| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (53)

Posted: Mar 27th 2009 6:48AM (Unverified) said

  • 2.5 hearts
  • Report
Since Nintendo's outed it now I guess I can speak freely.....

The Game Boy predecessor was designed at ARM and was known internally as "Redrock". It had an 18.432MHz ARM703 processor which was a special for Sharp/Nintendo with an ARM7 (no T, no Thumb) and a 4K cache.

The real reason is was delayed was due to lack of availability of low power and low cost colour displays. The display was a colour STN (remember them?) so a little too slow, and also too power hungry. The GBA had to wait until Sharp came out with their very low power HR-TFT (High Reflective) display technology. Redrock had a backlit colour STN.

Regarding the graphics, it had only very minimal acceleration as the goal was SNES level and we explained that this was all easily achievable in software, as was GameBoy backwards compatibiity via emulation. Nintendo never believed this and added hardware acceleration and a whole GameBoy for backwards compatibility in GBA, but the 'mildly accelerated' graphics was very good. We knew it could be done in software since the Acorn Archimedes had better graphics than a SNES and had no acceleration hardware at all.

We even got David Braben's Frontier team (of Elite etc fame) to create a couple of full 3D demo games to show what could be done in purely software - this was close to PS1 level (3D, solid filled but not textured). However Nintendo still wanted their hardware sprites and didn't believe anything was possible without them. However, ultimately it was *display technology* more than anything else that killed it. GBA had to wait for the Sharp HR-TFT. That needed a different display controller than the colour STN one in Redrock.

Posted: Mar 27th 2009 6:39PM (Unverified) said

  • 2 hearts
  • Report
D: I don't understand!!!!
Reply

Posted: Mar 27th 2009 6:39PM (Unverified) said

  • 2 hearts
  • Report
D: I don't understand!!!!
Reply

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW