Joystiq impressions: Dead Space: Extraction
The Dead Space: Extraction dev team would rather you didn't call its game an "on rails shooter." It prefers "guided first-person shooter experience." Whatever you decide to call it, there's no escaping (or being extracted from) the fact that this isn't a free-roaming FPS set in the Dead Space universe. Based on a recent live demo of the game we were given, though, it's clear this isn't a mindless shooting gallery, either.
Extraction builds not only on the audio-visual presentation of the original game -- and certainly looks & sounds the part -- but also on its unique gameplay mechanics, the most prominent of which being "strategic dismemberment." It also uses the Wii's controls to great effect, as we found during our 15 minutes in Hell (or something close and certainly scary, at least).
It was a little odd being guided through a "guided experience" (does that make this a hands-off-off preview?) but it actually gave us a chance to better appreciate our first look at the Wii-exclusive game.
There have been a lot of questions about Dead Space on Nintendo's console -- primarily "How will it look?" -- and this demo addressed many of them. So, with that said, how did it look? Really good. To put it bluntly, it looks like ... Dead Space. Sounds like it, too. The introductory setting we saw was completely in keeping with the original's art direction and, combined with the various sound effects (such as interacting with objects), immediately drew us back into the series' universe.
That's not to say the entire game will look just like the first; EA has promised a wide variety of settings that, while true to the universe, will be very different from those we've seen before.
Back to what we did see, the demo kicked off with some examples of item and environment interaction. As the player character moved forward according their "script," it was possible to use TK to grab power-ups, weapons, ammo and other items, such as video logs, which will once again play an integral role. Of course, just as in the original, TK can be used to pick up and throw crates, furniture and other elements in the environment, something that becomes very useful in keeping the many creatures at bay.
To that end, the stasis "beam" has also returned, and was used during the demo to slow monsters. (Though we suspect it will eventually be used on the environment to some degree, in keeping with the original.) While the game may follow a scripted path, there are "points of interest" pauses where players are able to freely look around using the Wii Remote and grab important items.
The game's designers have come up with a cool -- and obvious, really -- way of working the horizontal / vertical fire ability of some weapons into this game; and, in doing so, make strategic dismemberment work -- and work well. To squeeze off a blast that will "slice" vertically, players simply hold the Wiimote as usual. To cut horizontally, players twist the remote sideways, and the targeting reticule changes to reflect this. If anything, slicing up the game's ghastly creatures look much easier than in the PS3, 360 and PC original. Taking a, well ... paragraph from Gears of Wars' book, there's a timing-based reload mechanic that -- as in Epic's game -- lets players reload faster if they stop a bar (in this case on the reticule) within a set zone.
Though we didn't see any of them used, we were told the game will feature several new weapons. These, like the returning ones, can benefit from new "instant upgrade" pickups. Each weapon has several hexagonal "slots" which denote how powered-up they are. Given the "guided" nature of the game, this replaces the deeper workbench and power node mechanics of the original.
There were points when the dev "driving" the demo ran out of ammo -- just as players are likely to do -- which gave him a chance to show off melee attacks. They're performed by "slashing" with the Nunchuk and seemed effective enough to knock enemies back, if not damage them.
As with the original game, there's no on-screen display unless you want to bring it up or you become gravely injured. At that point, a small window displaying your health and ammo slides on screen. Another presentation aspect that's been brought over and actually tailored for this new experience is the holographic path that projects from the player character's hand onto the floor. This pops up when there are multiple paths to choose from; simply moving the reticule over one and pressing "A" selects it.
In the case of this demo at least, one path was more difficult than the other. The both led to a single end point (for the demo, at least): a pitch-black room obviously included to show off one more mechanic, the glow stick. Holding the Wiimote upright and waving it vigorously is the in-game equivalent of cracking and shaking a glow stick -- the player's only controllable light source in the game. The more it's shaken, the brighter it gets, casting an eerie green glow on the environment. It's still hard to see more than a few feet out, upping the scare factor.
The team says the very nature of the scripted experience has helped them create what they believe are scarier moments than were seen in the original. For example, players now progress through the game with a number of non-playable survivor characters. At one point, a scream came from behind us and the camera -- make that the character's eyes -- turned to catch a member of the party being pulled up into a ceiling vent as blood poured down.
We didn't get to see two-player co-op in action, so we're still not too sure how fun that new element will actually be. But from the demo we got of the solo "mission," Extraction has the elements to be more than a simple lightgun game and more of another adventure in the Dead Space universe those who enjoyed the survival-horror game will want to embark on -- and will probably be just as scared by.
Extraction builds not only on the audio-visual presentation of the original game -- and certainly looks & sounds the part -- but also on its unique gameplay mechanics, the most prominent of which being "strategic dismemberment." It also uses the Wii's controls to great effect, as we found during our 15 minutes in Hell (or something close and certainly scary, at least).
Gallery: Dead Space: Extraction
EA has promised a wide variety of settings that, while true to the universe, will be very different from those we've seen before. |
There have been a lot of questions about Dead Space on Nintendo's console -- primarily "How will it look?" -- and this demo addressed many of them. So, with that said, how did it look? Really good. To put it bluntly, it looks like ... Dead Space. Sounds like it, too. The introductory setting we saw was completely in keeping with the original's art direction and, combined with the various sound effects (such as interacting with objects), immediately drew us back into the series' universe.
That's not to say the entire game will look just like the first; EA has promised a wide variety of settings that, while true to the universe, will be very different from those we've seen before.
Back to what we did see, the demo kicked off with some examples of item and environment interaction. As the player character moved forward according their "script," it was possible to use TK to grab power-ups, weapons, ammo and other items, such as video logs, which will once again play an integral role. Of course, just as in the original, TK can be used to pick up and throw crates, furniture and other elements in the environment, something that becomes very useful in keeping the many creatures at bay.
To that end, the stasis "beam" has also returned, and was used during the demo to slow monsters. (Though we suspect it will eventually be used on the environment to some degree, in keeping with the original.) While the game may follow a scripted path, there are "points of interest" pauses where players are able to freely look around using the Wii Remote and grab important items.
The game's designers have come up with a cool -- and obvious, really -- way of working the horizontal / vertical fire ability of some weapons into this game; and, in doing so, make strategic dismemberment work -- and work well. To squeeze off a blast that will "slice" vertically, players simply hold the Wiimote as usual. To cut horizontally, players twist the remote sideways, and the targeting reticule changes to reflect this. If anything, slicing up the game's ghastly creatures look much easier than in the PS3, 360 and PC original. Taking a, well ... paragraph from Gears of Wars' book, there's a timing-based reload mechanic that -- as in Epic's game -- lets players reload faster if they stop a bar (in this case on the reticule) within a set zone.
Holding the Wiimote upright and waving it vigorously is the in-game equivalent of cracking and shaking a glow stick. |
There were points when the dev "driving" the demo ran out of ammo -- just as players are likely to do -- which gave him a chance to show off melee attacks. They're performed by "slashing" with the Nunchuk and seemed effective enough to knock enemies back, if not damage them.
As with the original game, there's no on-screen display unless you want to bring it up or you become gravely injured. At that point, a small window displaying your health and ammo slides on screen. Another presentation aspect that's been brought over and actually tailored for this new experience is the holographic path that projects from the player character's hand onto the floor. This pops up when there are multiple paths to choose from; simply moving the reticule over one and pressing "A" selects it.
In the case of this demo at least, one path was more difficult than the other. The both led to a single end point (for the demo, at least): a pitch-black room obviously included to show off one more mechanic, the glow stick. Holding the Wiimote upright and waving it vigorously is the in-game equivalent of cracking and shaking a glow stick -- the player's only controllable light source in the game. The more it's shaken, the brighter it gets, casting an eerie green glow on the environment. It's still hard to see more than a few feet out, upping the scare factor.
The team says the very nature of the scripted experience has helped them create what they believe are scarier moments than were seen in the original. For example, players now progress through the game with a number of non-playable survivor characters. At one point, a scream came from behind us and the camera -- make that the character's eyes -- turned to catch a member of the party being pulled up into a ceiling vent as blood poured down.
We didn't get to see two-player co-op in action, so we're still not too sure how fun that new element will actually be. But from the demo we got of the solo "mission," Extraction has the elements to be more than a simple lightgun game and more of another adventure in the Dead Space universe those who enjoyed the survival-horror game will want to embark on -- and will probably be just as scared by.
















Reader Comments (Page 1 of 2)
tmacairjordan87 @ Apr 10th 2009 5:38PM
"The Dead Space: Extraction dev team would rather you didn't call its game an "on rails shooter."
They should have thought about that before going ahead and making one. I would much rather see them try to make more of a real game on the wii than an arcade shooter.
KeenCommander @ Apr 10th 2009 5:46PM
Arcade shooters aren't real games? And did you even read the article that points out various ways in which this is far from the norm for the genre, and actually looking quite good? Somehow I suspect that the answer is no, and you're just trolling, trolling, trolling all the day long.
tmacairjordan87 @ Apr 10th 2009 5:48PM
I did read it, but it doesn't matter what they do as long as it remains a shallow rail shooter. When developers do this it feels as much of a cop out as making a port, because they don't want to try to make a real game.
Vegeta (DAT ASS!!!) @ Apr 10th 2009 5:50PM
" I would much rather see them try to make more of a real game on the wii than an arcade shooter."
I'm always curious as to why someone would say something as idiotic as, "HURF CUZ IT'S A RAIL-SHOOTAH IT'S NOT A REAL GAME!!" An arcade game, even a light gun game, still has all the basic essentials of a video game. It has a plot, it has characters, and it has objectives. Therefore it's a game. It's silly to assume that simply because you can't move the character, it's not a "real game."
Whether it's a light gun game or an FPS, a game is a game.
tmacairjordan87 @ Apr 10th 2009 5:54PM
Ok i'm not getting into a debate over what's a game or not, but rail shooters are probably the most shallow form of game out there next to casual games. You play them with a buddy for like 20 minutes then get bored, shut it off and forget about it. I know the wii's not exactly the system for deep memorable experiences, but I'd like them to at least put more effort out than a rail shooter that everyone will forget about in a month.
ManekiNeko @ Apr 10th 2009 5:58PM
KeenCommander: No, only games he likes are games. That's the "hardcore" mindset. Back when I was growing up, we had a different name for it... selfish.
Vegeta (DAT ASS!!!) @ Apr 10th 2009 5:59PM
" but I'd like them to at least put more effort out than a rail shooter that everyone will forget about in a month."
Except it really looks like they are putting an effort into making this a rail shooter with actual depth. And from all the videos and from this preview, it looks like they're doing a good job in doing that. So it's a little bit ridiculous to simply claim that they're not putting enough effort simply because they are making a rail shooter.
Kenofthedead @ Apr 10th 2009 6:05PM
So what you really mean is, you don't like rail shooters and you don't want it.
Was it really easier to insult an entire genre and those who do like those games by saying "they aren't real games" then just you don't like them and want something akin to the original Dead Space?
I like Rail Shooters, my friends and I do play them for more then 20 minutes, I do look forward to this game while I did not look forward to the original Dead Space. How about that, I said my prefrences and I didn't even have to insult anything.
Of course, I could have just said "you aren't a real gamer" as well, but that would be daft.
tmacairjordan87 @ Apr 10th 2009 6:09PM
"Of course, I could have just said "you aren't a real gamer" as well, but that would be daft."
It also wouldn't have made much sense coming from someone who would rather play a shallow rail shooter than the actual dead space.
Shagittarius @ Apr 10th 2009 6:10PM
It would take either a Wii fanboy or a casual gamer to defend on rail shooters.
Fernando Rocker @ Apr 10th 2009 6:13PM
You know, I enjoy rail shooters just as much I love FPS or Platformers... the difference is that you kiddo, probably don't have a real life, a job and a wife.
Sometimes there is no time to play long games (I want to finish Blue Dragon DS but I just don't have time)... I have to work and practice guitar, etc...
So, it's nice to have options. And specially with games like this, because it doesn't look bad... it looks very good.
tmacairjordan87 @ Apr 10th 2009 6:21PM
"the difference is that you kiddo, probably don't have a real life, a job and a wife."
Oh boy here we go. You know you lost the argument when you have to resort to that.
YEAH WELL I LIKE SHALLOW SHORT GAMES CAUSE I'M TOO BUSY HITTIN THA CLUBS AND BANGIN BITCHES.
guek @ Apr 10th 2009 6:22PM
"It would take either a Wii fanboy or a casual gamer to defend on rail shooters."
man, really? get over yourself. seriously. you too, tmacairjordan87
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 6:22PM
yes, because Dead Space is totally not the next closest thing to an on rails shooter. It didn't have closed linear corridors, it was like GTA in space!
xFenixKnightx @ Apr 10th 2009 6:27PM
"and practice guitar, etc..."
LOL! C'mon Fernando you could have come up with something better than that. The game actually DOES look good BTW.
Rein @ Apr 10th 2009 6:28PM
Holy shit, Fernando has a wife!?
Markez @ Apr 10th 2009 6:30PM
I like epically long, 100+, 200+ hour game, because if I run out of things to do or quests to complete, then all I have is my lousy coin & stamp collection :( I don't know why I don't find more enjoyable hobbies.
Mr Khan @ Apr 10th 2009 6:33PM
The genre certainly lends itself to shallow experiences, but i feel that they really could do something different with it. It would lead to more cinematic gameplay (something i am opposed to), but that would certainly push the envelop of the rail-shooter genre.
Nook @ Apr 10th 2009 6:51PM
Agreed tmac. Throwing some bullshit rhetoric out there is nonsense.
At least go the route offered by Medal of Honor Heroes 2, that game shipped with the 'arcade' feature as an option, make FPS an option.
On rails is a no sell to me.
tmacairjordan87 @ Apr 10th 2009 6:58PM
You just gotta love wii fans. They'll complain about not getting anything but shovelware and rail shooters, then lap up the next rail shooter that comes out (which will probably be full price too btw). I can't wait for the next failed nintendo conference to happen so everyone can whine and cry more, and all I will do is link this article here as the answer to your cries for new actual games.
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 7:02PM
yep, we spend all day whining about the FIVE rail shooters on the Wii. THEY'RE TOTALLY FLOODING THE MARKET
tmacairjordan87 @ Apr 10th 2009 7:06PM
When you get as few good games as the wii does, that pretty much qualifies as flooding the market.
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 7:09PM
"...for new actual games."
"Ok i'm not getting into a debate over what's a game or not"
conflicting statements are conflicting
tmacairjordan87 @ Apr 10th 2009 7:13PM
I don't get how that's conflicting at all. I wasn't getting into a debate over it, you can either go along with my definition or ignore it but I wasn't going to argue with anyone about it.
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 7:14PM
Five games would only flood the PS3 market, because the PS3 has no games
I'll wait here patiently for you to ironically point out how what I said is wrong.
tmacairjordan87 @ Apr 10th 2009 7:16PM
I don't have to explain why you're wrong, because no one takes a statement like that seriously coming from a wii fanboy of all people.
Mavrick593 @ Apr 10th 2009 7:30PM
Does that mean that he's a boy that fans Wiis? It's probably to prevent the Wii from getting the RRoD. Oh wait...
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 7:35PM
tmac:
http://i2.photobucket.com/albums/y27/VampireLaserDisco/self-ownage.jpg?t=1239405783
Fernando Rocker @ Apr 10th 2009 7:38PM
@Fenix
I have to practice because we play at a bar twice per week... $100 per night., each.. of course I have to practice.
SoshiKitai @ Apr 10th 2009 8:07PM
Really guys? Fussing over this stuff again?
Look, let's wait for the game to come out - try it for ourselves - THEN come back here and fight over this stuff again.
Vegeta (DAT ASS!!!) @ Apr 10th 2009 8:33PM
"try it for ourselves"
WHAT??? TRYING A GAME BEFORE PASSING JUDGEMENT ON IT??/ YOU'RE A SICK BASTARD MAN!!! SICK. GO BACK TO THE LOWER DEPTHS OF THE INTERNETS WHERE YOU BELONG, SCUM!!
tmacairjordan87 @ Apr 10th 2009 8:37PM
Do you really need to try a shallow rail shooter to know what you're gonna get? Really??
Cody @ Apr 10th 2009 9:27PM
The funniest thing is, tmac will not only play this game, but most likely (ask his mom to) purchase it too.
Post a pic tmac, please. I'm DYING to confirm my assessment that you are under 15 years of age.
tmacairjordan87 @ Apr 10th 2009 9:36PM
I'm not gonna post a pic for you to masturbate over you sick fuck. I already know for a fact you're under 15 cause you still use your momma jokes*
*Everytime you question my age I'm going to bring that up to remind everyone that not only are you an immature kid, but also a hypocrite.
Kenofthedead @ Apr 10th 2009 9:44PM
What an angry little man you seem to be.
I play games to have fun. Dead Space did not intrest me nor did it's style. Other games do, so I play them and I enjoy them. Which is rather the point of a video game isn't it? Entertainment?
If Rail Shooters are not for you, tis fine. If they don't entertain you then by all means don't play them. That doesn't make them any less of a game, it doesn't prevent people from being a "gamer" if they are entertained, it just means they are not for you.
Hopefuly someday you can learn to releax and learn that "to each their own" and all video games are video games even if you don't like them.
Markez @ Apr 10th 2009 10:18PM
Clean up in aisle 1, please, clean up in aisle 1, thank you.
Vegeta (DAT ASS!!!) @ Apr 10th 2009 11:48PM
" I'm going to bring that up to remind everyone that not only are you an immature kid"
That statements pretty hilarious coming out of your mouth(or keyboard)
@Kenofthedead
Preach it.
SoulBlade @ Apr 11th 2009 12:26AM
i wish joystiq had an ignore feature or something. there are entirely too many fools who ruin the forums here.
tmacairjordan87 @ Apr 11th 2009 12:35AM
They probably figure people are smart enough to ignore posts they don't like, instead of whining about it. Turns out they were wrong though.
SoulBlade @ Apr 11th 2009 9:47AM
people are usually smart enough to skip over when they're reading posts, but when every other one is some idiot spouting off stupid shit it gets annoying and some posts are bound to be seen. at least we can down vote them... but these same idiots dont get the hint and continue to comment anyway. it's like they're desperate for some community even though they're rejected from it every time they make an attempt. maybe they're just too stupid to get a clue..
in any event, i'll keep my eye on this game, but the only rails/light gun shooter that i've really ever enjoyed was Time Crisis. if they can add something to the genre, which they seem to claim, i might give it a go.
tmacairjordan87 @ Apr 12th 2009 5:37PM
The only stupid ones are the ones who whine about comments instead of ignoring it. I'll leave you alone to figure out who I'm talking about, but so far you haven't given me much hope that you can.
daiwaig @ Apr 13th 2009 4:48PM
Why do you have a problem with casual games? Some of the best games I have played are casual. I can't even count the number of hours I have put into Solitare, Zoo Keeper, Tetris, Picross... I hope your not trying to imply all casual games are like Game Party or Boogie Bunnies.
Also to call all games in one genre shallow is very ignorant. Yes I do agree that there are many shallow on-rails-shooters as there are many shallow 3rd-person action games, FPSs, etc. But to call a game shallow before it comes out is just plane stubborn.
If you don't like on-rails shooters, just say so and move on instead of trying to tell people that a game is shallow before it is even completed.
ManekiNeko @ Apr 10th 2009 5:44PM
And I would prefer a game distilled down to its most exciting elements. You can't honestly say you look forward to all the monotonous backtracking and inventory browsing in today's games, can you? I'd rather just jump right into the action and enjoy every minute of it.
MowDownJoe @ Apr 10th 2009 5:44PM
This sounds good. Hope it lives up to what we've seen.
SoshiKitai @ Apr 10th 2009 5:45PM
*reads article*
Sounds good enough to me.
I'll keep it on the buy list.
Vegeta (DAT ASS!!!) @ Apr 10th 2009 5:45PM
The more I hear and see this game, the more I want it.
Foetoid @ Apr 10th 2009 10:51PM
Agreed. Tho with GH:Metallica, The Conduit and Pikmin 2 Wiimake hitting Wii soon, my budget is stretched thin. :( I'm grateful i chose just the Wii and PC gaming this gen, i don't have the monies to buy all the games i want. Does anyone have a PAL SSBB, Mario Kart and Mario Galaxy they'll sell me for like $20 total.
Markez @ Apr 10th 2009 5:45PM
Nice write up, definitely sounds of more interest to me than HotD currently does in terms of story/theme.
Fernando Rocker @ Apr 10th 2009 5:49PM
Very good impressions... even Kotaku and some other site were very impressed with the demo.
I will definitely want to play this game... Dead Space is one of my favorite 360 games, so I hope EA has created a compeling story to this prequel.
Moptimus Slime (Gobot in disguise) @ Apr 10th 2009 6:23PM
the news keeps getting better
http://wii.ign.com/articles/971/971316p1.html