GDC09: Batman Arkham Asylum hands-on

click to Unreal Engine anatomy-size
We've been going batty really looking forward to getting our hands on the Dark Knight's latest video game ever since we saw a very impressive -- but hands-off -- demonstration of Arkham Asylum in early February. Today we finally got that chance, but it was over before you could say, "I'm Batman."
Rather than opening up the game and letting us explore the infamous Arkham ourselves, Eidos limited the experience to two challenge rooms -- both of which were areas we'd seen when the game was first unveiled. The first was, well, the very first playable scene in the game, the entrance to the asylum immediately following the Joker's escape. This brief (less than three minute) brawl with a gaggle of goons was just long enough for us to get a feel for the close-quarters fighting controls -- and we liked what we played.
Rather than opening up the game and letting us explore the infamous Arkham ourselves, Eidos limited the experience to two challenge rooms -- both of which were areas we'd seen when the game was first unveiled. The first was, well, the very first playable scene in the game, the entrance to the asylum immediately following the Joker's escape. This brief (less than three minute) brawl with a gaggle of goons was just long enough for us to get a feel for the close-quarters fighting controls -- and we liked what we played.
Gallery: Batman: Arkham Asylum (GDC09)
The fight was an example of simple combat mechanics (attack, parry, evade) being amped up by means of a really heavy-hitting presentation. Reversing enemy attacks was incredibly easy compared to other action games featuring similar mechanics; electric bolts flash above an enemy's head a good second before they attack, which gave us plenty of time (maybe too much) to press "Y" and break out our Judo moves. This fight was focused purely on building up a combo string -- Batman auto-locks on the nearest enemy you're facing, and holding the analog stick in that direction and pressing the attack button immediately after finishing off a foe keeps the string going.
The fights look outright choreographed, but fortunately don't feel like quick time events. |
After this we were whisked into another challenge scenario. The criteria for winning in this new room were: take out one enemy with a Batarang to the head, one with explosives, and another with a ground finishing move. Here we got to use Batman's Detective Mode vision, which can be left on indefinitely if you like. (The game's producer told us one of the team members plays the game exclusively in Detective Mode, to which we say, "Whatever floats your bat.")
Taking out a thug from our position, perched atop a gargoyle, was a piece of cake. A really expensive one like Bruce Wayne would eat. Anyway, the more challenging bit was moving from room to room, using the Detective Mode's enhanced vision to look for weakened walls. Once we found one, we sprayed a bat-shaped glob of aerosol explosive on it and detonated it when a bad guy came near. Of course, big explosions draw attention -- and we got plenty of it. We had to grapple to several hiding spots before the evil creeps got confused. Then, when one's back was turned, we floated in for a contextually activated glide kick, followed by a discreet pummeling (in X-Ray vision, no less).
With that, it was DEMO OVER ... and time for our anticipation to kick back into high gear. There's definitely something good here, but we won't be able to deduce how good until we get to spend more than 10 minutes inside the game's lovely loony bin.














Reader Comments (Page 1 of 1)
UnwiserBoot @ Mar 27th 2009 12:03PM
Go CUBS!!!
The Dark Wayne @ Mar 27th 2009 12:07PM
I don't eat cake. Cake is for flabby failures like Dan Dreiberg, I feed only on the fear of Gotham's criminals.
Zertoss @ Mar 27th 2009 12:26PM
I always figured you for a coffee fiend. Millionaire playboy by day, Caped Crusader by night. That has to wear you out.
Courtney @ Mar 27th 2009 12:27PM
Why don't you just have Alfred cook you up a nice fear cake then? Have the best of both worlds. No reason to limit yourself, for god's sake man, you're Batman!
BlaqueBeird @ Mar 27th 2009 12:32PM
I always figured him for a coke fiend.
cknblade @ Mar 27th 2009 12:33PM
Or better yet, combining all three suggestions, a coffee cake made from gotham's criminals' secret recipes, inciting a fear in all of gotham's criminals that their ancient cake recipes have been discovered.
The Dark Wayne @ Mar 27th 2009 12:50PM
It shouldn't be hard to find their recipes, I am the world's greatest detective after all! See? I even have "Detective vision!"
Mister Bogus (Mr. ESC) @ Mar 27th 2009 2:03PM
You could ask Question, maybe he knows some good cake recipes or at least he could entertain you with a good cake conspiracy story.
Also I don’t know if it’s smart for the world greatest detective to just hang around with his secret identity written all over his avatar, don’t you think someone is going to suspect something?
The Dark Wayne @ Mar 27th 2009 2:10PM
No one's man enough to take me down. Except Darkseid, he did, but, he's not really a person so it doesn't count!
Deeznuts420 @ Mar 27th 2009 2:33PM
OH COME OFF IT BATS.
tiamat5 @ Mar 27th 2009 2:49PM
Come on. High classed people eat cake too. Look at Fat Princess. She eats cake and is royalty
t_m @ Mar 28th 2009 5:17AM
Didn't Bane break your back? Sorry to bring that up...
If you beat superman, and darkseid beat you... that would mean... the most powerful being is .... Powdered Toast Man?
Twisted Name @ Mar 27th 2009 12:13PM
joker looks a bit odd on that picture like, well in my slightly blind opinion. i eat cake, cake made from fear!
Evan_ARRRR @ Mar 27th 2009 2:47PM
You would look odd too, if the Batman had his hand clenched around your throat.
tmacairjordan87 @ Mar 27th 2009 12:14PM
I believe I saw this demonstration last night on gamespot and I was blown away by how good it looked. This definitely looks like the game to get for June (yes even over infamous).
Eric E @ Mar 27th 2009 12:19PM
What about Heavy Rain, any update on that release?
Also Wolverine looks good and thats due out shortly before hand.
Discotheque @ Mar 27th 2009 7:18PM
Yeah I'm strongly considering this game over Infamous now. But it will all boil down to reviews for me, I can't take the disappointment of another bad Batman game, I hope it's good.
As to the above poster. Heavy Rain is probably due out this fall or early 2010. We'll hear more about it at E3.
mgsrocks1 @ Mar 27th 2009 12:28PM
Sounds fun. I'm really hoping this game and X-men break the curse of bad licensed games.
Erluti @ Mar 27th 2009 12:49PM
There's been good licensed games before. Like Chronicles of Riddick. XIII was well received. Halo Wars is technically a licensed game. Star Wars: Shadows of the Empire was a classic.
Ok, coming up with that list was pretty rough. But saying "curse" like they had no choice (like say the madden curse, where players weren't trying to be injured), but publishers make developers cut corners in the case of licensed games. It's not a curse if you aren't failing in spite of doing it right.
The Dark Wayne @ Mar 27th 2009 12:51PM
Licensed games in general aren't always bad, movie licensed games almost always are though.
Saria the Cat @ Mar 27th 2009 1:09PM
Wow, all the male character are impossibly RIPPED in this game. Hypermasculinity here we come...
Aside from that, this looks like something to look forward too.
NoughtSoClever @ Mar 27th 2009 1:25PM
Not to worry. I'm sure there will be some big breasted women as well.
Anticrawl @ Mar 27th 2009 1:27PM
Raisins.
That is all.
Saria the Cat @ Mar 27th 2009 1:28PM
God, I am making grammar mistakes all over the place this morning. It's still early for me, kay? :P Joystiq needs edit buttons.
Ravnos @ Mar 27th 2009 1:42PM
It's been that way in comics for as long as I can remember. Seriously, the men are always impossibly muscled and the women are ridiculously thin and busty.
Mister Bogus (Mr. ESC) @ Mar 27th 2009 2:30PM
Why don't you take a seat right over there Mr Anticrawl?
Faar @ Mar 28th 2009 12:06AM
The overall graphic design looks VERY Simon Bisley-esque I have to say. Both the visuals themselves, and character poses. His hallmarks are things like grim, toothy grins/snarls, very big (typically booted) feet and hands, big, overexaggerated brutal fighing moves (well, positions really, since he draws still images...) and not least, impossibly ripped males.
Sometimes impossibly ripped females too I might add. And if not ripped, then they're enormously well-endowed, mammary glandwise I mean. Not like, between their legs. ...Coz that would be like, UGH. :P Come to think of it, rippedness and glandedness are not mutually exclusive with Simon Bisley. He'll happily draw 'em both ripped and equipped with gigantic bazooms.
Tricky Bandit @ Mar 27th 2009 1:56PM
This and Modern Warfare 2 are by far my most anticipated games of '09.
kentuckyfried @ Mar 27th 2009 2:15PM
Same here. I hope this Batman game succeeds wildly.
The Dark Wayne @ Mar 27th 2009 2:14PM
God, even for me the bat themed stuff is getting a little heavy. Whatever floats your bat? Bat shape aerosol globs? As in deliberately spraying it in that shape? Come on, I moved past that stuff in the 70s.
james @ Mar 27th 2009 2:17PM
graphics are too shiny
Battledrill @ Mar 27th 2009 3:23PM
This game looks really good. It's dark and gritty just the way I like my action.
Freelance @ Mar 27th 2009 4:48PM
You know it wouldn't upset me if this game was delayed. Remember when games were delayed to make sure they turned out great and not just delayed because they had a fake release date to being with and was just stringing us along to support the system. *cough* MGS4 * cough cough*
yeeeahhhhhh.
RedSonRising @ Mar 28th 2009 12:47PM
dunuh dunuh dunuh dunuh
dunuh dunuh dunuh dunuh
BATMAN!!!
just give me batman and gotham to roam and ill be happy. if the game is actually good and fun to play thats just gravy..