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Reader Comments (83)

Posted: Apr 1st 2009 11:00AM Rallion said

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The fact that he responds with talk about physical distance just makes me more sure that this won't work. When it comes to latency in a home, distance is NOT the issue. Crappy home routers are a big part of it (and ALL home routers are crappy). Sometimes crappy ISP routers are part of it. They're going to run up really hard against ISP filtering and shaping in some areas. Even the video streaming may not work well for wireless ISPs where packet loss is a bigger problem -- this is NOT like standard streaming, where you can buffer for a minute or even a half-second.

I troubleshoot people's VoIP phones for a living; the problems here are going to be the same ones that I deal with on a daily basis, only magnified. Distance is not a problem. Usually people will have very similar latency no matter where they connect to. Many, especially DSL users, can't get it under 100ms, which isn't going to cut it.

I'm not going to say that this won't work for anybody. Their end might work splendidly. But my feeling is that they need to have a large market to make this profitable. They may pull off all kinds of things that have never been done before, but they don't have the power to make ISPs suck any less and in reality I think people aren't likely to spend hundreds of dollars on professional routers to save a few bucks on a gaming rig.

Prove me wrong, OnLive, please.

Posted: Apr 1st 2009 1:55PM (Unverified) said

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Distance isn't a problem, huh? Guess you haven't heard of the case of the 500-mile email: http://www.ibiblio.org/harris/500milemail.html

The story sums it up pretty well: More distance - more hops - more time - more latency. Distance matters when you need to have a 60 fps game react incredibly quickly.
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Posted: Apr 1st 2009 11:03AM KinseySS said

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"Music is long gone, away from packaged goods. And video's on its way out, away from packaged goods."

I have to disagree with the statement. Yes there is a digital distribution settled nicely into the market but the packaged product is still around and not going anywhere anytime soon.

Posted: Apr 1st 2009 11:10AM MowDownJoe said

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I'm thinking that if this actually works, this would struggle with anything multiplayer.

Posted: Apr 1st 2009 11:22AM KinseySS said

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Wouldn't multiplayer work better tho?

I mean currently Multiplayer works by sending your input information to a server as well as all the other players in that game. The server compiles the info and then has to send all the info back out to all the players and then your console has to determine what to do with that info. Then you get that problem of someone being in one spot on your screen but on theirs there in a different spot.

But if I'm reading this right with cloud networking. Your input information gets sent to the server as well as all the players and it gets compiled and sorted out right there determining the outcome. Then the info gets sent back right to every one's screen, but they all get the same game info.

There's almost 1 whole step skipped.

This is all assuming that it works as good as they say it will.
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Posted: Apr 1st 2009 11:39AM FredFredrickson said

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You're not skipping any steps there, you're just changing the nature of how you use your bandwidth. The multiplayer action between the machines will be near instantaneous, but then you've got the burden of pushing a live video feed of the game to your tv / monitor, and you've got to send your input back to the server and wait for it to respond.

So instead of seeing lag in between your characters' actions and the game world, you'll see a lag between your physical actions (with the controller) and the actions of your character.
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Posted: Apr 1st 2009 9:15PM velvet396 said

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fantastic read, great interview. thanks
can't wait to finish reading about it and to see how all the little details are ironed out like accessories, cheating, save files, friends lists, etc.

Posted: Apr 1st 2009 11:34AM FredFredrickson said

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OnLive is a really stupid idea. It's like playing a game remotely on someone else's computer, and watching a live feed of it come back. There's no way you won't get at least some lag between input and reaction.

Posted: Apr 1st 2009 2:29PM Duke said

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But Marty, aren't you just blowing past the idea that there is a company investing years of time and money in making that problem not a problem? I don't think they would put it out there if it didn't solve the most fundamental issue somehow. So many people fail to give any credit to this project because they think they know more than they guys who made their life working these issues out. Don't write them off based on stubborn assumptions.
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Posted: Apr 1st 2009 11:40AM Railgun said

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I don't think this will be viable at all. How many Americans will have a decent enough internet connection to run this? How many would rather just buy a console and games that they can hook up whenever, bring to friends houses etc with out having to worry about networking? What do I do if my local server is down, just not play any of my games? There are a ton of other issues as well.

I think your average person likes owning physical items. I know nothing beats getting that new game, checking out the box, reading through the manual, popping the disc in, and seeing your game case lined up with all your others. I know this is true for me at least. I like owning things. I don't like a service that is entirely reliant on my internet connection and there will always be some lag. It's going to always take time for my button presses to send to the server and then the video to come back to me.

Posted: Apr 1st 2009 11:50AM JuanLovesHorror said

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Someone get Quattro a drink.
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Posted: Apr 1st 2009 11:44AM JuanLovesHorror said

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Sorry can't get excited over this,hope is an alternative for pc gamers but I want it to stay away from consoles.I love building my game collection and this would totally ruined it.If this had HDD then It could have easily compete against microsoft and sony,but the idea of paying for something you don't get to keep is just wrong to me.What happens if for some reason months into the Onlive service they can't afford the project and they cancel it, does it mean every game you bought disappears.Is it worth the gamble to jump into this service.

Posted: Apr 1st 2009 2:32PM Duke said

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It's not a console. It more or less acts as a conduit to PC gaming taking place on servers somewhere else. So, while the issue of whether you would lose money isn't clear, the fact is that we are talking about PC computer gaming with this device. I would imagine the costs of game ownership/rental would not be the same as paying $50 for a retail game though.
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Posted: Apr 1st 2009 11:45AM MrMichael said

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Really looking forward to trying this out. I signed up for the beta last week. I doubt I'll get in (never do) but I'm hopeful. I'm in Texas so the Texas data center would be perfect. I wonder what city in Texas they are building it in?

Posted: Apr 1st 2009 11:59AM Jomolungma said

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Several thoughts on OnLive - too many for a comment post - so I'll simply state that the best news I've heard about the service since it was announced is that their East Coast server farm is located in Virginia. My guess is it is located in Northern Virginia, within striking range of DC, Richmond, Philly, New York, Pittsburgh, Delaware (one of the states), Baltimore, etc., and home to many a tech company (e.g., AOL). I just so happen to live in Northern Virginia, so I could be one of the lucky few living close enough to the server farm to get decent performance from this thing. It might also increase my chances of getting in on the beta. That would be nice.

Posted: Apr 1st 2009 12:00PM R Planteer said

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Did they really have to use " L I V E" for the buttons on the controller? Would be nice if it supported 3rd party controllers somehow, but somehow I doubt it.

Posted: Apr 1st 2009 2:12PM CJLopez said

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You see the usb ports on the device right?

Do the math will ya
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Posted: Apr 1st 2009 9:00PM R Planteer said

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Supporting other gamepads requires these things called drivers. Drivers have to be written for Operating Systems. Like how you cant just plug a sidewinder into a 360 and have it work, you wont just be able to plug a wired 360 controller and have it work.

I stand by my previous statement.
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Posted: Apr 1st 2009 12:17PM (Unverified) said

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At first I was sceptical due to the fact that this kind of device has been demoed before. You know the whole amazing device that will revolutionize the game industry. But in reality its just a concept that is designed to simply pull in money.

However this seems to be legit and with the fact that this company has actually released stuff in the passed makes me a great deal less skeptical.

ONlive you have intrigued me I await further news

Posted: Apr 1st 2009 12:41PM Arnold D said

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Just in time for april fools...

Posted: Apr 1st 2009 12:53PM Addyct said

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You know, usually when some new piece of tech like this comes out that seems so incredibly far out there, I simply brush it off as a fairytale, but I am so incredibly interested in this. I hope it works. I will be in line for this thing when it comes out, for sure.

Posted: Apr 1st 2009 1:38PM (Unverified) said

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I feel fortunate to live in santa clara. im a prime potential customer since i have avoided getting a 360 due to hardware failures,PS3 is just to expensive with not enough games to warrant purchase, and Upgrading my PC is to much of a hassle.

so would online gaming consist of only pc players? would it overlap with xbox live if we have a subscription with them?

Posted: Apr 2nd 2009 9:15AM Arnold D said

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soooo, you're saying that you haven't played a new game in like 4 years?
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Posted: Apr 3rd 2009 4:09PM (Unverified) said

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Every now and then i get a chance to play on my younger brothers 360. Fallout 3, mirrors edge, and oblivion have been the only game so far to tempt me to get a 360. For the most part, i haven't been impressed since Ninja Gaiden Black on the xbox. but even then i had 4 xboxs die on me. OnLive would remove that risk though i would also hate to not actually own the game im playing. =/
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Posted: Apr 1st 2009 2:29PM enbadesign said

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I'm sorry but the system won't work. It is impossible from the user perspective.

It may be possible to run over a million instances of a game like Crysis in a server farm. I wouldn't want to pay the bills for that but it may be possible. It may be possible to send out a 720p 60fps stream with no compression artifacts, but is it possible to send out a few million instances of 720p 60fps streams from the same center with almost no latency. All of this is possible from a server end.

All of this is impossible from a user endpoint though. If you can barely stream a low resolution video feed from Hulu on your home connection then a sytem like this is impossible. In order to make it possible you would need to upgrade your internet connection to a price that would make the service impractical. It would be like buying a new PS3 every month. Then you have the price of the service itself.

Sorry OnLive, you talk a good talk but your system is an impossibiity. You may be able to send out a good service on your end but almost nobody will be able to use it. You are just trying to get development funds from corporations so you can go buy new Merecedes and million dollar homes. In 3 years you will say that the service doesn't work and fold up the company. You'll keep the money you took and whoever gave you money will be out.

Posted: Apr 1st 2009 4:35PM (Unverified) said

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Man I'm so pumped about this service, I really hope it works.

Posted: Apr 1st 2009 5:08PM Sabastian Chadwick McGirt said

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I am genuinely interested in this service. If they can get to Steam level success, i would call that a huge win for these guys. Here's hoping.

Posted: Apr 2nd 2009 1:20AM (Unverified) said

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Correction.... Santa Clara is so not 50 miles south of Palo Alto.
Lies.. all lies!!

Posted: Apr 2nd 2009 11:43AM JoshMilewski said

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Interesting.

I want to see professional exact measurements of the lag, though.

Posted: Apr 2nd 2009 8:57PM leemahi said

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i think it will work

Posted: Apr 3rd 2009 2:31AM (Unverified) said

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master811 @ Apr 1st 2009 3:16PM

[quote]This will never work, not only will there be lag worries in the actual viewable downstream data, but now you have to worry about controller lag as well.

So if there's lag on screen, and there's controller lag as well, it will make using the controls impossible.[/quote]

Wow, what an expert. Can you please enlight us with your knowledge on remote systems. Do you even know what the term VNC means? Have you heard of TACC's Maverick server?
Stop making a fool out of yourself by speaking of what you have no idea about by combining your "common sense" with your self indulgent ignorance.

Posted: Apr 3rd 2009 8:19PM ColorblindMonk said

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If they're setting up a data center in Texas, I hope to god to get the beta.

Posted: Apr 4th 2009 6:24PM (Unverified) said

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Plz plz plz come to Europe we really need you this is the kind of thing we europeans really need, got so disappointed when i read that it's only gonna be in the us

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