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Reader Comments (115)

Posted: Mar 26th 2009 7:09PM Ricky Bango said

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Guys, mewoks has a suggestion for us, k? Listen up.
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Posted: Mar 26th 2009 6:20PM (Unverified) said

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This is what we call a "media heist". Basically what this company is doing is making a ridiculous claim that they will obviously never achieve to get media attention. Once the company's name is out there they can focus on a lot less impressive, less ambitious projects but still garner a lot of attention for 2 reason.

1) There will be people following this company and reading every morsal of information about the OnLive service because they believe they can do it.

This generates a fanbase that will give them a head start when they finally release something (whether that something be OnLive or otherwise).

2) Blogs will write posts about whatever they bring out after stating things like "From the guys who tried that OnLive thing".

Everyone knows they won't be able to achieve this, even them.

Posted: Mar 26th 2009 6:24PM IrateGamer said

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Anyone noticed that the controller also reads "EVIL" if you read against clockwise and start with "E"?
i guess thats the secret how everything works, they work with the devil :O

Posted: Mar 26th 2009 7:05PM (Unverified) said

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"If this service was not up to par and able to work as promised why would companies like EA and all the top developers be backing it?"

This.


Everyone that is talking about the processing power on their end needs to take a reality check. They will not be using video cards or any hardware you or I will ever see on the retail market. Most likely they will be using virtualization to process the graphics.

The weak point is a persons internet connection and not being able to own your own copy of the game. If you watched the interview they expect this to be additive to your gaming experience. That is, they don't expect to replace your console or PC.

Posted: Mar 26th 2009 7:15PM Hoffer said

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It isn't going to work any time soon.

Has anyone tried to do the remote play thing between a PS3 and PSP? Where the game is actually playing on the PS3, but you control and see it on the PSP. I've tried it with a couple PS1 titles. I found it unplayable. The lag wasn't terrible, but it was bad enough that I would never play it that way. This was over a local lan. When you introduce it over the internet, the lag would be 100 times worse.

Posted: Mar 26th 2009 8:18PM JoshMilewski said

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Again, this can't be done on the Internet.

Posted: Mar 26th 2009 9:20PM Slash3 said

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As they propose, it's an almost guaranteed failure. However, on a smaller scale, this could almost work. If a data center is located in a metropolitan area, it'd be able to serve local clients fairly swiftly, with little introduced latency. I can almost see this as a subscription service for gaming cafes, neo-arcades or perhaps places like university dormitories or dense urban residential areas. It's the prospect of having to supply massive amounts of bandwidth across the entire country, and then dealing with the latency that physical distance naturally incurs.

If I could sit myself down at a gaming cafe for $5 an hour and check out a half dozen of the newest games as a sort of shopping preview, that wouldn't be bad. If I lived in an apartment and had FIOS or other high speed internet, and latency was

Posted: Mar 26th 2009 11:00PM Donatolla said

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I work with similar technologies already - server side streaming of graphically intensive 3D images - difference is that I'm in the medical industry. This is entirely possible. For what it's worth, there are a lot of similarities between the gaming and healthcare industries...they just generally don't know it.

Healthcare resolutions are much higher than 720p, and yet, I've seen the streaming work. It likely couldn't do what it would need to to play games at 30fps, but I have no doubts that the technology exists.

Posted: Mar 26th 2009 11:56PM (Unverified) said

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Really, the hardware aspect (in the backend) really wouldn't be an issue with clustering/virtualization and other technologies. The entire thing boils down to Internet Issues, ranging from bandwidth to latency and most importantly consistency with isp's.

The Video won't be the issue really, it will be input/response. They might have a new technology which will solve this but I won't believe until I see it used with a multitude of real world users. MMO's run fantastic all the time, even in BETA or closed environments, but when you add all the variables of multiple users in a real world situation you finally realize your shortcomings.

So again, unless they have some magic technology or collection of technologies that can withstand multiple users spanning multiple isps, it's just another Hype Machine.

Posted: Mar 27th 2009 12:04AM (Unverified) said

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It feels like i'm the only one that thinks this is a pretty good idea. Some of people's complaints don't work.

I'm pretty sure OnLive is smart enough to realize that if their service requires them to use one GPU for each connection, this service will fail. Since they have not (and probably will not) tell how their cloud computing works, i'm pretty sure they have figured a way to have one server with one GPU to handle multiple connection.

Then there are also people stating if the service is so good why don't they do other services like web conferencing. It is just as they stated. For games, there is more downloading than uploading since you are only uploading control commands, while the client is downloading video and audio (which is now being done on services like youtube). And they stated that streaming video services are very slow and they have made it better. For web conferencing, it requires a greater upload (since you are also sending audio and video). As you can see, their technology looks very focused on gaming purposes.

As for disconnections, i think if onlive is smart they would be somehow to pause the game when disconnection happens between the server and client.

Only argument i can't come up with a counter is if the servers are down and someone wants to play and its the only time he has to play, i agree that would suck.

Give the service a chance, if it works, it benefits everyone. If it doesn't it will go by. I hope the service does work, it would benefit the gaming community.

Posted: Mar 27th 2009 12:40AM nandokun said

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@cosmo

From their FAQ on their website (http://www.onlive.com/service/faq.html)

"Can I try new games before buying?
Yes. You can play the latest and greatest demos, and even rent games to try them out."

They say that they have yet to announce pricing and subscription model, but this would imply that the service is not simply a netflix style subscription streaming all you can play buffet.

Posted: Mar 27th 2009 1:16AM (Unverified) said

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idk if any of you have watched the footage for OnLive at ign.com, but they show crysis running on a low end laptop and they state in the video they are 50 miles away from their servers. now i understand it is just them on the network and maybe a couple private testers else where. but that goes to show that you can get some distance out of it, while the true reliability of it remains to be seen, we'll just have to wait for it to get to the masses.
also the servers are made of different components compared to a gaming desktop because servers must handle the network of an entire company. they are using servers and the internet to stream the games to a laptop, mac, of the console for the TV. its all from the internet. google cloud computing. and to address why they would go into gaming rather than another market, is that the gaming industry makes a poop load of money! if you go to theesa.com you can see just how much money the industry makes and its INSANE, so id say it is a good choice at that.

Posted: Mar 27th 2009 7:14AM (Unverified) said

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You just DONT get it.
No-one is saying it can't work, of course it can.

IT JUST CANNOT SCALE! More than a few hundred users and the very laws of current internet physics, as well as hardware costs, render this a pipe-dream.
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Posted: Mar 29th 2009 3:56AM Polymorphic Ninja said

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The career section of their website mentions an engineer position responsible for "platform SDK for game delivery to our service" . This implies that the games themselves have to be modified by the game developer to work with the service. And quite possibly, that may imply that the publishers will have to provide their own hardware.

If the software has to be modified to work with the service, it's possible that the "micro console" does all of the rendering, and simply receives a smaller blob of data instructing how to produce the image (with all the image calculation burden still being at the server level). That would push the requirements of the client side up quite a bit though. A bit far removed from the claims of having a low level of entry.

Interesting. I've signed up for the beta as well.

Posted: Mar 31st 2009 7:59PM rartemass said

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If they use technology similar to BOINC for Seti@home etc then they can get a lot of processing power. That coupled with high end servers from their end should get this going.

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