GDC09: Joystiq interviews Nintendo's Denise Kaigler about Nintendo and 'the core,' DS coexistence
We first met Nintendo of America's VP of Corporate Affairs Denise Kaigler at a Super Smash Bros. Brawl tournament in Worcester, Massachusetts, shortly after she accepted the job with the company. At the time, she had just left Reebok and was a little defensive (probably because she didn't really know all the details yet) of her role at the house of Mario. Our initial impression of Kaigler was that she was a little different, there was something we couldn't quite pin down at the time.
Here we are now, a year later, and she certainly is comfortable in her role. Sitting in a big comfy armchair -- barefoot, mind you -- in a San Francisco hotel during GDC, we spoke with the executive about Nintendo's relationship with the core audience, its plans with the two DS models and its relationship with third-party publishers. Reading our transcription of this interview, it can be interpreted that there was some hostility in our conversation; however, it's worth noting, that in context, it was a mixture of sass and smiles. She certainly is a different type of executive than the other public figures we've gotten used to in this industry.
So, is the SD storage solution a sign that Nintendo is paying attention to the core gamers? Was that development part of feedback? How did that happen?
Kaigler: We have never stopped listening and caring about the core gamer. Ever. As you know, a year ago when I got to the job and reading your site, reading some of the other sites, and reading most of all the message boards -- what folks are saying about it. And they are saying, you know, Nintendo doesn't care. It's never been about that, right. So what I think - I am going to answer your question in a second - but how I like to explain it: So, there is the core, who have been so faithful to Nintendo for so many years and we absolutely appreciate it and recognize that. ... You guys are still right there dead center, we've just brought in more gamers. We've shared the fun that you guys (the core) have had to yourselves and enjoyed for so long. We are sharing it with many, many more people. So our focus has never gone off the core, we have expanded our focus to include others. So I want to first say that.
To answer your specific question. Absolutely! We heard you guys and we want you guys to be able to play as many games as you can play, download as many games as you can download, as conveniently as painlessly as easily as possible. So, I hope you guys were satisfied with that solution. We are certainly happy to bring it and the reaction to Mr. Iwata, when he announced it, it certainly was a validation and it was something that the industry has been waiting for.
Right, but what percentage of the install base of the Wii does Nintendo consider to be - like you said, you didn't shift, you expanded - so of that expansion, what percentage is considered the core?
You know, you might have heard Reggie talking about it. Certainly Mr. Iwata talked about it. That we - we tend not to define the core narrowly like that. Ok. Because does the core really want to be pigeonholed like that? The way we look at it, the core has in common the need to wanna be surprised, to have fun experiences, to be able to have an immersive game play experience that nobody else can provide.
So what would you consider a core game?
Well, certainly MadWorld, Conduit, GTA. All those - those games are coming to our platform.
Right, so let's talk about ...
House of the Dead.

What percentage of games in development - currently in development - are core games?
Well -- but see, we don't -- we don't define it that way. I mean because would you call Animal Crossing a core game? Would you call Wii Music a core game? Would you call Wii Fit a core game? Wii Fit would never have reached the type of mass penetration had the core not been part of that audience. Never would have. But, when we first announced that game at E3, the core from what I understand was kind of not really sure, but the core is buying that game.
Which game?
Wii Fit.
Okay. (We were confused if she was trying to clump Wii Music in there).
Because it has to. The numbers are too big for it not to include part of what you guys call the "core," right? Would you agree with that?
We would need to ...
Let me ask you, have you played Wii Fit?
Of course.
Ok, so, you're core. I am sorry but I am going to label ... would you label yourself core?
Would have to say so.
I would guess that you would be! And do you own Wii Fit or have you tried it just different Nintendo events?
Actually do own it.
You have absolutely proven my case! Thank you for telling me that, by the way.
But, MadWorld, The Conduit, these are third-party titles.
I know, I am putting in some first party games. That's my point. You own Wii Fit and you are a core gamer. And you own Wii Fit. And by the way, Animal Crossing would not have become the franchise it has become if it weren't for the core. Would you, did you ever play Animal Crossing?
Have played that.
On both the Wii and the handheld?
Not on Wii.
Not on Wii so you played it on the handheld?
Played it on the DS.
Okay, you've played two first party core games ... games that appeal to the core. See I would just, what we're gonna say is games that appeal to the core, I, you're gonna say core games, I'm gonna say games that appeal to, to an audience of gamers that includes the core.
Mmkay ...
Is that fair? Does that make sense?
No that, that is fair.
Okay.
So, speaking of games that appeal to the core. The ones you named off the top of your head were MadWorld, Conduit. These are third-party titles, there's, whether it's true or not, there's been a lot of controversy over whether Nintendo is supporting third party titles with marketing and everything like that. Those few titles are the ones that are being defined as the the core. Forget games that appeal to the core, those are the ones being called the core games. Does Nintendo plan on supporting The Conduit in other ways? Having it be part of the dialog?
We had, did you come to our media briefing in San Francisco in April?
(shaking head)
Out here in April. Every media briefing, so ... I work in the sales and marketing division, PR, as you know, is part of my group. ... You were at E3 last year, we had third party, it's part of the E3 media briefing, we certainly ... We had it in the show, we had some third party titles on the show floor. So E3, certainly has been a venue for us to showcase our support for third party. The media briefings that the PR team does: fall media summit, spring media summit. ... We had Conduit and MadWorld there at the event, so, we absolutely do support our third parties. We understand the importance of doing that. But it has to come from the licensees too, right? They drive it, we support them. We have a team within Nintendo that is completely focused on supporting those relationships. I want to get to something, so, just to give you another first party game, Punch-Out? Was that, would that not be a core game?

Yes, but ...
A title that the core would also find appealing?

But that's, that's become more the same thing we've seen from Wii, where ...
Oh now you've gotta put all these qualifiers on it! Don't call out qualifiers!
(Some sassy "Oh nanana nononono" back and forth)
You asked me to name, give you some titles, I give you titles, you say well but, well but, well but...
How about original titles?
So, do you not want us to bring back some of the old school, fun franchises, that you guys have been wanting us to...
But there should ...
So we cannot win! Oh my god, we can't win, you guys say "bring us some of your old franchises," we do that, "well, no, no we want new IP" come on, ah, oh my god, we can't satisfy, tell me that we can satisfy you guys?!
Of course it can't be satisfied, the core can never be satisfied.
That's what makes it fun, though, it makes it actually fun for both of us, I think.
You know, you get it from the buyers and everything like that, we get it from the commenters. There is no satisfaction.
Aha, there is, no, it's true, it's an insatiable appetite that core gamers have ... and that's what they love talking about, but we, you know what, it also energizes us, cause I think, we would be having a different conversation right now ... Nintendo would be in a different place in the market if we weren't always being, I suppose, challenged by the different gaming communities out there. But we are, we understand most at Nintendo, there's a huge population within Nintendo that are core gamers, obviously. But we're, we try, and I think we're we're giving you guys what you want by bringing back these franchises, continuing these franchise, I mean Rhythm Heaven? Rhythm Heaven?!

New Play Control Metroid Prime hasn't come out in the States, right? How is that transition being done? How are those products being brought over to the States? How is that decision being made?
Alright. Nintendo Corporate, the Nintendo headquarters in Japan, makes the final decsions on which games are going to be adapted. Now that we have Wii and the Wii remote, the team, as we saw with Tennis and Pikmin, is going back and identifying certain key games that you guys love. And in seeing what makes sense to adapt the old school games with the new play control; and then, when does it make sense to introduce those games. So, we don't make that decision. Japan makes that decision.
So when are we going to see Metroid come over?
When we have something to announce, we will announce it.
What's the plan with Club Nintendo now and in the future?
It's just launched!
Yeah, it was just introduced to the States after ...
I know, we heard that too, by the way. It was something that we heard that loud and clear and we went ... why Japan? Why are they doing all this in Japan? If they can buy all this swag, why can't we enjoy them too? So, now we've got it here. We're excited. When we announced that Club Nintendo was coming to the States, that was the biggest applause that we got in the audience. It was really fun. It was fun to know that we were once again working towards satisfying a key consumer group. It's just launched and we are looking to see how it goes. Right now, it's going very very well. We've been very happy with the response to Club Nintendo.

Are you phasing out the DS now that the DSi is here? How is that going to work?
We'll have both DS Lite and DSi on the market. There is still so much potential for DS in this market. Certainly one of the reasons, I'm sure you're following this, is you heard coming out of Japan. The reason why Japan launched Nintendo DSi before the States is because the market penetration was pretty solid. I mean 20 percent of all households in Japan have Nintendo DS versus less than half of that in the U.S. Only about 9 percent of all households in the U.S. own a DS. Despite that, we still have unbelievable potential for DS Lite sales in the U.S. marketplace. So, with the untapped market for DS, certainly the availability of many more colors of DS -- people like that -- the people like all those pink and whatever other colors are available.
We are launching DSi in just two colors. We do think it will appeal to all consumers -- both loyalists and expanded. We do think that there is going to be a consumer demographic who will walk into retail and want a DS Lite because one, it is $40 ... you know, price difference, which is not insignificant in this environment.
There'll be some consumers going, "you know. I've got a DSi but I'll still get a DS lite." Maybe they'll play with a friend who has DSi now when it comes out in 10 days and then decide later on to buy it? So we still believe that there is some potential for DS Lite even alongside on store shelves of DSi.
So, you see coexistence?
There will be coexistence. Now, do I have a crystal ball to tell you how long it's going to be? No. But there will be some coexistence, yes.
So, what percentage of the handheld marketing is going to go towards DS Lite compared to ... if they are both going to live together, who is going to get dad's attention?
Now you are asking me to share some specific marketing plans, which we don't do in the way that you are asking me, but I can tell you that, as you know that most of the games available on DS will be playable on Nintendo DSi. So, how we market the games themselves will be as an offshoot. We're marketing both platforms because you can play the games on both platforms.
So, let's rephrase it a little bit more. Is there going to be a DS demo station in your local Best Buy next to the DSi demo station?
I don't know. I mean we haven't talked publicly about those granular details of DSi, but some of that is going to depend on probably the retail outlet and the amount of space that we have on the show floor.
I mean could we go into X retailer and say, "We want this entire wall for DS." We would love to take it, but we do have certain space, as you know, working in this industry. There are certain inherent restrictions that manufacturers like us have within retail.
So, I don't think there is going to be -- I can't give you that one blanket outline of what you're going to walk into retail and see, because I do think it might vary for retail.
So, your son is obviously a core gamer.
He is a gamer.

My question to you is: what energizes him? What's the thing that energizes him when he is talking to you? What does he talk to you about?
Can I tell you, when I first got the job, because I am an "expanded audience member." So, when I first got the job -- and I have a daughter too, she is not as into it, although she does play with them. She is 17, so she has got other priorities right now. ... [My son] was the first one to say, "Mom, I can teach you everything you want to know about anything." Pokémon, like he so knows the entire Pokémon franchise.
I mean he probably is a lot like you. Like he wants to know, okay, what's coming out? So, he watched E3 last year. So, he saw we announce at E3, and when I got home, "Okay, when can I get this, this, this?"
We are a family who -- we are a gaming family. Right now, he has -- we just got -- he loves Wario Land: Shake It! We actually have, which I'm addicted to, Boom Blox. ... He loves Animal Crossing. So, and my DSi, he loves -- like, in that DSi, my photo album is mostly his pictures and mostly his sound recordings.
So, he likes new technology. Every time I go, like he can't have this (points to the DSi). If I'm not home, he is not getting it, but so he wants one. So, he is saying, "Mommy, as soon as it comes out, will you buy me one?" He was asking that when I was home last weekend. I said probably, probably, because as you pointed out, he is a core gamer. So, I want him to experience whatever I can.
So, as a part of the "expanded market," what energizes you?
Specifically games you mean? I'm into Touch Generation. I love the crosswords, I love Professor Layton, I'm addicted, I like Millionaire. I do play some Zelda, although I would never take on Reggie. I would never ever, ever expose myself to Reggie playing Zelda.
But I do play Zelda, so I don't know, that's more of a core gaming game, but I obviously want to play all of our games. I do play Animal Crossing with [my kids].
Thanks for your time, Denise.
Here we are now, a year later, and she certainly is comfortable in her role. Sitting in a big comfy armchair -- barefoot, mind you -- in a San Francisco hotel during GDC, we spoke with the executive about Nintendo's relationship with the core audience, its plans with the two DS models and its relationship with third-party publishers. Reading our transcription of this interview, it can be interpreted that there was some hostility in our conversation; however, it's worth noting, that in context, it was a mixture of sass and smiles. She certainly is a different type of executive than the other public figures we've gotten used to in this industry.
So, is the SD storage solution a sign that Nintendo is paying attention to the core gamers? Was that development part of feedback? How did that happen?
Kaigler: We have never stopped listening and caring about the core gamer. Ever. As you know, a year ago when I got to the job and reading your site, reading some of the other sites, and reading most of all the message boards -- what folks are saying about it. And they are saying, you know, Nintendo doesn't care. It's never been about that, right. So what I think - I am going to answer your question in a second - but how I like to explain it: So, there is the core, who have been so faithful to Nintendo for so many years and we absolutely appreciate it and recognize that. ... You guys are still right there dead center, we've just brought in more gamers. We've shared the fun that you guys (the core) have had to yourselves and enjoyed for so long. We are sharing it with many, many more people. So our focus has never gone off the core, we have expanded our focus to include others. So I want to first say that.
To answer your specific question. Absolutely! We heard you guys and we want you guys to be able to play as many games as you can play, download as many games as you can download, as conveniently as painlessly as easily as possible. So, I hope you guys were satisfied with that solution. We are certainly happy to bring it and the reaction to Mr. Iwata, when he announced it, it certainly was a validation and it was something that the industry has been waiting for.
Right, but what percentage of the install base of the Wii does Nintendo consider to be - like you said, you didn't shift, you expanded - so of that expansion, what percentage is considered the core?
You know, you might have heard Reggie talking about it. Certainly Mr. Iwata talked about it. That we - we tend not to define the core narrowly like that. Ok. Because does the core really want to be pigeonholed like that? The way we look at it, the core has in common the need to wanna be surprised, to have fun experiences, to be able to have an immersive game play experience that nobody else can provide.
So what would you consider a core game?
Well, certainly MadWorld, Conduit, GTA. All those - those games are coming to our platform.
Right, so let's talk about ...
House of the Dead.

Well -- but see, we don't -- we don't define it that way. I mean because would you call Animal Crossing a core game? Would you call Wii Music a core game? Would you call Wii Fit a core game? Wii Fit would never have reached the type of mass penetration had the core not been part of that audience. Never would have. But, when we first announced that game at E3, the core from what I understand was kind of not really sure, but the core is buying that game.
Which game?
Wii Fit.
Okay. (We were confused if she was trying to clump Wii Music in there).
Because it has to. The numbers are too big for it not to include part of what you guys call the "core," right? Would you agree with that?
We would need to ...
Let me ask you, have you played Wii Fit?
Of course.
Ok, so, you're core. I am sorry but I am going to label ... would you label yourself core?
Would have to say so.
I would guess that you would be! And do you own Wii Fit or have you tried it just different Nintendo events?
Actually do own it.
You have absolutely proven my case! Thank you for telling me that, by the way.
But, MadWorld, The Conduit, these are third-party titles.
I know, I am putting in some first party games. That's my point. You own Wii Fit and you are a core gamer. And you own Wii Fit. And by the way, Animal Crossing would not have become the franchise it has become if it weren't for the core. Would you, did you ever play Animal Crossing?
Have played that.
On both the Wii and the handheld?
Not on Wii.
Not on Wii so you played it on the handheld?
Played it on the DS.
Okay, you've played two first party core games ... games that appeal to the core. See I would just, what we're gonna say is games that appeal to the core, I, you're gonna say core games, I'm gonna say games that appeal to, to an audience of gamers that includes the core.
Mmkay ...
Is that fair? Does that make sense?
No that, that is fair.
Okay.
So, speaking of games that appeal to the core. The ones you named off the top of your head were MadWorld, Conduit. These are third-party titles, there's, whether it's true or not, there's been a lot of controversy over whether Nintendo is supporting third party titles with marketing and everything like that. Those few titles are the ones that are being defined as the the core. Forget games that appeal to the core, those are the ones being called the core games. Does Nintendo plan on supporting The Conduit in other ways? Having it be part of the dialog?
We had, did you come to our media briefing in San Francisco in April?
(shaking head)
Out here in April. Every media briefing, so ... I work in the sales and marketing division, PR, as you know, is part of my group. ... You were at E3 last year, we had third party, it's part of the E3 media briefing, we certainly ... We had it in the show, we had some third party titles on the show floor. So E3, certainly has been a venue for us to showcase our support for third party. The media briefings that the PR team does: fall media summit, spring media summit. ... We had Conduit and MadWorld there at the event, so, we absolutely do support our third parties. We understand the importance of doing that. But it has to come from the licensees too, right? They drive it, we support them. We have a team within Nintendo that is completely focused on supporting those relationships. I want to get to something, so, just to give you another first party game, Punch-Out? Was that, would that not be a core game?

Yes, but ...
A title that the core would also find appealing?

"Oh my god, we can't win, you guys say 'bring us some of your old franchises,' we do that, 'well, no, no we want new IP' come on, ah, oh my god, we can't satisfy, tell me that we can satisfy you guys?!" |
Oh now you've gotta put all these qualifiers on it! Don't call out qualifiers!
(Some sassy "Oh nanana nononono" back and forth)
You asked me to name, give you some titles, I give you titles, you say well but, well but, well but...
How about original titles?
So, do you not want us to bring back some of the old school, fun franchises, that you guys have been wanting us to...
But there should ...
So we cannot win! Oh my god, we can't win, you guys say "bring us some of your old franchises," we do that, "well, no, no we want new IP" come on, ah, oh my god, we can't satisfy, tell me that we can satisfy you guys?!
Of course it can't be satisfied, the core can never be satisfied.
That's what makes it fun, though, it makes it actually fun for both of us, I think.
You know, you get it from the buyers and everything like that, we get it from the commenters. There is no satisfaction.
Aha, there is, no, it's true, it's an insatiable appetite that core gamers have ... and that's what they love talking about, but we, you know what, it also energizes us, cause I think, we would be having a different conversation right now ... Nintendo would be in a different place in the market if we weren't always being, I suppose, challenged by the different gaming communities out there. But we are, we understand most at Nintendo, there's a huge population within Nintendo that are core gamers, obviously. But we're, we try, and I think we're we're giving you guys what you want by bringing back these franchises, continuing these franchise, I mean Rhythm Heaven? Rhythm Heaven?!

Alright. Nintendo Corporate, the Nintendo headquarters in Japan, makes the final decsions on which games are going to be adapted. Now that we have Wii and the Wii remote, the team, as we saw with Tennis and Pikmin, is going back and identifying certain key games that you guys love. And in seeing what makes sense to adapt the old school games with the new play control; and then, when does it make sense to introduce those games. So, we don't make that decision. Japan makes that decision.
So when are we going to see Metroid come over?
When we have something to announce, we will announce it.
What's the plan with Club Nintendo now and in the future?
It's just launched!
Yeah, it was just introduced to the States after ...
I know, we heard that too, by the way. It was something that we heard that loud and clear and we went ... why Japan? Why are they doing all this in Japan? If they can buy all this swag, why can't we enjoy them too? So, now we've got it here. We're excited. When we announced that Club Nintendo was coming to the States, that was the biggest applause that we got in the audience. It was really fun. It was fun to know that we were once again working towards satisfying a key consumer group. It's just launched and we are looking to see how it goes. Right now, it's going very very well. We've been very happy with the response to Club Nintendo.

We'll have both DS Lite and DSi on the market. There is still so much potential for DS in this market. Certainly one of the reasons, I'm sure you're following this, is you heard coming out of Japan. The reason why Japan launched Nintendo DSi before the States is because the market penetration was pretty solid. I mean 20 percent of all households in Japan have Nintendo DS versus less than half of that in the U.S. Only about 9 percent of all households in the U.S. own a DS. Despite that, we still have unbelievable potential for DS Lite sales in the U.S. marketplace. So, with the untapped market for DS, certainly the availability of many more colors of DS -- people like that -- the people like all those pink and whatever other colors are available.
We are launching DSi in just two colors. We do think it will appeal to all consumers -- both loyalists and expanded. We do think that there is going to be a consumer demographic who will walk into retail and want a DS Lite because one, it is $40 ... you know, price difference, which is not insignificant in this environment.
There'll be some consumers going, "you know. I've got a DSi but I'll still get a DS lite." Maybe they'll play with a friend who has DSi now when it comes out in 10 days and then decide later on to buy it? So we still believe that there is some potential for DS Lite even alongside on store shelves of DSi.
So, you see coexistence?
There will be coexistence. Now, do I have a crystal ball to tell you how long it's going to be? No. But there will be some coexistence, yes.
So, what percentage of the handheld marketing is going to go towards DS Lite compared to ... if they are both going to live together, who is going to get dad's attention?
Now you are asking me to share some specific marketing plans, which we don't do in the way that you are asking me, but I can tell you that, as you know that most of the games available on DS will be playable on Nintendo DSi. So, how we market the games themselves will be as an offshoot. We're marketing both platforms because you can play the games on both platforms.
So, let's rephrase it a little bit more. Is there going to be a DS demo station in your local Best Buy next to the DSi demo station?
I don't know. I mean we haven't talked publicly about those granular details of DSi, but some of that is going to depend on probably the retail outlet and the amount of space that we have on the show floor.
I mean could we go into X retailer and say, "We want this entire wall for DS." We would love to take it, but we do have certain space, as you know, working in this industry. There are certain inherent restrictions that manufacturers like us have within retail.
So, I don't think there is going to be -- I can't give you that one blanket outline of what you're going to walk into retail and see, because I do think it might vary for retail.
So, your son is obviously a core gamer.
He is a gamer.

Can I tell you, when I first got the job, because I am an "expanded audience member." So, when I first got the job -- and I have a daughter too, she is not as into it, although she does play with them. She is 17, so she has got other priorities right now. ... [My son] was the first one to say, "Mom, I can teach you everything you want to know about anything." Pokémon, like he so knows the entire Pokémon franchise.
I mean he probably is a lot like you. Like he wants to know, okay, what's coming out? So, he watched E3 last year. So, he saw we announce at E3, and when I got home, "Okay, when can I get this, this, this?"
We are a family who -- we are a gaming family. Right now, he has -- we just got -- he loves Wario Land: Shake It! We actually have, which I'm addicted to, Boom Blox. ... He loves Animal Crossing. So, and my DSi, he loves -- like, in that DSi, my photo album is mostly his pictures and mostly his sound recordings.
So, he likes new technology. Every time I go, like he can't have this (points to the DSi). If I'm not home, he is not getting it, but so he wants one. So, he is saying, "Mommy, as soon as it comes out, will you buy me one?" He was asking that when I was home last weekend. I said probably, probably, because as you pointed out, he is a core gamer. So, I want him to experience whatever I can.
So, as a part of the "expanded market," what energizes you?
Specifically games you mean? I'm into Touch Generation. I love the crosswords, I love Professor Layton, I'm addicted, I like Millionaire. I do play some Zelda, although I would never take on Reggie. I would never ever, ever expose myself to Reggie playing Zelda.
But I do play Zelda, so I don't know, that's more of a core gaming game, but I obviously want to play all of our games. I do play Animal Crossing with [my kids].
Thanks for your time, Denise.














Reader Comments (Page 1 of 4)
DaveMcRae @ Mar 28th 2009 5:54PM
Must resist urge to make inappropriate comment regarding17 year old daughter!
I think that was pretty interesting to read, and ...
"Mmkay"
"Is that fair? Does that make sense?"
"No that, that is fair."
"Okay."
... alone makes this an awesome interview.
Let's just hope that we see some more Metroid and Layton soon!
offday @ Mar 28th 2009 5:56PM
Yes. More Metroid games please.
GewurztraminerX @ Mar 29th 2009 1:34AM
Confusing Nintendo interviews build character
Chaos_Spirit @ Mar 30th 2009 10:01AM
HEAR ME OUT!
I consider myself "true-core."
I think that I can safely consider the "core" as people that play the games like SSB and Mario Tennis and Metroid and Zelda! The people that grew up with Nintendo might have played Super Mario All-Stars or Mario Paint and those are the people that I consider "true-core." Now days the horizon is much much larger with the addition of the Wii, because it reaches out to the younger generation along with the older generation that didn't play games like Mario Paint or Zelda. Basically, I consider the general "core" as anyone into the originality of Nintendo games and Nintendo's original styles of gameplay. Thanx Nintendo!
And for the people asking to bring back older franchises, I don't think they know what they want. We all know they want the same excitement they had playing them back in the day, but with the standards of todays gaming. That's hard to do without changing the game completely. So I got to say to everyone wanting older games on todays consoles... "You should just play them on the older systems!"
S. Tiger @ Mar 30th 2009 11:13PM
What is true-core?
A miserable little pile of labels!
offday @ Mar 28th 2009 6:00PM
Wow. That lady sounded pissed.
offday @ Mar 28th 2009 6:02PM
Also, just from reading this, I can tell you right now that this lady has never played a "core" game in her life. I don't even think she realizes that term means.
Moptimus Slime (Leader of the Taylor Swift Defense Force, Gobot in disguise) @ Mar 28th 2009 6:26PM
This raises an interesting question: How does one find meaning in a meaningless term?
tmacairjordan87 @ Mar 28th 2009 6:31PM
It's an interesting coincidence that the only people here who usually call out that term tend to be nintendo fanboys. An interesting coincidence indeed.
Mr Khan @ Mar 28th 2009 8:27PM
She knows exactly what it means, she's actively denying the bullshit standards that the internet likes to put forward
Give her some credit, being able to defuse the ticking time-bombs of game-journalists and their questions is her particular province
time @ Mar 28th 2009 11:32PM
I actually like her as a company rep.
RossGough @ Mar 29th 2009 12:02AM
to be honest i thought she owned the hell out of the journalist.
she did a good job!
samfish @ Mar 29th 2009 2:22AM
"It's an interesting coincidence that the only people here who usually call out that term tend to be nintendo fanboys. An interesting coincidence indeed."
No it isn't. It's a bullshit term that is generally used by trolls to slight the Wii.
More than that, though, there's also no getting around the fact that terms like 'hardcore', 'core' and 'casual' all have constantly shifting definitions that are more often than not applied however the user feels like it.
...hence why games like Mario, Zelda, Mario Kart, GTA, Madden, Halo, etc are called 'casual' by one person and then 'hardcore' by another.
Genome4824 @ Mar 29th 2009 5:50AM
actually i liked her a lot in this.
in the IGN interview she was a TOTAL bitch to Matt, i mean he was kinda being a dick asking the same questions she can't answer which was frustrating but still
mynk @ Mar 29th 2009 12:04PM
if her definition of core games was right, and mine wrong. im not a core gamer. infact, i dont even like core games. hey joystiq... find me a new word. kthanks.
Anti-Villian @ Mar 30th 2009 1:17AM
how about deep? we like deep games.
Joeshie @ Mar 30th 2009 1:38PM
@Mr Khan
I think what you mean to say was "She knows exactly what she needs to say in order to bullshit her way through this interview like most big company PRs do".
Do you honestly expect Nintendo representatives to come out and say they neglected the core crowd? Of course not. They wouldn't say that because it's bad business. Nintendo knows full well that they have shifted their priorities (not that I blame them) and only the most delusional of fanboys will tell you otherwise.
Casuals are big money right now and everyone knows it. Nintendo has little reason to win over the core crowd and face competition from Sony and Microsoft when they could be focusing their attention on bringing in even more money from casuals.
I'm not saying that Nintendo is some evil company for switching it's focus (they are a business after all), but you're seriously delusional or a Nintendo PR if you keep spouting that Nintendo hasn't shifted it's focus away from core players.
TwEE @ Mar 30th 2009 6:16PM
"Nintendo knows full well that they have shifted their priorities"
They shifted their priorities away from what Joeshie? Making games like mario paint, duck hunt, mario is missing, mario in time, super scope six, pilot wings 64, Donkey Kong?
Have you never noticed Nintendo makes a huge amount of games, from all sorts of genres, for all sorts of people with different tastes? This is what they've always done and this is what they are doing today.
How the hell can you dump every type of game from every genre into two categories, (either hardcore or casual)? Don't you see how fucking stupid that is?
This isn't a casual vs hardcore issues, its the old US vs THEM mentality that most people fall back on when they're insecure. And you may not have noticed but gamers can get very insucure when a game from a genre they dont like outsells one from a genre they do like.
So call people delusional all you want, but it dosnt make them any less right nor dose it make this casual vs hardcore issue any less of a bullshit non issue.
Damian @ Mar 28th 2009 6:01PM
"I do play some Zelda, although I would never take on Reggie. I would never ever, ever expose myself to Reggie playing Zelda."
Never take on?
Zelda is not a multiplayer game(excluding four swords), what did she mean by take on.
HairyBalls @ Mar 28th 2009 6:03PM
Maybe she is talking about PH.
tmacairjordan87 @ Mar 28th 2009 6:02PM
"We have never stopped listening and caring about the core gamer"
http://farm1.static.flickr.com/131/319047856_dbf1ef3e92.jpg?v=0
It's not nice to lie. At the very least come up with a new lie.
KeenCommander @ Mar 28th 2009 6:11PM
The term used was core gamers, not idiot elitists (i.e. most Nintendo haters). Despite the fact some people like to treat them as the same group, there's actually next to no overlap.
mike @ Mar 28th 2009 7:11PM
If you want proof that Nintendo gave up on core gamers: Mario, Metroid, Pokemon, Zelda, Star Fox, Kirby, Mario Kart, Yoshi's Island, Tetris, WarioWare, um... Super Princess Peach, etc. all came out in 2004-2006. Even the casual titles with high production values - like Nintendogs - came out in 2006.
I sold my DS years ago and recently checked to see what games I missed. Turns out I missed nothing. Nintendo's release list for the past few years is full of cheaply-produced cookbooks, brain and vision trainers, mini games, and Japanese-only games.
Now that the DSi is coming out, Nintendo suddenly decides to make a new Zelda title to drum up interest. Sorry, Nintendo, but I'm not falling for your tricks this time. You're going to make one Zelda title and maybe a handful of other "core" games if the DSi doesn't print money as fast as you wanted, then you're going to abandon the platform again.
Markez @ Mar 28th 2009 7:31PM
Mike, seriously, it's fine if you don't like the DS and have an axe to grind. But it's loony to suggest there haven't been plenty of great DS games to come out in the last few years. Absolutely loony. Mmkay?
mr mobius @ Mar 28th 2009 8:30PM
So Mike, you're saying that Nintendo's problem is that they decided to release a large majority of the core games within 2 years of the Wii being released? How is that a bad thing? It means that core gamers were on their minds from the very beginning. Of course there has to be time inbetween developing games.
The last Zelda game for the DS was out only 18 months ago...
Mr Khan @ Mar 28th 2009 8:35PM
The hole in their release schedule is merely a result of poor planning. They have no reason to ignore anyone. In this kind of industry, you never abandon a market segment unless the segment is unprofitable
Now, their more complex fare is obviously less profitable than their more broad fare, but their business model was by no means unprofitable. They'd lose money ignoring the core gamer, thereby, they don't do it.
ChronicTC7 @ Mar 28th 2009 8:58PM
Mike, I find the ds has excellent games, even in the past few years
samfish @ Mar 29th 2009 12:24AM
Mike, you're blind, buddy.
In 2007 and 2008, Nintendo has released Custom Robo, Diddy Kong Racing, Professor Layton, Phantom Hourglass, Wario Master of Disguise, Pokemon Diamond & Pearl, Advance Wars and Kirby Superstar Ultra.
And that's NOT listing the games that NOA failed to bring over like Band Bros, Rhythm Heaven, Starfy, Jet Impulse, ASH, Soma Bringer and Exclamation Warriors.
...although in fairness, they're finally bringing Rhythm Heaven and Starfy over.
offday @ Mar 28th 2009 6:06PM
"and I have a daughter too, she is not as into it, although she does play with them. She is 17, so she has got other priorities right now. ... [My son] was the first one to say, "Mom, I can teach you everything you want to know about anything." Pokémon, like he so knows the entire Pokémon franchise.
I mean he probably is a lot like you. Like he wants to know, okay, what's coming out? So, he watched E3 last year. So, he saw we announce at E3, and when I got home, "Okay, when can I get this, this, this?"
Did anyone read this section, and get the idea that she's calling us losers?
Moptimus Slime (Leader of the Taylor Swift Defense Force, Gobot in disguise) @ Mar 28th 2009 6:11PM
No, but then again I don't think that Elvis is sending me messages in my alphabet soup telling me where he buried Jimmy Hoffa either.
Taylor @ Mar 28th 2009 6:26PM
Ya, I did a little bit. She has "other" priorities but he little son likes pokemon. I would like to think that I have "other" priorities too, but still like pokemon.
and I have to say one more thing...
"she is not as into it, although she does play with them."
That's what she said...
Sorry.
Mr Khan @ Mar 28th 2009 8:28PM
It was a verbal interview, right? Cuz i kinda get the subtle ire from reading it, but it would be much easier to sort out intent with a video
VaultICEE @ Mar 28th 2009 6:13PM
Some of these answers seemed very iffy to me. Is she trying to say that the casuals aren't a huge majority of the market or not? From her game selections, she sounds like a casual herself (of course). I don't know, but it sounds to me like priorities haven't really changed...
offday @ Mar 28th 2009 6:17PM
Nintendo has changed. No doubt about it. Her whole, "We have forgotten about the core gamers," crap is just her reminding us that we are allowed to play Wii Fit and brain challenge games. It was basically an invitation to join the casual side, not that our favorite games are still being made.
Quaddw @ Mar 28th 2009 6:25PM
This is why my Wii is collecting dust.
Aero @ Mar 28th 2009 7:11PM
This is why I sold my Wii two months ago.
Foetoid @ Mar 28th 2009 9:23PM
Pathetic, both of you. My gaming budget doesn't even stretch far enough to buy all the great Wii games i want, althought i was happy to pick up Mad World and Pikmin Wiimake. It's actually a shame there are too many good games out because i can't afford them all. Anyone wanna send me a free copy of SSBB, Mario Kart and Galaxy? I've had to miss out on those 3 thanks to other games coming out.
Cody @ Mar 28th 2009 9:44PM
This is why Quaddw and Aero have never owned a Wii.
aristokrat @ Mar 29th 2009 1:17AM
Or this is why they also own a 360 or PS3, because while your budget doesn't allow you play all the Wii games you want, maybe they can play every new game that comes out and substitute away from the Wii. I have a modded Wii, so I could play any game I wanted without paying for it, and I still don't. Not that there aren't games I'm not interested in, I just prefer FPS's (especially splitscreen ones). After playing RE5 though, I'm quite interested in Umbrella Chronicles now (thank you GameTrailer's RE Retrospective). MadWorld is also curious, but it's definitely waiting until the awesomeness that is RE5 is over.
plyx @ Mar 29th 2009 4:16AM
@Foetoid: What the hell games did you buy instead of those that kept you from affording an awesome game like Super Mario Galaxy?
NoWaH @ Mar 30th 2009 7:12AM
Haha i sold my Wii a few weeks ago and with the money i got i bought an N64. Quite the step up.
OLDMIKE @ Mar 28th 2009 6:33PM
come on now Wii Fit is a core game and you know it........
never mind the fact the only ppl i know with it are NOT core gamers
WRE @ Mar 29th 2009 2:29AM
I have it and I'm a core gamer.
mazza_man @ Mar 29th 2009 7:10AM
That BS. I don't own Wii Fit, but I love playing it.
ice~ @ Mar 28th 2009 6:36PM
I don't like this lady. She seems like a phony. Just my opinion...
Mr Khan @ Mar 28th 2009 8:31PM
The lady learns it from the company she keeps: like i said before, she deals with game journalists
This sort of thing is contagious...
Monodi @ Mar 28th 2009 6:36PM
Wait wait wait... so she is using her Pokemon-obsessed kid son as reference to a core gamer?
I think we found a pattern here.
I think she knows a definition of the "core gamer" but doesn't have an idea of what we want.
Sigh, at least we got our storage solution, uh?
t_m @ Mar 29th 2009 6:20AM
Pokemon is scary hardcore... stay well away from it.
mazza_man @ Mar 29th 2009 7:10AM
Pokemon is more indepth and hardcore then pretty much all of the so called 'hardcore' FPS that people seem to swoon over. EV training, anyone?
Monodi @ Mar 29th 2009 5:24PM
i didn't mean that. I like Pokemon as well, is just that bieng a kid you could like anything that is up your head, including a game about Transformers, Crash of the Titans, Cars or even Anubis II.
I am just saying that i she is going to base her observations, it better be on a more widely surveyed audience. Even her son's opinion could be biased.
Well ok I dug too much on the last part but yeah.