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Reader Comments (19)

Posted: Mar 26th 2009 7:30PM criminolelawyer said

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surprisingly...i am

Posted: Mar 26th 2009 7:37PM Typicalgamer said

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this is shouldn't be used for devs except in japan because most games don't have hair unless it's a sports game like UFC or a JRPG.

Maybe the clothes technology will be useful in shooters for...well, clothes.

Posted: Mar 26th 2009 7:45PM Sly C said

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*cough* GTA *cough*
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Posted: Mar 26th 2009 7:52PM AoE said

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I would imagine any dev who's developing a title that has characters wearing clothing, or hanging tapestries and the like would find this quite useful.

Also, I am pretty sure they call it Havok Cloth because it's focused on cloth... what makes you think it's intended tor use with hair?
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Posted: Mar 26th 2009 8:20PM Anticrawl said

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@AoE

I think he meant the part where the article states, "'Cloth,' an engine for processing movement in garments, hair and skin."
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Posted: Mar 26th 2009 8:27PM (Unverified) said

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Did you read the article AOE?
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Posted: Mar 26th 2009 7:44PM (Unverified) said

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Remember when Street Fighter 2's intro had that white guy knocking out that black guy ... well paybacks a ___ vindication has been served in that above picture :P

Posted: Mar 26th 2009 7:48PM darkinchworm said

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Payback's an underscore, indeed. Underscore that motherfuckin' cracker.
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Posted: Mar 26th 2009 8:18PM Brendan H said

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2K has been using cloth physics for years in their NBA, College Hoops and MLB series, to name a few that I know of. I guess this Havok cloth is different because it's a tool kit being sold.
That said, I'm glad it'll be used more. It really adds to the visual realism of a game.

Posted: Mar 26th 2009 8:24PM (Unverified) said

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the only place can think of where this is noticeable is a superhero game or something. so unless that new batman's cape is LITERALLY SUPERFLY, it doesn't seem like it'll make much of a difference since everyone else wears skin tight tactical gear or something.

Posted: Mar 26th 2009 8:41PM (Unverified) said

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It seems to me that the only reason everyone wears skintight clothing is because loose clothes would look terrible without technology like this. So I hope it's something devs look to build into their games. Should help clothing look a lot more realistic even on tight stuff, particularly when you talk about twisting and bending and the regular normal map just doesn't look right anymore.


Also check out the red dress demo if you haven't already.
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Posted: Mar 26th 2009 8:57PM Slash3 said

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squidyj:
Plus full flowing cloth was extremely computationally intensive. So instead of a character with 5,000 polys (just using example numbers), you'd end up with a character model with 25,000 polys and a little bit of awkwardly dangling polygon clothing. It just wasn't worth it, because the end result wasn't realistic without full physics. It's been getting better lately, but clothing is still a pain in the ass from a performance and artistic standpoint.
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Posted: Mar 26th 2009 9:31PM (Unverified) said

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Indeed Brian, indeed.
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Posted: Mar 26th 2009 8:28PM (Unverified) said

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I really hope this improves hair physicsa bunch, because i am SO sick of hair looking like contruction paper growing out of a persons head.

Posted: Mar 26th 2009 9:07PM horngreen said

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You idiots are commenting on a story about a cloth engine. It's like discusing a paint additive.

Posted: Mar 26th 2009 9:13PM TheDarkWayne said

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no it's more like discussing a cloth engine. Asshole
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Posted: Mar 26th 2009 11:00PM Sly C said

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you're commenting on this story too. idiot.
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Posted: Mar 26th 2009 9:26PM shamon said

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I hope it becomes big like the unreal engine

Posted: Mar 26th 2009 10:12PM Roncore said

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funny, cus the only cloth is UFC games is a pair of shorts, and all the hair is usually buzzcuts.

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