Introversion details Microsoft approval process for Darwinia+
The XBLA approval process has always been a process shrouded in mystery ... until now. Developer Introversion, the folks behind upcoming XBLA game Darwinia+, are laying all the cards on the table -- design documents, internal emails, weekly reports, code from the game and even the project plan -- thus providing transparency of the XBLA approval process. Available on Introversion's website, the company has made it clear that it'll show "the good, the bad, and the very very very bad" that takes place during game development. "If we can show it to you -- we will."
Teaming up with GamesIndustry.biz, the company will also be regularly updating an ongoing series "critiquing the ongoing development process," and presumably helping those outside of Introversion to understand more intricately what has gone into creating Darwinia+. The game is set to release internally on September 24, so with any luck we'll see it not too long afterward.
[Via GamesIndustry.biz]
Teaming up with GamesIndustry.biz, the company will also be regularly updating an ongoing series "critiquing the ongoing development process," and presumably helping those outside of Introversion to understand more intricately what has gone into creating Darwinia+. The game is set to release internally on September 24, so with any luck we'll see it not too long afterward.
[Via GamesIndustry.biz]













Reader Comments (Page 1 of 1)
Rhamsey @ Apr 2nd 2009 1:21AM
thats pretty sweet, i knew some of the basic stuff they had to do, but not detailed information.
Brian @ Apr 2nd 2009 1:26AM
Sounds Interesting... I Wanna Hear What Kind Microsoft Thinks of Free Themes Bundled with Games.... Only One game So Far.... (The Maw)
Anticrawl @ Apr 2nd 2009 1:59AM
Is That Really Necessary?
Riley @ Apr 2nd 2009 2:11AM
Reading Text Like This Makes Me Dizzy
Premature ejaculation man @ Apr 2nd 2009 3:57AM
There's actually plenty. Though premium themes are another matter >_>
Premature ejaculation man @ Apr 2nd 2009 4:01AM
Actually waht? I totally didn't read that right. On top of which, there aren't plenty of games with theme unlocks...
Gosh. I am sorry ;_; I was too quick.
Einhanderkiller @ Apr 2nd 2009 2:04AM
The weekly reports are really interesting. I never knew usability testing was that in-depth.
Courtney @ Apr 2nd 2009 2:10AM
Good for those guys. Introversion's a fascinating company anyway, I can't wait to see what they think of the process. Uplink is one of the most unique and amazing games I've ever played, even though I still haven't finished it. I got Darwinia as part of package on Steam, but have never fired it up.
E.J. @ Apr 2nd 2009 3:20AM
Introversion, your NDA's say hello.
Massmass @ Apr 2nd 2009 6:27AM
It's all good. They called the next day after the romp in the sack. There won't be any hard feelings.
Lee @ Apr 2nd 2009 6:55AM
Hey look over there, is it a bird? Is it a plane? No, it's a studio is craving attention.