| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (115)

Posted: Mar 26th 2009 4:00PM (Unverified) said

  • 3 hearts
  • Report
OnLive sounds like complete bullshit to me. Eurogamer touched on exactly the type of issues that would crop up with such a program. The second there is latency, the gameplay completely goes out the window (take for instance remote play on the PSP which is exactly what OnLive is offering). Couple that to the amount of money they'd need to invest to power all those games and then we're thinking financial impossibility.
Reply

Posted: Mar 26th 2009 4:10PM PR0F3TA said

  • 2 hearts
  • Report
I thought of that too... Remote Play has horrible connection issues and thats all in the comfort of my room. I can't imagine when a server is miles away.

I will give OnLive the benefit of the doubt tho, the tech is great but i won't invest my money on it in any form
Reply

Posted: Mar 27th 2009 12:46AM Obienator said

  • 2 hearts
  • Report
Nailed it.

Nuthin' but net.
Reply

Posted: Mar 27th 2009 3:39AM (Unverified) said

  • 2 hearts
  • Report
Regardless of if the technology is there to stream good enough, my problem with a service like this is when it finally comes to an end, and that’s inevitable, you’ll have nothing you bought other than a useless box and controller that doesn’t do anything anymore. It's a huge rip-off in that regard.
Reply

Posted: Mar 26th 2009 4:00PM (Unverified) said

  • 3 hearts
  • Report
Move over Duke Nukem Forever, we may have a new vaporware champion!
Reply

Posted: Mar 26th 2009 4:09PM kvn7918 said

  • 2 hearts
  • Report
I think of the phantom when it comes to onlive becoming vaporware not duke nukem.
Reply

Posted: Mar 26th 2009 6:43PM The Habbler said

  • 2 hearts
  • Report
The phantom exists still. It was reincarnated a lap keyboard with a swivel mousepad.
Reply

Posted: Mar 28th 2009 2:28AM Havok said

  • 2 hearts
  • Report
Duke Nukem Forever can't be vaporware in that it never existed yet.
Reply

Posted: Mar 26th 2009 4:05PM (Unverified) said

  • 1 heart
  • Report
This proposed service is shitty.
Reply

Posted: Mar 26th 2009 4:30PM Negativecool said

  • 2 hearts
  • Report
Well your an insightful one aren't you...
Reply

Posted: Mar 26th 2009 5:00PM nandokun said

  • 2 hearts
  • Report
Allow me to elaborate on Lee's post. If I am not mistaken, and I know I can trust you all to correct the shit out of me when I am, you will still be required to purchase games in addition to paying a service fee 'comparable to xbox live'. This would imply to me that this game purchase is bound to the service meaning that if the company goes belly up, I would have been better off just buying the game from walmart and playing it at medium quality as I currently do. I do not think that I am overextending to claim that even if this technology is a reality, this is the number one concern for most.
Reply

Posted: Mar 26th 2009 5:24PM (Unverified) said

  • 2 hearts
  • Report
That's what they said about Steam...no, that's fucking exactly what they said about Steam.
Reply

Posted: Mar 26th 2009 6:23PM DericLee said

  • 1 heart
  • Report
That is what they said about steam??

What are you? An idiot?

This is nothing like Steam, Steam digitally delivers your games which you download onto your computer, then install and play.

God, some people are just too stupid to be alive, seriously, do us all a favor and don't have children and pass on your idiot ideas on comparative analysis.

This service is NOTHING like steam. Dumb fuck.
Reply

Posted: Mar 26th 2009 7:03PM Negativecool said

  • 3 hearts
  • Report
Deric Lee isn't old enough to remember pre-steam launch, or the early steam service.

Your ignorance amuses me.
Reply

Posted: Mar 27th 2009 12:31AM nandokun said

  • 2 hearts
  • Report
Bypassing DRM on Steam is trivial to anyone that knows how to google search "bypassing steam drm". There are no options to go outside this system in the event that the company goes under. Plus, I can find no reputable source, but the rumor is that Valve agreed to release a patch should they close down. Either way, with Steam, proven options exist. I see no alternative for this service, should they go under. You just lose your games.
Reply

Posted: Mar 26th 2009 4:06PM (Unverified) said

  • Half a heart
  • Report
Not only that, but the controller is hideous and looks like its from 2002.
Reply

Posted: Mar 26th 2009 4:13PM kvn7918 said

  • 3 hearts
  • Report
Good thing it has support for a wide range of controllers.
Reply

Posted: Mar 26th 2009 4:22PM RogueJedi86 said

  • 2 hearts
  • Report
It looks like the Xbox/360 controller to me, minus trigger buttons. Funny.
Reply

Posted: Mar 26th 2009 4:29PM (Unverified) said

  • Half a heart
  • Report
It looks like the Xbox/360 controller to me, minus trigger buttons. Funny."

Like I said, from 2002. And ugly.
Reply

Posted: Mar 26th 2009 4:43PM anoffday said

  • 2.5 hearts
  • Report
? Uh? The 360 came out in 2005.
Reply

Posted: Mar 26th 2009 4:59PM (Unverified) said

  • Half a heart
  • Report
He said it looks like the Xbox/360 controller. Meaning Xbox and/or Xbox 360. The original Xbox came out in 2002. I'm also saying it looks like the Xbox controller, hence why I think it's ugly.

Independent and individual free hand movement is what the new generation of controllers are all about. See: Wii Remote/Nunchuck combination.
Reply

Posted: Mar 26th 2009 5:12PM (Unverified) said

  • 2 hearts
  • Report
Oh, it's just a fanboy. Move along everyone, there's nothing to see here.
Reply

Posted: Mar 26th 2009 5:13PM Laser Sanchez said

  • 3 hearts
  • Report
Give me a 360 or PS3 pad over the wii remote + nunchuk any day.
Reply

Posted: Mar 26th 2009 5:44PM whylekat said

  • 3 hearts
  • Report
I concur. You keep twirling your wiimote like a pretty baton. Real controlers do not require hand motions like I'm rubbing one out. =P
Reply

Posted: Mar 26th 2009 4:06PM Joeybeast said

  • 2 hearts
  • Report
Don't be so cynical.
The idea of cloud computing has been there for years.
Even if OnLive (terrible name by the way) doesn't quite achieve it, we'll get there eventually.

Speaking of which, I'm gonna sign up for the beta.
Reply

Posted: Mar 26th 2009 4:06PM Haggard said

  • 2 hearts
  • Report
Raises some interesting points. I guess we'll have to see how it turns out.
Reply

Posted: Mar 26th 2009 4:07PM DBuckEye said

  • 3 hearts
  • Report
Looks like they're going to have to integrate Chuck Norris into the system some way.
Reply

Posted: Mar 26th 2009 4:27PM rudolphe said

  • 2.5 hearts
  • Report
Why would i NOT want to own the hardware Joey? Internet connections are fallable, we all know this. And, what if some disaster happens and your stuck without internet or data connections for weeks. What will you play your games on then?
Reply

Posted: Mar 27th 2009 7:12AM (Unverified) said

  • 2 hearts
  • Report
Chuck Norris's answer to latency is to know what input you are going to do in advance.
And if you do different, he'll roundhouse you in the throat.
Reply

Posted: Mar 26th 2009 4:08PM (Unverified) said

  • 2.5 hearts
  • Report
They explained the extreme issues from onlive's side of the table, but anyone living in america who has any knowledge at all about how our internet is and the companies who run them knows it's impossible here even if OnLive could get their side working.

Companies are already putting bandwith caps on now with the emergence of downloadable games and those pale in size compared to the juice this beast would require. My friend's provider through a fit when he downloaded Siren from PSN (which was around 9gb i believe) so there's no way in hell they would allow something like this to happen.

Also, even if they didn't give us a problem our internet here in America sucks for the most part. A good number of us don't even have broadband yet, let alone the speed required to handle this. They quite simply, announced this waaaay too soon. We're years away from even being close to handling something like OnLive.
Reply

Posted: Mar 26th 2009 4:25PM RogueJedi86 said

  • 2 hearts
  • Report
Yeah, even for those of with Broadband, the service is still unreliable. I use AT&T(formerly BellSouth before the AT&T buyout) DSL, and it cuts out at least a few times a day. It's bad enough getting disconnects in shooters and MMOs, but having to worry about latency and connection problems for single player PC games? OnLive pretty much needs to form its own dedicated broadband service if they want this to work. Let connection problems fall on their shoulders.
Reply

Posted: Mar 26th 2009 4:10PM RKN said

  • 3 hearts
  • Report
I don't like this idea, what happens if I want to play an older gamer a few years later and its removed from the service? I am tired of all the DRM and such, the companies are starting to own the games now, not us.
Reply

Posted: Mar 26th 2009 4:14PM Haggard said

  • 2 hearts
  • Report
100% agreed. One of the best things I did last year was install the original Rollercoaster Tycoon. If I want to do that with Far Cry 2, Crysis or Dead Space in 10 years, it's likely the activation servers will be down.
Reply

Posted: Mar 26th 2009 4:19PM RKN said

  • 2 hearts
  • Report
Aside from OnLive probably removing older games later on, what if their servers go down and I'm unable to play a game when I want to, when I have the time to finally play? It would suck ass if I come back from a hard day of work/school and the servers are down and I can't play at all.
Reply

Posted: Mar 26th 2009 5:25PM arsohn said

  • 3 hearts
  • Report
sorry, buy i don't plan on "playing" older "gamers" that's just nasty....

now playing older games, I'd like
Reply

Posted: Mar 26th 2009 4:26PM (Unverified) said

  • 2 hearts
  • Report
I really don't understand how this can work even assuming they can produce what they're talking about on their end they are still existing at the whim and mercy of ISP's which is a dangerous situation to be in.
Reply

Posted: Mar 26th 2009 4:14PM (Unverified) said

  • Half a heart
  • Report
" First off, there are the hardware requirements. In order to run a new PC game at 720p, Leadbetter notes that each individual instance of the game will require "... the processing equivalent of a high-end dual core PC running a very fast GPU - a 9800GT minimum... "

WHAT? All you need is a 64MB video card.... All that OnLive does is STREAM video. Sigh.

720p streaming does not require a lot of processing at all.

Here's WMV encoding requirements: http://www.microsoft.com/windows/windowsmedia/musicandvideo/hdvideo/contentshowcase.aspx#sysreq

I can go on, but whoever wrote that at Eurogamer needs to get a clue.
Reply

Posted: Mar 26th 2009 4:15PM Haggard said

  • 3 hearts
  • Report
Each instance of the game will require that much processing power on THEIR end. That's what he's saying.
Reply

Posted: Mar 26th 2009 4:16PM Ordeith said

  • 3 hearts
  • Report
comprehension fail.

they meant the processing power would be required at the server end, something need to render the image.
Reply

Posted: Mar 26th 2009 4:17PM (Unverified) said

  • 2 hearts
  • Report
Err... Nevermind... Misinterpreted.
Reply

Posted: Mar 26th 2009 4:20PM Erluti said

  • 2 hearts
  • Report
LOL @ "comprehension fail."

The OPs post is that 64mb of memory is not a big deal when you are talking about servers.

I really don't think it's impossible to do what OnLive is talking about. The real question is whether or not they do as good a job as they claim it will be.
Reply

Posted: Mar 26th 2009 4:21PM Erluti said

  • 2 hearts
  • Report
Aw. LOL @ me.

I am the comprehension fail.
Reply

Posted: Mar 26th 2009 4:29PM rudolphe said

  • 2 hearts
  • Report
Either way you don't need a 9800 to run at 720p... he's full of shit.

Unless i'm not sure what he's saying or something, because I have a 8600 and run call of duty 4 at 1600 x 1050 @ 30fps with no problem, and that's way higher than 720p.
Reply

Posted: Mar 26th 2009 4:37PM Haggard said

  • 2 hearts
  • Report
CoD4 is a very well optimised game though.

But on the other hand, since OnLive is effectively a console (all games run at the same pre-determined, optimised settings), they should be able to at least make the things run well.
Reply

Posted: Mar 26th 2009 4:15PM badbob001 said

  • 2 hearts
  • Report
They should license their technology to video conference companies if it's so great.
Reply

Posted: Mar 26th 2009 4:23PM Erluti said

  • 2 hearts
  • Report
Maybe they will?

But capturing video and sending it and decoding it is a multistep process. What OnLive is probably going to do is output their decompressible format instead of capturing/compressing/uncompressing/displaying. I bet they are knocking out the first two steps to make this technology feasible.
Reply

Posted: Mar 26th 2009 4:16PM bxgt said

  • 2 hearts
  • Report
A new gizmondo conspiracy?
Reply

Posted: Mar 26th 2009 4:27PM donalbane said

  • 2 hearts
  • Report
I want to believe it can work, but remain somewhat skeptical. If it does work, then it will change the world, though.

One thing to also consider: what if you internet was down some random weekend and you couldn't play any games you recently bought. The horror... the horror.
Reply

Posted: Mar 26th 2009 4:16PM Erluti said

  • 3 hearts
  • Report
Way to establish your credibility with that opening line.
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW