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Reader Comments (34)

Posted: Mar 24th 2009 3:03PM KaneRobot said

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I like the XNA idea, but it doesn't seem to me like it's catching on that much. How many people here actually even try those XNA games? Am I totally off?
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Posted: Mar 24th 2009 3:13PM Joeybeast said

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Wait until you see AVATAR BRAWLER.
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Posted: Mar 24th 2009 3:51PM WiredKnight said

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I've tried a bunch of them. Unfortunately, I haven't come across any that I really feel like buying. It's mostly a feeling of, "oh, that's neat," and moving on.

I feel like once XNA is more streamlined, we'll start seeing better stuff. Right now, indie games are so much easier to make on PC, what with Flash and many other development tools available. I think it's a great idea to bring indie games to consoles, but with steep learning curves and other obstacles, XNA has a long way to go if it wants to really compete.
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Posted: Mar 24th 2009 4:17PM Tiptup300 said

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You people are dumb, it's not programmed on the 360. I hate ignorance.
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Posted: Mar 24th 2009 4:30PM mynk said

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i must agree though, to everyone that thinks XNA is a dumb idea, they're wrong. its a great idea, and it not that Microsoft couldn't pull it off... its that everyone has to start somewhere... and msoft just took the initiative to put money into it, even if they knew it wont pay off as much.
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Posted: Mar 24th 2009 5:48PM stubby boardman said

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@wiredknight

Try Weapon of Choice, Johnny PLatformer's Biscuit Romp, or Percussone (Percussone is awesome over multiplayer)
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Posted: Mar 24th 2009 6:03PM Tiptup300 said

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I just hate how people think it's like you take a controller and do a Game Maker type thing. No they are programmed like real games are. Although in C#, it's still real programming.
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Posted: Mar 24th 2009 6:07PM Premature ejaculation man said

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Hey, if they were available in my country I sure would. I'd even be making some myself. But of course, my country is not deemed worthy by Microsoft, who don't like giving us Xbox LIVE features.
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Posted: Mar 24th 2009 6:13PM Tiptup300 said

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Eh, You'd probably release your games before they were ready anyways.
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Posted: Mar 25th 2009 7:17AM Usr666 said

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Tried a couple, bought none... no achievements, usually bad games, and overpricing are the reasons.
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Posted: Mar 24th 2009 3:04PM Red Son Rising said

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i wish these dev kits were a little more LBP and a lot less C#..
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Posted: Mar 24th 2009 3:26PM bxgt said

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Not in the real world.How do you think lbp was made.
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Posted: Mar 24th 2009 4:51PM KaneRobot said

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Uh, that would defeat the purpose of XNA. LBP is a lot more limited than what is being offered here.
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Posted: Mar 24th 2009 3:11PM ptc said

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They need to give creators the ability to add achievements to community games. Then I'd actually play some of them. Sad, I know. But it's the truth.
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Posted: Mar 24th 2009 6:04PM Tiptup300 said

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Achievement Unlocked: Pressed A
1000 gs

Achievement Unlocked: Pressed A (very quickly)
1002 gs
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Posted: Mar 24th 2009 3:15PM (Unverified) said

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Good stuff, Sony did this too.
Overall, anything that makes development life easier is a good thing.
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Posted: Mar 24th 2009 3:16PM Joeybeast said

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I want a third person avatar shooter where your friends' avatars becomes the enemy.
I'd totally buy it.
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Posted: Mar 24th 2009 3:27PM (Unverified) said

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That would be the best community game ever
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Posted: Mar 24th 2009 3:21PM DevilSei said

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Wait the kit is free? I thought you had to sign up for that $99 service to get hold of it.
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Posted: Mar 24th 2009 3:26PM (Unverified) said

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It's free to dl VS2008 express + XNA and build games for the PC.
$99 to run on XBOX
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Posted: Mar 24th 2009 3:34PM Shinchi said

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It's a shame so many of those games are just plain bad. It's like searching sewage to find the good ones.
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Posted: Mar 24th 2009 3:48PM shamowfski said

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You don't really have to "search" sewage to find shit.
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Posted: Mar 24th 2009 4:52PM KaneRobot said

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I know. It's like being a Wii owner.




What?
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Posted: Mar 24th 2009 3:59PM Foolkiller said

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"Just don't push it too hard, mkay?"

Really, Richard? This is what we're resorting to now? The bloggers on joystiq are posting flame bait? I've had my suspicions about this before, but really this time it is blatant. Is it really relevant to the article to point out a potential hardware error that may or may not be legitimate. Is this here to draw more attention to joystiq's cute little poll so that we can stir up the fanboys out of their dens to increase traffic to the site and entice more advertisers? Ghastly sir, shame on you. I said it before and I’ll say it again; the little stunt you guys pulled with your shameless flambait poll proves one thing. People that read joystiq and hate MS also have email accounts. That’s all.
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Posted: Mar 24th 2009 4:17PM EngadgetSoFunny said

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Agreed. This website seems to become more biast flame bait with every day. The journalistic integrity of this website is on a downward slope and it really just keeps sliding further down that slippery slope.

The E74 article is such total crap. General hardware errors occur more frequently as the average age of hardware increases? No way! That's not just common sense and a basic fact of life. The older stuff gets, the more likely it is to break down. Noooo, never.

Its common sense to most ppl but let's ignore common sense and make a sensationalized article that'll act perfectly as flamebait! It'll get us posts! advertisements! and money! Moneeeyyyy!

Joystiq, you suck more each day.
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Posted: Mar 24th 2009 4:50PM (Unverified) said

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Flamebait = "Microsoft, your console is shit terrible (list of reasons why its so goddamn shitty, cluttered with references of Gaylo and Gears of Bore)"

Not, "Hey Microsoft, your consoles break. They actually break a lot. Do something about it"
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Posted: Mar 24th 2009 8:32PM (Unverified) said

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I miss xbox360fanboy site.


It was great, hate this stupid merge!
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Posted: Mar 24th 2009 4:09PM itskrislol said

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I don't/won't care until these games are actually available for purchase.

I LOVED dishwasher.
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Posted: Mar 24th 2009 6:21PM yyr said

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Where have you been? These games *are* available for purchase. My game, Snake360, has been available since November 20th...

There are various sites and forums that discuss the different games and make recommendations, but really I would recommend you just start browsing by genre. Many of the games are actually very good, and a lot of them are great values. Classicard, for example, has several different card games in it and online play, and is just 400 MSP. Easy Golf is 800 MSP, the highest price point allowed for Community Games, but allows you to create your own golf courses and download other player-created courses...oh, and it plays well, too. Lots of replay value in those two titles, as well as in Snake360, which has 300 levels, 4-player battles and nine different modes.

If you haven't taken a look at Community Games yet...you should!
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Posted: Mar 24th 2009 4:47PM reacher007 said

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Dear Joystiq:
Give it a break with this E74 thing, we know the 360 have issues like RROD and others ; I had an E74 last month and I seriously, I wish all the manufacturers repair centers were as quick as Microsoft.
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Posted: Mar 24th 2009 6:27PM Birth Canal said

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No, I want Joystiq to continue reporting the issues until Microsoft acknowledges it .
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Posted: Mar 24th 2009 8:06PM jigsawhc said

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Miner Dig Deep is one of the most addictive little games. It is well worth the cost.
I like only a few XNA games so far enough to buy but it is nice to have the option. I think as developers get better with the XNA tools we'll start getting much better games too.
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Posted: Mar 25th 2009 7:50AM (Unverified) said

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"Additionally, the update gives professional XBLA developers the ability to release downloadable content."

What does that mean? XBLA games have had DLC since launch haven't they?
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