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Reader Comments (124)

Posted: Apr 10th 2009 9:09PM Lekko said

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Well the first 100kb was the unlock key, the rest of the file consists of:

"hahahah$$$$$$$$$$hahahahahahahahahahahhahahaahahahaha"

Posted: Apr 10th 2009 9:22PM JensT said

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Does it really matter?

Capcom charges you not for the bytes that are on the disc, but rather for the *right* to play their content. In this scenario, it doesnt matter where those bytes come from (disk or download). Capcom wants you to pay for Versus-Mode. You either pay or you don't. But where that code resides (on disk or in the cloud) doesn't matter.

Posted: Apr 10th 2009 9:26PM (Unverified) said

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What bugs me the most is how Sony let companies include DLC-trophies that don't exist in the game. That's a swift kick in the balls for all of us that are trying to get good stats on the trophy hunting. We are forced to buy the damn thing if we want to reach a hundred procent. For us players it' a tool to compare with each other, while for Sony is just a way to make money.

I didn't want the RE5 DLC, but I was fucked either way. If the DLC-trophies are included in a non-DLC-game. Then it should be for free. Cause I never asked for the extra trophies.

Posted: Apr 10th 2009 10:07PM (Unverified) said

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The cost of developing games is so astronomically expensive these days, if they need to make a few extra bucks by charging us for DLC whose assets are already on the disc, who cares? You don't have to buy it. I'd rather pay a little extra in order to help a company like Konami stay in the black than have them slowly pour more into development than they get back and eventually go under.

And for the people saying "I should get it. I paid for it." No, you didn't. You paid for what they gave you, and that apparently did not include Versus.

Posted: Apr 11th 2009 10:30AM (Unverified) said

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Why the fuck are you talking about Konami?
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Posted: Apr 10th 2009 10:31PM (Unverified) said

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I find it funny that it is obviously on the disc either way, people defending this statement say that Capcom is full of crap and is against it's user-based. People that are defending the developers say that the file size is small because they are taking assets that are ON THE DISC. Either way it ends up you buying some code to unlock assets already on the disc. People saying that they shouldn't have just patched it saying that developing code still costs money, let me ask you this. What the fuck is in a patch or update? Fucking fairy magic, or god-damned code. It all amounts to Capcom being stingy and sectioning off their user base, sure map packs do that too, but in a much smaller way. Also I only threw in map-packs at the end so no idiot would bring it up for no reason, I believe it happened last time.

Posted: Apr 10th 2009 10:33PM falcomadol said

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Mehrunes Razor was the largest of the non-expansion DLCs for Oblivion in terms of added dungeons etc, but it was under a meg, IIRC, whereas the others were much larger in terms of file size. Sounds reasonable enough to me.

Posted: Apr 10th 2009 10:34PM TheE3Guy said

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lies

Posted: Apr 10th 2009 10:54PM Ars said

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A file of that size most likely is not an unlock code...

If any of the above commenters that are pointing the finger at Capcom for trying to screw them out of money for content that is "supposedly" on the disc had any idea how to program, they would know, especially if all the assets are being pulled from the disc, that even a seemingly small file size like 351 KB can hold a freakin' boat load of complex coding instructions.

Also, to those that think programming the code for this Versus mode only took "like a day" to do...go jump off a cliff; society doesn't need any more ignorant fools.

Posted: Apr 11th 2009 12:11AM (Unverified) said

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i dont believe capcom at all they pulled that b/s on Street fighter 4 all those costumes you had to pay for are all on the disc already i know of this from all my SF4 diehard fans so i dont believe capcom at all but thanks for making me pay for costumes that are already on the disc you guys are rude and inconsiderate for making me pay for stuff on the disc already so dont believe you one bit

Posted: Apr 11th 2009 12:35AM apocacrux said

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Making you pay? Did they have a gun to your head?
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Posted: Apr 11th 2009 12:17AM KentF said

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I believe Capcom.

Partially because I am a programmer... But mostly because I'm not a moron.

Posted: Apr 11th 2009 12:33AM apocacrux said

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I would be glad to support the hard work of the programmer(s) that wrote this code, because I am sure it wasn't easy and I wouldn't expect them to work for free.
That said i don't care much for mutiplayer so i wouldn't actually buy this example of hard work. to me $5 is a reasonable price.

Posted: Apr 11th 2009 2:23AM kornkid8600 said

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Dear Capcom,

I will not buy anymore games from your company again. I am tired of this nonsense, citing broadband issues as a reason to charge, when the file is 350k is ludacris. Take a page from Epic, they released a free map pack thats nearly 1gb, who picked up the tab on that? Epic did. You're not creating fans by doing this, you're losing them. Wise up.

Posted: Apr 11th 2009 2:40AM blindspot said

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Gentlemen, lets all calm down and spend our money on The Lost and The Damned instead. We can all respectfully agree that wasn't on the disc to begin with.

Posted: Apr 11th 2009 5:44AM (Unverified) said

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Multiplayer has become the norm now for most 1st and 3rd person shooters. Everyone expects it to be there especially with the high profile games like Halo, Doom, etc etc. Just like in cars, when new technology is added, everyone else follows suit and that becomes part of what everyone expects to have in their new cars. How would you feel to look on your invoice after buying a 2010 mustang just to realize you paid a 'special extra charge' for the convenience of having a front windshield?

New Customs, new levels, new guns are all downloadable content we all are willing to pay extra for. Those are not core dynamics of what we expect to get out of a game when we bring it home. What bothers me is, Capcom feels that Resident Evil is so righteous that people will have to spend an extra 5 bucks to get what what other IPs give out for free.

Is 5 bucks a big deal? No, but I'm not going to encourage Capcom to do this again. The next thing that will probably happen is a extra charge to see the ending.

Posted: Apr 11th 2009 7:12AM juggalotusmx said

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just 4 words "criterion, valve, bungie, epic"

Posted: Apr 11th 2009 10:02AM (Unverified) said

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Can we move this entire debate to the "who gives a shit" blog?

Posted: Apr 11th 2009 11:44AM Axcalibur said

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"Do you believe Capcom?"

Of course I believe Capcom, I'm a very trusting guy... unfortunately for them, my wallet doesn't believe them.



Posted: Apr 11th 2009 12:57PM (Unverified) said

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I think Crapcom should have released the Vs free if its not adding anything new as in content and is just modifying a mode that was already on the disc,just adding new rules,which to be honest dosnt really work that well because of how the game handles for any fee is un-acceptable...IMO anyway

Posted: Apr 11th 2009 1:19PM Dummy00001 said

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100K of object code?

For both PowerPC (Xbox360) and Cell (PS3) this are peanuts.

Let's take PowerPC. 100K of code equals to ~25K of instructions. With decent level of optimization, I'd say 10 instructions equal to 1 effective lines of code (ELOC, LOC). That makes source file to be about 2.5K LOC. +/- 1K LOC.

Yes, one can cram lots of stuff into 2.5K LOC. No, I do not believe that they managed to squeeze whole game mode into that.

For comparison. The tetris clone I wrote for KDE4/Qt4 recently is about 1K ELOC in C++. And when compiled with all optimizations it is about 60K of code on Linux/Intel target (code on PowerPC and Cell tends to be 1.5-2.0 times bigger due to larger instruction size). And that's trivial tetris-clone without network, without score table, without configuration options...

I'd call it B.S. on part of Capcom.

Posted: Apr 11th 2009 1:57PM (Unverified) said

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Haha, when did everyone on the internet start becoming experts on video game development? All you guys ought to pull together and make a game, imagine all the knowledge you guys have about game development combined... Too much Power!

So... The file for the DLC isn't already on the disc, basically it's so small cause it's just code. Like people have already said on here, it's like a VERY large txt file. It doesn't add any new models, animations, maps or whatever to the game. So the file is just code for the multiplayer to run and the new modes.

Even a small update like this would most likely take a month or two to develop and the developers at capcom don't work for free you know. It would have been a nice gesture for them to put it up for free but seriously it's pretty damn normal to pay for stuff like this, capcom spent money developing it so it's fair we pay and it's a pretty reasonable price anyway.

Also Capcom already confirmed the development of this DLC started AFTER the game had been sent off to be published. That would be some L337 skillz coding and getting this DLC on the discs while the discs are already in a factory somewhere being published eh. If infact they was lying about this matter, then great. They gonna get sued! You guys really think a business like Capcom is that silly?

I know the SF4 costumes already being on the disc was was pretty sucky but it's not like anyone is forcing people to buy them is it? Just like the RE5 DLC, you don't need to buy it if you don't like it, you also don't have to make up silly lies to prove your disdain for the matter.

This whole issue needs to be dropped, lets start pretending we are masters of some other subject. Like carrot eating or something, it's more on our level.

Posted: Apr 11th 2009 4:47PM (Unverified) said

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The fact is that DLC is supposed to enrich the gaming experience by giving consumers something extra than what they originaly bought on disc. On one side people complain that the download is so small that it might only be an unlock key, well what if capcom made a huge 2GB dummy file with the key, would that make people happier? In the end it's not the file size that counts but the "enrichment" we get form said DLC.

Now, on the other side suppose this DLC on disk (which hasn't been proven of RE5 unless someone can read the binary and verify it is) becomes a trend and all of a sudden companies make full games and start fractioning them into DLC to make even more money off gamers. Then we end up with for example with a Gears of War 2 with a rich single player experience for 60 dollars and then they charge me for DLC multiplayer for another 30 and Horde mode for another 20 and 20 more for cooperative play and they are all on disk. I end up paying 110 dollars for a game that should've cost me only 60. I don't care if some people don't have online or don't like cooperative mode if they will sell me a 60 dollar game I expect the game company not to sell me even less for the sake of DLC dollars.

Sure, developing new games is more expensive every day and that is why we are ok paying 10 dollars more per game than we used to in the last generation and why we probably would accept publicity to cover some costs and because of that we expect the game companies to put up an effort in making the best game posible, Criterion is at the very top of the category because not only did they make an incredible game but gave us free DLC that wasn't only color swaps and a couple of cars but whole modes. And when they made pay DLC available we were happy to pay for them, this is the kind of company and strategy that I like, one that truly has their customers in mind rather than just the all mighty dollar.

Posted: Apr 11th 2009 6:22PM Carmine said

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Capcom charges for Street Fighter outfits that are already on the disk, and no one complains. It's strange how finicky their customers can be.

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