Obsidian has released a new developer diary about its upcoming spy RPG Alpha Protocol. In the video, the developers discuss how they wanted to create a truly modern RPG. Executive Producer Chris Parker says Obsidian wanted to make an action-oriented RPG, "something that made the player have to think both tactically and be a little twitchy at the same time." Obsidian also stresses the use of real locations, noting that it adds a "tangible" quality to the game that may not be readily apparent in fantasy or science fiction RPGs.
Finally, the devs mention the feature of player choice. As in many other recent games, choices made by the player will have repercussions later in the game. Say you're tasked with taking out an arms dealer. Should you decide to let the arms dealer go, it may help you reach other goals, but it also means enemies will be more heavily armed later in the game. What Obsidian doesn't tell you is that the reward for taking the arms dealer out is a lifetime supply of chocolate.