In the latest Halo Wars developer blog, lead technical designer Tim Deen discusses the game's unit balance. Most Halo Wars fans are probably familiar with the game's "Rock, Paper, Scissors" (or RPS) balance, but Deen goes into extreme detail, even providing the complex chart seen above. If you'd like to move beyond RPS basics and start learning the difference between a 'soft' kill and a 'hard' kill -- and which units do which -- it's definitely a good read.
Sadly, Covenant fans out there are left in the cold, as the chart itself only addresses UNSC units. Hopefully, someone at Robot will be kind enough to put together a new chart for our Covie friends. Then again, we only build Brutes anyway.
Reader Comments (4)
Posted: Apr 16th 2009 2:27PM (Unverified) said
Complex? Sorry but that's simple, especially compared to similar charts on PC RTS games.
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Posted: Apr 16th 2009 7:25PM Mode7James said
Where's the frackin chart detailing how to kill Covanent Leaders?? And don't tell me a disruption bomb, it's BS. I drop one, they run away or their leader dies, so what? It takes 3 - 5 minutes for my bomb to regenerate (plus 450), and only 30 seconds for their leader to be back at my base, teleporting units in. It's severely un-balanced if you ask me.
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Posted: Apr 17th 2009 8:42AM (Unverified) said
Is there any board for covi v covi or covi v unsc?
oh and @ james....use anti infantry units such as falmers or jackles on the leaders they go down realy fast
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oh and @ james....use anti infantry units such as falmers or jackles on the leaders they go down realy fast
Posted: May 7th 2009 7:53AM (Unverified) said
http://www.halowars.com/news/devblog/archive/2009/04/15/Rock_2C00_-Paper_2C00_-Spartan-and-what-it-means-in-Halo-Wars.aspx]
Covenant Chart:
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Covenant Chart:
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