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Reader Comments (83)

Posted: Apr 1st 2009 7:17AM (Unverified) said

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We need this kinda thing in the uk!
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Posted: Apr 1st 2009 9:13AM (Unverified) said

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Judging by what Steve Perlman said about the server plans throughout US, i guess they don't have any immediate plans for releasing this in other countries at the time. They will probably test it there and see if it's accepted by the public.
The problem is that maybe US isn't the best testing ground right now because of the economic setbacks and all. It could hurt a new distribution idea that has potential for anywhere in the world, maybe even MORE potential in other countries, like Brazil (where I live) that the distribution of gaming software is very weak. You don't find them easilly to buy, the prices aren't fixed like the $60 in United States, and the government over-taxes games since they are mostly imported. OnLive would proove a viable solution for that.
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Posted: Apr 1st 2009 9:58AM (Unverified) said

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I know it would take a while :(
But if they pull it off in the states, it would be worth waiting for!
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Posted: Apr 1st 2009 10:19AM (Unverified) said

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Everyone wants this near him/her if it works.
Judging by the 1000 mile requirement, I think they will franchise it! (McOnlive anyone ?)

But before that - Bets are out if this will actually work or not.

He wants us to be skeptical, well I am, but will be glad to be proven wrong.
This may not work that well at the beginning but considering the speed at which technology improves, there is much this can lead to!
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Posted: Apr 1st 2009 7:18AM Solid Jackal said

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i wonder if this is going to work outside the US.....
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Posted: Apr 1st 2009 2:11PM CJLopez said

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i hope so, cuz i'm getting one, and I live in Mexico

4mb Cable broadband will suffice right?
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Posted: Apr 1st 2009 7:19AM (Unverified) said

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It is quite interesting to hear this guy frankly and honestly discuss all the criticism. I was openly calling the service OnLies, like a lot of other internet observers. But hearing the guy talk about it, it actually seems like a more humble and achievable service than I had previously imagined. I'm still skeptical, but now I'll keep my eyes open. However considering I live in Europe, I'll probably never see it anyway unless it dominates the US.

What I don't believe is that this will ever become the way to experience the latest games. It would take too much money in processing power on their side to deal with the amount of people all rushing to play the 'new Crysis' or equivalent; and the consumer would get a compressed image when, with new blockbuster games, graphical fidelity tends to be very important to gamers (with Crysis this was, in fact, the games selling point).

What I can see is this service having success in certain genres of less than bleeding edge pc games. Take Warcraft 3 or Civ 4 etc. (Excuse the examples, I'm a console gamer)

Either way, I wouldn't be quaking in my boots if I were Microsoft, Sony or Nintendo.
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Posted: Apr 1st 2009 8:46AM ZippyDSMlee said

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Ya its a uphill fight with hardware, but they can offset alot of the cost with that monthly hardware/software subscription and upgrade the line as needed like with HDTV set top stuff so it has a chance but the main problem will be limited sales to places that have good internet speeds.
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Posted: Apr 1st 2009 3:16PM master811 said

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This will never work, not only will there be lag worries in the actual viewable downstream data, but now you have to worry about controller lag as well.

So if there's lag on screen, and there's controller lag as well, it will make using the controls impossible.
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Posted: Apr 1st 2009 7:26AM MittenFace said

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Good read. Looking forward for more tomorrow.
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Posted: Apr 1st 2009 7:33AM koehler83 said

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Mission Accomplished.
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Posted: Apr 1st 2009 7:37AM (Unverified) said

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Seems fun and all. But I live outside the U.S. and I don't think onlive is going to be a global service.
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Posted: Apr 1st 2009 7:52AM context said

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If it really took them 7 years to develop they will the others are screwed. But remember the huge R&D numbers of Nintendo, maybe it's about the same tech? And Microsoft can always try to screw it up a little. Making it just not work correctly on a PC and develop their own version. We'll see how things will work out cya in 2011 cloud gaming.
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Posted: Apr 1st 2009 8:02AM Omega2k3 said

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Seriously? You couldn't come up with anything better?
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Posted: Apr 1st 2009 8:17AM ZippyDSMlee said

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Multilayer might not work well with all that streaming data but it could work in places with good infrastructure where you can get stable 5Mbit or better connections....

How much is the hardware going to cost 10-30 a month for basic "programming" or 300$+ for the hardware and half the monthly?

3 things will keep this from getting anywhere 1 games(they are going to have all the new games) 2 price, if its cheap enough it will sale but will a third or so of gamers buy into it?

If its not cheap I don't want it because I'd lose the ability to go somewhere offline and play.
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Posted: Apr 1st 2009 8:32AM John Z said

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I think you probably hit the nail on the head, as far as my big concern is. I like the option to play offline if, say, my cable modem's out (which happens-- it's Comcraptastic!). Steam offers an offline mode as well, which was my big concern with that service, but after 5 years I've warmed up to it. If OnLive lasts five years with satisfied customers, I might consider it.
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Posted: Apr 1st 2009 8:38AM ZippyDSMlee said

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Steam dose not have the best of offline modes I have had issues with it, this unit is going to be a stream unit akin to a Settop box you get your TV/Sat/Cable services from it might have a HDD that can allow for some offline play on some games but predominantly its going to be a online only setup.

Its ahead of its time, the console war is doing well although I have to admit if they can find a niche between the WII and the PS360 the service will grow and change for the better but from what I have seen its a kind of replacement for the PC and 360 and I have a hard time seeing it replacing them.
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Posted: Apr 1st 2009 12:55PM Xiard said

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I think offline play is definitely an issue. I could see two mitigating factors, however:

1) To some extent you get a trade-off benefit by losing offline play: portability. This is the same trade-off you get when using a Netbook and online-only applications (like Google Docs) vs. having your applications stored locally on your laptop. You would easily take your OnLive setup anywhere there is a high-speed internet and get the same gaming experience you would have at home.

2) High-speed internet is steadily becoming more ubiquitous and stable. We're not yet at the point where you can access the internet everywhere at high speed all the time, but we're making progress. There's a cycle going on here. The more applications there are that require a constant high-speed connection, the more people will demand that those connections be always-available and always-on. At the same time, as high-speed connectivity becomes more available and more consistent, more applications will be offered. We're at a good point in that cycle now, because there are already many application out there that are useless without the internet, and people are starting to depend on them.

I agree that I wouldn't replace my console (or PC) with something like this if it were offered to me right now. Within a short number of years, however (assuming they can pull it off from a technological standpoint), I could see us getting to the point where being "offline" and unable to play games is so rare and catastrophic that it won't be an issue anymore.
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Posted: Apr 1st 2009 8:22AM (Unverified) said

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I hope this thing fails big time. I really don't like the idea of paying for a game and the not being able to play it if the company folds. I will always take a console over this crap.
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Posted: Apr 1st 2009 9:39AM (Unverified) said

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Pretty sure you rent the games..
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Posted: Apr 1st 2009 9:47AM (Unverified) said

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You can rent or buy the games.
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Posted: Apr 1st 2009 9:55AM El Stefio said

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Ok, i can understand your arguments against owning one and respect that it is entirely your option not to sign up for this when it becomes available. I do not however understand why you "hope this thing fails big time". I mean, i personally don't like marmalade, but i don't expect it to disappear from supermarket shelves or for people to stop eating it just because it doesn't fit my views on what is or is not worthy of existence. I know comparing OnLive to maramlade is a bit out there, but it's sometimes hard to think of good comparisons...

Besides, i'd rather see it play out. I can understand peoples reservations about cloud gaming, but at the end of the day even if they fail technology will still be heading in that direction anyway. It's similar to what the internet did to computers - how many people out there would have much if any use for an offline PC these days?
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Posted: Apr 1st 2009 11:45AM FredFredrickson said

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Oh, I dunno - maybe millions upon millions of people who actually use their computer for work, like office work, writing, spreadsheets, accounting, graphic design, music production, etc.
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Posted: Apr 1st 2009 2:26PM Duke said

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I don't understand wanting this to fail. Nobody is forcing you to use it. Now, if it works it gives another method for people to enjoy gaming who cannot afford the equipment, and thus makes the gaming industry expand. That is a good thing. You should want to have more options in gaming, not less.
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Posted: Apr 3rd 2009 9:31AM (Unverified) said

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"Don't like it don't buy it" *DOESN'T* apply here. If this service is a success, and I mean a roaring success, developers are going to start developing EXCLUSIVELY for OnLive. Much like Valve's games are available only through Steam, making the whole platform dependant on one company staying afloat. Gabe promises to release an unlock patch if they fold, but for OnLive that's not possible. No company, however successful lasts forever. Eventually the bean counters will look at the costs of this system and decide that it's best to shut up shop. Any exclusive games are gone and you'll have to hope that the owners of the IP find it in their hearts to make a port to another platform. And with the state of PC development, it's a miracle if the developers hang around long enough to issue a patch let alone do a port.
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Posted: Apr 1st 2009 8:24AM shadowhowl1900 said

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Will it be available in Canada? or will it be IP blocked?
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Posted: Apr 1st 2009 8:41AM ZippyDSMlee said

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Depends on how hard the CP owners fight for region specific licensing........
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Posted: Apr 1st 2009 9:15AM shadowhowl1900 said

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CP?
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Posted: Apr 1st 2009 8:28AM MrHashbrown said

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If OnLive, this could really revolutionize not only the gaming industry, but technology in general. This could really push cloud computing to the point where it is commercially accepted and frequently used. But they're going to need to setup a LOT of servers if they want to cover the whole United States. Still, as an initial product it's looking very, very promising.

Besides that, fantastic interview with some really strong questions and even better replies. Looking forward to part 2.
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Posted: Apr 1st 2009 8:29AM MrHashbrown said

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"If OnLive *works*, this could...."
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Posted: Apr 1st 2009 8:34AM John Z said

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Maybe I'm just old, but I remember a time when all computing was "cloud" computing... ah, the old days of terminals and mainframes. "All this has happened before, and will happen again" indeed. :)
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Posted: Apr 1st 2009 8:30AM (Unverified) said

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I want this thing to succeed very badly. If it means the end of console fanboys, it'll be worthy of a Nobel prize.
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Posted: Apr 1st 2009 8:47AM ZippyDSMlee said

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Then you'd have game/series fanboys..oh wait we have them now LOL

I'd rather have my physical copy and not be tied to the net and subscriptions...
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Posted: Apr 1st 2009 8:49AM arsohn said

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Amen to that! It's funny, I've always been skeptical of a one console future, but if you think about it, it's never so much the hardware that matters, but the games that exist on the console, that make or break it.

I signed up for the beta, so hopefully I'm a 1,000 miles from their east coast server (I live in Cincy), but I'm doubtful it will release this winter, because I'm fully expecting Microsoft to buy up the company for $100 million or more, and wallah, we've got the next xbox.
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Posted: Apr 1st 2009 11:37PM (Unverified) said

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@ Alex Sohn

Not to sound like a pretentious snob but...."wallah" is actually spelled/pronounced "viola".

Pretty sure anyway, the more you know and all that...
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Posted: Apr 1st 2009 8:50AM (Unverified) said

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I still have tons of questions on this idea.
I believe 100% it could work... But!

#1. Will it be worth the price vs. one time console fee and free psn or 50.00 for xbl.

#2. Unlike playing with peers, and peer hosting all users will be connecting to a host server without peer host in sense?, what will volume/load do to the quality. In theory with a huge volume of games streaming your talking a LOT of servers.. Not to mention all the different users with far difference latency. Even if it doesn't seem to lag someone or lots of players will be frames behind. The old days of host having the advantage will now turn into the player with the best latency having the advantage in multi.

#3. Actual, real world bandwidth requirements.

#4. Security, gamers like to mod and hack and this spells disaster too me. So now when they exploit codes in theory they could find true security breaches inside your network, flood your servers when they get banned, etc. Not to mention when a game network goes down you can still play your games on console, with this your in the dark.

Interesting idea but I will have to use the wait and see approach, and I mean like 1-2 years of it running waiting. not saying it's bad, I just don't think the networks are really ready for it.
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Posted: Apr 1st 2009 8:57AM (Unverified) said

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This is going to be absolutely pointless. Who is it aimed at exactly?
Lesser powered games run on anything.
High powered game players likely want the best experience so will opt for lag-free mice and keyboards.

And how are they going to run potentially 100k+ instances of Crysis or UT3?

Good idea but one hell of a wrong timing.
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Posted: Apr 1st 2009 9:31AM arsohn said

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So when is the right time to release such a service?

Everyone keeps sayings it's "too soon" or it's not the right time, so will someone please suggest when is the correct time to release this?

This has got everyone up in a firestorm it seems, I really wonder why everyone feels threatened by it.

It's not like you are going to be forced to use the service, I just wish people would let it flow its course, it's a business and a product like anything else, when it finally hits shelves and folks can try it for themselves, that's what will determine whether or not it can be successful, but until then, let them prove themselves.

It used to be we prouded ourselves on innovation, instead it's just a bunch of console and pc fanboys feeling threatened by something that hasn't even hit the stores yet.
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Posted: Apr 1st 2009 3:13PM Serious Table said

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@Alex

I'm not sure exactly would be the "right time" for this service to actually hit the shelves, but another console suffered from being ahead of its time: the Dreamcast. It was advanced, it did things other consoles didn't. It died, too. Rest In Peace, DC.

That being said, I signed up for the beta. If it's ahead of it's time, and it tanks, I still wanna be a part of it for as long as it manages to last.
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Posted: Apr 21st 2009 12:21PM (Unverified) said

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I think the economic setback will actually help onlive, because im predicting their campaign (as many others are doing) will blatantly advertise this as a prodyct that will save them money, since its cheaper than buying 60$ games, and the console itself is cheaper than the wii, making it the most affordable gaming system out.

I wrote about it on my blog http://OnliveDream.com
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Posted: Apr 1st 2009 9:14AM xFenixKnightx said

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At least they got the analog sticks right. :)

My question is, what does this actually do? If this works does it mean that I can just buy this and play PC games without actually having the high powered PC at home? Kinda confused here...
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Posted: Apr 1st 2009 9:29AM Ricky Bango said

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Yes. All of the processing happens on their end. Your controller input streams to their servers and the video streams back to you.
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Posted: Apr 1st 2009 9:34AM (Unverified) said

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Yes, that's basically what it means.
If it works you wouldn't just be able to play high powered PC games without a high powered PC, you could do something like play a PS3 game on an iMac. The console just receives video and sends controller inputs to a server that is running the game on some kind of supercomputer.
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Posted: Apr 1st 2009 9:37AM arsohn said

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The way I would describe it, it's sort of like using remote desktop, you're accessing their server which runs the game, and then it remotes back to your screen and you can see it.

The real innovation comes with the encoding process they are using (which sounds really impressive, in the article it states they are the guys who came up with Quicktime) and using "cloud computing" to make the ability to run hundreds of instances of crysis happen seamlessly.

Instead of running on individual high powered gaming computers, they have huge powerful servers that handle all of the processes for the games.
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Posted: Apr 1st 2009 10:04AM xFenixKnightx said

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Thanks, guys! Sounds sweet, I hope they can pull it off!
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Posted: Apr 1st 2009 9:43AM Misfit Toy said

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Honestly, one of my biggest concerns are some of the smaller things...like how good will the controller be? I hate those crap controllers you find in hotels. And with the Wii, 360, and PS3 being the three major players...who's design would you 'borrow' from the most if we were to have this one world nation gaming system? And do the big 3 agree to go along with this and just develop software, or are we looking at a 4th system trying to break in.

It'd be hard for me to imagine them just lying down on this one. In the long run those consoles start to make those companies a profit. I don't see any of them just throwing that away. Not to mention the legions of fanboys and girls that have an allegiance to a particular console.

Too many questions so far. I'd need a little more reassurance before trying this out.
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Posted: Apr 1st 2009 9:47AM golobulus said

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lol steve, i bet at the end of this venture you'll want us to laugh at it too.
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Posted: Apr 1st 2009 10:55AM (Unverified) said

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Assuming he's fairly accurate about what he says the service can provide - the only problem is bandwidth, conistency of service and usage caps of the end-users.

If this works, if this truly works - then SCEE, Nintendo and Xbox are all in trouble.

Definatley not today, but if this company can struggle through the next 5 years, ISPs will (perhaps driven by services like this) push up the quality of their service. When this happens, the big three will be in trouble. They will all have to work with this service to get their names on it... then their names will fade in value as their role of publisher becomes irrelevant.

Assuming this all works, of course.
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Posted: Apr 1st 2009 10:56AM Suichimo said

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Let me guess. The FIOS user they found in the Midwest was in Chicago or St. Louis or a similar type of city. Thats not exactly an accurate depiction of what we have available to us in the Midwest.

I've mentioned this in other comments concerning this. A lot of us in the Midwest can expect either crappy dial-up or crappy satellite w/ a sub-20 GB download limit per month. This is all possible because they see us as poor saps because we can't really get much better.
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Posted: Apr 1st 2009 10:59AM (Unverified) said

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The main problem i have is that gaming from a programming perspective is not a parallel operation. Things that most cloud set ups do well like storing and searching through email are done as large operations that get tasked out to a TON of small computers. That is how google can index the internet so fast. Things like gaming CAN'T be tasked out and mapped and reduced to tiny tiny amounts. there is no cloud, you are paying for a dedicated box sitting in some server farm somewhere. It's not scalable. What happens when a new game comes out and 90% of onlive users want to login and play their game? if that works then they have to get gaming rigs for 90% of their user base which means their pricing model is wayy off. how do they ever plan to make money on that?
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