GDC09: IGF Mobile Award winners announced


Several games took home honors at this morning's Independent Games Festival's Mobile awards ceremony, but the event's true winner was apparent: the iPhone. While the awards were geared towards -- and open to -- titles for all wireless / mobile devices, every game that won is available exclusively on Apple's telephonic wunderkind (and, of course, the iPod touch).

Subatomic Studios' tower defense favorite, Fieldrunners, won for Best Art and Best Mobile Game (overall). Sergei Gourski and Jamie Gotch (above), the two developers responsible for the game, have been viewed as rising stars in the indie mobile gaming scene since Fieldrunners' release; today's wins cemented their star status. We spoke with the duo about their award-winning creation -- look for the full interview soon on the 'Stiq.

Two awards also went to Secret Exit for its sublime Zen Bound. The part game, part relaxation exercise was named Best iPhone Game and earned a Mobile Audio Achievement award. The Best Innovation award went to the simplistic, yet infinitely replayable 4x4 space strategy title, Galcon. The only unreleased game to win was Firemint's Real Racing, which earned Best Technical honors. We'll have a hands-on with the impressive looking (hey, it won the tech award for a reason) racer soon.

Tags: fieldrunners, gdc-2009, igf, igf-2009, mobile, secret-exit, subatomic-studios, zen-bound

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