If you've been holding it in for fear of missing out on Clover's Community Game debut, do us all a favor and take a bathroom break. The artsy platformer's imminent debut was held back recently by what Binary Tweed's Daniel "Deejay" Jones describes as a pair of "performance bugs," one of which saw load times crawl along for nearly a minute and a half. Oy vey!
According to the managing director, the issues have since been fixed, and the team is currently making some "last-minute emergency sound fixes" in the road up to the game's "peer review" on Wednesday. Jones recently told Joystiq of his high hopes for the game, and assuming all goes well players will able to judge for themselves when Clover puzzles the marketplace this Friday.
Reader Comments (7)
Posted: Apr 19th 2009 11:08PM (Unverified) said
I rarely if ever buy XBLA games, especially Community Games, but this looks like it'll be an exception.
Reply
Posted: Apr 20th 2009 12:07AM Demon G Sides said
This game looks like crap =\ What's the appeal?
Reply
Posted: Apr 20th 2009 10:33AM cuteSAVAGE said
Why should we care about any game? What is the appeal of Shooter A, RPG 3, Puzzlez, and Jumping ManGuySquirrel?
Furthermore, why the hell does Joystiq/Joystiq Xbox post about any game? They should just set up a massive web portal where every individual member can have the content they select streamed to their own personal page.
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http://www.joystiq.com/2009/01/13/a-poor-mans-braid-clover-on-xbox-live/
While every other XNA game takes existing games and repackages them in uglier derivative packages, Clover at least seems to be injecting some originality and personality into the mix. I think it's worth at least recognizing a small XNA developer actually trying something for once, instead of just publishing whatever shite Visual Studio spits out to take their share of the $2.50n pie.
Reply
Furthermore, why the hell does Joystiq/Joystiq Xbox post about any game? They should just set up a massive web portal where every individual member can have the content they select streamed to their own personal page.
-----
http://www.joystiq.com/2009/01/13/a-poor-mans-braid-clover-on-xbox-live/
While every other XNA game takes existing games and repackages them in uglier derivative packages, Clover at least seems to be injecting some originality and personality into the mix. I think it's worth at least recognizing a small XNA developer actually trying something for once, instead of just publishing whatever shite Visual Studio spits out to take their share of the $2.50n pie.
Posted: Apr 20th 2009 10:08AM JONNNathannn said
He said the game looks like crap and has no appeal. I disagree and love the style and find it appealing. Simple.
Reply
Posted: Apr 20th 2009 1:14PM Accessgranted said
Honestly, I don't see what makes this game so great... I mean the art looks meh... I guess it does not appeal to me... well that is just my opinion... if this turns out to actually be something great like easy golf than I will at least try it out.
Reply
Posted: Apr 20th 2009 6:21PM (Unverified) said
I really like the art style, except I don't understand the string arms.
And frankly, I liked the old Sam a lot better... the purple hair was cool. Now he just looks like some guy (although his arms are more normal now).
Reply
And frankly, I liked the old Sam a lot better... the purple hair was cool. Now he just looks like some guy (although his arms are more normal now).
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