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Reader Comments (21)

Posted: Mar 26th 2009 4:42PM hami83 said

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This game keeps sounding better and better.

Posted: Mar 26th 2009 4:49PM (Unverified) said

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I just hope it fits. The music they had before just started sounding better and better, but I dunno about this one.

Orchestrated would have rocked my world though.

Posted: Mar 26th 2009 5:12PM Dante G said

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I hope history doesn't repeat itself. Look what happened with Haze and Korn...

Posted: Mar 26th 2009 5:52PM ripvanwinkle said

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How the hell is he supposed to play that bottom neck there?

Posted: Mar 26th 2009 5:52PM (Unverified) said

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Im digging that guy's guitar.

Posted: Mar 26th 2009 5:53PM guttertalk said

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Brian May's guitar didn't help Rise of the Robots.

Not that I'm expecting The Conduit to be bad.

Posted: Mar 26th 2009 6:07PM rockies123 said

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No matter how imperfect this game would end up being, i will definitely buy it brand new to show my support to the hardworking third party developers and publishers (yes i'm looking at you, ubisoft).

Posted: Mar 26th 2009 6:19PM BlackMoonWolf said

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*looks over all pics*

*blinks*

*blinks again*

Half-Life?!? Is that...YOU!?

Posted: Mar 26th 2009 6:54PM p07h3ad said

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is it me or do these newer screens of The Conduit just keep getting worse and worse, the first screens looked better imo, is it the resolution? even the edges of everything is starting to look worse, don't get me wrong gameplay>graphics,

Posted: Mar 26th 2009 7:09PM BlackMoonWolf said

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Well... Not only does it look (and sound) like a clone HALF-LIFE...

But the graphics SUCK. And that's specifically BECAUSE it's on the Wii.

I'm sorry... I own a Wii and I like the little bastard... But it's just NOT a contender in the graphics market. ESPECIALLY for FPS. Especially for futuristic FPS.

When are people going to realize that the Wii was just a GIMMICK? Sure... It's fun. It has it's own merits. Particularly for us old-schoolers with virtual console... But the whole Wiimote/chuck thing was bound to fall into obscurity due to their general lack of usefulness in many applications.

Wii is innovative. Not hardcore.

They should have put this on XBOX360/PS3. You know... Machines that MAKE THE CUT.

Posted: Mar 26th 2009 8:09PM guttertalk said

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Which is it . . . the Wii is a gimmick or innovative?

You write, "Sure... It's fun" as if that isn't the whole point of gaming. I'm sorry, but the Wii, even though it's fun, sucks. These are contradictions and make no sense.

If some people have to have bleeding edge graphics to have fun, fine, that's your thing. So, stop with the pronouncements that games without hi def graphics can't be fun. Call of Duty 4 would have been a great game if it had been on the Wii because of the way the game was designed and the way it played.

Yes, there is such a thing as graphics that are so bad that they ruin the experience, but guys, this isn't going to be one of those games. If The Conduit fails, it will be for reasons other than graphics.


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Posted: Mar 26th 2009 9:37PM (Unverified) said

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I wasn't aware that FPS games were determined as "good" by visuals alone. So Crysis is still the ~PERFECT~ FPS, right?

...or that "hardcore" = "yo, this system be bawlin', yo, seem all them polymagons?".

"They should have put this on XBOX360/PS3. You know... Machines that MAKE THE CUT."

I take it you're new to gaming. The previous two generations, it was a vastly underpowered machine that took the crown. Or is anyone going to argue that the PS1 was the most powerful console of its era, having neither the 2D strength of the Saturn nor the sheer power of the N64, and bested on all sides by the Dreamcast?

For that matter, the PS2 wasn't capable of matching either the GC of Xbox by quite a bit.
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Posted: Mar 26th 2009 7:15PM BlackMoonWolf said

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But on a more positive side... It's not 360/PS3 grade...

But they did a pretty good job with what they have.

http://www.youtube.com/watch?v=C5EhfHNPA8g

Doesn't look too bad, really. I'm game for it. And the one major reason why is because I admit that the idea of actually aiming the Wiimote to aim the gun is still an appealing idea.

It's all a juggling/balancing act. Sacrifice this for that. (Graphics for gameplay, etc.)

Posted: Mar 26th 2009 7:30PM languedoctor said

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I'm with Cyryl. If implemented well, the wiimote/nunchuck system is actually a really nice compromise between dual analog controllers and mouse+keyboard.

As for screenshots - anyone who's owned a Wii for any amount of time has learned to to trust screens. I don't know why, but they definitely seem less helpful than screens for PC and PS360 games. I've seen great-looking screens for Wii games that look like garbage and ppor looking screens for Wii games that actually look nice.

As for The Conduit - I believe the dev team when they claim they're still making significant progress. See the vid below to see what I mean.

http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_improvementvideo_011509.html

Posted: Mar 26th 2009 10:16PM (Unverified) said

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So they're going to do the Halo thing; orchestral rock?

On the graphics, The Conduit seems to suffer from putting a ton of focus on the character models, and practically no detail into the environment. It might work well, if you move through it fast enough for the backgrounds to be largely irrelevant blurs anyway, but it's a big gamble.

Posted: Mar 27th 2009 2:30AM AntiVillian said

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I noticed this too, and it makes me think perhaps these screens are not completed levels. I mean High voltage brags about its bump mapping but I dont see any in the environment and the lighting seems to default, as in plain constant light everywhere.

I also see polys leaving gaps, I just don't think this is what the final game will quite look like, and even if it is I won't be disappointed, I am preordering this next time I go to EB.
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Posted: Mar 27th 2009 8:39AM (Unverified) said

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It's probably architectural limits, Halo 1 and 2 did this too (never played the 3rd so can't say). You can only have ~X polygons on the screen at once. Putting an extra few hundred on a player model makes a huge difference, on a scene it does not.
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Posted: Mar 26th 2009 11:23PM (Unverified) said

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The Dream Police has been acting right apparently.

Posted: Mar 27th 2009 5:53AM evilbastard said

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Some of the aliens remind me of the Space Pirates from the Metroid Prime series.

Posted: Mar 27th 2009 11:12AM (Unverified) said

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A good soundtrack is important, but can't they just spend the time getting splitscreen to work? It'd be easy to turn off the fancier effects such as bloom lighting to get it to work. I'd really dig splitscreen in this game, it's lack of it is kind of putting me off. Probablly will still pick it up though.

Posted: Mar 28th 2009 12:11PM Levi said

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The game looks really good for A Wii game. If you guys are just checking a couple screens, you are doing yourselves a disservice. Check it out in action on gametrailers. Make sure the videos you are watching are the more recent ones.

Of course the game isn't going to be Killzone quality as far as graphics are concerned, but it definitely looks good enough to me. It seems they've actually done what Guerilla Games did: take hardware that can't support the most powerful graphics engines like Crysis, and do a whole hell of a lot more with it than other developers.

Plus, the game looks damn fun. I've been saying the Wii needs games like this from the beginning. Can't wait!

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