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Reader Comments (40)

Posted: Mar 26th 2009 8:47PM (Unverified) said

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Sounds good. :)

Developers win, and so does Sony. Great deal I think.
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Posted: Mar 26th 2009 8:47PM SirFenwick said

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Sounds like a good system. It'll help start-ups get there first game going.

Whatever helps get more games is fine by me!
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Posted: Mar 26th 2009 8:49PM Typicalgamer said

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maybe you should ask BOb, the creator of bob's game to make a game for you
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Posted: Mar 26th 2009 8:54PM s ls said

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uhm no.. I dont want any part of that loser on my PS3 or associated with Sony
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Posted: Mar 26th 2009 9:31PM (Unverified) said

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I hope Bob gets a deal.
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Posted: Mar 26th 2009 10:21PM dartmerc said

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I hope Bob stops acting like a dick
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Posted: Mar 27th 2009 12:08AM Levi said

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Bob's crazy antics (read: website) was just his way of acting out the story of his game in real life. He's not actually the retard he presents himselfto be, but rather the last boss of his own game. He's not basing he last boss off of himself; rather thee bob else all know from his website was based off of the fictional Bob that is the last boss of the game, Bob's Game.

Complex, I know, but I called it all along. Proof is in the YouTube.
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Posted: Mar 27th 2009 12:10AM Levi said

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Blah. Blame the iPhone for the spelling/grammar errors.
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Posted: Mar 26th 2009 8:56PM NutMan said

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This is a really smart way to combat the popularity of Xbox Live Arcadeand the exclusive games it has been getting lately.

I wonder how Microsoft and Nintendo will respond.
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Posted: Mar 26th 2009 9:14PM (Unverified) said

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Microsoft will say "We already make development incredibly cheap and buy up any company that looks halfway good. We'll be ok."

Nintendo will say "Hahahahahhahaha, that's cute. We're selling flash games. We're selling freaking flash games! People are paying money. FOR FLASH GAMES! That's how good we are."
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Posted: Mar 27th 2009 1:02AM Matt PSN Matt2005USAF XBL Matt2 said

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XBL Arcade has been getting a lot of Exclusive games? Could have fooled me! Maybe in the 3 years it has been out there has been a lot, but in the last 6 months to a year it has all been PSN exclusive games getting the most coverage. XBL gets crappy old school games ported to the system, while 80% of PSN games are original games.
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Posted: Mar 27th 2009 12:43AM (Unverified) said

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How do you think Sony gets exclusives? So many 2nd party studios they've bought up over the years. The PSN's top exclusives have mostly been bought out by Sony so while the internet tends to hold Microsoft to a strict standard and Sony to a holistic one, or none at all, both have their fair share of bought exclusives.
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Posted: Mar 27th 2009 11:55AM Knight Marquise said

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Why would Nintendo or Micosoft have to respond? Nintendos not in the same space as the Ps3 or 360, and with its sales-doesn't have any worries.

MS is comfortable with the 360 sales steadily outpacing the PS3 sales.

What this reminds me of, is the type of things Microsoft tried to do and offer devs during the original xbox days when they were trying to break into the console market against the, then, behemoth Sony playstation brand.
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Posted: Mar 26th 2009 8:57PM (Unverified) said

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maybe psn will start getting more exclusive dlc now
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Posted: Mar 27th 2009 2:27AM (Unverified) said

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Yeah I'm not holding my breath for that. I've just started boycotting devs that get their DLC bought out by MS, because if their title is multiplat, and they have DLC for the PC and Xbox but not the PS3, they don't value my money. It's bullshit being treated as a second-class citizen.

If devs and publishers would just print on the box "no DLC for you PS3 owner", I'd be happy. Make it obvious in the store so we can make an informed decision.
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Posted: Mar 26th 2009 8:59PM Hoffer said

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I can't decide if I want this Zombie game. I wish there was a demo. It looks like fun, but I don't feel like taking the plunge. I guess I'll wait a day or two for reviews to go up.
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Posted: Mar 26th 2009 9:09PM (Unverified) said

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second the demo wish
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Posted: Mar 28th 2009 3:24PM (Unverified) said

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With a new IP and the PSN charging for transfers (discounted rate for exclusive titles I believe, but still a charge), I wonder if it's a money related issue that no demo was released.

The small number of reviews I have read stated it was repetitive and there is only offline co-op play. Those two issues have me holding out for now and sticking with Kill Monty.
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Posted: Mar 26th 2009 9:14PM Rhamsey said

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great, more of this exclusive crap. we have got to get over this phase now.
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Posted: Mar 26th 2009 9:19PM Jjjjames said

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damn, sony might actually lose money in the end, but this sounds like a great way to beef PSN.
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Posted: Mar 26th 2009 9:22PM (Unverified) said

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As if the PS3 hasn't been hemoragging money since release day.
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Posted: Mar 26th 2009 9:24PM skyzbig said

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How about doing a Global Fund and regaining some of those lost PS3 excloosives eh, Sony?
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Posted: Mar 26th 2009 9:46PM (Unverified) said

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this is a good idea for sony.
they should have used this model before.

i just dont think exclusive arcade style games will be enough to sell consoles or gain market share.
Braid was supposedly a great game, sold very well, but did not sell any 360 consoles for microsoft last year IMO.

i hope sony has looked at the full accounting picture of how many $ 10 PSN titles they have to sell to make a profit from them. i hope sony does not think exclusive PSN arcade games will sell Millions of consoles.

if used right this is a great idea, but could also lead to more problems and loses if not accounting for correctly.

not many PSN or XBLA games have sold more than 1 million copies, and how much money is sony going to throw at you to make a game for them??

IMO throwing $ 50 million for GTA, or securing tekken 6, or new square enix ps3 RPG projects, or create a square enix PSN store like capcom, and etc would be a better way to spend extra sony cash.
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Posted: Mar 26th 2009 9:50PM (Unverified) said

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my bad. i dunno what happened. i wasnt replying to you directly....
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Posted: Mar 26th 2009 9:38PM Sly C said

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it's awesome that a guy named eden would be the one speaking about it.
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Posted: Mar 26th 2009 9:49PM (Unverified) said

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this is a good idea for sony.
they should have used this model before.

i just dont think exclusive arcade style games will be enough to sell consoles or gain market share.
Braid was supposedly a great game, sold very well, but did not sell any 360 consoles for microsoft last year IMO.

i hope sony has looked at the full accounting picture of how many $ 10 PSN titles they have to sell to make a profit from them. i hope sony does not think exclusive PSN arcade games will sell Millions of consoles.

if used right this is a great idea, but could also lead to more problems and loses if not accounting for correctly.

not many PSN or XBLA games have sold more than 1 million copies, and how much money is sony going to throw at you to make a game for them??

IMO throwing $ 50 million for GTA, or securing tekken 6, or new square enix ps3 RPG projects, or create a square enix PSN store like capcom, and etc would be a better way to spend extra sony cash.
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Posted: Mar 26th 2009 9:59PM (Unverified) said

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My, how things have changed at Sony. I'm so glad they ate a little humble pie, and are finally over themselves enough to do this. That false pride thing was really turning me off on the ps3.


"We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for the lack of a better term, bribe somebody to only do a game on our platform,"
- Jack Tretton

http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/
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Posted: Mar 27th 2009 12:08AM R Planteer said

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You're right.

""Yeah, 'fewer exclusives' is a term, and I don't know what makes an exclusive," says Tretton. "We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for the lack of a better term, bribe somebody to only do a game on our platform." "

Looks like Sony is changing their tune. Not that this is the first time thats happened this gen...or the second..or the third...
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Posted: Mar 27th 2009 11:19AM (Unverified) said

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What did Sony say that was so bad ? Have they _ever_ directly attacked their rivals ?

Look at the crap being spewed by Microsoft about the playstation 3 then come back to me about Sony needing to get off their high horses..

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Posted: Mar 26th 2009 10:03PM Premature ejaculation man said

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I'd be more inclined. If they match my development costs, even if the title doesn't do overly well, I'd still have some return. But I'm sure they'd choose very selectively. Like I doubt they'd pay for "you have to burn the rope" or some other crap.
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Posted: Mar 26th 2009 10:25PM MyAbsolution said

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Microsoft is evil for buying exclusivity, but apparently this is an ok thing for Sony to do.


But seriously, smart move. If you want exclusives from third parties these days, ya gotta pay for em like MS does.
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Posted: Mar 26th 2009 11:11PM Kodros said

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Because there's a difference.
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Posted: Mar 27th 2009 11:24AM (Unverified) said

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This is different..

Think about the logic here, if you want our financial support to make a game you have it, but because we have provided you with the support and money to make the game your game has to be exclusive to us.. Thats not bribing ..
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Posted: Mar 26th 2009 10:27PM (Unverified) said

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This sounds good. It's good to hear that Sony is really getting serious.The developers get their incentive money, we get our exclusive games and Sony's machine gets to look even more attractive to potential buyers. Everybody wins. Wheeeee!!!!!!!!
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Posted: Mar 27th 2009 12:00AM FIRST1 said

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Fine print?

Gee, I don't know. How about the game is exclusive to the PS3.
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Posted: Mar 27th 2009 2:08AM BPMOmega XBL PSN Steam said

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Wait, why are they making a game about undead buttocks?

Oh, that's "burn" not "bum"... Man, it's so hard to tell between an "r" and an "n" next to each other and an "m."
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Posted: Mar 27th 2009 11:41AM (Unverified) said

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This might cause a little ripple, but don't expect a deluge of new DLC games coming to PSN exclusively, companies have made it clear on why they aren't releasing on PSN, and its not about cost of development of the games.

Sony lost many exclusives for the PS3 because of costs just for the development of the game exclusively for the PS, the costs forced companies like Rock Star and Square Enix to release on multiple consuls because the costs involved in making a full blown distribution game for the PS3 sky rocketed from the PS2 costs, and far fewer consumers buying the games, and even the money offered up by Sony for exclusivity doesn't counter act the losses that would be taken for releasing this way. These companies started releasing major titles on Xbox 360 and Wii just to try to turn a profit on the games, and getting bigger negotiated profits from the software to boot, something Sony was very staunch on in previous years.

The PSN comes along... AND ITS FREE... to the consumers, everything downloaded on PSN for free is financed by the game distributors and all downloads, free or otherwise, cost the distributors money because Sony charges them bandwidth fees and not the users, something Xbox Live and Wii doesn't do because they either have a charge program to finance the network, Xbox Live Gold, or almost no free DLC, Wii App Store. Now Sony is going, "We'll pay for half your development costs if you distribute exclusively on our network." Not one thing says anything about getting rid of charges on free content though, and one of the major advantages Xbox Live has is the fact that all this DLC it has often comes in the form of Free Demo's, people are more likely to buy if they've played the game, but a free demo definitely will require a lot of buyer's if you have to pay every time somebody downloads it, and seeing that its less than 10% that actually buy after playing the demo it leaves companies very skittish about financing the PSNetwork just so the consumers don't have to.

Welcome to the real world Sony, you can no longer be the only company profiting off your equipment, which you aren't even doing that I might point out.
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Posted: Mar 27th 2009 11:51AM Trojan said

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Wonder if this will force MS to make their system a little more developer-friendly. I remember a few months Back MS cut back the percentage that the devs make on XBLA games, and that was very unfortunate. Hopefully this will change their mind if they start losing quality games.
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Posted: Mar 27th 2009 11:59AM Axcalibur said

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Now with this added assistance, let's hope developers can start releasing demos for these games.

As fun as Burn Zombie Burn sounds, I'm just not willing to slap down 10 bucks for it with out trying it. Same applied to Flower.

My loss? Maybe, but it's also the developers loss too...

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Posted: Mar 27th 2009 2:31PM (Unverified) said

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With a new IP and the PSN charging for transfers (discounted rate for exclusive titles I believe, but still a charge), I wonder if it's a money related issue that no demo was released.

The small number of reviews I have read stated it was repetitive and there is only offline co-op play. Those two issues have me holding out for now and sticking with Kill Monty.
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