Sebastien Rubens is a former Sony employee that called the SCEE Technology Group home. Now that he no longer works with folks behind PlayStation, he's more than happy to share a few pointers with regards to how the company conducts business. He's mainly concerned with the PSP SDK and the platform's submission process, he told Edge Online.
Rubens said the PSP needs an improved SDK and even lauds the iPhone's over it, calling it flat-out "better." He goes on to say that things could be easier to use on the platform, and that SCEE is "slow to move" during the submission process. Rubens has a unique view, having been on both sides -- he left SCEE to start up Anozor, which recently published the PSN title, No Gravity.
Reader Comments (50)
Posted: Apr 20th 2009 11:23AM RobS the 3rd said
Ok, this is not a good sign when your own former employees say the iPhone is better then the PSP.
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Posted: Apr 20th 2009 12:36PM (Unverified) said
You missed the whole point -- reread the article.
+1
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+1
Posted: Apr 20th 2009 12:38PM Extinction said
This is no surprise. iPhone runs on the same OS as Macintoshes, so emulation/simulation is far easier, and it has memory management
PSP runs on it's own OS so development is more difficult without a PSP dev kit since you must test on an actual PSP. It's also not a fully-fleshed out OS like OSX.
On the other hand, PSPs OS is optimized for games and it much better at it.
Mobile OSX however is a power hungry waste of power when it comes to games
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PSP runs on it's own OS so development is more difficult without a PSP dev kit since you must test on an actual PSP. It's also not a fully-fleshed out OS like OSX.
On the other hand, PSPs OS is optimized for games and it much better at it.
Mobile OSX however is a power hungry waste of power when it comes to games
Posted: Apr 20th 2009 4:04PM ludwigk said
@Extinction: Plus, the PSP dev kit is from SONY, who are singularly notorious for being down-right developer hostile. Something doesn't work? Tough. Need help with the SDK? Pay someone else to show you how. Tools are constantly shoddy and broken? Too bad. Tools we said would be available 6 months ago don't exist yet, and we're 2 months from hardware launch? Go suck an egg.
I'd be surprised if anyone anywhere had a story about how a sony dev kit was better than *any other* dev kit, period.
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I'd be surprised if anyone anywhere had a story about how a sony dev kit was better than *any other* dev kit, period.
Posted: Apr 20th 2009 12:08PM (Unverified) said
@infamous
2 things:
1) off topic....... (just as D dog mentioned)
2) PSP has Skype already and I really don't think IM would be necessary on PSP, it would be too tedious...
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2 things:
1) off topic....... (just as D dog mentioned)
2) PSP has Skype already and I really don't think IM would be necessary on PSP, it would be too tedious...
Posted: Apr 20th 2009 11:25AM (Unverified) said
thats it, joystiq....enough with the shitty anti-psp news.
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Posted: Apr 20th 2009 11:26AM RobS the 3rd said
Yeah, let's back to the shitty anti-Nintendo news.
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Posted: Apr 20th 2009 12:03PM (Unverified) said
To be honest, I have yet to see a good iPhone bash around here...
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Posted: Apr 20th 2009 11:27AM s ls said
On that note PSP Firmware (v5.50) will be available soon!
http://blog.us.playstation.com/2009/04/20/psp-firmware-v550-update/
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http://blog.us.playstation.com/2009/04/20/psp-firmware-v550-update/
Posted: Apr 20th 2009 11:34AM JONNNathannn said
The iPhone as a credible gaming platform is not going to happen. Stop trying to make it happen.
It exists and can be fun, like cellphone gaming. It's not a real threat to anything gaming-wise.
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It exists and can be fun, like cellphone gaming. It's not a real threat to anything gaming-wise.
Posted: Apr 20th 2009 1:46PM HTCEVO said
Yea, I'm sure Sony is totally not wishing they had those almost one billion app sales because their line up right now is totally filled to the brim and system sales in the states are higher than ever before!
Wait...
Phone or not, you like it or not, there's hundreds of games for it, and unlike cell phones, there are dozens that are worth buying an iPhone/iTouch for. Get used to it. Just because you don't see it at Gamestop, doesn't mean it's not a gaming platform. Then again.. the fact that you don't need to EVER go to Gamestop for anything iPhone related is actually a plus >_>.
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Wait...
Phone or not, you like it or not, there's hundreds of games for it, and unlike cell phones, there are dozens that are worth buying an iPhone/iTouch for. Get used to it. Just because you don't see it at Gamestop, doesn't mean it's not a gaming platform. Then again.. the fact that you don't need to EVER go to Gamestop for anything iPhone related is actually a plus >_>.
Posted: Apr 20th 2009 11:37AM copa said
This isn't even up for debate. My brother developed an iPhone game, Drop7, and he walked me through the source code. Extremely simple to develop and test. And an awesomely straightforward process for deploying updates out to the App Store.
Apple and Microsoft have decades of experience in providing general purpose application development tools. Sony does not, and they have not made ease of use a priority.
When the PS1 was released, who cares, right? Their competition was Nintendo, and third-party developers hated Nintendo even more.
When the PS2 was released, not a big deal. The PS2 was a monster seller, kicking the asses of the Dreamcast, GameCube, and XBox. The extra challenges of developing for that environment were well justified by the sales volume.
But now that PS3 and PSP are running last place in their respective fields, it gets to be more of a problem. Sony needs to acquire a company with honest-to-goodness software development expertise. Someone who has years of experience creating SDKs and providing developer support.
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Apple and Microsoft have decades of experience in providing general purpose application development tools. Sony does not, and they have not made ease of use a priority.
When the PS1 was released, who cares, right? Their competition was Nintendo, and third-party developers hated Nintendo even more.
When the PS2 was released, not a big deal. The PS2 was a monster seller, kicking the asses of the Dreamcast, GameCube, and XBox. The extra challenges of developing for that environment were well justified by the sales volume.
But now that PS3 and PSP are running last place in their respective fields, it gets to be more of a problem. Sony needs to acquire a company with honest-to-goodness software development expertise. Someone who has years of experience creating SDKs and providing developer support.
Posted: Apr 20th 2009 11:39AM Chris DPSN AggieCEO XBLThe Aggi said
would be nice if they made the PSP SDK's better to get more people to make a flood of cheap games for it. Cause weall know the PSP has NO games. http://www.vgevo.com/forums/showthread.php?t=179883
at any rate I imagine that is Sony WISHES they could EASILY Rape the iPhone route and have the PSP2 be just as easy to make games for and distribute for all to play. cause we ALL know the PSP section of the PSN is just DYING for a bunch of $5-10 tilt & Touch games
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at any rate I imagine that is Sony WISHES they could EASILY Rape the iPhone route and have the PSP2 be just as easy to make games for and distribute for all to play. cause we ALL know the PSP section of the PSN is just DYING for a bunch of $5-10 tilt & Touch games
Posted: Apr 20th 2009 12:26PM (Unverified) said
Yeah I'd like 100's, maybe 1000's, of shitty PSP games made by nobodies.
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Posted: Apr 20th 2009 11:51AM Cap Morgan said
I'm not sony lover, but an employee leaving a company, giving a parting shot? I'm not going to put much stock in that.
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Posted: Apr 20th 2009 12:14PM (Unverified) said
His "parting shot" isn't negative, he's just saying Sony needs to improve their SDK. I don't think he would admit that if he was still working under Playstation.
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Posted: Apr 20th 2009 12:03PM johnperkins21 said
I don't get how this is news. Of course the SDK for the iPhone is "better." It's designed to make it as easy as possible for anyone to create an app for the thing. Basically he's comparing developing a Flash game to a PS1 game. Of course developing a game for a gaming platform will be more difficult, and the SDK will be filled with stuff you won't necessarily use.
The SDK for the PSP may be unnecessarily difficult to program for, but they said the same thing about the PS1 and PS2, but once it was fully grasped, developers were putting out some amazing stuff.
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The SDK for the PSP may be unnecessarily difficult to program for, but they said the same thing about the PS1 and PS2, but once it was fully grasped, developers were putting out some amazing stuff.
Posted: Apr 20th 2009 12:09PM Chris DPSN AggieCEO XBLThe Aggi said
I dont think people understand that tho. The PSP is ESSENTIALLY a PS2 thats been cut of a few features.....
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Posted: Apr 20th 2009 12:40PM Extinction said
Developing for PSP is nothing like developing for PS2 though.
PSP is the easiest system to develop for since the PS1. It's many times easier than even GBC, GBA and DS.
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PSP is the easiest system to develop for since the PS1. It's many times easier than even GBC, GBA and DS.
Posted: Apr 20th 2009 12:38PM (Unverified) said
thank god the joystiqers don't go right out and say what you just said
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Posted: Apr 20th 2009 1:04PM Chris DPSN AggieCEO XBLThe Aggi said
ooooh we all know that playing Games with touching the screen and shaking the phone is whats hot in the streets right now. Who CARES if it can play your PS1 games.....[/sarcasm]
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Posted: Apr 20th 2009 1:13PM JuanLovesHorror said
well if you wanted a phone than I would have done the same thing but I am a gamer and I just enjoy too much playing crash and twisted metal 2 on the go.
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Posted: Apr 20th 2009 1:32PM hey buddy said
A few things...
Anticrawl: I don't consider the PSP a game 'console.' 'Console' is a term I reserve for home devices like the PS3, the 360, the Wii... The PSP is a handheld, a powerful platform, but your use of the term 'console' here is covering too much ground in your argument when you say 'take a phone over a game console.' Your comment reads like you think someone is opting to take a RAZR over a 360 for gaming. Anyway, I like the PSP but it isn't as cost-effective, useful, or portable as my iPhone for me. So I too have chosen take my iPhone over my PSP, every day as I leave the house without the PSP.
ChrisD.: Get over it, man, there's no reason to hate on the iPhone software so hard. Your earlier post essentially boils down to you thinking a more difficult SDK will keep the PSP software better, which is crazy talk. That hasn't kept junk from showing up on the door of many a game device, and as with before, the consumer will have to pay attention to what's being presented to them. The popularity of the iPhone platform (and ease of development) has devs of all sorts making games, some 'tilt' ones that you paint as bad, but also a lot of good games that are coming out more often, are cheaper, and are easier to get than anything the PSP is doing right now.
Is it really hurting the PSP? Well, if it is, that's sort of what the Ex-SCEE employee is getting at: it's Sony's fault if it is, not the public that is strengthening the iPhone platform by getting behind it.
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Anticrawl: I don't consider the PSP a game 'console.' 'Console' is a term I reserve for home devices like the PS3, the 360, the Wii... The PSP is a handheld, a powerful platform, but your use of the term 'console' here is covering too much ground in your argument when you say 'take a phone over a game console.' Your comment reads like you think someone is opting to take a RAZR over a 360 for gaming. Anyway, I like the PSP but it isn't as cost-effective, useful, or portable as my iPhone for me. So I too have chosen take my iPhone over my PSP, every day as I leave the house without the PSP.
ChrisD.: Get over it, man, there's no reason to hate on the iPhone software so hard. Your earlier post essentially boils down to you thinking a more difficult SDK will keep the PSP software better, which is crazy talk. That hasn't kept junk from showing up on the door of many a game device, and as with before, the consumer will have to pay attention to what's being presented to them. The popularity of the iPhone platform (and ease of development) has devs of all sorts making games, some 'tilt' ones that you paint as bad, but also a lot of good games that are coming out more often, are cheaper, and are easier to get than anything the PSP is doing right now.
Is it really hurting the PSP? Well, if it is, that's sort of what the Ex-SCEE employee is getting at: it's Sony's fault if it is, not the public that is strengthening the iPhone platform by getting behind it.
Posted: Apr 20th 2009 1:50PM (Unverified) said
SCEE is slow to move? What a shocker that one is. Lots of devs have complained about this (somewhat secretly) in the past. SCEE is the Resident Evil Aiming of the gaming world.
Maybe things will change since David Reeves is stepping down (ex-head of SCEE).
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Maybe things will change since David Reeves is stepping down (ex-head of SCEE).
Posted: Apr 20th 2009 2:23PM (Unverified) said
I agree with the blatantly obvious that this article in no way suggests that this guy is saying that iPhone is better than PSP. It is purely a comment that shows an admiration for the way Apple have created an SDK that is beneficial to devs, customers, and Apple. That aside, I think that this whole idea that iPhone can be pitted against the PSP in a battle of who is best is totally absurd and anyone who engages in such a debate is seriously deluded from the get-go. however, I do believe that in the age of RSS headline feeds that so many of the leading sites deliberately do use stories like these with headlines that hit the troll radar to boost hits. Oh yes... I am a cynical git!
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Posted: Apr 20th 2009 3:40PM (Unverified) said
I wonder if that's his excuse for No Gravity being one of the most boring games i have ever played in my life...
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Posted: Apr 20th 2009 5:29PM (Unverified) said
I don't think that's true about the PSP being as easy as the PS1 when you consider that an iGame can be made by one person and a GBA(an to a lesser extent the DS) can have a team of less than 10.
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Posted: Apr 20th 2009 6:02PM (Unverified) said
Why don't sony ask dark alex and the march33 team for some ideas i'm sure it would help.
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Posted: Apr 20th 2009 11:01PM (Unverified) said
Nobody's really winning anybody over... Sony's not getting serious about competing, Apple and NIntendo aren't serious about having quality product on their platforms.
Being an iPod Touch owner as well as a PSP owner, I use them for completely different gaming purposes. Sony lacks a good deal of indie art titles and puzzlers on their handheld, Apple lacks the deeper, more traditional gameplay experience. Can't play Bejeweled 2 or Tap Tap Revenge on the PSP, and can't play Disgaea or Phantasy Star Portable on the Touch.
That being said, the Touch does consume more of my gaming time than I'd like to admit...
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Being an iPod Touch owner as well as a PSP owner, I use them for completely different gaming purposes. Sony lacks a good deal of indie art titles and puzzlers on their handheld, Apple lacks the deeper, more traditional gameplay experience. Can't play Bejeweled 2 or Tap Tap Revenge on the PSP, and can't play Disgaea or Phantasy Star Portable on the Touch.
That being said, the Touch does consume more of my gaming time than I'd like to admit...
Posted: Apr 21st 2009 11:54PM (Unverified) said
I think it would be great if sony can launch PSP SDK so it allows developer to deploy some great applications in PSP.
I hope someday I can read PDF in my PSP 3000.
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I hope someday I can read PDF in my PSP 3000.
Posted: Apr 22nd 2009 11:14PM (Unverified) said
just going based on this short article, i have to side with SONY. quality as well assecurity are more important to me than a larger quantity of games.
tomo
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tomo
Posted: Apr 24th 2009 5:23PM (Unverified) said
Free Games at ROBLOX. Check out what I have been building lately!
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