Although we were subjected to the "bait and switch" Gameloft pulled at GDC, IGN more recently managed to get some details about the upcoming Assassin's Creed iPhone game. The title is based on Altair's Chronicles, the Nintendo DS prequel to the main game, where the white-robed killer's guild covets "The Chalice."
IGN speculates the game will cost between $6-$10, making its presumed three-hour length a little easier to digest than that of the $30 DS title. Check out some screens below to see what the game will look like on your iPhone or iPod Touch.
Reader Comments (23)
Posted: Apr 14th 2009 3:01PM JuanLovesHorror said
Have an Ipod Touch and still play Hero of Sparta but this looks bad and boring.
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Posted: Apr 14th 2009 5:21PM NaeemTHM said
I agree with that Temple. Developers need to stop trying to shoehorn control schemes that are not meant for the platform. I hate to say it but I would rather NOT see a platformer on the iPhone, simply because it's impossible to accomplish with out proper controls.
iPhone should stick to puzzle games and perhaps enter the RTS genre. More mouse based games and less button based games.
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iPhone should stick to puzzle games and perhaps enter the RTS genre. More mouse based games and less button based games.
Posted: Apr 14th 2009 2:54PM (Unverified) said
Not interested, I WOULD pay 5-10 $ for a Jade Raymond strip poker game though. Especially if it makes good use of the iPhones touch features.
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Posted: Apr 14th 2009 5:01PM (Unverified) said
I think I just made a sexist comment because deep down I know, I will never be loved by an attractive, successful woman like her : (
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Posted: Apr 14th 2009 5:31PM hey buddy said
"Its just my opinnion when designing games on this device as a software developer who's trainning to be a game developer"
You might need to be more open-minded about the touch screen then, I think - every phone in the last year, and every phone on the horizon has one, and it's a fast-growing area for small indie devs, which of course is like the minors for getting called up to the big leagues. Every smartphone brand now has or is about to open their own version of the Apple AppStore, the sales are solid for good software.
Sometimes when you're making things for other people you need to get past your own biases - I would suggest you try playing iDracula on the iPhone/Touch, it surprised me with how well touch-screen control can be implemented for an action/shooting game. Very playable.
The other thing to remember about these devices is that a person can get used to the touch screen, and become very proficient. The first two days I owned my iPhone, I wondered what I had gotten myself into as far as text-entry. "Terrible!" I thought. But within a week I was typing as fast as I had been on my previous smartphone, and now I type as fast as I need to, matching or beating my friend's speed on her blackberry.
Long story short: Touch screens take getting used to, but are very usable.
Reply
You might need to be more open-minded about the touch screen then, I think - every phone in the last year, and every phone on the horizon has one, and it's a fast-growing area for small indie devs, which of course is like the minors for getting called up to the big leagues. Every smartphone brand now has or is about to open their own version of the Apple AppStore, the sales are solid for good software.
Sometimes when you're making things for other people you need to get past your own biases - I would suggest you try playing iDracula on the iPhone/Touch, it surprised me with how well touch-screen control can be implemented for an action/shooting game. Very playable.
The other thing to remember about these devices is that a person can get used to the touch screen, and become very proficient. The first two days I owned my iPhone, I wondered what I had gotten myself into as far as text-entry. "Terrible!" I thought. But within a week I was typing as fast as I had been on my previous smartphone, and now I type as fast as I need to, matching or beating my friend's speed on her blackberry.
Long story short: Touch screens take getting used to, but are very usable.
Posted: Apr 14th 2009 5:54PM CJLopez said
Well, its only my POW. But if i'm asked to develope a game on iPhone, my POW can go suck some balls, money talks dude.
I might add some of my POW to the develope of the same, but not like i'll stick to it, just some opinions. It will be my paycheck signer to decide if its a good or bad call, xD
Reply
I might add some of my POW to the develope of the same, but not like i'll stick to it, just some opinions. It will be my paycheck signer to decide if its a good or bad call, xD
Posted: Apr 14th 2009 3:55PM jordanbiffle said
I can't wait for this to come out in the WinMo Marketplace
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