| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (18)

Posted: Apr 2nd 2009 8:02PM Da Largest said

  • 2.5 hearts
  • Report
Skeptics aught to read these interviews, this really sounds like it could work out well.

Posted: Apr 2nd 2009 8:29PM gradoman said

  • 2 hearts
  • Report
Sure, and cult leaders and ponzi schemers don't sound convincing at all. I'm going to be skeptical until the day it launches. Even then, I'd still be skeptical because it would be very easy for them fail -- as it would be for them to succeed, but only if they manage to deliver.
Reply

Posted: Apr 2nd 2009 8:16PM (Unverified) said

  • 2.5 hearts
  • Report
Damn Steve Perlman is a convincing fellow. I'm really excited to see where this platform goes, even though I'm in Canada and will likely not see it for quite some time. Either way, he goes into such in-depth description of any question asked of him (as opposed to short one-line answers, etc.) that it's hard to dismiss his claims. It sounds like, to some capacity, this service will work, and I'm extremely excited for it.

Posted: Apr 2nd 2009 9:09PM El Stefio said

  • 2 hearts
  • Report
I was thinking similar things. It's nice to read an interview about something new and potentially exciting and not have every other answer be "I'm sorry i can't go into that right now."
Reply

Posted: Apr 2nd 2009 8:24PM Lonin said

  • 2.5 hearts
  • Report
Friendly proofreading: You guys missed bolding one of the questions near the end of the first page. Also, what's the deal with the highlighted game names?

As for the interview itself, this has lessened how skeptical I am about this, but I'm still not sold. I'm now of the belief that this will actually all work like they say, but that the lag will be a bit more than what a "hardcore" gamer would consider acceptable. Likewise, I believe the visuals will be below what most people are expecting. I'm betting their compression system will use lots of tricks that degrade visual quality to make this all possible; tricks that may be less than noticeable to the casual user, but blindingly obvious to those of us used to true 720p or 1080p gaming straight from our PC or console. It will probably be very similar to watching an HD movie on satellite or cable, or watching an HD TV show in that's been compressed into a Xvid or similar file.

Here's hoping that I'm wrong and the lag and quality-loss is low enough to be outweighed by the (admittedly huge) positives of the service.

Posted: Apr 2nd 2009 8:25PM sinewav said

  • 2 hearts
  • Report
A few tidbits here and there and credit to Mr Perlman for agreeing to the interview but sadly his answers are too PR-aware and to me he comes off as too salesman like and he didn't answer all the questions, granted like any good salesperson should.

To be honest I'm more concerned about pricing now as he was most dodgy of those questions which leads me to suspect the service will cost way more than we are hoping.

Far be it from me to question the technology since it's not even out yet but I can't help but shake the feeling that the only reason publishers are embracing it is to get a bigger cut of the $60 now-gen pie rather than sell games cheaper to the rest of us.

Posted: Apr 2nd 2009 8:52PM Johnnynumber5 is powered by cell said

  • 2 hearts
  • Report
I'm not techno wizard but this sounds kind of like a slingbox for video games. I still don't understand how they are going to provide this service without any lag or buffer. It's cool for people like me who don't have a gaming rig but would love to play PC games on high settings. Only time will tell but this really sounds to good to be true.

Posted: Apr 2nd 2009 11:17PM mahouneko said

  • 2 hearts
  • Report
F-ing Joystiq comment system.

He's basically using compression technology to "broadcast" a stream of images similar to what TV stations do with their HDTV broadcasts. Basically, all you see on your screen is a video feed from the server and the little box they provide picks up the controller inputs on your end. Because they're not broadcasting the "game" but just the "video feedback" of the game, the issue of latency only factors in during peak congestion (working hours) and is also dependent on your broadband service (subscription and quality).
Reply

Posted: Apr 2nd 2009 11:38PM Johnnynumber5 is powered by cell said

  • 2 hearts
  • Report
mahouneko

You are brilliant. You just condensed all that technical witchcraft into one paragraph that makes perfect sense.

Now that you have explained buffer issues and that they should be isolated to peak congestion times let me ask you this question:

In your opinion is this possible without longer than adequate input lag? It seems to me that even if there was some type of virtualization the input lag would be greater than what's acceptable. How is it even fathomable to have any sort of precise mechanism in place to have a true 1-1 or as close to that as possible? I'm sorry if the question comes off as retarded but it seems impossible on the surface.

The reason I made the sling box comparison is because I have one and there is noticeable input lag with that device. You click the button, it communicates with the IR pointer and then you see it back on the computer screen. It's about twice as long as a regular button press while actually in front of the TV. Thats a passive experience so it's tolerable but it would be horrid with something like a game that is an active experience.
Reply

Posted: Apr 2nd 2009 10:54PM I liked my old name Some Troll said

  • 2 hearts
  • Report
Okay, that's it. Rather than bitch about this, I am going to copyedit this article myself. We will see what happens. It should take me no more than an hour.

Posted: Apr 3rd 2009 12:45AM I liked my old name Some Troll said

  • 2 hearts
  • Report
Okay, that took a little longer than expected, but it's still done. Sending to Chris...
Reply

Posted: Apr 2nd 2009 11:03PM adeese said

  • 2.5 hearts
  • Report
"As these games themselves age, we'll see if the publishers want to keep them around, then it's up to them, really."

So, if publishers have the ability to remove games, and it happens to be a game that I've paid for, I lose the ability to play the game? That doesn't sound like a very good system to me - it's one thing if you rent access to a game, but if you pay for it (as you would at a store), I'd expect that game to be there forever, or as close to that as possible.

Posted: Apr 3rd 2009 9:06AM (Unverified) said

  • 2 hearts
  • Report
Thats the other thing I hate about this. Unless you have hardware to download your games into.

Monthly fee + game fee's, plus.... With a console you can shop game prices, buy what you want, etc. With this you will have to buy what is available, and are stuck with their price and not options. That would be like saying you can only buy games at Best Buy. Does anyone really think the game price are going to be deeply discounted or something? And your not even going to own the disk, hence cancel service by by games. Not like you can sell your old equipment on eBay or something.

I think this is going to end up more of a media streaming system with gaming options if they REALLY want a chance to make this work (Adult buyers attracted). They should have and been partnering up to the likes of Netflix, etc.
Reply

Posted: Apr 3rd 2009 8:58AM (Unverified) said

  • 2 hearts
  • Report
Still WAY to many questions. Even if good it will not be anywhere near flawless.

I would like to see what happen when the REAL beta testing starts and thousands (not hundreds) of user log into matches. Thats step 1.

Step 2. The United States still has one of the most embarrassing broadband networks for a developed country, this will hurt them not because it sucks but the quality of services are not available to enough volume of potential customers.

This is way I say the US is not ready to support this. Most our networks like shared broadband cable are crap, DSL depends where you live and fiber is in what .05% of the country now if that?

I would hate to see something that in theory works, fail, and scare people away from trying again in the future, thats my thought.

Posted: Apr 3rd 2009 10:04AM Altairio said

  • 2 hearts
  • Report
He seems to be contradicting himself at times. When asked about aging GPUs & hardware, he said those could be dedicated to older games, but later he says old games might not even stick around on the service and that it's up to the publisher. Which itself is a concern from a buyer's perspective. "Hey, I bought this game for OnLive 3 years ago and now I can't play it?"

Still a lot to be skeptical about. But I'm listening.

Posted: Apr 4th 2009 5:28PM JONNNathannn said

  • 2 hearts
  • Report
You're not getting it. It's not that they'll delete Lego Batman. In 2 years when Lego Batman is old, that's fine. The thing is they're not going to launch with PC games from 10 years ago.
Reply

Posted: Apr 4th 2009 8:17PM JambiBum said

  • 2 hearts
  • Report
@Altairio When he's talking about a publisher removing a game, I'm pretty sure he's talking about removing it from being sold any longer. As in, you can't buy or rent a new copy, but if you've already bought it then you will still be able to play it. Same way it is with retail stores now. After awhile certain games are no longer on sale and you have to search and search for that game.

And @The Alex below me, He clearly stated that the reasoning for them not having any exclusive games yet is because developers and publishers aren't going to make games for a system that 1) doesn't have an install base yet, and 2) hasn't been proven to fully work yet. I know I wouldn't want to make a game for something that I was unsure of. Honestly I don't want to see any exclusive games for this until I know it works. Let them get all of the technology straightened out first, then worry about getting exclusives.
Reply

Posted: Apr 3rd 2009 8:01PM Axcalibur said

  • 2 hearts
  • Report
He said ONE thing in that entire article that sounded good, and that's the part about the lack of need for second hand games, but that games will lower in price over time. Meaning, older games (assuming they aren't deleted off the server) could be lower priced. Aside from this one point, he has not said or shown anything that would give me reason to subscribe.

I also love how when talking about bandwidth they use the example of 250 gig cap. I live in a region which is capped at 20 gigs... so for their 1 gig = 1 hour example, I'd get 20 hours a month assuming I don't use my internet for anything else (my ISP is the only ISP in town, so I can't change, and this is the best package they offer).

Also, where are the games? All I see are just PC versions of games already out. There has not been one game announced for OnLive that's new and exclusive and they've been working on OnLive for SEVEN years! That's a long time to not be able to secure 1 developer for at least 1 exclusive title.

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW