Joystiq impressions: Brutal Legend

click to make brutally large!
While others were stuck in boring panels or roped into demos of ridiculous new peripherals, we spent an afternoon during last week's Game Developers Conference at Double Fine, the idea factory of Tim Schafer, designer of such bona fide classics as Full Throttle, Grim Fandango and Psychonauts. We were there to see his latest, hotly anticipated creation in action for the first time -- a little game you may have heard of called Brütal Legend.
We went in with a rough idea of what to expect: an action game set in a world inspired by heavy metal, with, we hoped, loads of trademark Schafer humor. We came out having seen a game that honestly exceeded our expectations. Brütal Legend is what you'd expect from Double Fine and more. It's not just a one-man crusade; it's a war set to a thunderous soundtrack and filled with surprises.
We went in with a rough idea of what to expect: an action game set in a world inspired by heavy metal, with, we hoped, loads of trademark Schafer humor. We came out having seen a game that honestly exceeded our expectations. Brütal Legend is what you'd expect from Double Fine and more. It's not just a one-man crusade; it's a war set to a thunderous soundtrack and filled with surprises.
Gallery: Brutal Legend (04-03-09)
Before getting into the action, Schafer gave us a little background on what his studio has been working on since before -- as we learned -- the release of the original Guitar Hero. (Some publishers it was originally pitched to asked if Double Fine might consider a hip-hop or country setting instead. Seriously.)
"It's been in my head for at least 15 years," Schafer said of the game's basic design. "I wanted to do a game that played off of the fantasy and images of heavy metal music and all the music that I loved back in the '80s when I was in high school and I bought Diary of a Madman by Ozzy Osborne."
"I've always wanted to bring that world to life," he said, adding that, "what you see in rock videos -- it's never really done with much of a budget or fidelity to it at all. Even though the lyrics are so evocative, there's always that one guy standing in the middle of an empty church with a plastic sword. I just wanted to do it right."
So he built a world in which players could stand still and feel like they were looking at the cover of a metal album. It's a vast (64-kilometer) seamless, open world which Schafer describes as "like a gatefold mural inside an album -- and we wanted you to be able to drive right into it."
But before there was any driving, there was fighting. Lots of it. Our demo began just after the opening cinematic, which sees roadie Eddie Riggs transported back in time by his belt buckle to an era when demons have enslaved humanity, and the few charismatic leader types still free are totally clueless about, well, everything. Yes: they're rock stars.
The game opens inside an ancient temple ... which, as it happens, looks exactly like the venue Eddie's band -- the worst in the world -- was just playing in. Realizing the druids closing in on him aren't just average groupies, he picks up his first weapon, an axe named The Separator, and gets to separating their heads from their bodies. Honestly, things were looking a little iffy -- this was really basic combat. Then Eddie picked up his guitar -- Clementine -- which had made the journey back with him. In this world of real rock it possesses magical powers, like the ability to shoot electricity and set off pyrotechnics under enemies. "It's like a traveling rock show," said Schafer.
Now the combat started picking up. We watched as Eddie used a pyro to launch an enemy into the air and split him in twain with his axe. The he played a power chord on Clementine -- a crowd-clearing move called the Earthshaker. It sent enemies flying ... and also caused the temple to begin collapsing.

Descending the corpse pile
The whole time, Eddie was cracking wise with the voice of Jack Black, who also provides his facial likeness and the basis for his facial expressions. "[Jack] just represents a lot of what this game is about in terms of 'rock energy'," Schafer said of Black. "I wrote the script, but we got Jack in the studio and he improvised a lot of stuff on top of it. He likes to do like a hundred takes on one line. We always keep the microphone on because he tends to do his funniest take after we're done with the official takes. Sometimes just the little things he says in-between takes we'll take and put in the game."
Having done away with the druids quite ... brutally, Jack, er, Eddie squared off against a "Battle Nun" atop what was now clearly a massive pile of corpses. ("I like to say 'corpse pile' as much as possible," Schafer said, a twinkle in his eye.) Once this larger enemy was taken care of, he had to descend the corpse pile (that one's for you, Tim!) on her walking alter. Cue a hilarious bit of voice-over where Black improvises an "evil prayer" to make it move. "Dear messed up demon powers of darkness, and, uh, unimaginable evil, please transport me off this awesome corpse pile ..."
At the bottom, he meets up with Ophelia, the game's love interest and a competent fighter in her own right. Now we got to see the game's team-up battle mechanic, which was described as "like another kind of weapon you have." Players will be able to recruit up to 15 "helpers" like Ophelia and perform more powerful double-team moves simply by getting near them and pressing a button. "When you're on the battlefield each one of them can do some new thing," Schafer explained. "You have your axe, your guitar, your car and up to 15 crazy warriors."
Oh yes, the car, a.k.a. The Druid Plow, a.k.a. The Deuce. It's how Eddie gets around the world -- quickly -- but it's also a weapon. After assembling it from "relics" raised from the earth by way of a fittingly titled "Relic Raiser" solo (more on those in a sec) he and Ophelia stage a harrowing escape -- but not before dealing with the first real boss. It's basically a massive tentacle that can be tricked into slamming the ground by using power-slides, and killed by boosting into it.
"It's been in my head for at least 15 years," Schafer said of the game's basic design. "I wanted to do a game that played off of the fantasy and images of heavy metal music and all the music that I loved back in the '80s when I was in high school and I bought Diary of a Madman by Ozzy Osborne."
Schafer describes the world as "like a gatefold mural inside an album -- and we wanted you to be able to drive right into it." |
So he built a world in which players could stand still and feel like they were looking at the cover of a metal album. It's a vast (64-kilometer) seamless, open world which Schafer describes as "like a gatefold mural inside an album -- and we wanted you to be able to drive right into it."
But before there was any driving, there was fighting. Lots of it. Our demo began just after the opening cinematic, which sees roadie Eddie Riggs transported back in time by his belt buckle to an era when demons have enslaved humanity, and the few charismatic leader types still free are totally clueless about, well, everything. Yes: they're rock stars.
The game opens inside an ancient temple ... which, as it happens, looks exactly like the venue Eddie's band -- the worst in the world -- was just playing in. Realizing the druids closing in on him aren't just average groupies, he picks up his first weapon, an axe named The Separator, and gets to separating their heads from their bodies. Honestly, things were looking a little iffy -- this was really basic combat. Then Eddie picked up his guitar -- Clementine -- which had made the journey back with him. In this world of real rock it possesses magical powers, like the ability to shoot electricity and set off pyrotechnics under enemies. "It's like a traveling rock show," said Schafer.
Now the combat started picking up. We watched as Eddie used a pyro to launch an enemy into the air and split him in twain with his axe. The he played a power chord on Clementine -- a crowd-clearing move called the Earthshaker. It sent enemies flying ... and also caused the temple to begin collapsing.

Descending the corpse pile
The whole time, Eddie was cracking wise with the voice of Jack Black, who also provides his facial likeness and the basis for his facial expressions. "[Jack] just represents a lot of what this game is about in terms of 'rock energy'," Schafer said of Black. "I wrote the script, but we got Jack in the studio and he improvised a lot of stuff on top of it. He likes to do like a hundred takes on one line. We always keep the microphone on because he tends to do his funniest take after we're done with the official takes. Sometimes just the little things he says in-between takes we'll take and put in the game."
"I like to say 'corpse pile' as much as possible," Schafer said, a twinkle in his eye. |
At the bottom, he meets up with Ophelia, the game's love interest and a competent fighter in her own right. Now we got to see the game's team-up battle mechanic, which was described as "like another kind of weapon you have." Players will be able to recruit up to 15 "helpers" like Ophelia and perform more powerful double-team moves simply by getting near them and pressing a button. "When you're on the battlefield each one of them can do some new thing," Schafer explained. "You have your axe, your guitar, your car and up to 15 crazy warriors."
Oh yes, the car, a.k.a. The Druid Plow, a.k.a. The Deuce. It's how Eddie gets around the world -- quickly -- but it's also a weapon. After assembling it from "relics" raised from the earth by way of a fittingly titled "Relic Raiser" solo (more on those in a sec) he and Ophelia stage a harrowing escape -- but not before dealing with the first real boss. It's basically a massive tentacle that can be tricked into slamming the ground by using power-slides, and killed by boosting into it.














Reader Comments (Page 1 of 2)
tmacairjordan87 @ Apr 3rd 2009 12:04PM
Rob Halford's in the game, and Priest is recording a song for it.....that's all I needed to convince me to buy it.
Sly (PSN slycooper_rocker) @ Apr 3rd 2009 5:39PM
i was convinced the second i heard about the concept. that little tidbit makes me want it ASAP.
cheeky @ Apr 3rd 2009 12:10PM
Two-thumbs up! Glad to hear it exceeded your expectations. I will be purchasing this still, as I planned to do over a year ago before the huge delay.
ittybittygirl @ Apr 3rd 2009 12:08PM
So... We should set the alarm for some time in Q3 '09 then?
ittybittygirl @ Apr 3rd 2009 12:10PM
Do we know if Wolpaw is involved in the story at all? I haven't read any sort of confirmation since the game was announced.
Excellent write-up though. Truly alleviated some of my concerns over the game, not that I was ever not looking forward to it or anything.
copa @ Apr 3rd 2009 1:31PM
I'm super excited for this game as well, but I am unclear from the writeup: is a guitar controller supported/required for this game?
why not the LS2LS7? @ Apr 3rd 2009 12:13PM
Man, Tim Schaefer is the best. I can't wait for this game to come out and sell about 40 copies, like Psychonauts (awesome game) did. Then the gaming press can switch from anticipating its release to commenting on why it didn't sell.
Kinda like when Okami came out on Wii and did it's second big belly flop. Story after story about "it's coming" with commenters saying "I'll totally get this when it's available" (somehow ignoring that it was already available for PS2 at the moment they typed this, and if they meant it they could have gone down to gamestop and bought it immediately, at a discount even since it had been out a while). Then bam! It comes out and it sells like 5 copies.
It's no wonder the game companies would rather make Deer Hunter and Bald Space Marine Shooter 3.
FemaleOrca @ Apr 3rd 2009 12:18PM
EA should make a Deer Hunter game. Playable John Cazale and Russian Roulette minigames included.
Taco_Hell @ Apr 3rd 2009 12:26PM
Well, the reason why Psychonauts or Okami didn't sell is simple, lack of advertising. I honestly can't think of seeing a commercial for either. However, since this is EA we're talking about, they're probably going to market this like there's no tomorrow.
Discotheque @ Apr 3rd 2009 5:21PM
Mao! Mao!
ice~ @ Apr 5th 2009 10:39PM
Actually, I saw a LOT of Psychonauts advertisements, i never took the time to play it though. I might just try it out on the Xbox Originals though
samfish @ Apr 3rd 2009 12:15PM
I intend to rent this just to see what the fuss is about. I doubt I'll enjoy it, though, considering I can't stand metal and also haven't particularly enjoyed any of Tim Shafer/Double Fine's previous outings (although I've never so much as *seen* Full Throttle, so...). In particular Psychonauts. I'll never for the life of me understand what people see in it.
...still, there's a first time for liking everything sooner or later, I suppose.
Dirty @ Apr 3rd 2009 12:18PM
You are dead to me.
Taco_Hell @ Apr 3rd 2009 12:24PM
Samfish, not even your naked Peach can save your soul now. You are dead to all of us!
samfish @ Apr 3rd 2009 12:33PM
Yeah, I figured I'd be crucified for this one :p
The Dark Wayne @ Apr 3rd 2009 12:34PM
next time you're getting mugged by an insane clown or a refrigerator man, dont expect any help
Courtney @ Apr 3rd 2009 12:34PM
Dearly beloved, we are gathered here today to toss our fondly remembered Samfish onto the corpse pile.
NaeemTHM @ Apr 3rd 2009 12:35PM
Wow Sam! How can you poo poo Psychonauts?! That game is outstanding!
samfish @ Apr 3rd 2009 12:41PM
And when I do play it, I intend to shut the music off and replace it with THE CARDIGANS, AIMEE MANN, BJORK AND JAMIROQUAI! And J-pop. LOTS AND LOTS OF J-POP! HOO HAHAHAHAHA!
Courtney @ Apr 3rd 2009 12:45PM
On a non-kidding note, did you ever play Grim Fandango? I had missed it back in the day and just played it in the last month or so. The overall quality of that game is astounding. In particular, the voicework and script are arguably better than anything produced since.
copa @ Apr 3rd 2009 1:33PM
You're making me want to bust out with that now, Courtney. I was blown away by Grim Fandango when it first came out, and I always wondered if it aged well. It might be time to release it for $10 on the iPhone.
xGeneral DEATHx @ Apr 3rd 2009 1:48PM
No need for all the hate on Sam. I haven't even played any of Schafer's titles. I'm sure there must be something great about them but damn, like cocaine, it's not for everybody.
Levi (God Hand Defense Force) @ Apr 3rd 2009 2:18PM
To paraphrase Tim Shafer in another interview I read, "You don't need to like metal to like Brütal Legend. I didn't make Monkey Island for pirates, and likewise goes for Brütal Legend and metal fans." If you like carayzee action games (which this appears to be) I don't think you'll have a problem liking the game, Sam.
t_m @ Apr 4th 2009 1:54AM
the voice acting, scripts and art design have been outstanding on all his games. You could essentially take all the cutscenes from Grim Fangango or Psychonauts, stick them together, and they'd make an awesome animated movie. Like Pixar level. (with old graphics).
TBH i wasn't that excited about this, until i read the preview. Even if you don't appreciate the script, voice acting and art design.. this sounds like it has so many other gameplay elements that it'd rock just on those. Plus it has sweet graphics for the graphics whores too.... everyone should be happy.
PS/ The first level of psychonauts is the worst, but once you get to the next few levels, the open world and get a few more moves it rocks...
CJLopez @ Apr 3rd 2009 12:16PM
i'm soooooooo getting this game
Antagonist @ Apr 3rd 2009 12:26PM
I...don't get it.
Taco_Hell @ Apr 3rd 2009 12:27PM
And you never will.
Antagonist @ Apr 3rd 2009 12:34PM
You say that like it's bad.
Zampano @ Apr 3rd 2009 1:07PM
Antagonist, how can you have Dr. Rockso as your avatar - which is awesome, by the way - and not get Brutal Legend? This and Metalocalypse seem to be cut from very similar cloth.
The screenshots here look great, which is a relief, because the earlier trailers for this were disturbingly mediocre in look (as far as textures/polygon count/etc. go). Really looking forward to it.
Antagonist @ Apr 3rd 2009 2:26PM
I like how I get voted down for just not understanding this game's hype. That's seriously a riot. The level of butthurt resulting from the idea that somebody may be disinterested in this is astounding.
@Zampano (I loved House of Leaves too btw)
I'm not trying to be a naysayer or anything like that. I just don't understand the hoopla. I was a big fan of Full Throttle, and I think Jack Black has his moments. I just don't get why people are gushing over the game that kinda-sorta almost never was. The trailer didn't knock me off my feet, and a few still images aren't going to win me over. It's going to go in my GameQ for sure, but I just don't understand where all this excitement is coming from.
Altairio @ Apr 3rd 2009 4:11PM
If you try to explain the lungfish or milkman levels from Psychonauts to someone who hasn't played it, they'd probably be like WTF? and give you a funny look. Tim Schafer's humor doesn't always translate well in summary. You just have to experience it.
Melvin Durable @ Apr 3rd 2009 12:31PM
This seems cool!
Melvin Durable
melvindurable@gmail.com
samfish @ Apr 3rd 2009 12:32PM
You must really love getting Viagra ads in your inbox, huh?
Dirty @ Apr 3rd 2009 12:47PM
That is pretty strange. I feel like this is a social experiment or something. How long until we ruin a gmail account. His email wont be very durable after today.
HighFiveJesus @ Apr 3rd 2009 12:33PM
you do fail and damn are you lazy!
NaeemTHM @ Apr 3rd 2009 12:34PM
I was going to yell at you StarTrek, but I can't blame you for being so out of the loop. I mean...you like Star Trek.
Anyway, with a track record like Tim Schafer's you can pretty much guarantee Brutal Legend is going to be better than 98% of the shit released this year.
Courtney @ Apr 3rd 2009 12:35PM
Oh ye gods of death and darkness
Cursed be thy names
Our thanks
for freeing Schafer from the clutches
of the Actilizzard
and delivering him to the valley of
EA
And blessed be Randy Nelson,
His name shall be recorded
for this glorious impression
delivered to the waiting
Joystiq horde
tom.ohle @ Apr 3rd 2009 12:41PM
Sounds awesome!
DigTheDoug @ Apr 3rd 2009 12:47PM
Your face is boring.
dantebk @ Apr 3rd 2009 1:06PM
I have absolutely zero interest in heavy metal iconography --especially after the South Park cat-spray episode, which casts the whole thing as a silly immature joke-- BUT I trust Schafer enough that this is still one of my most anticipated titles. Besides, I can't say I always had much interest in psychics or the Mexican afterlife either, and those games are some of my all-time favorites.
el serpiente @ Apr 3rd 2009 1:19PM
StarTrekNubian = Sprinkles = GundamWing = etc.
xGeneral DEATHx @ Apr 3rd 2009 1:45PM
Brutal.
Boff @ Apr 3rd 2009 1:47PM
Very relieved to read that preview! Definite buy anyway but good to know it gets the thumbs up.
I'll be honest - after the initial reveal, I was doubtful this would ever get to release.
CAN. NOT. WAIT!
mgsrocks1 @ Apr 3rd 2009 2:25PM
Is this the same Boff Jock?
Boff @ Apr 6th 2009 4:07AM
Afraid not!
muir666 @ Apr 3rd 2009 1:54PM
Any word on what tracks are actually going to feature on this?? people say metal when its really not most of the time. especially considering it's got Jack Black in it. Who is possibly the biggest sell out iv ever seen. Priest is atleast something to look forward to after seeing them live last year =)
XLM @ Apr 3rd 2009 2:22PM
Wake you? Nah, I'd rather have you sleep than post.
Don't worry, we won't even miss you.
Discotheque @ Apr 3rd 2009 5:21PM
I don't like Metal music at all, just could never get into it.
But still because it's a Tim Schafer game I'll get it. He hasn't disappointed me yet.
MaxShrek @ Apr 3rd 2009 6:48PM
... a "Battle Nun"!
Desert Eagle @ Apr 3rd 2009 7:03PM
I can't say no to a game that has a corpse pile, a nice Hot Rod, a main character voiced by Jack Black himself, and tons of metal. I don't care what my family says about this game being satanic, I'm definitely picking up this game. Religion be damned!
*Rock on*