sisters were given every chance to play video games, and to learn how to use a computer. They did play mario and pac-man when they were little, but they always preferred playing with their dolls, playing house, and that sort of thing. No one ever forced them one way or the other, in the same way that no one ever forced me to like "boy things" like GI Joe, Voltron, and video games. I dislike the accusation that any child that ever liked anything was forced to like it by their parents.
I'm not saying that girls can't like computers and video games, rather that in my experience, they don't take to them nearly as much as boys do. On Xbox Live, when I was still playing with random people (I've since corrected that error), I came across maybe one or two girls over the course of years. Before that, on PC games stretching back years, I also only met a handful of women. I realize that most wouldn't speak out of fear of harassment , but throughout all the years I've been in school (including every girl I know now) I've only met a handful of girls that were into computers and video games. Am I meeting the wrong girls? Are most of them brainwashed like me into only liking things that are "gender appropriate"? :P
There is no solid proof to support either one of our positions, I realize that, but again, I dislike the idea that I've somehow been tricked by my parents into being a male, and liking things that society has deemed appropriate for males. I think we are a generation or two past that kind of thinking.
Or maybe I just lucked out in the parent department. Who knows.
RankHypocrisy @ Mar 24th 2009 9:46AM
Your logic and lack of PC platitudes aren't welcome here, nazi!
All people (black, brown, white (well, actually, we don't care about white), handicapped, gay, eskimo, gay handicapped eskimo) MUST be involved in every area of society in EXACTLY the same percentages.
We've made a lot of progress, but We Still Have a Lot of Work to Do (tm)!
Courtney @ Mar 24th 2009 11:45AM
@Banana
Sorry if that came off heavy handed, but I'm not saying your family forced its girls to be into girly things. I think it's just how it plays out naturally in most families. It starts very early too, with the toys given to kids. Parents, grandparents, aunts, uncles will naturally give more traditionally boy toys to boys and girl toys to girls, thus beginning the pattern of establishing gender roles. There's nothing malicious about it, it's just what most people expect is right to do.
As for your experiences on Live, I can't imagine why most girls would want to play on Live. I typically only let my daughter play with people she knows. If she really wants to play a public match, I make her take the headset off. The sexist, vulgar, attacking language I've seen girls and women subjected to on Live would discourage any female from wanting to play online.
how_much_I_carrot @ Mar 23rd 2009 2:06PM
finally some statistics that make sense. I figured it would be a little more than 20%, though. I wonder how much it is in Japan...
how_much_I_carrot @ Mar 23rd 2009 2:27PM
"Or for them to play video games or try to get them to play games outside of casual games?"
huh? why wouldn't you want the other 50% of the population to buy your games?
"If video games as a whole don't appeal to females... why is it that were are trying to change that in a fundamental way?"
that's what people in the western comics industry have been saying for many years and they all looked stupid when manga became very popular with teen girls not that long ago.
how_much_I_carrot @ Mar 23rd 2009 2:33PM
damn you elusive reply button!!
BigD145 @ Mar 23rd 2009 2:22PM
Barbie is perfect for its demographic? Which one is that, the Paris Hilton demographic?
The Dark Wayne @ Mar 23rd 2009 2:53PM
All I have to say is that tutorials suck, because after you've played enough games, you really know how to play them all. Is it really necessary for something as basic as Matt Hazard to have a tutorial? On a side note whenever I went to arcades I would actually bring along my tips and tricks magazine so I knew all the best combos on my favorite machines
The Dark Wayne @ Mar 23rd 2009 2:59PM
I dont get it, why to women in games have to be regular and everyday, but the men are all hulking space marine cyborg voodoo warriors?
Saria the Cat @ Mar 23rd 2009 3:31PM
I wouldn't call Lara Croft your "everyday woman," especially since she basically has the proportions of a Barbie. In fact, most women in video games are super sexualized.
But yeah, hypermasculinity in the media is definitely a problem on the other side of the gender spectrum.
xGeneral DEATHx @ Mar 23rd 2009 3:54PM
"...hulking space marine cyborg voodoo warriors"
Sounds like we have a protagonist for the next installment of Shadow Man.
The Dark Wayne @ Mar 23rd 2009 5:37PM
I didnt mean right now, one of the people on the panel said they should be, and im not necessarily saying that women have to be ridiculous proportioned sex objects, but if they're walking alongisde genetically enhance Hulk/Vin Diesel hybrids it just isnt right to have normal women in normal attire.
Ted Brown @ Mar 23rd 2009 5:25PM
I'm a professional game designer with a young daughter and son (6 and 3). As a result, I have two kids who are keenly interested in the idea of making their own games. And I want to echo what Ms. Graner Ray said about the difference between the genders when approaching novel problems: my little girl is all "think, think, think", while my boy is all "try, try, try". That may change as they get older, but I smiled at the immediate parallel.
Jennie Lees @ Mar 23rd 2009 6:05PM
You used to have an awesome female writer on the Joystiq staff. Whatever happened to her? ;)
Kevin Kelly @ Mar 23rd 2009 9:57PM
She got TOO COOL FOR US, and left us in the dirt. Thanks for bringing that one up. Hey... waitaminute!
Douche Bigalow @ Mar 23rd 2009 6:25PM
You know what we really need? More social engineering. More making girls into boys, and boys irrelevant. That's clearly the best course for the nation.
Funny how 'feminism' turned into 'making women into men', isn't it?
Saria the Cat @ Mar 23rd 2009 6:41PM
You're way off the mark.
RankHypocrisy @ Mar 24th 2009 9:51AM
"Feminism" was ALWAYS about making women into men, and men into women.
If you don't like it, I can only assume it's because you're a racist, sexist, homophobe, anti-semite. And if you don't shut up, I'll call you those names again.
michas_pi @ Mar 23rd 2009 9:48PM
"They may trick out their MySpace page, but they don't realize that's basic HTML coding."
I was thrilled when my younger sister told me that she knows some HTML tags from pasting layouts for her MySpace profile. I offered to teach her real HTML so she can code a real website someday.
Pluto-the-Pyro @ Mar 30th 2009 5:02AM
It's kind of nice to see an article like this. I grew up with nothing but brothers, the oldest of which introduced me to gaming early on. I go to the local game store here, they know me by name now, but the first couple times I went they asked if I was looking for a gift for my boyfriend or some such and I felt insulted and all I could think was "girls play games too!"
I understand that there aren't as many of us as there are male gamers but we don't all play Barbie games... the fact that it's a male dominated industry is a little discouraging to some girls, and for some of us it's a hard field to break into (work-wise), but not impossible.
It just really bothers me that some girls are turned off of gaming because the games are mostly male oriented. Sure a good portion of us enjoy shooters and strategy games, and RPG's of course, but they are so focused on appealing to male gamers with elements like scantily clad girls with huge boobs that it really just turns off a lot of the girl gamers, because we don't really want to see that... I myself would much rather have a good engaging storyline to follow than a mostly naked character to stare at the whole game through...
My apologies for the rant... I'm kinda new here...
KShadow @ Mar 31st 2009 4:07PM
Wow. I met my fiancee THROUGH video games. I may only be sixteen, but he already proposed to me......over xbox live. It was hilarious. I made him do it over again in person though =P
But yeah, my dad started me off into video games when I was REALLY little-like 5 years old little. With Donkey Kong and Mario for our old SNES. I eventually got hooked on Pokemon because my uncle gave me a pokemon yellow game-but I didn't have a gameboy so my dad got me a N64 with Pokemon Stadium just so I could play it.
Its really annoying that pretty much every girl I talk to in my school that's not my friend have no clue what Halo or Legend of Zelda are. It makes me sad, really.
CRAP!........I lost the game.
Pronema @ Apr 15th 2009 10:18PM
I would love to see more gamer girls, especially cute ones. But alas if they do make more 'girly' games for girls then good gamer girls shall be hard to find.