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Reader Comments (57)

Posted: Apr 2nd 2009 8:17PM (Unverified) said

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I know that Joystiq probably didn't want to go too hard on ol' Steve but if they want to really point out an issue with this they ought to point out how Time Warner is about to make a service like this and others such as streaming video and music their enemy. Time Warner Cable's top cap is to be set at 40GB a month.

http://www.insidetech.com/news/articles/4449-time-warner-cable-to-cap-bandwidth-in-more-markets
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Posted: Apr 3rd 2009 12:00AM Michelobius said

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That's Time Warner, and that's potential. 40GB a month completely sucks regardless of how it affects OnLive. I think Time Warner's potential constrictions have little to do with this as a marketable concept.
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Posted: Apr 3rd 2009 7:04AM Durinthal said

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My ISP - the only broadband one available here (satellite doesn't count) - has a 50 GB cap in place on their highest plan. Even at SD, that's a maximum of just over 3 hours a day without any normal use. (stick it into Google: 50 GB / 1.2 Mbps / 30 )

Taking out an estimate of 8 GB a month for normal browsing and the like, that brings the capacity down to about 2.65 hours a day on average, which I know is less time than I spend gaming currently.
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Posted: Apr 3rd 2009 2:36PM Extinction said

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bluetooth only supports 7 devices not 8. they cant even get that right
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Posted: Apr 2nd 2009 8:21PM (Unverified) said

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While I think it is a good effort, I think it lacks the one thing that really appeals to me about PC gaming. It lacks the ability to support mods.

For example, Fallout 3 can be tweaked and changed so much. That is almost feels like a different game, just with mods you can find around the internet. It may as well be a console for all it is worth at this rate.

I am interested in the tech of it, but I doubt I would play it. Should it ever come out.
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Posted: Apr 2nd 2009 8:47PM BigD145 said

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Mods? Oh, you mean user created content that fixes broken systems and Day 1 release bugs. That and adding fun content that costs nothing, unlike DLC.
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Posted: Apr 2nd 2009 10:31PM I liked my old name Some Troll said

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Well, it's not catered towards that market. While I do agree that it sucks that mods are out of the question, how many people are there that really support mods out of this potential market (and by that I mean, help in development or actively involved through other means)? Maybe 10% at most. In the ten years since Counter-Strike became prolly the first significant mod to get official backing, mods that reach that caliber are still relatively uncommon. A lot of PC games still don't offer editing tools to make mods, and of those that do, the devs/pubs are simply neutral or ignorant of the community. That's why modding console games are still very much the final frontier: The point of the console game is to maintain a high degree of reliability (for the most part). To tweak it is a risky proposition.
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Posted: Apr 2nd 2009 8:24PM Liekos said

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OnLive - now with 213% more bullshit.
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Posted: Apr 2nd 2009 10:47PM benexclaimed said

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I love the instant hostility. Such predictable little blog commenters.
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Posted: Apr 3rd 2009 12:35AM Liekos said

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What can I say, I live to disappoint.
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Posted: Apr 2nd 2009 8:40PM (Unverified) said

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Chris, are you trying to imply that OnLive is Batman approved?
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Posted: Apr 2nd 2009 9:54PM TheDarkWayne said

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No, it is not
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Posted: Apr 2nd 2009 8:48PM BigD145 said

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OnLive is all about the micro transaction fees.
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Posted: Apr 2nd 2009 9:04PM leemahi said

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People i believe its only sending compressed game code where only half the work is being done on their servers. you need your computer to put all the compressed code together like textures and junk and display it on ur hdtv.

i think its different than sending a live hd feed. almost like how halo records gameplay in only 5 mb, they are sending you your map positioning and compressed geometry and color and textures. i cant see it being that much of a bandwidth hog but that you would need a very fast connection, not nessacary pumping 5 mb a sec. im gonna guess and say like 500kb a sec.

it has to be something like this to work.
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Posted: Apr 2nd 2009 9:07PM leemahi said

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and...
if a service like this takes off, and it does use who says companies wont accommodate to this new tech and make money off of it? thats only saying if it does use up all your gigglebytes of internet, which i dont think it will.

do i make any sense or am i missing something?
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Posted: Apr 2nd 2009 9:14PM (Unverified) said

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...You do realize that Halo gets gameplay footage in 5MB because it just records key items, it doesn't actually record a video stream, right? It still needs to re-render the scene when you're playing that video back, it's also how you can move around the scene and see things from a different angle.

If OnLive were doing that, then you'd still need a powerful computer/console to play games, only then you'd get added lag, OMG FUN!

They are sending a HD video stream from their servers to your computer. They are not just sending positional data.
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Posted: Apr 2nd 2009 10:20PM knighty said

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Teeheeheehee.....

Sorry....but your idiocy made me chuckle. =(
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Posted: Apr 3rd 2009 1:22AM Liekos said

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I would say you are in fact missing quite a lot.

Most games are about response & reaction time, so even a minute amount of lag can completely destroy the experience. Gamers have lived with lag issues in multiplayer games, OnLive will be bringing that to the single player experience as well.

This is not like watching HDTV here - it isn't "just" a video feed, it's a video feed that you have to be able to control to a high degree otherwise it just won't work. I don't know about you, but when I hit MENU on my Comcast remote, that shit doesn't just pop right up, there's a noticeable delay.
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Posted: Apr 3rd 2009 1:11PM Hedgeson said

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fffunfarm06, did you even read the post? Did you even look at the IMAGES? It doesn't seem like you know much of what you're talking about.

They are using virtual machines and racks of video cards. That implies the game is run entirely server-side, since video cards are needed for the last step only, which is displaying the game. I suppose the video cards are dynamically assigned to the virtual machines

You DON'T need a computer, only the little client with its HDMI out, ethernet and USB ports. From the size of the client, the video stream that goes over the net could be some kind of HDMI signal, since it seems too small to have a GPU or a good cpu.
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Posted: Apr 3rd 2009 1:45PM Duke said

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fffunfarm06- Just like when you posted in the "Sony questions OnLive's promises" thread, I have to say that you really don't have a clue how this tech works. Remember saying to everyone, "when it does work and does come out this holiday, i want you all hang yourselves for being idiots."

Maybe you should read these interviews and the information on this before trying to tell us all what does and does not happen in the process. Its promising tech and hopefully will work - but it sure isn't being aided by clueless people posting on blogs.
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Posted: Apr 2nd 2009 9:14PM Lekko said

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Building a gaming PC is half the fun of playing PC games for me. I just wonder if I could buy an OnLive box and stream games from my home PC instead of their servers.
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Posted: Apr 2nd 2009 10:26PM knighty said

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Assuming OnLive works (which it won't, although I think the idea is great and will work a decade in the future), they're not gonna be targetting people with decent rigs + consoles are they? I mean, I certainly wouldn't touch it considering I can enjoy my games in a form that isn't compressed shit with controller input latency. I mean, if I wanted that, I'd just play my Wii [/token Wii flame]. Also, 720p is pretty crap on PCs. I mean, I think most people who play PC games a fair bit are probably using at least 1440 x 900 screens by now.
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Posted: Apr 2nd 2009 9:37PM aMac said

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This is going to turn out to be a bigger scam than even the gizmondo could have hoped to achieve.
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Posted: Apr 2nd 2009 9:57PM TheDarkWayne said

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Look I'm not sure if i did this right, but if you're doing 2 megs a second and there's 60 seconds in a minute that's 120 megs a minute and then 60 minutes in an hour I got 7200 megs an hour. I feel like maybe im getting conversions wrong but there are 1000 megs in a gigglebyte right? so that's 7.2 gigs an hour, and that's only around 35 hours a month. Is that right? Does this guy know what his talking about?
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Posted: Apr 2nd 2009 10:11PM HumanNature said

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It's 1024 mb for 1 gb but I get your point.
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Posted: Apr 2nd 2009 10:19PM TheDarkWayne said

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right? like that's still nowhere near what he's saying
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Posted: Apr 2nd 2009 10:23PM VSpeck said

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Once again a megabit and a megabyte are two different things. Also I honestly do think OnLive *can* work. I just don't think it will work well enough to really catch on.
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Posted: Apr 2nd 2009 10:27PM (Unverified) said

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He's talking 2mbit, which is different to 2mb, 2mbit is about 0.25mb or 250kb. Multiplied by 3600 and you get around 900mb. His claim of HD video being about 2mbit is complete BS anyway, unless he's got a compression algorithm that's vastly better than what the best of the best have made.
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Posted: Apr 2nd 2009 10:27PM knighty said

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2 megaBITS = 250 kiloBYTES.

I do wish ISPs would stop confusing the less technologically knowledgeable by using bits instead of bytes to pretend they have better connections.
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Posted: Apr 2nd 2009 10:29PM TheDarkWayne said

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would anyone elaborate on the difference between megabit and megabyte for me then?
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Posted: Apr 2nd 2009 10:29PM TheDarkWayne said

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oh, thanks
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Posted: Apr 2nd 2009 10:30PM VSpeck said

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Sigh 1 megabyte = 8 megabits
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Posted: Apr 2nd 2009 10:34PM TheDarkWayne said

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dont put "sigh" you pretentious asshole.
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Posted: Apr 2nd 2009 10:36PM VSpeck said

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Oh noes Batmans angry with me!!!1 He might tries to scares me with a lame gravely voice!! Saves me!
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Posted: Apr 2nd 2009 10:42PM TheDarkWayne said

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i'm not gonna do anything. I'm just letting you know what a dick you sound like. First you put "Once again" in your first post even though you hadn't said anything about it in this thread or the part 1 of this interview. And then you put "sigh" like I have to know about computers and it's so fucking hard to type 19 characters
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Posted: Apr 2nd 2009 10:50PM VSpeck said

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Hey Bats! Those 19 characters are equal to 19 bytes or 152 bits!
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Posted: Apr 2nd 2009 11:25PM Johnnynumber5 is powered by cell said

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Vspeck

You are being a total dick and for no good reason.

Batman

You could have just googled it.

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Posted: Apr 2nd 2009 11:28PM sonicspike41 said

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Well I was going to call him on that claim, 2megabits instead of the more standard megabyte, but I agree, either way it'd be inconceivable. It'd be absolutely positively inconceivable.

To Mr. Perlman (on the subject of bits): You keep using that word. I do not think it means what you think it means.
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Posted: Apr 2nd 2009 10:02PM eight said

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anyone else reminded of the Phantom? no disc drive... all download... too many promises...
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Posted: Apr 2nd 2009 10:37PM I liked my old name Some Troll said

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Who is the copyeditor at this blog? The typos in this entire article are awful (the fact that one of "big quotes" is missing a word? Good hell). I could do a better job than this. And I mean it.
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Posted: Apr 3rd 2009 8:15AM sonicspike41 said

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It would seem you either didn't look hard enough, or didn't look at all. It's kinda crammed into the middle of the right column.


Team Joystiq
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email

[And the list goes on...]

If you really think you can do a better job then why not apply for such a position?
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Posted: Apr 2nd 2009 10:39PM VSpeck said

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On the fly encoding transfer and decoding of HD video. I just don't see how they can do that and maintain any kind of quality.
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Posted: Apr 2nd 2009 11:26PM Johnnynumber5 is powered by cell said

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just take a look ... it's in a book ... of reading rainbow
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Posted: Apr 2nd 2009 11:39PM Johnnynumber5 is powered by cell said

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This was a reply I got from another commenter that helped me understand how it *could* work.
___________________________________________________________________
He's basically using compression technology to "broadcast" a stream of images similar to what TV stations do with their HDTV broadcasts. Basically, all you see on your screen is a video feed from the server and the little box they provide picks up the controller inputs on your end. Because they're not broadcasting the "game" but just the "video feedback" of the game, the issue of latency only factors in during peak congestion (working hours) and is also dependent on your broadband service (subscription and quality).
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Posted: Apr 2nd 2009 11:59PM kevinski said

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He's referring more to the act of encoding the video. I'm still very skeptical about OnLive's ability to transfer controller inputs to the OnLive service, render the game play, encode the video feed, then stream it back to the player. I mean, this is supposed to happen in fractions of a second? How?

How different/similar are Internet access and television access? I realize that they're both delivered through the same connections much of the time, but I just don't understand how cable television service doesn't suffer at times when cable Internet service would. Does television somehow have a high priority? It'd make more sense to deliver the feed in a manner similar to Comcast On-Demand.
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Posted: Apr 3rd 2009 2:20AM Johnnynumber5 is powered by cell said

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My main concern would also be the controller input lag. I can't see a scenario where there isn't noticeable input lag beyond what is considered acceptable.
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Posted: Apr 3rd 2009 8:09AM sonicspike41 said

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@bissyboy and kevinski:

Video games are different from movies. Movies and television shows are all "pre-rendered" if you will. They are pretty much like bitmap images shown one after another.

A video game would require that the next image never be completely known in advance. It's not moving through a predetermined series of images, it's moving through an always evolving world. That at least explains why video games would not work in a live streaming environment.

As for streaming movies vs. cable/satellite TV. That one I am not sure of. You'd have to ask someone who knows more than I do.

DSL = uses higher frequencies when traveling over a phone line while telephones use the lower frequencies to travel.
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Posted: Apr 2nd 2009 11:35PM Peter F said

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Why are people reporting on this? It won't take off because any game other than board games or gimmicky games can not have controller input. 100ms is the least it would take and that is way too much.
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Posted: Apr 3rd 2009 12:40AM IronArcher said

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I smell epic fail.
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Posted: Apr 3rd 2009 5:18AM nrcole said

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"As these games themselves age, we'll see if the publishers want to keep them around, then it's up to them, really."

So what happens when EA decides Madden 2010 isn't worth keeping around anymore, do I lose my game just like that? I can hear the drool rolling off the execs lips:

"Ha! then they'll have no choice but to buy Madden 2013, because the old copy disappears, it's perfect!"

I've also got an issue about how prices will be "competitive" with retail and how they don't want to "undermine" Gamestop, EB, etc. As far as I can tell if they can remove our games from their service, we can't sell them back, and we have to access their servers to play them, we're hardly "buying" them at all, but almost renting them from the publishers and OnLive people. Shouldn't these games be cheaper than they are at retail?

I understand the benefits of OnLive and digital distribution, but from my perspective it's starting to look like the cons outweigh the pros.
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