service has a minimum sales threshold set for each individual region, according to a new Gamasutra
report. If indie developers fail to reach the established minimum sales mark, then they don't see one dime. Gamasutra speculates that the mystery figure is somewhere in the thousands for North America and Europe.
So is WiiWare still a worthwhile destination for indie developers to pursue? That's hard to say, as Wii's large install base and the relative ease of developing for the platform (both monetarily and architecturally) have to be appealing, despite the pressure of the alleged threshhold. One thing is certain, though: WiiWare developers should be relieved a storage solution
is finally in place. Hopefully, that will prove to help more than one studio
sell its wares.