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Reader Comments (99)

Posted: Mar 29th 2009 10:17PM (Unverified) said

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What I want to know is what speed the game/emulator is really running at.

Posted: Mar 30th 2009 2:26PM theenglishman said

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Depends on the computer. I think an Alienware with a few gigs of RAM can pull about 90%, but I'm not an expert on this. All I know is that there ARE people who can run Dolphin at 100% out there.
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Posted: Mar 29th 2009 10:33PM Mr Khan said

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the AA helps more than the upscaling, i think.

The question is, can the Wii be soft-modded to do this? On paper, Hollywood is capable of doing this in a lot of cases, but of course, its never been tried, and Nintendo's really kept the pure technical capabilities of Wii under lock and key (no official specs for the system have ever been released. The specs you would find on Wikipedia are all estimations from developers)

Posted: Mar 30th 2009 3:22AM Foetoid said

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Even the estimated specs should be able to do it. The Xbox 1 was able to display some games in 720p and since the GC was very very close in power (Both Primes looked better than both Halos, TP looked better than Fable etc etc) thanks to it's far more efficient architecture and more efficient ram, saying the Wii is 2 GCs duct-taped together is the same as saying it's two Xboxes duct-taped together. If the Xbox could do 720p, the Wii DEFINATLY could....and should.
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Posted: Mar 29th 2009 10:37PM JoshMilewski said

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Holy shit, they're already emulating Wii. *And* running in higher resolutions than Wii's native.

I am extremely impressed and proud of the community.

Posted: Mar 29th 2009 10:47PM (Unverified) said

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Last I checked, all the emulators had trouble simply running most commercial GC games, let alone Wii games in HD, unless things have progressed significantly in the last few months.
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Posted: Mar 29th 2009 10:50PM JoshMilewski said

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Same here. I thought GCN emulation was just barely off the ground, and here we are with very good Wii emulation with Wii Remote support and all that good stuff.

Crazy times.
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Posted: Mar 29th 2009 10:54PM Johnnynumber5 is powered by cell said

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Maybe the systems and stuff aren't all that different?

I was on the Dolphin site and checked the compatibility chart and it only supports like 4 Wii games and something like 14 GC games.

http://www.dolphin-emu.com/list.php?listcount=1

Very cool stuff!
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Posted: Mar 29th 2009 11:49PM Peter F said

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The Wii has most of the same hardware as the gamecube but faster. Like how PCs have the same types of processors but faster.
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Posted: Mar 29th 2009 11:51PM JoshMilewski said

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Yeah I know that but still, I thought GCN emulation was still in the very early stages.

Guess not.
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Posted: Mar 30th 2009 5:38PM (Unverified) said

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@Bissy

You do realize there's more than one page, right? Click the arrows.
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Posted: Mar 30th 2009 6:47PM JoshMilewski said

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I only noticed one page as well. The arrows really blend in with the background. It's not a very good design.
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Posted: Mar 30th 2009 12:27AM TragicManner said

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I still remember the first time I saw Golden Eye emulated on a PC. It was like seeing a major graphical upgrade to the game. This isn't QUITE as drastic (though my recollection of the Golden Eye thing could be a bit exaggerated) but the results here are really cool to me. I think that emulation is a great thing, even though it resides in a gray section of gaming.

Posted: Mar 29th 2009 10:44PM (Unverified) said

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Here is the question that is needed to be asked:
For those of us who don't understand any of this, how can we make our Wii look better?
I have a 21" SD set and while I've never felt that the picture was an issue, I wouldn't mind a bit of an upgrade.

Posted: Mar 29th 2009 10:51PM Johnnynumber5 is powered by cell said

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Jorge

I'm not an expert but I do know the Wii has component cables that support something like 480p. I guess you could pick yourself a similarly sized HD set and those cables to get a visual upgrade. We have our Wii hooked up to an older HD TV in the living room with those cables and it looks pretty tight. Sometimes we move it into the kids room and they have an SD TV with the regular cables and its not a massive difference but it does take a bump down in quality. I don't think you'll be able to get this kind of upgrade but an HDTv and those cables will give you a nice bump in quality.
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Posted: Mar 29th 2009 10:57PM samfish said

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Buy an HDTV and component cables for the Wii.
...that's really all there is to it. There's a lot of snobs who would have you think that it requires a feat of technical wizardry to get a proper HD picture on one's TV set, but...no, not really. Just plug the friggin' cables in.
You may or may not (probably not) have to adjust something under your picture settings regarding picture resolution, too.

You could probably use those cables on your SDTV, too, although the difference I don't imagine would be very noticeable.
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Posted: Mar 29th 2009 10:47PM (Unverified) said

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You know whats funny? Dolphin was a gamecube emulater first....hahaha.

Posted: Mar 30th 2009 3:26AM Foetoid said

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..........hilarious.

Since the Wii and GC use identical hardware with faster clock speeds and more ram on the Wii, it only makes sense the same emulation could be used since identical development tools are also being used *sigh*
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Posted: Mar 30th 2009 11:09AM (Unverified) said

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I think he meant that the WIi is just a little improvement over the Gamecube.
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Posted: Mar 29th 2009 10:54PM spin cycle said

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This is HD like original Xbox games were HD. I mean, it's really rendered in HD, but the textures are a low enough resolution that usually the images come out looking a bit better due to having the triangles full HD resolution, but this is held back by the pixmaps which are not full resolution.

Anyone who played Half-Life at 1920x1200 or whatever knows what this means.

Posted: Mar 30th 2009 2:01AM (Unverified) said

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HD is HD. You're saying that textures have to be a certain resolution in order for something to be classified as "HD" ? Gimme a break
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Posted: Mar 30th 2009 2:33AM spin cycle said

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First of all, I never said it wasn't HD.

Second of all, why don't you go experience this and play some of those games to see what I mean. If your textures are low res, you can render it to any size framebuffer you want and it won't really look HD.
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Posted: Mar 30th 2009 7:54AM knighty said

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http://img208.imageshack.us/img208/2599/gm8e011.jpg

O rly? Metroid Prime is beeeeeautiful.
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Posted: Mar 29th 2009 11:17PM samfish said

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More than anything, this just makes me realize how badly I need a new computer.
...jesus tap dancing christ, I can barely run those HD YouTube videos :(

Posted: Mar 29th 2009 11:20PM (Unverified) said

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Well, It's official. After watching this video I can say without a doubt that the game plays exactly the same. The HD graphics did NOT cure my cancer, give me a blow job, OR make the game any more fun.

Posted: Mar 30th 2009 6:24PM (Unverified) said

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I laughed because it was true.
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Posted: Mar 30th 2009 12:04AM RageOverdose said

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Sadly, the Wii probably won't be doing this anytime soon.

Sure, it is very possible to add this. Unfortunately, higher resolutions means more pixels. Since each pixel is stored in the video memory, adding more pixels means that more memory must be used. Sometimes memory is a bottleneck that programming cannot move above of. If there isn't enough memory, that's what you have to settle with, unless you have the speed to transfer data to and from fast enough to compensate.

They could fix that, but they'd have to remove the amount of video memory used for everything else.

As for textures, higher texture resolutions won't matter much, nor will display resolution. There aren't enough types of texture mapping applied to justify it. Games like Halo 3 or Gears of War benefit so much from 720p or 1080i/p because the textures use advanced bump mapping techniques. When there's more detail in an aliased picture, it looks worse.

Honestly, even in HQ, the videos didn't seem much better. I mean, compared to my shitty TV they did (it's very blurry) but otherwise, not to me. More crisp, yes, but overall, I'd rather not move it to Wii and risk it performance drops.

I'm sure my non-expertise is missing something.

Posted: Mar 30th 2009 12:14AM Anticrawl said

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Wow I wouldn't have thought such a little push and the games look drastically better. I know I was pretty pissed off the first time I booted up Super Smash Bros. Brawl on my 42" Bravia with my 480p connectors... I feel cheated. I just can't bring myself to play that game because of how god awful it looks, but this emulator makes me just want to pirate Wii games and output them from the laptop to TV. Hear that Nintendo? That is the sound of your dollars slipping away, do something!

Posted: Mar 30th 2009 12:51AM (Unverified) said

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Am I the only one who isn't in despair about the Wii not doing HD, extremely high quality graphics like the PS360?

Would it be nice to see all our favorite Nintendo franchises beautifully rendered, with life-like quality? Sure. And we will someday. Perhaps BECAUSE of the Wii-- How many more N64s and GameCubes could Nintendo afford to put out without becoming a niche manufacturer at best?

But in the mean time, the Wii was able to put that R&D money into something original and fun, motion controls, while the competition works out processing power. Because it doesn't cost nearly as much to produce, the Wii is cheap enough that it's gotten a huge share of the market, core gamers included. That likely wouldn't have had happened had Nintendo released something along the lines of the 360. Because the Wii is built so differently from other consoles, it gets very few half-assed ports, and plenty of exclusives.

If, in a decade's time, we don't see Samus walking around environments that put MGS4 to shame, or Mario exploring a world with thousands of mirrors, all realistically reflecting off each other, then yes, there's a problem. But for right now, we're getting plenty of great looking (if not technically incredible) games, and having fun with them. What's wrong with that?

Posted: Mar 30th 2009 1:34AM xGearSecondx said

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This.
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Posted: Mar 30th 2009 1:57AM Slaziman said

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They could've always gone third-party for Sony and/or Microsoft.


IMHO they should've thrown in like 50 dollars more hardware into the thing, I mean they didn't have to make a console as powerful as the 360 and PS3, but an overclocked GameCube? :/
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Posted: Mar 30th 2009 11:55AM CJLopez said

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Man, you took the word out of my mouth

But then again, the problem to this is people who can't see beyond what they see on the screen.

Miyamoto already stated his oppinion on that, Not many people can make the jump from sd to hd in an instant, less with the way world economy is right now. Hence, they at least gave us people who can't do the jump like many did a way to have fun withouth needing to have the last on tec to enjoy it.

Instead, they opted to give us a new way to have fun, rather than upgrade the graphics. That can be done by anyone, its no something that hard, but new way to play games, only Nintendo (and currently apple) were the ones to makeit come true.

Besides, Nintendo are the only one making money out of their new gamming system. Given how many failures Microsoft has seen over the years and Sony lossing money over each ps3 sold.

I can live withouth the HD, really, RE5 on HD didn't do much for me, i actually think the RE4 > RE5.

There is a market of people who doesn't care about HD graphics, and most of this market already have a Wii. Most of them also have a HD console (myself I have a PS3) but still, I don't need hd to play a game, i almost not care about it, while the game is fun or the history is enjoyable, graphics are the least i see. I can't say i'm not impressed at what I had seen of The Conduit or Monster Hunter 3, not only for the graphics, but knowing how much effort those games are receiving and graphics look awesome, but then again MadWorld, Overkill and Bikini zombie Slayer looks quite awesome one their own style.

Its nice to see that people are trying to show that the Wii, is Nintendo would had put more effort, could had done 720p or 1080p, but myself, I don't care, really, i can't see the difference there. And, if achieving those resolution are a matter of firmware update, like SDHC was, then i think nintendo can work something for that
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Posted: Mar 30th 2009 2:27PM Slaziman said

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The thing is, the Xbox 360 is cheaper than the Wii... so much for Nintendo giving us a "cheap" option.

If you wanted cheap, the PS2 is a better console anyway. There are very few games on Wii that couldn't have been done on GC/PS2 without significantly altering the gameplay.
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Posted: Mar 30th 2009 2:54AM (Unverified) said

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These videos look like someone is playing Xbox Live Arcade games! To tell you the truth I would have gotten a Wii if it had HD visuals, or that fact would have helped me in that decision anyways.

Posted: Mar 30th 2009 1:17AM (Unverified) said

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Totally not worth it considering how much it would have cost to build a true HD machine in 2006 when the wii launched. I'm glad Nintendo focused on gameplay over graphics.

HD doesn't really work unless you have more processing power and gpu power to do creative things with it.

Posted: Mar 30th 2009 1:26AM Spunky Monkey 190906 said

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Gorg, now this is how the Wii games SHOULD HAVE looked

Posted: Mar 30th 2009 2:10AM (Unverified) said

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I like how everyone is flipping their lid over this; people have been doing this since PS1 emulators and 3d plugins. Yes, 3d games look better rendered at higher resolutions, you can all go home now.

Posted: Mar 30th 2009 5:04AM (Unverified) said

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Here's hoping that this so-called "Wii HD" in the works will render original Wii games in HD as well. I'm sure Mario Galaxy would look as good as a nextgen game if it did.

Posted: Mar 30th 2009 5:41AM (Unverified) said

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Sweet zombie jesus. I'm going to stab myself in the leg with this fork if another sonofabitch grafiks guru blurts out "HD textures" as if they know a god damn thing about viddiya games and compewters.

Posted: Mar 30th 2009 6:29AM (Unverified) said

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Why is Youtube claiming this to be HD? I just measured the verical resolution of the video and it's 480. Not 720 (HD) or 1080.

All I see is a Wii game with AA since I already play mine in 480p.

Posted: Mar 31st 2009 9:29AM (Unverified) said

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The video itself is sub HD but the res is still higher the the wii's 480p mode. If you actually ran the emulator on a real PC you can pick whatever res you want
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Posted: Mar 30th 2009 9:30AM ryank311 said

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Foetoid... you are wrong in every sense. GC != XBox. If you had any technical knowledge, you would know that the architectures are completely different, especially with the graphics cards. Did you ever wonder why GC never got anywhere close to XBox when games like Doom 3 came out? This is because XBox had PROGRAMMABLE SHADERS! Compare this to the Wii and GC.... neither of which have programmable shaders, and you get a ton of games that will only have flat shading, and 2 or 3 games that are bump mapped. If you have ever developed any sort of program that uses OpenGL or DirectX, you would understand why this is necessary for us to quickly develop beautiful games. When programming on the Wii, you are stuck either using the default shader, or writing your own out of a hodgepodge of default shader calls. The latter is terribly inefficient and time consuming. Because of this huge limitation for the Wii, you will not see many games that look better than the original XBox. Example: this screenshot looks better than 99.9% of all Wii games to date.

http://www.gamesradar.com/xbox/doom-3/screenshots/g-2005120719053099276733/pic-53D2FC4F-A30B-463A-9EC9-256F930A8369#autoPlay

Posted: Mar 30th 2009 12:01PM CJLopez said

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Um, dude, that image is prerendered, used on the trailer for the game shown at E3 when the game was announced.

I can give that that image looks better than many of the current Wii games if we count also the shovelware in, but then again, its look waaaaaay worser than what Mario Galaxy and Smash Brother Melee (yeah, Melee) looks like

Textures, ok, models, too blooky, really, from Quake 3 to Doom 3 their engine didn't grew up much, but I say that was Ravens fault for not putting much effort on the thing. I mean, HalfLife 2 was about to come out when Doom 3 was released and HL2 loooook waaaaay better than Doom 3
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Posted: Mar 30th 2009 12:12PM mezzb said

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Has anyone played a wii game on dolphin? what specs are required?

Also, while I think they may have lost a segment of their audience by not supporting 720p, at a minimum, they sort-of made up for it with 480p-widescreen for pretty much all games. They're at least admitting that most tv's are wide nowadays.

Posted: Mar 30th 2009 1:48PM (Unverified) said

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Me think me smart! Me talk a lot! Blah...Blah... Blah..Pixel!

Posted: Mar 30th 2009 3:09PM Havok said

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Quick question, could the Wii hardware handle HD?

Posted: Mar 30th 2009 5:38PM (Unverified) said

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It really give you hope that a WiiHD will have the ability to upscale Gamecube and Wii games. I still see this as the almost final generation of home console hardware - at least for dealing with HDTVs as they are.

Posted: Mar 31st 2009 1:31PM (Unverified) said

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I'll probably be ghosted for this, but I really don't see the difference :/
And either way I could care less (maybe because I'm not a graphics whore)

Posted: Mar 31st 2009 8:22PM jerbear said

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April fools?

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