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Reader Comments (35)

Posted: Mar 27th 2009 7:24PM Assmar said

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It's been so long, but this still looks like quite the impressive engine. Gameplay looked a little like Savage, i hope it turns out good, and doesn't murder my PC

Posted: Mar 27th 2009 7:24PM Negativecool said

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I've been excited for this since I was 4 years old.


I'm 27 now...

I keed I keed...but seriously, their small dev team captured my imagination way back when when they presented on Attack of the Show. I've been waiting patiently ever since.

Git-r-dun!

Posted: Mar 27th 2009 7:32PM player66 said

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This feels like Far Cry and Crysis. A very impressive tech demo engine, but not a very playable engine. Of course, this is all conjecture, but that's the impression I get from the two new trailers. Let's hope they can make a game out of this tech.

Posted: Mar 27th 2009 7:39PM iHavePants said

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Crysis was a great game.

It's trendy to say it's just a tech demo, like it is to pay out Treyarch for World at War; but it's also stupid.
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Posted: Mar 27th 2009 7:49PM Assmar said

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Far Cry runs flunking fantastically on a range of PCs, but really shines on high end hardware; you were right about Crysis though being a monster, though.

Treyarch deserves to get paid because they sold mad copies (just maybe not to us).
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Posted: Mar 27th 2009 7:50PM iHavePants said

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What does that even mean?
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Posted: Mar 27th 2009 7:58PM Assmar said

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First, tell me what you're broken simile intended to state, then maybe I can clarify. "It's trendy to say it's just a tech demo, like it is to pay out Treyarch for World at War" was the affront to the English language to which I refer.
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Posted: Mar 27th 2009 8:08PM iHavePants said

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I think you might need to explain what was wrong with that, and then realise that you wrote this: "you were right about Crysis though being a monster, though.

Treyarch deserves to get paid because they sold mad copies (just maybe not to us)."

And this:

>>First, tell me what you're broken simile intended to state
>>what you're broken simile
>>you're


If you're drunk, it's ok.
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Posted: Mar 27th 2009 8:18PM Assmar said

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Crysis is known to be very taxing on PCs, to the point of gaining a negative reputation for it. That is why Crytek hasn't released it on consoles (not possible), and then later released the less taxing Crysis Warhead (Wars?). Don't play ignorant.

So it's trendy to pay out Treyarch for WaW? I must be missing something there.

And yeah, sorry for the *your/you're misuse, I'm high.
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Posted: Mar 27th 2009 8:34PM iHavePants said

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What are you talking about? I never mentioned system requirements or consoles.

I was defending the fact that a lot of people just call it a tech demo and say that it was a bad game. It was a very, very good FPS. Suit abilities, wide open levels, gun customisations and giving you the freedom of choice in how you wanted to play most levels, coupled of course with the amazing visuals and it was a great experience that I played through many times in different ways.

It kind of fell apart after the alien ship- but that didn't last long.
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Posted: Mar 27th 2009 9:13PM player66 said

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@Ihavepants:

All of the above are my opinions on Far Cry and Crysis. You may not agree about Crysis and other people may say the same things, but it's doesn't make it a FACT that Crysis was a great game. Learn the difference between opinion and fact.
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Posted: Mar 27th 2009 9:24PM iHavePants said

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No but what did you not like about it, what set it apart from other FPS's and made it worse? It's like people take that it had good graphics and use that as a platform to proclaim mediocrity in everything else because of it, without explaining how.
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Posted: Mar 27th 2009 10:13PM player66 said

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1. I have yet to get the game to run at a consistent framerate on moderately high system specs.
2. The narrative (if you can call it that) and art design seemed to me to be so wildly derivative if recent pop-culture sci-fi action that it detracted from my ability to engage in the "world" of the game.
3. The gameplay felt too basic and the gunplay felt loose. For a game that promised innovative gameplay mechanics, the Speed, Shield, Strength mechanic was underwhelming at best.
4. The level design was too linear and didn't offer the same "open-ended" structure of their original, Far Cry.

I'll admit my expectations were high for this game, but it's been over a year since release and I still haven't seen it run at a standard high PC resolution (1440X900 and above, for instance) with a solid, playable frame rate, retaining the detail promised from countless video demos and promotional stills.

Have I justified my opinions enough to satisfy your criticism Ihavepants?
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Posted: Mar 27th 2009 10:36PM Assmar said

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The general consensus seems to be that Crysis WAS a good (if not great) game, if you were ever able to get it to run without crashing stupid puny computer.
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Posted: Mar 28th 2009 12:28AM WiredKnight said

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What do you mean, "feels like?" How could you possibly know what it's like to play?

@Ihavepants

No, Crysis was not a great game. It was great-looking game, but beyond the surface, there really wasn't much to it.
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Posted: Mar 28th 2009 1:00AM iHavePants said

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WiredKnight; please tell me some FPS games that you like them and tell me all the depth they have to them that Crysis is lacking. No it doesn't have a great story but neither do any other FPS's I know of bar a few.

The open level design, emphasis on suit functions for different situations and tactics, vehicles, gun customisations. Basically if Crysis's game play is boring and over repetetive, you're doing it wrong. Most fun playthrough I had was ninja'ing in Delta difficulty through the entire campaign up to the alien ship. And the multiplayer was fun too.
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Posted: Mar 27th 2009 7:55PM SpartacusMagnus said

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Man, this was one of my most anticipated "games" back when we thought it was coming out on "next gen consoles". What was that, like 3 years ago? For the love...

Posted: Mar 27th 2009 7:59PM (Unverified) said

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Which systems will this be available for?

Posted: Mar 27th 2009 8:02PM Assmar said

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The tech demo was clearly only possible on a beastly PC. Probably the first PC your future great grand children will build for themselves. You'll be long dead, and never get to play it.
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Posted: Mar 27th 2009 8:51PM (Unverified) said

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People your way don't have great grandchildren? 3rd world much?
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Posted: Mar 27th 2009 8:55PM Discotheque said

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I think it's PC exclusive. Intel clearly snatched it up to push their Larrabee hardware out the gate with a sponsored game (kind of like what ATI did with Half Life 2....although this is more extreme than that since ATI didn't buy up Valve).

And man it's ambitious IP's like this that I'm excited for.

Not COD6: Modern warfare 2 and the like.
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Posted: Mar 27th 2009 10:24PM Assmar said

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@Lee

"People your way"? English much?

Anyway, if I'm to make sense of your ass backward comment, no, maybe people "my way" don't have many great grandparents because, well, life expectancy is much higher in your lily white suburban world. You just keep enjoying your hip-hop and salsa and keep thinking rock and roll is a white thing, you prick.
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Posted: Mar 28th 2009 12:32AM WiredKnight said

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@Jose

...Assuming it wasn't prerendered.
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Posted: Mar 28th 2009 1:46AM Assmar said

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@Wired

If they've spent this long working on an engine that looked nearly complete like two years ago do you think they'd have the balls to show nothing but prerendered footage? Mostly, proof of concepts (infamous Killzone trailer) I've seen come out for a full on game, this thing doesn't even have a name yet. There's no story, no dialogue, no narration; just neat shinies and collisions and such. Seems like a tech demo to me.

They could scale it way back like they did for Dunia in order to get it all (or most of it) onto consoles. Far Cry 2 scaled remarkably well, ahem.
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Posted: Mar 27th 2009 9:41PM einhanderkiller said

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I'm pretty sure that the destruction is dynamic. It's using the Havok physics engine and its new 'Destruction' feature.

Posted: Mar 27th 2009 11:36PM iHavePants said

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The "Distruction" feature could be pretty similair to Valve's "Cinematic Physics", meaning it could be pre rendered physics and saved as an animated model.

Honestly I have no problem with this, I wish more games would use it more often, it does look fantastic on large scale events and that I can be happy with. I'd rather have that, then nothing because we can't process those physics at a decent frame rate.

Or it could very possible be procedurely physics based in game... we'll see.
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Posted: Mar 27th 2009 11:46PM iHavePants said

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Destruction*

Spelling hands, you have failed me for the last time.

*Chopps off hands*

*Typing with mangled wrists, "Well, bye".*
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Posted: Mar 27th 2009 9:50PM mcroddi said

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Very Interesting! I like that they have released something...finally!

Posted: Mar 27th 2009 9:54PM wocyob said

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lol i was thinking about this game a few months back and forgot the name of it its been years since i saw/ heard anything new about it..

Posted: Mar 27th 2009 10:36PM (Unverified) said

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must....build....Core i7 setup...for....this....game...

Posted: Mar 28th 2009 12:02AM doc j said

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I remember how impressive this tech seemed 3 years ago. With the freezing/shattering gnomes or whatever. It seems less impressive now, but I'll still get if it the computer I wind up building for SCII and D3 can play it. I mean, I would love for a fantasy fps - I haven't played one in years and I am kinda tired of Space Marines and WWII shooters (even though they are excellent games).

As long as it is as good as Heretic and Hexen, I'm game :)

Posted: Mar 28th 2009 12:26AM WiredKnight said

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I think the thing that they really wanted to show off before was the character animation, and how it could be procedurally offset by a random amount for groups of similar characters. I believe that's where the project got its name.
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Posted: Mar 28th 2009 12:29AM doc j said

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That's rather interesting. I'd always wondered how it got such a unique development name (I am, of course, assuming that the final product isn't named "Project Offset" - but who knows?). In any case, I do think it is cool that all the enemies will look unique, but I also remember how impressed I was particularly by the textures at the time. It seems the gaming world has started to catch up with their textures.
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Posted: Mar 28th 2009 2:25AM Saria the Cat said

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Whoa, the first video made me excited because it really reminded me of the Ico/Shadow of Colossus type worlds.

Posted: Mar 28th 2009 12:50PM IannCannon said

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That's exactly what I thought when I saw the video. Just looking at the picture made me think that Team Ico had finally come out with more screens until I saw the title. Then I Q_Q.
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