Walkthrough: Wii System Menu 4.0's SD Card Channel
73
Reader Comments (73)
Posted: Mar 25th 2009 1:48PM MickeyHusky said
Not having enough system memory to launch a game isnt going to be an issue now though, seeing as how you can move ALL your games off of it :P
Reply
Posted: Mar 25th 2009 2:30PM Grey Acumen said
It's funny. This is almost EXACTLY what my guess was when the rumors first started about the storage solution. The only difference was that I was expecting it to show up as a channel on the Wii menu, rather than getting it's own specific button on the menu.
I can't wait to see what the homebrew scene does to take advantage of these new features.
Reply
I can't wait to see what the homebrew scene does to take advantage of these new features.
Posted: Mar 26th 2009 11:06AM CJLopez said
Yeah, i use the backup launcher to test the new games and see if they are worth buying at launch price or wait for them to be on the bargain bin, or not buy them at all.
Thanks to it I have saved quite a good ammount of money on games that i would had buyed blindedfold.
Reply
Thanks to it I have saved quite a good ammount of money on games that i would had buyed blindedfold.
Posted: Mar 25th 2009 1:52PM (Unverified) said
hum... I was thinking that you could load up SD Cards with games and share them but I think the games are registered to your Wii... dang... haha
Reply
Posted: Mar 25th 2009 3:22PM Laser Sanchez said
wiibrew.org says it won't interfere unless you try running it off of the sd card or copying it back. As much as I want to update my console I think I'm going to wait and make sure.
Reply
Posted: Mar 25th 2009 1:58PM nickux said
OK I am really happy about this and it's about time Nintendo release this function. But I'm curious why they designed it THIS way. To me- it would be a lot more streamlined if you could just view SD content from the main Wii Menu. But files on the SD card could have an icon indicating its location on the menu pane. Again- not complaining, just offering some feedback from a Wii owner.
Reply
Posted: Mar 25th 2009 2:08PM dreganfyre said
That's true... but it did seem to take a bit of time for the SD Menu to launch. I wouldn't necessarily want to wait for it to load every time I went to the Wii Menu. :)
Reply
Posted: Mar 25th 2009 2:20PM Dave Hinkle said
Keep in mind though that it had to load a TON of content. I have almost every VC game, and a BUNCH of WiiWare games, so that may have been a factor.
Reply
Posted: Mar 25th 2009 1:59PM Johnnynumber5 is powered by cell said
It's great they are finally offering some sort of a storage solution but aren't 32 Gb SDHC cards in the neighborhood of $60-$80? Again, its great they are finally offering something more than the paltry on board HDD space but a simple addition of allowing any USB HDD would have been a better choice. That way you could get more bang for your HDD buck. I guess it's a step in the right direction so thats good enough for geeks and otaku.
Reply
Posted: Mar 25th 2009 2:05PM spin cycle said
Does it matter? Wii doesn't support over cards over 2GB.
Reply
Posted: Mar 25th 2009 2:05PM Omega Aero said
VC and Wiiware games take up so little space on the SD card that you don't need a 32GB card anyway.
Reply
Posted: Mar 25th 2009 2:09PM Johnnynumber5 is powered by cell said
The point is that they could have done this in a more affordable way for their consumers.
Reply
Posted: Mar 25th 2009 2:41PM (Unverified) said
32GB is more than plenty for now. Those games can't be that big. In a year or so, those 32GB cards will be cheap.
Reply
Posted: Mar 25th 2009 2:43PM Grey Acumen said
I found 32GB for under $75, which is obviously outside of the price range I'm willing to spend, but if you drop down a few GB, you can find 16GB for under $28, and an 8GB would only run you less than $15. I found all of those at newegg.com and each of them had free (usually 3 day)shipping to boot.
I honestly can't see how you would need more than about 16GB really. If you actually NEED more than that, then you probably have so many pages of VC and Wiiware titles that you'd be able to sort through them faster by having a second 16GB or 8GB card that you simply switch out instead of trying to hunt through all the pages that a 32GB would take up.
Reply
I honestly can't see how you would need more than about 16GB really. If you actually NEED more than that, then you probably have so many pages of VC and Wiiware titles that you'd be able to sort through them faster by having a second 16GB or 8GB card that you simply switch out instead of trying to hunt through all the pages that a 32GB would take up.
Posted: Mar 25th 2009 2:56PM Johnnynumber5 is powered by cell said
The difference is a $90 USB HDD will get you 160 GB's of space or even more depending on where you buy it and can be used on multiple devices. It's about consumer affordability more so than what is adequate for today. You have to think ahead with these types of decisions. It's not to say you couldn't get multi purpose use out of a 32 Gb SDHC card but it's more limited than having a USB storage device. It doesn't make sense to limit storage to an SD card IMO.
Reply
Posted: Mar 25th 2009 3:03PM dreganfyre said
The thing is, you can already fit anywhere between 50 and 800 games on a $5, 2GB card. An 8 GB card ($15, I guess?) brings that to 200 to 3200 games. You don't really need to think that far ahead about a $5 - $15 purchase...
Plus you don't have the thing taking up extra space beside your TV.
Reply
Plus you don't have the thing taking up extra space beside your TV.
Posted: Mar 25th 2009 3:16PM Vidikron said
I would be nice to have USB support in addition to this, but this solution would seem sufficient for the vast majority unless they start allowing Wii game demo downloads or something. 512MB was simply too small, but even 2 or 4 GB card is going to cover most people's VC and WiiWare purchases.
IMO, unless they start offering demos, this essentially closes the debate over the Wii storage issue.
Reply
IMO, unless they start offering demos, this essentially closes the debate over the Wii storage issue.
Posted: Mar 25th 2009 8:06PM Johnnynumber5 is powered by cell said
Vidikron is correct. The thing is that I already have a grip of USB devices but if I need additional space I'll have to go out and buy an SD card. I'm just glad they finally decided to do something about the situation. That deserves some credit. It just seemsmore practical to allow the use of a pre-existing USB HDD. Not that big of a deal ...
Reply
Posted: Mar 25th 2009 2:00PM (Unverified) said
I love that the HBC is still active on the Channel list.
Reply
Posted: Mar 25th 2009 2:00PM (Unverified) said
the sad part is, DSi implementation probably pushed the development of this channel more than just the Wii itself.
Reply
Posted: Mar 25th 2009 2:21PM Dave Hinkle said
That's what the gallery is for! Get your slide-by-slide walkthough on, friend!
Reply
Posted: Mar 25th 2009 2:06PM (Unverified) said
Could you guys test and confirm whether games like RB2 or GHWT can read/write DLC from/to an SDHC card? There's some debate about whether this should work.
Reply
Posted: Mar 25th 2009 2:29PM (Unverified) said
Also, does this mean we can now view photos that are stored on SDHC cards in the Photo Channel?
Reply
Posted: Mar 25th 2009 5:32PM kmeisthax said
No.
I don't even own those games, I just know that it's impossible given the current situation. The game has exclusive access to the SD card and cannot be patched. The IOS which the game queries for info about installed content, again, cannot read the SD card while the game is using it. The game cannot be patched to change the interface so that the SD card is accessed through the IOS and the game uses that.
Mostly.
If Nintendo was clever, they could modify IOS to patch just the NSDK (which is statically linked into the game code) to use a new SD card interface. IOS controls /dev/di so they could pull this off, assuming that an NSDK patch is small enough that it could fit on the system memory. If this is done then the IOS could read the SD card and give said data to the game.
This, however, would be really hard. There are about 30-40 different versions of IOS (the Wii downgrades when you put in an old game) and who knows how many versions of NSDK that have to have patches written for. It took Nintendo a year to patch out the signing bug from all versions of IOS.
However, considering the amount of Wiis that will most likely suffer flash memory damage from excessive copying and re-copying of titles from the SD to the NAND, it might be worth it to at least have a mechanism for future games to allow patching and mark themselves as "SD-safe" so you can launch them from the SD. The downloadable titles are capable of being patched already.
So, to answer your question, don't count on it.
Reply
I don't even own those games, I just know that it's impossible given the current situation. The game has exclusive access to the SD card and cannot be patched. The IOS which the game queries for info about installed content, again, cannot read the SD card while the game is using it. The game cannot be patched to change the interface so that the SD card is accessed through the IOS and the game uses that.
Mostly.
If Nintendo was clever, they could modify IOS to patch just the NSDK (which is statically linked into the game code) to use a new SD card interface. IOS controls /dev/di so they could pull this off, assuming that an NSDK patch is small enough that it could fit on the system memory. If this is done then the IOS could read the SD card and give said data to the game.
This, however, would be really hard. There are about 30-40 different versions of IOS (the Wii downgrades when you put in an old game) and who knows how many versions of NSDK that have to have patches written for. It took Nintendo a year to patch out the signing bug from all versions of IOS.
However, considering the amount of Wiis that will most likely suffer flash memory damage from excessive copying and re-copying of titles from the SD to the NAND, it might be worth it to at least have a mechanism for future games to allow patching and mark themselves as "SD-safe" so you can launch them from the SD. The downloadable titles are capable of being patched already.
So, to answer your question, don't count on it.
Posted: Mar 25th 2009 2:09PM natureboy46 said
Finally! Sure they should've offered this at launch but it's here now and that's all that matters. Guess I might start buying VC/WiiWare games again. Haven't bought one in months as I got tired of moving and/or deleting games.
It works really well. Paper Mario loaded in less that 5 seconds. I had grave fears it would somehow work at the speed of the transfers.
Reply
It works really well. Paper Mario loaded in less that 5 seconds. I had grave fears it would somehow work at the speed of the transfers.
Posted: Mar 25th 2009 6:21PM (Unverified) said
Has anyone tested an SDHC card with Rock Band 2 DLC yet?
Reply
Posted: Mar 25th 2009 2:40PM (Unverified) said
Exactly....Only 2 and a half years before, Nintendo thought it was worthy of them spending a little of their Billions of dollars to program a system update that magically makes SD cards bigger than 2GB compatible now. Yippee Nintendo....Though I am very glad about it. Thanks!!!
Pessimist signing off....
Reply
Pessimist signing off....
Posted: Mar 25th 2009 2:41PM (Unverified) said
When everyone said it had to copy to the "Wii's memory" I thought system RAM and not the internal flash RAM. Sometimes I wish people would specify what they mean more often. In any case, I'm glad to see they finally added SDHC support and that the Homebrew Channel was still in place. I just hope homebrew still works. I may still wait for BootMii before I update.
Reply
Posted: Mar 25th 2009 4:00PM (Unverified) said
And yet that's always been a proper usage of it. Memory has traditionally meant system RAM. If someone says "flash" or "flash memory", I know they're talking about storage. "NAND" earns them extra points. However, just "memory" to me implies system RAM and always has. Then some people call hard drive space "memory" and are just plain wrong. It's annoying and can be misleading.
Reply
Posted: Mar 25th 2009 5:38PM guttertalk said
The 360 system settings categorizes the hard drive under "Memory."
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 196 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 142 comments
- EA's Origin has signed up 9.3 million players since launch 104 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 101 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 93 comments









