Joystiq live from Nintendo's GDC 2009 keynote

10:12AM "Thank you so much for your attention today" – and with that, Iwata kicks over the podium, smashes his microphone, and leaves the stage. IWATA OUT!
Actually, he politely exited amidst the room's applause – this group is about ready to rush the exit, eager to snag that free copy of Rhythm Heaven. Oh, look at the time. We ... we have to uh ... use the bathroom. JOYSTIQ OUT!

10:10AM Remember when they said there wouldn't be a new Zelda game announced today? THEY LIED!
We've got Celda link steering a train, instead of his usual aquatic ride. The train has a cannon, like Phantom Hourglass's ship, and it appears to control similarly, with action concentrated on the bottom of the screen. It's a DS title, "tentatively" titled The Legend of Zelda: Spirit Tracks" and it will be available later this year.

10:07AM Iwata announces the expansion of the Virtual Console with "Virtual Console Arcade" with six titles coming to the service, and will be available for download today: Space Harrier, Mappy, The Return of Ishtar, Emeraldia, Solvalou, The Tower of Druaga, Gapius, and Star Force.


10:06AM DSi sales have reached 2 million since it launched in November. Amazon has reported that there are more preorders for DSi than any other game system in its history, while GameStop reports similarly. Color us surprised ...
10:04AM Bill from Treehouse is back on stage, showing off a flip-book style animation system called "Moving Memo" on DSi. You can share your animations with others – while Bill's rather blunt imagining of a car driving leaves well ... a lot to be desired, the video showing off other animations done by people with actual talent is actually really impressive.
Onto another DSiWare title, WarioWare Snaps. After each kinetic performance, it shows back a video of you playing the game ... and, as you can imagine, you'll look ridiculous. Every time. Not what we'd call a "subway-friendly" game.


9:57AM This new Wii System Menu 4.0 is "not a future plan" and is "available for download today, right now." But of course, you all already knew that ... you sly devils.
Two "important games" are coming to the WiiWare service – My Life as a Darklord, a sequel to My Life as a King, and the previously cellphone-only sequel to Final Fantasy IV, Final Fantasy IV: The After Years. Final Fantasy is also coming to Virtual Console, in both Japan and North America. He says Final Fantasy I along with "five others" (read: the entire NES/SNES Final Fantasy series) will be coming to Japan, while the previously released-in-English "I and IV" will be available here. It's not clear about those missing Final Fantasy games. We'll be hearing more plans from Square this week, Iwata says.

9:54AM The majority of WiiWare titles are produced by third-parties, and has been a success ... but, people have been frustrated by an inability to save games to external storage. Cue the aforementioned "SD Card Channel."
Bill from Treehouse says, "Your games will no longer be competing for memory."
"With Wii System Menu 4.0 we've made a number of improvements ... a single SD card can hold up to 240 titles."
"You're no longer limited to 2GB SD cards" and can use high capacity cards capable of holding up to 32GB right now. That's a lot of NES games (read: all of them). You can also download content straight to the Wii's SD card and run them straight off the card "with just a short loading time."
He teases that while we won't see a new Zelda game today, as he heard rumored, he will show us Zelda II running straight off the SD card with just a "short loading time." How about a far larger N64 game to really show off that loading time, eh?
As for when this content will be available, he's going to leave that to Mr. Iwata.

9:49AM "Last year in the United States, according to NPD, more third-party games were sold for Wii than any other platform," Iwata says. "There is no single formula for success on Wii."
Iwata shows the console install bases compared, and adds the Wii Balance Board to the list – wow, it's right behind the PS3 in a pretty shocking show of strength for a peripheral. They're showing off their newest Balance Board game, the WiiWare title Rock and Roll Climber.

He's using the Wiimote and Nunchuck to move his arms up the rock wall, while the Balance Board moves his legs up the wall. "Exhilarating" we overhear. We could use some more rock and roll.
"At the end of every stage you're given a rock and roll payout." The character reaches the top, picks up a guitar, and plays a single riff. Wait ... what?!
9:44AM "Here in America, over 20% of Wii owners had no other video game system in their house when they made their purchase. These players have to be considered expanded audience." In 2008, NPD found that 47% of DS players were female – 27% life to date.
Though Iwata hasn't announced it yet, we just learned that Nintendo launched the Wii SD Card Channel. Read about it here.

9:42AM Despite not having a notable brand name, Rhythm Tengoku has sold over 1.7m units in Japan to date, on a steady upward curve. But can they duplicate that success in North America?
"It will be in stores in just eleven days." But if that's too long, "Please accept our gift of the Nintendo DS Rhythm Heaven. It will be outside for you to pick up today." Oh wow – there's some real applause.

9:38AM The developers behind WarioWare Touched and WarioWare Twisted teamed up to work on a rhythm game – but what to do if they don't have rhythm? Iwata shares an incredibly embarrassing video of the developers dancing and, yes, we can attest: they have NO rhythm. They make Team Joystiq look like the Fly Girls. Of course, it worked! Rhythm Tengoku launched on Game Boy Advance ... even though the DS was already out in Japan. And now: A trailer for Rhythm Heaven on Nintendo DS.
9:34AM Many at Nintendo, including Iwata, hoped Nintendogs and Super Mario Galaxy would be ready for launch (which of course, they weren't). However, Wii Sports was ready, so Iwata thanks Miyamoto for that. We bet you're thankful!
RANDOM EMPLOYEE KIDNAPPING slide shows a shot of Miyamoto dressed as a bandit. Every once in awhile, Miyamoto will "kidnap" a fellow employee to test a game design. As much as the developers want to tell the kidnapped victim how to proceed, Miyamoto insists they can't, since Nintendo can't send developers to the home of everyone who purchases Nintendo games. (YET!)
Miyamoto will watch over their shoulder as they play ... which we're sure is totally not intimidating at all. I mean, that's not weird, right? It's just one of the world's greatest game designers watching me play a game right there he's right behind me oh my God I can't mess up I neeeeed a drinkkkkkkk.

9:30AM "Of course, with so many project going on at one time" some make it beyond that prototype stage. So, the last stage: The Mass Production Stage. Mr. Miyamato, who began as Iwata's mentor, now reports to him. Not always a pleasant scenario.
Once one of Iwata's latest hobbies reaches the prototype stage, he makes it a point to not ask about how it's going. It makes it difficult for Iwata to predict when a product can begin to generate revenue – "which is not very good for my mental health."
If they throw out an idea, that work is not wasted. "I have seen some of these ideas show up years later," Iwata says.

9:26AM MIYAMOTO'S WAY - "Upward Spiral"
1. Ideas are everywhere
2. Personal Communication
3. Prototype Stage
He shows off a very rough "prototype" of Wii Boxing, encouraging developers to spend more time on the game's mechanics. "The amount of time being spent on the game's graphics was zero. Perhaps you can tell that."
4. Small Teams
5. Multiple Projects
6. Trial and Error
"Sometimes no matter how hard they work, they small teams struggle to meet their objective. That prototype phase can last two years." If they set a project aside, that's the nature of trial and error. "For Mr. Miyamoto, prototype making allows for the most trial and error where the smallest number of developers" can work on the game. "This is one of the most important characteristics of Mr. Miyamoto's approach that I have observed."

9:21AM Iwata praises Miyamoto's abilities: "I don't think I need to talk about his record as a video game designer." He's going to offer some insight into how Miyamoto works, to provide some "hints" or "ideas" for the designers in the room. Our guess: "MAKE ITALIAN PLUMBER MUSHROOM EATING SIMULATORS."
Miyamoto's gardening hobby turned into Pikmin; he got a new dog, and that turned into Nintendogs; exercise turned into WiiFit. Kevin just leaned over and said, "I'm glad he never got into proctology."
Iwata jokes that he asked Miyamoto to never talk about his hobbies outside of work – he's on a 24/7 non-disclosure agreement.

9:18AM "The first thing I want to do today is say, 'Thank you from the bottom of my heart. We appreciate all you have done. Thank you.'" And, cue the applause.
"Some people believe only Nintendo software has profited on Nintendo systems. Later on I will show how this is not the case." But he understands the perception. Developers can compete with Nintendo on Nintendo platforms.
Iwata recounts his history with HAL Laboratory working with Nintendo - when presenting a game to Nintendo, he was told "This is not bad. With a few months, this could become a quality game." Iwata says he was "speechless."
"We did not have a few more months. We had very little time. In fact, we had two more days." Without the revenue, they would report a loss for the year, lose their funding, and enter a "death spiral." Death spiral = Financial pressure + less time + poorer quality, culminating in lower sales.
Iwata restructured the company to make better games - he believed Nintendo was able to make better games because they had more money. Now, he understands this better. The way HAL and Nintendo did things were not at all the same.

9:12AM Iwata is sharing some graphs pointing out how Nintendo is driving global growth – the graphs illustrate the stagnation facing their competitors. The audience chortles ... you monsters.
"The market has expanded as video games have been accepted by more consumers than ever before." However, "one rules always remains the same: software sells hardware."
9:11AM Megan Scavvio, the new GDC director, is on stage introducing Satoru Iwata. Iwata takes the stage, the audience claps, and we're off! "The last time I talked with you was three years ago, before the launch of Wii. The global video game market has changed a lot since then." That's an understatement, we'd say.
"It's even beyond what we possibly hoped for," Iwata says. "Global shipment of Wii is more than 50m. That makes Wii the fastest selling video game hardware in history." Some real applause for that. Really, is anyone surprised?

9:08AM It's starting and, wait, what was that? W Metal Gear Solid 4 logo? Sounds like someone got their Kojima keynote tech mixed up. The Nintendo logo quickly replaces it.
8:58AM Kevin just got a little too close to the teleprompter and a security guard hurriedly waved him away, but not before he caught the words "WE'RE HAPPY TO ANNOUNCE THE WII 2!"
... c'mon guys, we're just kidding. Not about the teleprompter bit, just the Wii 2 bit. OR ARE WE?
8:57AM So ... how are you guys? Excited about this morning's keynote? Hoping Iwata will "drop the bomb"? Yeah, we're just sitting here waiting. Seen any good movies? Yeah, same here ...
8:47AM Our iPhones report that the song playing is "Let Go" by Frou Frou. Not sure how to pronounce that. Regardless, Reggie is up front mingling, the press is filling in quickly, and the announcer has told us the program will begin "in a few minutes."

8:43AM And we're in – after skipping the entire line (it makes us feel bad every time), we took our seats at the front of the Moscone South Convention Center. There's some rather cheesy slow techno-pop music blaring from the speakers, not really our cup of tea. (We'll take Penny Arcade's "Everyday I'm Hustling" but that's just us.)
Original post: We're just a few jittery hours and several cups of coffee 15 minutes away from Nintendo head honcho Satoru Iwata's GDC keynote, titled "Discovering New Development Opportunities." And what could those be, you ask? Well, Japanese Nintendo site Inside Games has done some discovering of its own (via Anoop's blog), fitting together certain clues that could form the so-called "new opportunities."
Today is the one-year anniversary of WiiWare's launch in Japan, after all. And in celebration of this momentous occasion the Wii Shop Channel is ... "undergoing maintenance." While the US branch doesn't specify a relaunch time, Japan's service is scheduled to come back online at 2am (Tokyo Time) -- and what do you know --- that's the exact, scheduled end time of the Iwata keynote.
So bookmark this page and head back in time to grab yourself a seat -- and then get up, dash over to your Wii, and download ... something! (Yep, you heard it here first!)

Relive every key moment, from bottom to top, just after the break!












Reader Comments (Page 1 of 3)
chrisnick @ Mar 25th 2009 10:04AM
at the risk of sounding like a moron, did sony and ms go already?
tsagoodness @ Mar 25th 2009 10:14AM
It's not like E3, I think it's more like GDC asked Iwata to give the keynote, each company doesn't have there own conference thing like E3. Just Iwata, hopefully dropping the bomb.
xFenixKnightx @ Mar 25th 2009 12:06PM
Hmmm, I thought everyone did take a turn last year.
adthomson @ Mar 25th 2009 2:56PM
i think sony and microsoft did both take a turn last year not sure about this year though...
FNG @ Mar 25th 2009 1:28PM
@ tsagoodness, while I agree with you, after seeing this, it beat the hell out of the E3 2008 embarrassment that was polluted by wii music.
shane86 @ Mar 25th 2009 10:04AM
If there is no Ravvi Drums I will be extremely disappointed.
samfish (is ready for MadWorld!) @ Mar 25th 2009 10:18AM
Us Ninendo fans never learn. We're all hyped for this thing already.
...but at least this time we were TOLD to be excited for it by 1UP.
C'MOOOOOOOOOOON Super Princess Peach 2!
Zertoss @ Mar 25th 2009 10:20AM
C'MOOOOOOOOOOON Super Princess Peach 2: Super Naked Peach!
John Z @ Mar 25th 2009 10:27AM
Speak for yourself.
GDC isn't primarily a "media event"... it's for developers. Kind of in the name, there. While I would not be surprised to hear vague remarks about a few things Nintendo is doing, I don't expect any announcements, I don't expect any "megatons", and I think the Shop maintenance is nothing more than some prep work for the US DSi launch.
What I expect Iwata to talk about is one part "look at my suit; the fabric is made of money, and the thread was spun from the tears of the 'hardcore'!", two parts "we're doing good because we're doing this this and this, and maybe you guys might want to try some of this", and one-tenth of a part "oh, by the way, new stuff".
Note that I'm still a rabid, unabashed, unshamed and uncowed Nintendo fanboy. I just learn from other peoples' mistakes a little bit better. I'm excited, yes, but I'm also tempering my expectations.
That way, when there IS a megaton, I haven't used up all my frothing glee.
Xta Large, Unfanboy Extraordinaire @ Mar 25th 2009 10:28AM
I'd be totally down for that, Zert
Bagels: Commander in Chief of the lolcat sarcasm alert force. Flying Monkeys beware. @ Mar 25th 2009 10:40AM
Ima gotz myself all snuggled in wif blankies n hot coco 4 teh eventual dissapointmentz!
Obie @ Mar 25th 2009 11:14AM
Excuse my ignorance. But has the update been released so the Wii can play games directly off SD cards??
jorojoserojas @ Mar 25th 2009 12:00PM
Hey guys, the Wii SD Card update is live. I've just finished downloading it.
John Z @ Mar 25th 2009 12:59PM
All right, NOW I'm in frothing glee mode.
MF Doom @ Mar 25th 2009 1:12PM
That was one lame keynote.
samfish (is ready for MadWorld!) @ Mar 25th 2009 1:18PM
Yay! New Zelda announced!
MF Doom @ Mar 25th 2009 1:23PM
And it's a sequel to Phantom Hourglass! YAAA- wait, that's right, Phantom Hourglass is the worst Zelda game since the CDi.
Arturis @ Mar 25th 2009 1:30PM
@MFDoom
Like hell it was - Phantom Hourglass was awesome, and was closer to having a true Zelda feel than Twilight Princess did. Bring on the sequel!
The Dark Wayne @ Mar 25th 2009 10:21AM
when is the Mass Effect panel?
tmacairjordan87 @ Mar 25th 2009 10:27AM
Probably not during the nintendo conference. I'm just guessing though.
The Dark Wayne @ Mar 25th 2009 10:31AM
i know, but Chris has the highest tendency to respond to posts than the other guys it seems
Hyams @ Mar 25th 2009 1:25PM
Pretty sure it's tomorrow.
AkaMagi @ Mar 25th 2009 10:24AM
"Discovering new development opportunities"
And then promptly shooting them down in favor of yet another Mario and Zelda game, another SSBM, and another Mario Kart.
MF Doom @ Mar 25th 2009 10:31AM
all of which I will buy
baby sea tuna @ Mar 25th 2009 10:35AM
I'd be okay with a new Zelda game, but only if it was a cel-shaded WW sequel with legitimate motion controls. Otherwise, I'll probably just sit the next one out.
xFenixKnightx @ Mar 25th 2009 12:09PM
"but only if it was a cel-shaded WW sequel"
Let us pray, man I loved that game!
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 25th 2009 10:27AM
HOPEFULLY they are Adding an option to store your Credit card info on the Wii so you dont have to put in ALL the address info, etc in EVERYTIME you want to buy a freaking game.Thats annoying as hell. Also would be nice to be able to add funds to your Wii online. hell why they at it go ahead and a UNIVERSAL WALLET that will work on the DSi store as Well as the Wii store. Would be nice
samfish (is ready for MadWorld!) @ Mar 25th 2009 10:40AM
That would be very, very nice, actually.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 25th 2009 10:47AM
damn right it would. I have only gotten 3 games off the Wii store because I have to put in my LONG ass address everytime I want to make a purchase. Too much of a hassle
mr mobius @ Mar 25th 2009 10:53AM
Does that extend to debit cards? Don't think it does. If it did I'd be more likely to get more games than now where I need to buy VC cards.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 25th 2009 11:16AM
you mean like a Visa Check card or just a basic Debit card that not affiliated with either Visa or mastercard??
Cause thats what I use. I just say credit card because it has a Visa symbol on it.
hector88 @ Mar 25th 2009 12:16PM
Man only 3 games? I bought the Wii specifically for VC games, I've had to put in my damn address every time for all 18 of the games I purchased. It seems like they're trying to discourage people from using credit cards too, ya know that whole thing with erasing every field if you accidently screw up on say your CVV2 number or exp date, defaulting to No when asking you to confirm your purchase after entering your address etc. I've never used a point card so I'm wondering does it make you go through all that crap too?
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 25th 2009 12:44PM
yea just 3....if they add the option to save card info I will definitely get more. Hell I've spent over $200 on the PS Store. But that could also be because I have Storage space for those games too. With the Wii points card all you have to do is put the number in I think
hector88 @ Mar 25th 2009 1:06PM
Wow they finally implemented that SD card storage option, unfortunately 32 GB sd card isn't much compared to a 320gb hdd. Still its a start and VC games are tiny so in a sense 32 gb is kinda like having 320?
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 25th 2009 1:34PM
yea with VC games being as small as they are 32GBs is PLENTY of room. but at last check weren't those 32GB cards like $200??
MF Doom @ Mar 25th 2009 10:32AM
more like dropping the ball amirite
John Z @ Mar 25th 2009 10:53AM
More like dropping the reply.
Jman1236 @ Mar 25th 2009 10:39AM
:Cough:SEGACDONVIRTUALCONSOLE:Cough:...pardon me, stupid cold:Cough:PLAYINGOFFSDCARD:Cough:
oogieboogie004 @ Mar 25th 2009 10:46AM
sounds like someone needs a Ricola!
Giroro @ Mar 25th 2009 11:05AM
Too bad one SegaCD game would take all of the Wii's internal memory :[
Aero @ Mar 25th 2009 10:45AM
So what time is it in GMT?
mr mobius @ Mar 25th 2009 10:53AM
5?
Giroro @ Mar 25th 2009 10:52AM
Iwata is totally going to announce Nintendo's full support for "bob's game"
mr mobius @ Mar 25th 2009 10:54AM
Not buying anyway. Maybe before he acted an ass. I've more game opportunities than time so I'll save for someone more gracious about their game.
Giroro @ Mar 25th 2009 11:01AM
Bob was acting like an ass because he was playing the role of a character in his game (the villain) who just happens to be a delusional lunatic game developer named "bob"
Current game description:
"bobsgame.com" is an alternate reality game which creates a real-life parallel to the events inside
the DS game called "bob's game," an adventure game written in C by a guy named "bob" over 5 years.
"bob's game" is a work of fictional satire about gaming and the game industry, where the main
character "Yuu" plays games inside the game to find "the greatest game ever made" - the legendary "bob's game."
The "bob's game" inside of "bob's game" is created by the in-game character "bob," an insane, egomaniacal genius developer
who delusionally believes he has uncovered a vast conspiracy in the game industry to hold back great games.
Believing himself on a quest to save the game industry, "bob" holds an interdimensional "bob's game" tournament-
in order to gather every brainwashed gamer worldwide together at once and break the evil spell of shovelware.
If "Yuu" wants the industry to survive- "Yuu" must beat "bob" at his own game... and "Yuu" might just uncover the REAL TRUTH.
Dirty @ Mar 25th 2009 11:54AM
Sounds gay.
Patrick @ Mar 25th 2009 11:30AM
I'm dying! This better be good...or else...
Patrick @ Mar 25th 2009 11:31AM
I know, right!
Lionbacker steamID: detfan1957 @ Mar 25th 2009 6:04PM
Did... did you just agree with yourself?
(01) @ Mar 25th 2009 7:15PM
@Lionbacker steamID: detfan1957
It certainly appears that way.... In unrelated news, no Pikmin 3?