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Reader Comments (32)

Posted: Apr 20th 2009 10:52AM (Unverified) said

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That is kinda dumb to say you can't get paid unless you sell X amount of units

Posted: Apr 20th 2009 11:01AM RobS the 3rd said

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I know, That's why I think it's a load of garbage. Why would they make it harder for games to come to a service they want to promote?
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Posted: Apr 20th 2009 11:03AM acefondu said

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Well, Nintendo is hosting the space in which the game can be sold. It's kind of like paying Amazon when your item gets sold 'x' amount of the value. Though I agree it's a strange way of doing business. You'd think Nintendo would just get a set % of the profits, or a one time payment to be allowed on the service (and with an approval process, I'm thinking of you Bob! lol).
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Posted: Apr 20th 2009 11:08AM Kindrik said

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Trying to discourage some devs from flooding WiiWare with a bunch of crap?
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Posted: Apr 20th 2009 11:11AM RobS the 3rd said

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What I really want too know is, what is the XBLA or PSN policy for game sales? No one ever seems to mention that.
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Posted: Apr 20th 2009 11:29AM RadiXe said

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So far nintendo is the ONLY party benefiting from shovelware. Using this as a mechanism to limit shovelware is definitely out of the question.
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Posted: Apr 20th 2009 12:15PM xxxsam said

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It is a little unusual, but does actually make sense. What they're saying is, you can't put titles on there that are so bad (or so obscure) that nobody will buy them.

They might even have worked out the value so that by the time sales reach a certain point, Nintendo's cut has paid for their administrative costs. Although I assume they charge directly for certification too? Anyone know?

Look at this way - a simple WiiWare game would be priced at $5 or $8, let's say $8. Let's say the developer gets 70%. If it only sells 6,000 copies that is $33k. WiiWare is all about small cheap games, but do we really want games that are so small and cheap they can make a profit on less than $33k?

To put it in perspective, when you include office costs and not just salary, that would probably be about three months of one developer. You might want some art and music too...

Of course this sucks if the developer has made a quality game and is betting on making a profit on 15,000 sales, but the game bombs, sells 5,500, and now they lose everything.

Part of this might also be an accounting trick. Even if your game sells more than 6,000, you have to wait for those 6k sales before Nintendo send you anything - so Nintendo get the interest on your money.
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Posted: Apr 20th 2009 1:24PM acefondu said

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I know you're just throwing numbers out there Sam but they're pretty low all around. A game developed in 3D even of the crappiest quality seen today would cost more than $33k.

But never mind semantics. The fact is that it seems like a strange way to do business. Usually with all products the producers will see a return of some sort if it has been sold, period. This unusual practice prevents any return from showing until the product has reached some arbitrary bar? Though, probably less arbitrary than the public eye can see, still, why they can't just take a single sum payment or a % of profit is beyond me.
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Posted: Apr 20th 2009 10:51AM (Unverified) said

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6,000 / 50,000,000 isn't too bad.

Posted: Apr 20th 2009 10:56AM Bowser Rogozhin said

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Not every Wii is connected to the net.
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Posted: Apr 20th 2009 11:09AM samfish said

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At least half of them are, according to Nintendo.

So 6,000/25,000,000 still isn't too bad.
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Posted: Apr 20th 2009 11:24AM RadiXe said

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still, nintendo keeping all the cash below a set threshold is not right. it's bad enough if the sales are bad, on top of it developers can get nothing for their efforts.
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Posted: Apr 20th 2009 11:00AM hami83 said

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Basing it on size? That's retarded! That only encourages people to make small crappy games.

And this system absolutely fails because Nintendo doesn't let the developers do something VERY VERY important in a market...... MARKET. lol

There's no release dates.. Nintendo is secretive about what is coming out, so the developers can't go crap to TRY and get people to help them reach that target number... It's stupid!
Nintendo won't change, but their DLC system is become more and more flawed as time goes on.

Posted: Apr 20th 2009 11:14AM samfish said

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They do too let them market.
There's no shortage of information on, say, Cave Story or Night Game out there. We heard plenty from the Lost Winds people and Square in the run up to WiiWare's launch, too. Ditto World of Goo, Tetris Party, Strongbad games all the games High Voltage has released...etc, etc.

Just because Nintendo doesn't market the games for them beyond a couple press releases doesn't mean the developer or publishers can't do it.

The lack of release lists in North America is particularly stupid, though, no denying that. Although the publishers seem to know when their games are going to be released, judging by past statements.
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Posted: Apr 20th 2009 11:16AM RobS the 3rd said

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I blame Reggie, whatever problem there is with NA Nintendo always seems to go back to him.
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Posted: Apr 20th 2009 12:05PM (Unverified) said

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Samfish, you truly are a fucking moron. If anyone enters into a business deal where they don't get paid a certain amount for each unit shipped (or in this case, downloaded) they are getting fucking screwed in the ass. Nintendo are total fucking dicks for doing this and to defend them is just plain asinine. This is some strong-arming bullshit. They aren't marketing them because they don't fucking care. Their online business model is so completely fucking horrible from the online gaming aspects to the VC and WiiWare handeling. Stop being their bitch and wake up to reality.
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Posted: Apr 20th 2009 12:14PM RobS the 3rd said

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Wow, someone drank their Haterade today.
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Posted: Apr 20th 2009 12:48PM Dummy00001 said

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@Gavin: "If anyone enters into a business deal where they don't get paid a certain amount for each unit shipped (or in this case, downloaded) they are getting fucking screwed in the ass."

This is actually pretty normal practice in business and I have seen similar clauses in many contracts: "party A has to move N units per year, otherwise party B doesn't have to pay" and similar. (E.g. my employer, as a channel partner, has to sell bundled with main product particular number of 3rd party licenses to maintain its "OEM" status. And OEM status means that we can use their promotional materials, etc.)

Also the limit can be viewed in other light: Nintendo reminds devels that they need to invest into promotion too or they would get nothing. Even some trivial grass root advertisement can easily boost sales high over the level.
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Posted: Apr 20th 2009 12:52PM samfish said

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Gavin, YOU wake up to reality. This is a common business practice. Lots of industries, in particular print industries, do this. I fail to see how anyone who has so much as passed Business 101 at their local community college could see this as the horrible thing most gamers and bloggers are making it out to be.

REALLY not a big deal, guys.
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Posted: Apr 20th 2009 11:09AM PedoJokerBear said

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Oh crap i just took off one of the bottom blobs

Posted: Apr 20th 2009 11:27AM Mr Khan said

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Seems reasonable, if only as a way to promote effort on the part of the devs.

Posted: Apr 20th 2009 11:31AM vidguy said

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Very odd payment scheme.

Posted: Apr 20th 2009 12:23PM ScottG13 said

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Can we have another thread where we mock 3rd party sales on the Wii? These are so much fun.

Posted: Apr 20th 2009 12:26PM RobS the 3rd said

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Sure, then we can say the the PS3 has no games, and the Xbox 360 RROD's like hell, and any other trolling, anger inducing crap you want to do.
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Posted: Apr 20th 2009 12:32PM ScottG13 said

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Sweet. I love when people incite actual emotion on internet comment sections.
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Posted: Apr 20th 2009 12:29PM roblowe said

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Another thing that isn't mentioned much regarding WiiWare vs. XBLA/PSN is that you have to pay Nintendo for WiiWare development tools, while they're essentially free for XBLA (not sure about PSN).

So Ninty is already making money on WiiWare games! And the "quality control" argument doesn't hold much water since a) the quality isn't exactly through the roof, and b) you still need to get the green light from Ninty to get listed on WiiWare.

Conclusion: dick move.

Posted: Apr 20th 2009 6:16PM (Unverified) said

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dude, they're not exactly "making money" on the dev kit. it didn't just will itself into existence, and nintendo chose to charge people for it because they found it on their property fair and square or something
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Posted: Apr 20th 2009 12:31PM RobS the 3rd said

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To be honest, all three companies probably have stuff that makes them jerks, just with different things.

Posted: Apr 20th 2009 2:10PM languedoctor said

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-1 to JC for cutting off the article right before the important part. Quoted from Eurogamer:

The report claims WiiWare titles have two years to reach their target. If successful, Nintendo gives the developer 65 per cent of the money made.

"From the stats I've seen and heard developers report, the threshold is easily surpassed within the first day, or at least the first week, for many games," the source explained.

"I hear rumours within the dev community that Nintendo recognises a problem here, where occasionally an entirely legitimate game just doesn't make it, and is looking for a way to make exceptions, to ensure small devs are paid even if the threshold is not reached. Just rumours though, so who knows.

"I just fear this is one of those things that sounds a lot more evil than it actually is," added the source.

Posted: Apr 20th 2009 2:14PM languedoctor said

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In other words, with this policy Nintendo is doing just the sort of thing that message boards everywhere have called for: quality control. I admit it's not as interesting as a good conspiracy theory, and it does eliminate the whole evil Nintendo story that we're all so eager to lap up. But it does have the benefit of being true.

Probably. :)
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Posted: Apr 20th 2009 5:57PM (Unverified) said

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when a dev has a choice of 3 different online services to choose to publish a DLC game on, knowing the numbers beforehand, and so many smart companies with good accountants (cough... Square... Hudson...) decide to publish on this platform... knowing the numbers and system... and having two other options... I mean, come on. You have to assume that this is a paltry ammount of units to move. Someone even mentioned LostWinds getting a sequel. Wasn't that an indie game? I don't think these figures are hard to make at all, and as far as we know these devs might be making quite the lion's share after said threshold. They probably are making good money off good games... business as usual. I don't want to hear anything from anyone who hasn't seen an accurate breakdown.

Posted: Apr 20th 2009 11:20PM Mabui said

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Rumours and speculation..

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