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Reader Comments (63)

Posted: Apr 3rd 2009 6:25PM Slaziman said

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Except that the Prius in your story is just as expensive as a Ferrari
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Posted: Apr 3rd 2009 7:04PM bm111 said

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In his story the Ferrari would have had to be dropped to the same price as the Prius, after nobody bought the Ferrari because it was actually just a regular same old car with a really shiny exterior. Still got you from A to B, just looked prettier while doing it. Meanwhile the Prius had a button that would make it fly. Nobody really cared about the traditional ideas about cars anymore, they just wanted to take to the skies. Hence the Ferrari got dropped in price even further. Of course the hardcore car enthusiasts didn't like all this one bit, shaking their fists at all the people up there just having fun flying around, talking about how the Prius' technical specifications could never live up to those of the Ferrari. And they just wilted away in their garages, and nobody cared.
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Posted: Apr 3rd 2009 11:01PM matias said

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bm that's the best analogy I've ever seen.

The problem is: devs don't see this, and while the other consoles don't innovate in anything, they still get most of the awesome games (and that's why I had to buy an xbox360, ToV, RE5 and SO4 sold the console to me).
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Posted: Apr 4th 2009 4:46AM AntiVillian said

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"It's like someone who has a new Ferrari getting pissed at someone else's Prius because it's too slow."

It's like someone who has a new Ferrari getting pissed at someone else's Flying Prius because it's too slow.

Fixed
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Posted: Apr 5th 2009 2:59AM Slaziman said

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Sadly only a handful of highways allowed the Prius to really fly, but most of the places where you would drive your Prius only let you fly halfassedly and very slowly, to the point you would just rather drive like you used to again.
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Posted: Apr 3rd 2009 3:04PM (Unverified) said

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EA limiting stuff? This is news?

Posted: Apr 3rd 2009 3:15PM languedoctor said

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Of course it's too sensitive. It's still a game. If it were even CLOSE to 1:1, the difficulty would be off the charts. Same with Tiger. The point is just to make it control better than with the existing accelerometers.

I'm not even sure this qualifies as news. Other than in the sense of "mention motionplus, watch blog light up with comments"

Posted: Apr 3rd 2009 3:51PM Koopaconn said

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Oh crap, the irony made my head explode.

Posted: Apr 3rd 2009 4:12PM Vordus said

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Game designer in calibration of peripheral shocker!

Posted: Apr 7th 2009 4:34PM jacka1 said

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Dude, if it was really 1:1, every single "casual" player would be frustrated playing ANY game that uses the MotionPlus. What any developer should include is the ability to include "true 1:1" control settings together with "pseudo 1:1" controls. Devs should leave that choice up to the player depending on his/her skills.

Posted: Apr 3rd 2009 7:55PM manyquestions said

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Being that the traditional "hardcore" gamer isn't a regualr tennis player either, I don't think the "casuals" are the only ones that would have to worry.

Still, I agree with everyone who says it only makes sense that true 1:1 (or whatever Motion+'s max output is), would be way to sensitive for almost any game. The developer in the interview just didn't explain himself very well and the article author didn't help him any (possibly because he didn't think he needed to, it is kinda obvious if you apply a little common sense).
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Posted: Apr 3rd 2009 7:10PM Vcize said

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Am I the only one here who thinks it's funny that everyone is assuming this thing actually works with 1:1 precision?

I'd imagine it's somewhere in between in practice. More accurate than the wii-mote, but nowhere near the real thing.

Posted: Apr 3rd 2009 10:58PM matias said

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I don't want it for sports games anyways, I just want sword battles and accurate guns.

And for that, the more sensitive the better.

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