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Reader Comments (69)

Posted: Mar 27th 2009 6:50PM Arsenic13 said

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I nearly cried at the End of Half Life 2 Episode 2. So well acted.
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Posted: Mar 27th 2009 6:54PM iHavePants said

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Ending of Call Of Duty 4 did it more for me, which I was very surprised with.
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Posted: Mar 27th 2009 7:31PM Hyams said

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Nah, it's all about MGS3's ending.
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Posted: Mar 27th 2009 7:47PM (Unverified) said

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I don't find it as funny when comedy characters die.
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Posted: Mar 27th 2009 8:00PM Sly C said

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Ihavepants summed it up for me
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Posted: Mar 27th 2009 9:07PM BananaBoat said

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I cried at the end of Ico, and I'm man enough to admit it. Sure I may have been intoxicated, but it was a Brian's Song-esque manly sobbing.

Oh, and she's a hack. You all know who "she" refers to. She isn't worth me scrolling up to find her name.
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Posted: Mar 28th 2009 12:26AM Cypher FDP said

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Clearly this woman has never played one of the saddest games in existence.

Phoenix Wright: Trials and Tribulations.
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Posted: Mar 28th 2009 2:26AM Mirhderer said

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The end of HL2.2 was sad (I know Kliener's not going to make it in the next one, and I can't stand thinking about it), along with the end of of Kingdom Hearts, and when Axel died in Kingdom Hearts 2

Shadow of the Colossus was sad throughout... every time he slayed a Colossus, I felt sad for the Colossus, and then when the spirit things went through his body (more so towards the end, when you can tell they were affecting him) and yet he continued onwards

I don't know if tears ever streamed down my face from a game, but my eyes have definitely welled-up. Ironically those are some of my favorite games. It's kinda depressing to think about

God I'm so emo.
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Posted: Mar 27th 2009 6:53PM Marius said

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Heavy Rain will make me cry........I hope
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Posted: Mar 27th 2009 6:55PM (Unverified) said

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And what a sterling story Mirrors Edge had.
Next up, Uew Boll on what makes a gripping movie.
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Posted: Mar 27th 2009 7:01PM DevilSei said

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Hahaha! Thanks for the laughs Lee!


... wait what? Seriously?! Uwe Bole is making a Mirror's Edge movie with Seth Rogen as a manly Faith, driving around a bleak dystopian city shooting rockets out of every opening of the car in order to purify the world of zombies while making use of dogs as tires?!
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Posted: Mar 27th 2009 6:55PM xyloPhipps said

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I have to admit there's nothing like a good laugh!
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Posted: Mar 27th 2009 6:59PM nikescar said

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Overlord was a success?
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Posted: Mar 27th 2009 7:17PM (Unverified) said

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Remember, we can call Overlord a success only because women in the video game industry should be treated equally.
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Posted: Mar 27th 2009 8:10PM Assmar said

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Don't be a prick, Dave, that shit wasn't marketed very well, the game was slightly broken, and it still sold reasonably well (otherwise they wouldn't have ported over so many times).
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Posted: Mar 27th 2009 8:30PM nikescar said

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Firstly, am I supposed to know this Dave guy?

Secondly, I didn't think it sold well regardless of how easy it was to port their game over to PS3.

Thirdly, my opinion on the success of a game isn't dictated by sales but by how good I think it is.

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Posted: Mar 27th 2009 8:37PM Cameage said

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That's not what success means. You mean quality.
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Posted: Mar 27th 2009 8:45PM nikescar said

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Oh no, I mean success. I use define success the same way any self respecting developer does. You define it the way publishers do.
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Posted: Mar 27th 2009 10:30PM Assmar said

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It's really too bad you're completely wrong, and will never understand why, because your definition is, in fact, also completely wrong.

I could say "Halo was not a success" because I didn't like the game, even though it sold phenomenally. I would be completely wrong.

I could say that Psychonauts was a success, because I liked it, even though it sold very poorly. In this instance, I would also be fucking wrong, as you are here, sir.
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Posted: Mar 28th 2009 12:19AM nikescar said

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Oh my. I'll let you look up the many definitions of success. I'll use it in three different ways for you to describe a game:
1. Halo 3 was a sales success
2. Psyconauts was a critical success
3. Overlord was a personal success for the developers (my assumption on what this Rhianna lady is referring to when she used it)

The English language is wonderful isn't it? All three usages are not "fucking wrong".

*Rule # 12,587,916 of the internet*
Your opinion is not fact!
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Posted: Mar 28th 2009 1:37AM Assmar said

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Statement three is completely in conflict with your initial post, questioning the success of the game. We all agree it was a success, selling well enough on the 360, as well as the PC (Steam incl.), to warrant a port to the PS3. Had it not sold well enough on those two platforms, they probably would not have bothered with the notoriously difficult task of porting a game to the PS3.

The reason I said Dave is because I didn't really read your post, but the one after it, and it was kinda sexist, so I thought I'd call him out. metiche
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Posted: Mar 27th 2009 7:05PM ignisaer said

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See, this sounds like she misunderstands the idea of 'making people cry'. It's not that we're sad, it's that we're so attached to characters and well-written story that we truly care about them. I've heard of people who cried when Aerith died. I didn't, but I did get teary-eyed at what happened to Argo towards the end of Shadow of the Colossus, and that game had next to no dialogue!
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Posted: Mar 28th 2009 3:18AM Courtney said

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The Argo (Agro?) moment in SotC is probably the closest any video game has ever come to getting me to cry.
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Posted: Mar 27th 2009 7:08PM (Unverified) said

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She is full of it. Making people smile is easy,making the laugh is tougher. Same token scaring a player. Now "Making them cry " is a metaphor for the players emotionally connecting with the story and the things that make the story. That is what is meant by that.
How many games have you really emotionally connected with EVER? How many games have you smiled at? how many have you laughed at? Put it in perspective and realize smiling and laughing is alot easier then a serious adult story. Story telling and moving images fit but hollywood is still the template unfortunatly.....or fortunatly, just look to your local theatre for examples of films you emotionally connect with, smile ator laugh with.

So yeah she is full of crap...probably reverse psychology for up and coming game writers who are trying to get stories that resonate in games.
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Posted: Mar 27th 2009 7:14PM Assmar said

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She's just mad because she can't do it.

Shadow of the Colossus... I cried like a baby when I thought something happened that, as I later found out, didn't actually happen. God I loved that... thing. And there was no real writing to speak of in that game, go figure.
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Posted: Mar 27th 2009 7:19PM Saria the Cat said

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I cried, too. :) Wonderful, wonderful game.
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Posted: Mar 27th 2009 7:59PM Assmar said

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Best Game Ever?

With only slight apprehension, I say "fuck yes!"
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Posted: Mar 28th 2009 1:35PM Laser Sanchez said

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You cried at the end?

Really?
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Posted: Mar 28th 2009 3:07PM Assmar said

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Okay I didn't cry, but I did sort of sit there, mouth agape with disbelief that my quiet friend who had helped me during nearly every daunting encounter had chosen to save me at his own peril. I never got to ride the broad I was trying to save, so I was much less attached to her :P
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Posted: Mar 30th 2009 6:35PM (Unverified) said

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I cried. I then cried again at the very very end. In fact, i got pretty choked up after the last few colossi fell.

Ive also cried in every Metal Gear, so take that as you will.
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Posted: Mar 27th 2009 7:22PM Saria the Cat said

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I don't see what's wrong with making gamers cry. I've cried in movies like Wall-e which were not sad or dreary at all. People cry because they are touched and that's not something writers should avoid. It's not always what writers should strive for, either. But I think you can make a funny, lighthearted game that will also touch someone enough to make them cry, and that will only make the game more powerful.
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Posted: Mar 27th 2009 8:13PM TheDarkWayne said

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I agree, it basically seems to me like she's asking game writers reverse all the hard work games have done to be treated as a serious story telling medium and just revert to Depression era style escapism
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Posted: Mar 27th 2009 7:29PM SecretAgentHam said

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the first disgaea was a tear jerker to me. i was choked up when a certain angel was turned into a rose on the last stage...=( poor laharl
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Posted: Mar 28th 2009 3:33AM mahouneko said

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The Prinny "Exodus" chapter was very depressing for me. Other than that, there were several endings to Disgaea that were also great or amusing in general.
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Posted: Mar 27th 2009 7:30PM Hyams said

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Making a person cry is much harder than making a person laugh, and as such is less often accomplished and more thought of.

Not to mention that a truly sad scene is more memorable than a funny one.
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Posted: Mar 27th 2009 7:33PM zkey14 said

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Games are supposed to be fun, not emotional.
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Posted: Mar 27th 2009 7:51PM Hyams said

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Posted: Mar 27th 2009 7:37PM The Kong said

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I got all choked up at the end of PoP...

And this lady, she sounds clueless. The games that get you choked up are the ones that stick with you, if I had to remember as many games as I could that I have played, all the ones with the tear jerking endings would pop up first. I personally think they should step it up with story in video games, unlike my friends, I find that it's a crucial part in video games, because I find video games to be quite like movies, where I come for the story, not just the blood and gore. I can only name a few characters that I have actually gotten attached to...
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Posted: Mar 27th 2009 7:40PM Hyams said

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Well, I do find it a little weird that she's saying this, given how Heavenly Sword ends (and starts) with Nariko dying.
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Posted: Mar 27th 2009 7:44PM DonaldMick said

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Rhianna Henry v. Neil Young

ROUND ONE
FIGHT
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Posted: Mar 27th 2009 7:59PM horngreen said

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EDIT: Another stupid, off-topic comment like this gets you banned. Warned.
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Posted: Mar 27th 2009 8:56PM (Unverified) said

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i guess its what you go for in a game. Some people like to shoot and have a laugh, some like to have a good cry. Just like the movie industry i guess. Some like Beaches some like the Doom movie.
It's possible to cry at both.
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Posted: Mar 27th 2009 8:08PM (Unverified) said

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Why can't we all just agree that anyone who cries while playing a videogame is an emotional cripple who probably cries at bank openings, and leave it at that?

Oh and Mirror's Edge roundly sucked, but the story and dialogue were definitely the worst parts.
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Posted: Mar 27th 2009 8:12PM TheDarkWayne said

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i dont think there could be a more appropriate comment from a guy named Douche
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Posted: Mar 27th 2009 8:36PM kingryu said

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Nice work Douche
Please try and play Crisis Core and say that. Now that ending was gutting even though everyone knows the ending before they play.
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Posted: Mar 27th 2009 8:56PM F1 Basu Gasu Bakuhatsu said

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Just because you were born without emotion doesn't mean the rest of us weren't.
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Posted: Mar 27th 2009 9:41PM Saria the Cat said

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Wait, wouldn't a person who is "emotionally crippled" be someone who doesn't experience emotion properly? Like, you?
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Posted: Mar 28th 2009 6:39AM Bowser Rogozhin said

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"emotional cripple"

Douche has a point here. Most game stories are well too wink to conjure a genuine emotional attachment. When people drink some of they Club Nostalgia and regale tales of video games that made them a little bleary eyed, they inevitably go back to their youth, I'm talking when they were ten and eleven years old. But when we're ten or eleven, most people haven't had an opportunity to experience true love, heartbreak, sadness or happiness. We are still experiencing the world in all its shiny-bright glory. So when a character is slain in a certain PS1 RPG, and our hearts started to shudder, it's because attachment, however tenuous, followed by death was still an alien concept. To play that game now, to see that 'great' event, reveals only one thing: how developmentally stunted we all were at that age, emotionally crippled as our Bard friend puts it. Manufactured sadness is not worthy of indulging our emotions, and that goes for all media, games included.

To feel anything resembling sadness in a game (to date) means that you're out of touch with reality and you're stunted, broken person.
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Posted: Mar 27th 2009 8:11PM F1 Basu Gasu Bakuhatsu said

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Games I've cried in:
Fable 2
FF X
Mass Effect (The negotiation at the Citadel and the choice)
The Legend of Zelda: Ocarina of Time
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Posted: Mar 27th 2009 9:39PM Jacksons said

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Ocarina of Time? Over what?
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