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Reader Comments (82)

Posted: Apr 23rd 2009 3:06AM (Unverified) said

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DO WANT!
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Posted: Apr 23rd 2009 2:01PM (Unverified) said

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Umm you do know what your avatar is don't you?
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Posted: Apr 23rd 2009 3:16AM (Unverified) said

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ME WANT TOO!

Looks like they are making good use of the criticism the first BioShock received. Hope the narrative is good.

But anyway, this is worth keeping an eye on for sure.
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Posted: Apr 23rd 2009 9:56AM Vegnagun said

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How does it look like they are making good of the criticism the first game received? The point of the article was that it felt exactly like the original Bioshock. From all accounts it seems like 2k Marin just played through Bioshock and set forth making a sequel with possibly better gameplay.
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Posted: Apr 23rd 2009 3:17AM AlvinRod said

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now would you kindly release this game already?
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Posted: Apr 23rd 2009 4:52AM Foetoid said

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No, please don't! I still haven't finished the first game!!! Stupid Wii and stupid Titan Quest hogging my gaming hours :(
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Posted: Apr 23rd 2009 9:26AM FdUmCh said

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ya i'm the same still have to finish the first. got stuck a good few months back and have not picked it up since but all the news of the sequel makes me want to pick it up and play
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Posted: Apr 23rd 2009 10:11AM Jerk Face said

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Step 1) Put down the wiimote.
Step 2) Fail less at finishing Bioshock
Step 3) Rapture (The state of being, not the city)
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Posted: Apr 23rd 2009 3:19AM thebigJA said

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At the bottom of the ninth paragraph it says "thankfully chose the latter" from the context of the next paragraph it's obvious you should have said "chose the FORMER". Just a heads-up.
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Posted: Apr 23rd 2009 3:33AM Enigma777 said

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I saw that. At first I thought they shared my own tastes and killed the b****...

Guess not
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Posted: Apr 23rd 2009 3:49AM Randy N said

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D'oh, Joe! Now I guess you know what I wish they'd really done during the demo. :)
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Posted: Apr 23rd 2009 3:20AM (Unverified) said

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Looks like Bioshock 1.5 too me. Will play it anyway because the art style of Bioshock is beyond this world. Fantastic game!
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Posted: Apr 23rd 2009 3:31AM (Unverified) said

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Seriously? I'm starting to get pretty pissed at how all of Joystiq's reviews are so lack luster and completely apathetic. Even for this game, one that's been long awaited and incredibly hyped, and Randy can't help bash it for being too much like the original. What?! The original was hailed for being amazing. I can understand bitching about a new sonic game that uses a 3D plain after countless failed 3D sonic games, but bitching that the demo was practically unsatisfying because it follows the previous game's perfect formula [read: score 10/10] is a bad thing is unbelievable.

Let's complain about how the next sim game builds on previous implementations and that despite new content, it still feels like a game where you control a fake person.....
You know why you wouldn't do that? Because that's the GAME. That's what you WANT to play.


Shop Smart, Shop S-MART
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Posted: Apr 23rd 2009 4:20AM Boomzilla said

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You obviously didn't finish the article. Either that, or you don't understand English very well. He never referred to the the similarities to the first game in a patently negative way. The only complaints he had about the demo was that it was too short and didn't reveal enough of the plot. What article are you trying to comment on?
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Posted: Apr 23rd 2009 4:54AM Foetoid said

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+1 Powaqqatsi. I read the whole review and read nothing at all negative about the game or it's similarities to the original. Perhaps he WAS reading a different article.
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Posted: Apr 23rd 2009 9:46AM Ricky Bango said

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Guys, it's not a review, it's an impression of a short demo. You all are silly.
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Posted: Apr 23rd 2009 9:48AM Vegnagun said

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Are you people aware that this isn't a review? It's a preview discussing 15 minutes of gameplay. Try reading articles first if you're going to make baseless accusations so that you can at least have a semblance of merit in your post.
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Posted: Apr 23rd 2009 11:46AM (Unverified) said

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Here Max, let me redo the 'review' in Max-O-Vision:

In an all-too-brief (but TOTALLY AWESOME) demo that lasted maybe 12-15 (SPECTACULAR!) minutes, we were taken on a guided tour of a level designed especially for this meeting to A) show off a variety of SUPER COOL new elements and B) completely thwart any attempts at learning more about the RAD AND TOTALLY SECRET plot. We were a little saddened (JUST A LITTLE, WE JUST REALLY WANT TO SEE THE BADICAL PLOT IN ACTION) by the latter, since in a FANTASTIC sequel that seems very similar to the original in many visual and gameplay respects (AND THAT BY THE WAY, IS AN AWESOME THING NOT A BAD THING), it's really going to be the FANTASTIC narrative that defines the ULTIMATE experience.


Man, that took way too much energy. I think I'm done with that.
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Posted: Apr 23rd 2009 3:53AM kentuckyfried said

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I don't care if this is Bioshock 1.5. Bioshock was already a great game, and if this game can follow in its footsteps and mend some of the weaknesses, then I'll be more than happy.

Things that bothered me about the first game:

1) Seemed to run out of steam in terms of interesting level designs mid-way. Lots of levels seemed to feel very linear

2) Controls not that responsive. You could always fire a weapon or use plasmids, but invariably the two could never cross over (one would cancel the other out if timing was bad). That's a no-no and makes for alot of frustration, esp. since plasmid power was always running out so quickly.

3) Terribly short ending after a long gameplay experience. This is where every developer seems to be dropping the ball lately. There should be something worth struggling for at the end besides a paltry 30 second video ending.

I'm sure I'm forgetting stuff but those are the few things that quickly come to mind. If 2K can make a compelling narrative that ties into the first game, it'll be a first day purchase.

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Posted: Apr 23rd 2009 4:31AM Slaziman said

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Broken subtitles pissed me off, as some dialogue is hard to catch if you're not a native speaker.
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Posted: Apr 23rd 2009 10:03AM RKN said

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The ending really did piss me off, the final boss was far too easy and the ending far far too short for such a great game. : (
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Posted: Apr 23rd 2009 3:58AM thebigJA said

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freudian slip. i knew you guys at joystiq were evil!
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Posted: Apr 23rd 2009 4:29AM (Unverified) said

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Looking forward to this game played the first one thought it was amazing. I'll be keeping my eye on this one.
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Posted: Apr 23rd 2009 4:30AM prodigy69 said

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what's all this Bioshock 1.5 rubbish...I'm sure as soon as this game comes out you'll all be on the 'omg this game is so awesome I'm a massive fanboy wagon'

I for one will welcome you on-board when that day comes..
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Posted: Apr 23rd 2009 5:05AM (Unverified) said

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Ooooooooo, can't wait to get my plasmids fired up again .... maybe I'll take Bio1 for a spin to warm up ... sweet!
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Posted: Apr 23rd 2009 7:06AM worldpattern said

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I'm looking forward to this one, but I have a nagging question:

If this takes place 10 years after the first game, what is all this hoopla about you playing as "the first Big Daddy"? Are you stuck playing as this Big Daddy the whole time? I'll be interested to see how they can pull this off without it seeming stupid.
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Posted: Apr 23rd 2009 3:02PM (Unverified) said

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You are the first Big Daddy 10 years on because he was alive before the events in Bioshock, and carried on living to when this game is set.
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Posted: Apr 23rd 2009 7:18PM Slaziman said

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It's probably some prototype Big Daddy that's more powerful but was not used as the final design because it was too expensive to massproduce or some other excuse.
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Posted: Apr 23rd 2009 7:47AM PoisonedAl said

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While it sound like more of the same, is that really a bad thing? But yeah, little details that brake the rules of former titles are irritating. If you're a big daddy, splicers should run from you, or at least try to take you out from a "safe" distance.
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Posted: Apr 23rd 2009 8:34AM tcc3 said

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What he described seems reasonable, especially if its a gang of splicers. Splicers need adam, the Little sisters have it. Nobody said addiction was a reasonable proposition.

Several times in the first game I saw dead Big Daddy's - presumably splicers killed him for the sister and her adam.
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Posted: Apr 23rd 2009 9:58AM Vidikron said

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"If you're a big daddy, splicers should run from you, or at least try to take you out from a "safe" distance."

I saw Big Daddies fight splicers at melee distances several times in BioShock.
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Posted: Apr 23rd 2009 10:39AM PoisonedAl said

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Meh, I think that was the AI being dumb more then anything, but I think tcc3 has a point. Junkies do some pretty stupid shit to get another fix.
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Posted: Apr 23rd 2009 11:56AM Vidikron said

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Could be... they were pretty agressive if anything hit them or got too close to a Little Sister they were escorting. The Big Daddies even killed one of the "boss" characters for me. Remember that guy you had to track down in the bar (I think it was a bar). IIRC, he threw molotovs or something while you had to chase him through part of Rapture. Well, the guy managed to hit 2 Big Daddies with molotovs during the chase and both of them joined the chase. They ended up killing the guy and I never had to do anything.
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Posted: Apr 23rd 2009 7:49AM (Unverified) said

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I have a question hopefully it can be answered, did you gys have a choice on which version you demo'ed? From the screen buttons it looks like the xbox version, was looking to see some PS3 version screens.

Anywho I can't wait for the game to come Bioshock is by far one of my favroite shooters out there easily top 3!
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Posted: Apr 23rd 2009 8:39AM CannabisPrime said

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Just pretend that it says triangle and square instead of Y and X.
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Posted: Apr 23rd 2009 8:54AM (Unverified) said

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Joystiq are very Pro Xbox so expect to see a LOT of 360 screens here. There have been ever since the site Merge anyway.
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Posted: Apr 23rd 2009 9:06AM CannabisPrime said

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Yeah, Joystiq is pro Xbox because the developers of the game ran a demo for them on the 360.

I'm sure the Joystiq crew went in there and demanded the developers ran the demo on the 360 instead of the PS3, and it had absolutely nothing to do with the developers who were showcasing the demo.
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Posted: Apr 23rd 2009 9:25AM arrrgh said

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cannabis wins
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Posted: Apr 23rd 2009 9:31AM (Unverified) said

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Nevermind on the question, I forgot that anything xbox can't be mentioned on a PlayStation related website.
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Posted: Apr 23rd 2009 12:06PM Marius said

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Im gonna pretend Cannabis isnt being sarcastic
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Posted: Apr 23rd 2009 12:45PM (Unverified) said

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Why do the sony fanboys always come off as the most retarded out of the 3?
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Posted: Apr 23rd 2009 7:47PM mynk said

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you guys realize this demo was DEVELOPED only for a demo.
do you really think the developers would make a mere demo multi-platform
the effort on ps3 and cost are both higher to develop,
and for a demo that would be exactly the same on the 360
why wouldnt they?
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Posted: Apr 23rd 2009 9:13AM Geist said

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Did you just say that Bioshock was the best game of the generation? Really? SIgh. It was pretty good, as far as a upgraded remake of System Shock 2 can be, but the best game of the generation?

And oh good, they've taken the worst part of the first game (being a big daddy and protecting the little girl) and apparently made it the entire game. Great, I can't wait.


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Posted: Apr 23rd 2009 10:01AM Vidikron said

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It clearly says "one of the best".
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Posted: Apr 23rd 2009 9:24AM arrrgh said

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are kids going to cry that it's not different enough like with Gears2?


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Posted: Apr 23rd 2009 12:14PM Jjjjames said

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that's exactly whats going to happen. but luckily this is multi-platform so people will be crying to no one but themselves.
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Posted: Apr 23rd 2009 3:33PM Vcize said

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Gears 2's biggest fault was that it was TOO different.
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Posted: Apr 23rd 2009 9:28AM Maulok said

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I'm very nervous that adopting Little Sisters turns the game into one big escort mission. Like that later scene in Bioshock 1 (spoilers) where you become a big daddy and have to protect the little sister from the barrage of splicers while she harvests from corpses. I absolutely hated that sequence.
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Posted: Apr 23rd 2009 1:20PM johnperkins21 said

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I agree completely. Fending off wave after wave of splicers while the Little Sister harvests does not sound like fun. It's like they took the worst part of the first game, and said, hey, let's do more of that.

Other than that though, I'm looking forward to the game. And if that part gets too annoying, we could always just harvest the Little Sisters and not worry about the escort missions.
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Posted: Apr 24th 2009 11:37PM Boomzilla said

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In the interview they say it will not be a bunch of escort missions. They're aware of how much those suck. The splicers will be going after you, not your little sis.
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