Joystiq live from Hideo Kojima's GDC 2009 keynote
12:03PM Aaand ... he's waving, walking off-stage. The audience applauds. And that's yet another Konami event without any peep of MGS4 on 360 and, if you follow Kojima's chart of MGS progression, it doesn't sound like it's ever happening.
Next up is a new project, coupling Western development techniques, with an advance in hardware and game design to hopefully create Kojima's apparently-still-unfulfilled goal of bringing us "the ultimate stealth game." Maybe then, Kojima will be able to finally leave the Metal Gear series behind.
11:56AM "This time at GDC, we have a booth headed by our global HR" and they're hiring at GDC.

11:55AM "And in the future of Kojima Productions and how we design games, I want to add both the western and Japanese way of hardware advancement and software advancement, and then add the game design ladder" and the new mission? ... "The next MGS." (Look at that -- is that a picture of Raiden above the wall now?)
11:53AM This is the Kojima-way of designing games ... but there's another way of designing games that's more popular and it involves more software technology; the "recent trend in Western game design." "Technology-based game design" is not just hardware. One example would be running anywhere you want, with no loading screen.
11:50AM "Simply put, Metal Gear was born out of hardware limitations advancing together with hardware to reach new heights."
11:49AM First, there's a wall and you want to move to the other side, and you think this is impossible. Hardware technology rises, you rise as well. Or if the software technology rises, you rise as well. Finally, you add the ladder -- which is game design -- and finally you can go over this wall of impossibility. (Wow, we're really climbing an awfully TALL series of walls.)
11:48AM So, it's review time. "Making the impossible possible in game design."
11:47AM So, they achieved their new goal: with dynamic battlefield alliances, coupled with octo-camo, disguises, or change your Hero Level. Mission Completed! Now the Japanese commercial for MGS4.
11:45AM This new game -- Metal Gear Solid 4: Guns of the Patriots -- introduced Snake into a warzone, with warring factions and all! "It's a monstrous machine, so the cutscenes are monstrous as well." The audience laughs at this one. "You're supposed to laugh even more! I'm talkin' 'bout my cutscenes!"
11:43AM Oh snap! The floor was raised beneath Snake ALL THE WAY UP to the level he envisioned thanks to the power of the PS3 ... but then it drops back down, and Snake falls! The audience erupts! Of course, the rumors could never meet up to Kojima's admittedly inflated expectations. So he set a new mission: "Use the actual power of the PS3 to create the ultimate stealth game."
... But wait, they changed the mission yet again: "Use the actual power of the PS3 to create a new infiltration experience."
11:41AM A year later, this rumored machine came to the market -- it was PlayStation 3.
11:40AM The time now was 2005 -- there was a rumor in the industry that a monster machine was coming out soon. And I heard you could do anything. Anything you want! You didn't even have to use a game design! Maybe then I could build the ultimate stealth game."
Mission: "Use the rumored 'amazing power' of the monster gaming platform to create the ultimate stealth game."
11:39AM "Although the series was said to be concluded, the world was eager for a sequel. So there was no escape -- we had to make it!"
"So I came up with a plan: What if I made an ultimate stealth game, then I wouldn't have to work on Metal Gear anymore!"
11:38AM Of course, MGS3 was a worldwide hit.

11:37AM Here's a long version of the Japanese commercial for MGS3 ... Wow, these commercials are amazing!
11:36AM He explains that they shortened the cutscenes from MGS2, making a good compromise. "You're supposed to laugh here guys! I'm talking about my cutscenes!"
11:35AM Metal Gear Solid 3: Snake Eater was released in 2004-2005.
11:34AM He introduced a camouflage system and a food system -- it's a "survival" game.
11:33AM So, the setting was moved to a natural environment. "We recreated our engine" to allow for these environments. The hardware didn't push Snake up that far, but software technology pushed Snake up close. So he changed the mission: surpass the predecessor using "a new engine."

11:31AM Now Kojimi's taking us on a tour of the locales featured in the games leading up to MGS3. The goal: "break out of man-made closed spaces."
11:30AM The world was hungry for another sequel. (Man, does this "world" ever get full?) After MGS2, there was a situation similar to MG-MG2 on MSX2; the hardware wasn't changing. "We need to change the software technology and game design, using nothing else."

11:28AM So, MGS2 -- mission complete. Now, the second TV commercial, the Japanese one for MGS2. (Again, YouTube? These are great!)
11:27AM Wow -- does everyone here realize how great MGS2 still looks. Even on these massive screens, it looks better than many games being released today.
11:25AM And that was Metal Gear Solid 2, released in 2001-2002 worldwide. "Now, this is 60 frames per second, and we did motion capture for the first time. So we created more cutscenes, and I think some of you didn't like these cutscenes at this point."
... "You were supposed to laugh at that point."
11:24AM "I wanted to create the whole environment. But now just how it looks -- I want it to effect how you play the game."
11:23AM So, mission changed again! (Getting the hang of this yet?) -- "Create a more immersive stealth game on the PS2."

11:22AM "A huge worldwide hit!" The entire galaxy wants a sequel. A new mission: "Create a more realistic 3D stealth game on PlayStation." But then ... "in the year 2001!" ... something happened. The PS2! And the ground raised beneath him, but not as high as they thought. "Going after realistic looking wasn't good enough."
11:20AM So, create a 3D stealth action game -- mission completed! We're going to take a break, watching a Japanese TV commercial for Metal Gear Solid. Wonder if that's on YouTube ...
11:18AM Alright, nerd time: The codec sound just blasted through the theater, and we nervously thought we 'd left our cell phone ringer on! </nerd>
11:17AM He says the Italian version sounds like, "I want to eat some pasta." The Spanish food analogy? Yup, paella. And French? We're guessing fries ... "It seems a little romantic, doesn't it?" What, no food analogy? If the American voiceover was a steak dinner ...
11:16AM Ha! He's playing audio samples from every language. He says the German sounds like "I want to eat some sausages." We so hoped the Japanese colonel said, "SNAAAKU!"
11:15AM "This was really 3D" -- you could view first-person when in ducts, or sniper-rifle mode. Metal Gear Solid came out in 1998 in Japan and North America; 1999 in Europe, since they did voice work for all six languages.

11:12AM So, the hardware advancement raised the ground beneath Snake and his barrier -- a 3D stealth game -- was a lot easier to climb over. The new mission: Create a 3D stealth game on the PlayStation 1. And cue: Metal Gear Solid.
11:11AM "There really are things at times that really are impossible." A 3D stealth game on MSX2 really was impossible. But four years later, the PlayStation brought 3D graphics home.
11:09AM It was a hit, and people wanted a sequel. So they came up with another mission: "Create a 3D stealth game for the MSX2." "The wall of impossibility this time is really high."

11:08AM But, forgetting that "sequel" -- that was Metal Gear: Solid Snake. Concept was "infiltration into an area" not just a screen -- rules added included vision plus hearing, radar, and 3 new alerts. "Okay, mission completed."
11:07AM He addresses the US sequel: "Snake's Revenge -- that was a little crap game, because I didn't do that game either."
11:06AM In Metal Gear 2, he added an evasion phase -- they still check things out, but the player has to really hide and keep still. He also added hearing, so you have to be careful not only about not being seen, but about avoiding making noise. That was released in Japan, and only Japan, in 1990.
11:05AM (Aaand ... we've got a technical problem with the presentation! Mr. Kojima apologizes, "Please don't post this on YouTube, okay?")
11:04AM He changed the character's vision to a fan, which is much more "human-like." Also he added, a radar so you're thinking about the enemies outside of the screen at the same time – "I thought that was quite a good idea."
11:02AM Unfortunately, there was no advancement in the hardware so he had to change the mission again: Create a deeper stealth game using the same MSX2 hardware.
11:01AM Kojima laments that It wasn't a stealth game really, it was more of a puzzle game. "Metal Gear is a hit! Onto the sequel: Create a stealth game on the next gaming platform that surpasses the previous creation."
10:58AM And that was Metal Gear -- released in Japan and Europe. Not in America unfortunately. "But you may remember the NES version of Metal Gear, but that was a crap game since I wasn't involved in it."

10:55AM That wouldn't work ... next idea: "A combat game about escaping." Next! "A combat game about hiding." "You're sneaking, you're staying still. And I thought this could work. This could be revolutionary." But it wasn't "heroic" -- at this time, heroic games were popular. So he made it "an infiltration game" -- "the stealth game genre is born?"
10:54AM So, he had to change his perspective -- his first thought was a combat game without fighting.
10:53AM He shows us a slow motion example of the ship flickering -- literally disappearing and reappearing rapidly. So, that was on MSX1. For MSX2, they would run out of sprites with just one player, two characters, two bullets, and then you'd run out. The color characters would take two sprites a piece. Kojima thought his mission -- to create a combat game for MSX2 -- was "impossible."

10:51AM So, he broke it down: You'd need a player, about four enemies, a background, and bullets. He provides an example of background with Konami's "Nemesis" -- there were sprite limitations. You could only show so many sprites on screen at any time -- horizontal limitations would introduce flickering if too many were lined up on one line at a time.
10:47AM For now, a history lesson: "The time is 1985." The console is the MSX2. Kojima started at Konami in 1986. His mission: "Create a combat game for MSX2." The model was really Rambo ("First Blood Part 2," he clarifies), which many of the arcade games of the day were modeled after.

10:45AM Now Kojima is applying this barrier metaphor to design, with all sorts of Metal Gear metaphors standing in for game development layers. This is almost as obtuse as his now-famous steak dinner metaphor.
10:42AM But let's change views. "When you change the camera, you see there is an opening on the side of the wall." Snake can walk around the wall – "making the impossible possible I could define as changing visions."

10:41AM For example: Snake would have to think of new ideas, since he can't jump over the wall. He'd have to think of new ways to get over the wall. Maybe a pole vault; a Gatling gun; a balloon; a crate; put a door in the wall; or fill up the area before the wall with water and swim to the top.
10:39AM Kojima is explaining his design process for designing Metal Gear Solid -- starting from Snake walking. Snake walking and being obstructed. He cheekily shows Mario overcoming this obstacle, but for Snake this barrier is "impossible" to cross. He could jump over the barrier, but that's been done before. It's "possible." Inversely, if he hasn't done it before, it's "impossible" but impossibility is only a perception.

10:33AM Unlike his acceptance speech last night, Kojima-san is giving this keynote in Japanese and not English. "I'd like to thank everyone that supported me for the lifetime achievement award last night."
"I've been in the industry for more than 20 years, but this is the first time I've come to GDC. Traditionally, there was always E3 after that." Since E3 lost some of it's punch the last couple years, and since they said that if he would come they'd give him an award, he decided to come this year.

Head past the break for complete coverage of the Kojima keynote (updated from bottom to top).












Reader Comments (Page 1 of 4)
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 26th 2009 1:21PM
I think if a MGS4 360 port was coming it would be announced at E3 a la FF13....but we will see. I just want to see something New in The Metal Gear Series. ie. not "Solid"
whymog @ Mar 26th 2009 1:23PM
Please please pleeeeease be a Liquid Ocelot dating sim
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 26th 2009 1:25PM
oooooh Ocelot...
WRE @ Mar 26th 2009 1:49PM
I didn't want to jerk off, Liquid Snake made me do it!
Andrew Ryan @ Mar 26th 2009 1:53PM
The "Solid" in 'Metal Gear Solid' was never for Solid Snake. It was used by Kojima to name the first 3Dimensional Metal Gear game, "Metal Gear Solid" on PS1.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 26th 2009 2:19PM
Thats nice. but the Meta Gear saga is also MORE than just Metal Gear Solid
Andrew Ryan @ Mar 26th 2009 3:04PM
It will always be considered "MGS" if it doesn't release in 2D LOL
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 26th 2009 3:16PM
I gotcha... but its a Possibility that they could change the name. and why the fuck I get voted down?? cause I said a MGS4 Port will most likely be announced at E3 instead of GDC IF its happening????
Markez @ Mar 26th 2009 4:12PM
Maybe cuz your original post had MSG4 and 360 right next to each other. See how I put 'and' in the middle? But with the proximity you had them together in, easy man, fanginas will get all over that.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Mar 26th 2009 4:45PM
MGS4 & 360 being together USUALLY get HIGHLY ranked on this 360 loving site. Hell its not THAT many PS3 fanboys else people that Rag on the PS3 all the time would get blasted to oblivion all the time
Markez @ Mar 26th 2009 8:01PM
lolol, see dude? Even an ampersand isn't enough coverage.
Magetto @ Mar 26th 2009 10:42PM
Actually, I'd say there's equal numbers for 360 bros and Sony friends. It just seems they go in cycles. Sometimes Joystiq seems to be filled with 360 bros, and other times it's Sony friends. I would say the same for Nintendudes as well but they seem be going the way of the dinosaur, or they're in hiding. I guess the Wii is to blame for that.
cuso26 @ Mar 26th 2009 1:21PM
Oh boy, I can hear the drums of flamewars already...
Dark @ Mar 26th 2009 1:24PM
lol seriously. im not gonna lie though I was already preparing for battle when I thought who the hell cares. More sales equals more MGS.
myabsolution @ Mar 26th 2009 1:21PM
MGS4 Xbox 360 say whaaaa?
Demon G Sides @ Mar 26th 2009 3:05PM
Fuck :(
Rick @ Mar 26th 2009 1:24PM
I'd rather play games on my Xbox instead of watching 90 minute cutscenes, thx.
RedRaptor @ Mar 26th 2009 1:25PM
You're missing out on some damn good cutscenes.
Regardless, I just want MGO on XBL so I can play with my non-PS3-owning friends.
Bissy Boy (PSN johnnynumber5) @ Mar 26th 2009 1:30PM
Rick
Did someone get up on the wrong side of the bed this morning?.
eNrique @ Mar 26th 2009 2:42PM
I'd rather watch 90 minutes cutsecenes than waiting 45 minutes to join a match of... 10 players, and in top of that, having to pay a monthly fee to have access to a multiplayer mode that I already purchase.
Take that.
JR @ Mar 26th 2009 10:43PM
don't worry, your 360 will only get to the 10-minute mark before it starts RROD-ing
SecretAgentHam @ Mar 26th 2009 1:24PM
is this page not displaying the article or is it just bugging out on my end?
mongoos32 @ Mar 26th 2009 1:27PM
I'm having the same issue. What's going on with the page?
Cena @ Mar 26th 2009 1:31PM
The Keynote hasn't really started yet, so they have nothing to say yet, I imagine.
mongoos32 @ Mar 26th 2009 1:33PM
Well, I figure that it should have the stuff on the front page.
myabsolution @ Mar 26th 2009 1:33PM
yeah it keeps disappearing then reloading it sometimes I see text and headings...
so random and the suspense of this keynote is killing me.
Justin Glow @ Mar 26th 2009 1:44PM
Should be all sorted out now.
SecretAgentHam @ Mar 26th 2009 1:53PM
thank you for the fix good sir.
mongoos32 @ Mar 26th 2009 2:29PM
Yup, it's all good on my end, too. Thanks Mr. Glow.
s.tam @ Mar 26th 2009 1:24PM
the last thing we want is MGS ported to DSi...I would rather see a port for 360 than anything for DSi
CantFlame (PSN MariusElijah) @ Mar 26th 2009 1:25PM
No more MGS unless its MGS5 for PS3 :D
CantFlame (PSN MariusElijah) @ Mar 26th 2009 1:40PM
"Unfortunately, I have to say that I'm not going to give out any presents -- like games -- today."
ok Im done
Bissy Boy (PSN johnnynumber5) @ Mar 26th 2009 1:28PM
If it does come to the 360 I have no problem with that at this point. It's sold very well on the PS3 and has had a nice exclusivity window. If more people get to play the majesty that is MGS 4 that can only be a good thing. I just have to wonder if MGO will be included because Konami wouldn't be able to use their Konami portal on the 360. Guess we'll have to wait and see what happens. If it does get ported it would be sweet if Kojima left in the Dual Shock 3 controller snake uses to control the Mark 2, iPod instead of a Zune and kept the Apple computers in place. That would truly be funny and the little line about the Playstation 3 and not having to switch discs. Still, it would be a good thing if 360 owners finally got to play one of the best games of this generation.
rohan @ Mar 26th 2009 1:31PM
i agree but think about this forums on all game sites will be a blaze because 360 fanboy will be posting on the ps3 forums telling that they lost yet another game to the 360 and also everyone said it could not be done. Mods will lose there minds with trying to close all the threads, it will be total chaos.
s.tam @ Mar 26th 2009 1:32PM
Share the love! Less exclusives. Thats better for the consumer and more choices. Btu the world will never work this way >
primetime4 @ Mar 26th 2009 1:32PM
Agree 100%. This game was fantastic and should be enjoyed by as many people as possible. I'm also tired of people dissing it just because it's not on the 360.
Saria the Cat @ Mar 26th 2009 1:50PM
I'd love to be able to play MGS4! :) Don't own a PS3 yet so it'd be great if they port it.
I was very happy when I found out Bioshock was being released for the PS3 since it just means more people get to enjoy that great game. Share the love!
WiredKnight @ Mar 26th 2009 2:26PM
I'm not sure how the Knoami Portal works, but I'm sure they could use a modified version of it integrated with xbox live. Like how all EA games are handled through EA servers, even though you're using the xbox live service.
I really doubt they'll leave it as a PS3 controller, simply because of copyright issues. The same for Apple computers. The iPod thing could go either way, it's such a simple model, it'd be easy to replace it. In all cases, Microsoft would need to acquire the rights to represent those products in the game, and let's face it, that's not very likely. Either way, it's not really up to Kojima at all.
I almost wish it would stay an exclusive, just so I don't lose a good excuse to finally get a PS3.
Bissy Boy (PSN johnnynumber5) @ Mar 26th 2009 3:12PM
Ok so i guess this all turned into a popularity contest. Whatever ...
wallywallas @ Mar 26th 2009 3:14PM
Everyone here want to play MGS4? Just buy a PS3!
It's like 360 owners feel like they deserve to get MGS4 because they own a 360. That's why it's called an exclusive.
Since i own a PS3, i deserve to get Crackdown, Ace Combat 6 or Fable 2, because i say so?
RogueFace @ Mar 26th 2009 4:49PM
I think it'd be even funnier if they did have to switch discs. Just put the game on two discs even if it's not necessary. "Oh, wait Snake. Time to switch discs" "But Otacon, I thought we didn't need to because of that whole BluRay thing." "But, Snake, we're on the Xbox 360! It only uses standard DVD's!"
Saria the Cat @ Mar 26th 2009 5:15PM
@wallywallas: No one "deserves" to get anything because they say so. But being defensive about exclusives just shows you're a dick. Don't you want more people to enjoy a great game? Don't you realize that exclusives only help companies, not gamers? Weren't you happy that Bioshock came to PS3? I was happy, too. Why wouldn't you want more people to experience something good?
If anything, people who prize their exclusives like Smiegel are the ones with a sense of entitlement. "Only *I* should have MGS because *I* have a PS3!"
lasersanchez @ Mar 26th 2009 7:15PM
No! If 360 owners can play MGS4 it means the PS3 loses a point in the pissing contest!
McWilly @ Mar 26th 2009 10:26PM
@ rouge | Hhmm but changing discs is about 30 times faster than having to sit through 3 minute installs so I don't know.
halongw77 @ Mar 26th 2009 1:30PM
Metal Gear Solid 4 could easily come to the Xbox if they compress some stuff and leave MGO on it's own disc.
Bissy Boy (PSN johnnynumber5) @ Mar 26th 2009 1:33PM
Did someone say it couldn't run on the 360?
rohan @ Mar 26th 2009 1:33PM
honsetly i wished they changed the way MGO booted up cuz i hate waiting for the main menu to load up, then click on MGO then again i have to wait for the MGO menu to load and wait for it to log in but once all that happens everything is smooth for the most part (glitches i hate u so much)
myabsolution @ Mar 26th 2009 1:34PM
Well they could just put it on 3-4 discs, and compression hardly hurts the end product. Its amazing how well compression techniques have gotten for some 360 games already.
baby sea tuna @ Mar 26th 2009 1:54PM
3 to 4 discs is fine. It'd take less time to switch a disc than it did to install a chapter.
Not that I'd buy it again or anything.
Anticrawl @ Mar 26th 2009 2:52PM
Multiple discs is never a good thing, Microsoft charges extra licensing fees for printing a game on multiple discs. I don't think Konami is willing to spend more money on a game that likely barely broke even to begin with.