Joystiq Review: Godfather II

Gallery: The Godfather II
Godfather II is simultaneously a lot like and completely different from its predecessor: It feels less like the wannabe GTA the first game was and more like its own unique product. The sandbox gameplay is here, the laughable attempt at making a serious storyline from one of the greatest film franchises ever is also still here, but this time around there are many more activities to partake in, as well as an extensive online mode.
Godfather II stars underboss Dominic who flies with his New York crew to Cuba, where Michael Corleone, Hyman Roth, and the New York families meet to discuss a deal giving the mafia a stake in the government, essentially allowing the mobsters to have their wildest dreams fulfilled. Thankfully, that doesn't happen ... because if it did, the game would be over.
After some light gunplay in Cuba that introduces the cover system, I extracted Fredo and Michael and was awarded my own family in New York, with the purpose of squashing turncoat Carmine Rosato and his family of traitors. After recruiting my first solder, it was time to get down to business ... the business of extorting business owners, that is.
The core gameplay of Godfather II is very similar to that of the first game. Find businesses controlled by rival families, rough up the shop keeper, and make them pay for protection. Once done, the business belongs to you, and if you take over businesses of a similar nature, you can work towards a crime ring. Crime rings are a collection of establishments that, once owned, provide any number of boosts, from added firepower to bullet-proof vests. They come in handy, especially later on when you're fighting high-level gangsters that control crime rings of their own.
And in each takeover, your crew's different abilities will come into play, allowing you to approach each situation in a different manner. If you're rolling with a medic it's guns blazing, because if you get shot down, you have the ability to be revived. Is one of your boys a demolitions guy? Send them to go bomb a building and break a rival family's crime ring, while you take your crew to another location without having to worry about your rival's perks from that crime ring.
Handling your many assets is accomplished through Don's View, a real-time, 3D map representing all the available properties and crime rings. Here, you can coordinate members of your family to take over rival venues or bomb them, as well as send them to defend locales you own that are under attack. You also use it to stack each controlled location with generic goons that will defend the spot should a rival family come sniffing around, adding a light strategy element to the game. Own a spot that isn't much of a money generator? Put fewer guys there and focus on those places that are more profitable. Don's View is pretty useful early on; however, its full potential is realized when you start managing properties in multiple cities down the road, when it becomes essential.
Another new feature to the game is multiplayer, which incorporates a series of objective-based gametypes, as well as the requisite Team Deathmatch. I had the most fun with the Firestarter gametype, where arsonists run around setting fire to gas pumps and cars for points. As a bonus, the stat boosts for your multiplayer crew carry over to the single-player game and vice versa.
Godfather II is like waking up on December 25 and not realizing it's Christmas. It's a wonderful surprise, and EA has really managed to build on the previous game. Sure, there are some things I don't like (you can't blindfire, hand-to-hand combat is more clumsy with no lock-on, etc), but the package as a whole is ... you know, an offer you can't refuse.
Godfather II stars underboss Dominic who flies with his New York crew to Cuba, where Michael Corleone, Hyman Roth, and the New York families meet to discuss a deal giving the mafia a stake in the government, essentially allowing the mobsters to have their wildest dreams fulfilled. Thankfully, that doesn't happen ... because if it did, the game would be over.
Exploits as a criminal do, in fact, pay. |
After some light gunplay in Cuba that introduces the cover system, I extracted Fredo and Michael and was awarded my own family in New York, with the purpose of squashing turncoat Carmine Rosato and his family of traitors. After recruiting my first solder, it was time to get down to business ... the business of extorting business owners, that is.
The core gameplay of Godfather II is very similar to that of the first game. Find businesses controlled by rival families, rough up the shop keeper, and make them pay for protection. Once done, the business belongs to you, and if you take over businesses of a similar nature, you can work towards a crime ring. Crime rings are a collection of establishments that, once owned, provide any number of boosts, from added firepower to bullet-proof vests. They come in handy, especially later on when you're fighting high-level gangsters that control crime rings of their own.
And in each takeover, your crew's different abilities will come into play, allowing you to approach each situation in a different manner. If you're rolling with a medic it's guns blazing, because if you get shot down, you have the ability to be revived. Is one of your boys a demolitions guy? Send them to go bomb a building and break a rival family's crime ring, while you take your crew to another location without having to worry about your rival's perks from that crime ring.
Handling your many assets is accomplished through Don's View, a real-time, 3D map representing all the available properties and crime rings. Here, you can coordinate members of your family to take over rival venues or bomb them, as well as send them to defend locales you own that are under attack. You also use it to stack each controlled location with generic goons that will defend the spot should a rival family come sniffing around, adding a light strategy element to the game. Own a spot that isn't much of a money generator? Put fewer guys there and focus on those places that are more profitable. Don's View is pretty useful early on; however, its full potential is realized when you start managing properties in multiple cities down the road, when it becomes essential.
Gallery: The Godfather II multiplayer
Another new feature to the game is multiplayer, which incorporates a series of objective-based gametypes, as well as the requisite Team Deathmatch. I had the most fun with the Firestarter gametype, where arsonists run around setting fire to gas pumps and cars for points. As a bonus, the stat boosts for your multiplayer crew carry over to the single-player game and vice versa.
Godfather II is like waking up on December 25 and not realizing it's Christmas. It's a wonderful surprise, and EA has really managed to build on the previous game. Sure, there are some things I don't like (you can't blindfire, hand-to-hand combat is more clumsy with no lock-on, etc), but the package as a whole is ... you know, an offer you can't refuse.















Reader Comments (Page 1 of 2)
SecretAgentHam @ Apr 9th 2009 1:04PM
great review, i might pick up this game for the right price....
Moptimus Slime (Gobot in disguise) @ Apr 9th 2009 1:36PM
What if I made you an offer you couldn't refuse?
MystileArmor @ Apr 9th 2009 4:04PM
I agree that it's a good review, but instead of me picking this up on day one, I'm putting my foot down and not buy it because of the DLC garbage EA is pulling on this one.
Deeznuts420 @ Apr 9th 2009 1:13PM
i had to send this game back to gamefly after the first night cause it sucked.
Deeznuts420 @ Apr 9th 2009 3:37PM
i shouldve gave a reason huh? stiff controls, honky vehicle movement, the fighting system is flawed at times and the graphics are meh
Gavin @ Apr 9th 2009 5:26PM
Did you play the first game? Are the driving controls more or less the same? (they didn't feel based in physics -- like the car turned based on absolute values and could not flip upside down -- where as GTA's cars are more based on gravity and momentum)
Fader @ Apr 9th 2009 9:36PM
The car physics are fine. The thing is that there are ZERO driving missions. The closest you get to a driving mission is getting away from the cops. You can earn favors to call off the cops so even that is not a problem.
Dartmerc @ Apr 13th 2009 9:05PM
But once you look past those few issues, it's a mad fun game.
Dirty @ Apr 9th 2009 1:13PM
Really Hinkle, you couldn't avoid using "an offer you can't refuse". Good review though, I really enjoyed parts of the first. Being one of the few people who have never watched the Godfather movies (in b4 OMG You never seen the Godfather) the plot was new to me.
Look forward to playing this one.
Gaucho @ Apr 9th 2009 1:20PM
OMG You never seen the Godfather(!?!?!)
Mike @ Apr 9th 2009 1:22PM
OMFG YOU'VE NEVER SEEN THE GODFATHER!
David Hinkle @ Apr 9th 2009 1:23PM
It was a cliche I couldn't refuse. Uh, yeah. :D
Kenny Powers Fastball (PSN johnnynumber5) @ Apr 9th 2009 1:15PM
I picked this game up but I haven't opened it or played it yet. I also picked up C&C Red Alert and am trying to decide if I should keep both or return one and get MLB 09 The Show. After reading this review I think I'll keep the godfather 2 and return C&C.
Markez @ Apr 9th 2009 1:20PM
Hey that's my game! Dick slapping is my game!
Sly (PSN slycooper_rocker) @ Apr 9th 2009 5:28PM
C&C is awesome. give it a good, long try before considering which to return.
Gaucho @ Apr 9th 2009 1:18PM
Yeah, The Godfather II is pretty good, arguably better than the original, but I'll tell you one thing... the third one is gonna suck tremendously.
Mike @ Apr 9th 2009 1:23PM
I see what you uh... did there.
ryan @ Apr 9th 2009 2:00PM
God Father III: Now with playable Sofia Copola!
Duke @ Apr 9th 2009 2:19PM
Worst actress ever!
Hashbrown Hunter @ Apr 10th 2009 11:45AM
Godfather III: Available on March 19th, 2010!
FEATURES:
*Experience first-hand the brand new Emotionless Engine used to accurately portray with stunning boredom Sofia Copola's performance in the film sequel.
russtophiles @ Apr 9th 2009 1:20PM
Just posting to show my appreciation for 'out-game funs'.
David Hinkle @ Apr 9th 2009 1:24PM
Thanks! :)
mgsrocks1 @ Apr 9th 2009 1:53PM
I prefer Gamspot's review. I hate the website but I gotta give them credit for their Godfather II review. You make it sound like it's an awesome game and they make sound like it's a terrible game. I'm confused...
The Baron @ Apr 9th 2009 5:38PM
That's the beauty of the human mind - no two of them are the same.
Jack Tretton @ Apr 9th 2009 1:56PM
I started playing this last night and an aspect of the gameplay leapt at me -- executing passers-by with absolutely no consequence for my actions. They weren't rival mafioso, just John and Jane Q. Public. No cops showed up and everybody else ambling by paid no heed. Strange.
Sam @ Apr 9th 2009 7:34PM
check your difficulty? Every time I poke John Q. Public the police force tears my ass a new hole! It also depends what city your in, New York is scared of the mafia, but Florida and especially Cuba want to shoot at you every chance they get. I think this game made me severely afraid of the Cuban police.
JuanDHexen @ Apr 9th 2009 2:01PM
Some people say is terrible others say is great so right now I am stuck in between.
martin mills @ Apr 9th 2009 2:02PM
i know what your talking about mgsrocks. gamespot gave GF2 a terrible review and you guys said it was pretty good. now i loved the first one but since i saw the review on gamespot about it ive avoided it all together and now im wondering if i should get it or not again...
Mingjinko @ Apr 9th 2009 6:53PM
Well, I bought the second one because I liked the first one, and it was like playing a better version of #1, but with trophies! Let me just say, if you enjoyed the first, you'll enjoy the second.
Sinbad @ Apr 9th 2009 2:04PM
best thing I've seen in the game so far was the explosions. the game deserve a rent at least, ignore gamespot score.
SpiderMike @ Apr 9th 2009 2:08PM
Its an offer you CAN refuse. And I have after a brief playtest at work.
Lacking both a challenge and soul, and failing to even engage on a narrative level, what you're left with is an overly forgiving shooter with weak strategy elements, which only serve to make it even easier for you. Having played right to the end, I wish there was something I could point to in its defence, but all I'm left with is the empty realisation that they've managed to somehow make this even less entertaining than the flawed original.
Most of this game’s content is in betrayal of the license, and it’s not all smut, either. In one mission, you are tasked with assassinating Fidel Castro, an act that ends up being just as comedic as The Naked Gun’s assassination attempt on Queen Elizabeth II.
Jack Tretton @ Apr 9th 2009 2:12PM
First: "[A]fter a brief playtest at work..."
Then: "Having played right to the end..."
Must be one helluva short game.
Mr French @ Apr 9th 2009 2:16PM
Though the review is positive in tone, just reading about the "fun" things to do in the game is boring me to tears. Sounds extremely repetitive.
Eric E @ Apr 9th 2009 2:18PM
I hate the godfather movies and most 'gangster' movies (not Quentins or Guys) but casino and untouchables too.
scarface was good (and GTA vice city is my fav GTA). Just most of the time you don't care for the characters or they get whats coming.
I feel like peter in that one family guy.
I love classic movies Seven Samarai, metropolis, cinema paridisimo. 12 angry men is one of my all time favorites. But i just can't get into godfather.
Now that i've said my peace. Vote My comment down to crap because you do like the godfather.
Moptimus Slime (Gobot in disguise) @ Apr 9th 2009 2:26PM
YOUR OPINION IS DIFFERENT THAN MINE AND IS THEREFORE WRONG
MystileArmor @ Apr 9th 2009 4:13PM
I voted your comment down cause you instructed me to do so at the end of your comment....
kbeehaze @ Apr 9th 2009 4:34PM
-1 dont mind if i do
Adrian @ Apr 9th 2009 2:33PM
GAMES GREAT REALESE THE GODFATHER III ALREDY!!!!!!!!!!!!!!!!!
Mingjinko @ Apr 9th 2009 6:58PM
Ha, have you SEEN Godfather III? I hope they NEVER release that as a game...
JUNG GUNS @ Apr 9th 2009 2:43PM
Eric E you are a friggin' idiot. You NOT ONLY FEEL BUT ALSO LOOK LIKE PETER IN THAT ONE FAMILY GUY. WHAT DOES YOUR POST HAVE TO DO WITH THE DAMN GAME???
BTW, GTA IV is hands down best in the franchise.
I think this game sounds fun. I saw a little vidoc thingy on XBLive that made it look really really good, kinda like this review!
handlas @ Apr 9th 2009 2:45PM
rented it....sux bawls. I also suck bawls...they are tasty. A tad salty at times. Sometimes you swallow hair.
Josh @ Apr 9th 2009 2:50PM
I will give this a rental.. but is Joystiq saying they didn't notice any of the bugs that Gamespot couldn't avoid no matter how much they tried? Perhaps Gamespot got a beta version of the game or something?
So, David Hinckle, what say you? Bugs? No bugs? Game is good enough to ignore the bugs?
David Hinkle @ Apr 9th 2009 3:00PM
I didn't notice any bugs or glitches that kept me from playing or enjoying the game. There are some small annoyances with the controls, but the fun gameplay and bounty of content more than make up for any shortcomings there.
Also, it's HINKLE. Sorry, it's a pet peeve when folks get my last name wrong. Mainly because people have been asking me if my relative shot Reagen my entire life. :D
http://en.wikipedia.org/wiki/Reagan_assassination_attempt
Josh @ Apr 9th 2009 4:06PM
Whoa hey, sorry about that, should have cut and pasted :) My last name is Sims, and apparently everyone on earth but me spells it Simms. So I feel your pain.
There HAS to be some explanation for this, you aren't the only one who gave this game a good review. And Gamespot wasn't the only one with a bad review. Make me wonder if you guys were playing the same game.
Serio @ Apr 9th 2009 6:22PM
I wouldn't rely on GameSpot. They gave Empire: Total War an 8.5, apparently not noticing the bugs such as constant crashes, horrible AI, and corruption of saves.
12 hours into the game, and I still haven't encountered any gamebreaking bugs. I've actually begun to wonder if the versions are region specific. My version of Fallout 3 has never crashed on PC, yet, half the people I speak to with the US version seems to crash all the time.
D_Average @ Apr 9th 2009 2:55PM
The only thing I want to know is, does this game have checkpoints? Restarting missions all the way back to the beginning was a HUGE buzz kill in GTA, and the reason I never finished it.
wierddemon @ Apr 9th 2009 4:17PM
I've played it for about 45 minutes and there is a save function in the menu.... Not 100% if that sticks around for the whole game, but I would assume so.
D_Average @ Apr 9th 2009 4:31PM
If you die in the middle of a mission or towards the end, can you restart without starting at the beginning of said mission?
ScottG13 @ Apr 9th 2009 4:07PM
Got it from Gamefly last night? I'm definitely enjoying. Its not insanely brilliant or anything, but solid and enjoyable. Lots of upgrades and personal/empire management for those that like that, but not too much as to be a PC sim. Solid feeling gunplay and tolerable driving.
Nothing is outstanding, but enough is good to be worth the effort.
golobulus @ Apr 9th 2009 4:43PM
how about doing audio reviews from now on?