Red Alert may have a story revolving around time travel, but Achron puts it in its gameplay. Hazardous Software's new real-time strategy title attempts to integrate the concept of time travel into the RTS genre by allowing its players to go back and undo mistakes and modify actions.
This must sound exciting for all the terrible players out there who can't seem to do anything right. But seriously though, how is this actually going to work in a multiplayer setting with a handful of players fiddling with the delicacies of time? It sounds ambitious and incredibly complicated to harness from a logistical standpoint, but it's nonetheless an interesting twist on the genre.
Check after the break for some alpha footage and a developer walkthrough on the innovative gameplay mechanics. Currently, Achron is in development for PC, but Hazardous is looking into branching out to the three current gen consoles, too. The game is expected to hit sometime in mid-2010.
Reader Comments (15)
Posted: Mar 30th 2009 9:04PM Dark Archon PSN Archonik XBL Dar said
I misread that as a sequel to Archon... Maybe next time, Archon. Maybe next time...
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Posted: Mar 30th 2009 9:09PM Dark Archon PSN Archonik XBL Dar said
Also. This game seems VERY confusing. And it's just a single mechanic that causes that. I love the idea itself, but I think the concept is just too convoluted to be fun o.O
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Posted: Mar 30th 2009 9:19PM (Unverified) said
I saw this demoed at GDC. They said they had been working on it for ten years. From how they explained it, it sounded like it would work well. A lot of complicated strategy and resource management. Looking forward to it
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Posted: Mar 30th 2009 9:33PM soccerdrew17 said
i cant wait to see some crazy multiplayer matches with people who understand the mechanics. la ti da ti da BOOM!!!! your base was bum rushed, except that you already anticipated this, but they they anticipated you anticipating...oh for god's sake my head hurts
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Posted: Mar 30th 2009 10:23PM Premature ejaculation man said
Whats wrong with the word strategy? And why is tactics better?
I'm just confused
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I'm just confused
Posted: Mar 30th 2009 9:46PM Covnam said
Sounds cool, but I wonder how deep it will get. For instance, if you send a unit into the past, attack with that unit, lose it and then never send it back in the present, does the damage get un-done to your opponent? Should be interesting to see how this plays.
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Posted: Mar 30th 2009 10:24PM soccerdrew17 said
i would assume that time is linear for everything, but you can jump to a different time. so the unit would go back and its existence would continue to travel forward from there. no need to get that complicated.
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Posted: Mar 30th 2009 11:28PM (Unverified) said
Check out the YouTube channel, they've got a video up that details exactly what happens in that situation.
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Posted: Mar 30th 2009 10:18PM (Unverified) said
Is it just me or does that look like the Journeyman Project symbol?
Is it peculiar that this game also has to do with time travel?
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Is it peculiar that this game also has to do with time travel?
Posted: Mar 31st 2009 2:35AM MittenFace said
Well done. Can't wait to see it hated for it's complexity, and loved for it's complexity.
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Posted: Mar 31st 2009 7:59AM (Unverified) said
1.21 GIGGAWATTS!
http://www.youtube.com/watch?v=bnqtXOi1iaY
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http://www.youtube.com/watch?v=bnqtXOi1iaY
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