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Reader Comments (37)

Posted: Apr 24th 2009 10:10AM KaneRobot said

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Ok. XBLA and PSN will evolve as soon as you stop putting your ridiculous name in the title of every game you release. Deal?
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Posted: Apr 24th 2009 11:43AM ArcticPlumber said

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and Kizzle isn't a ridiculous name?
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Posted: Apr 24th 2009 10:16AM ll features ll said

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As fantastic as he is..... he clearly isn't very popular with the pigeons
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Posted: Apr 24th 2009 10:25AM NaeemTHM said

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And now...coffee is all over my computer screen.

Thanks a lot buddy.
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Posted: Apr 24th 2009 12:40PM Demon G Sides said

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Nice.
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Posted: Apr 24th 2009 1:20PM Morisato said

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Lolz, You sir, just made my day XD
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Posted: Apr 24th 2009 1:31PM lokid20 said

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Funny as that is, that is a sweet shirt.
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Posted: Apr 24th 2009 10:36AM (Unverified) said

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How about WiiWare?
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Posted: Apr 24th 2009 12:15PM Alphathon said

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Are you serious? Apart from the service itself, somehow I don't see American McGee's dark, twisted creations being particularly well suited to the Wiis target audience...we know how other mature titles have fared.
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Posted: Apr 24th 2009 10:37AM baby sea tuna said

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The doucheshirt is fitting for a douche.
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Posted: Apr 24th 2009 10:41AM (Unverified) said

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Has he even made a good game since doom? Seriously, Bad day LA ? Alice? come on he needs to quit making crap.
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Posted: Apr 24th 2009 11:02AM (Unverified) said

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Have you played Alice?...
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Posted: Apr 24th 2009 11:10AM (Unverified) said

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I have. I was so excited about the game, for quite a long time.
Visually, the game was amazing. It oozed with style.

The actual game play however wasn't so impressive. Broken platforming, troublesome cameras, and uninspired combat just sort of ruined it for me.

I remember I got stuck in between a few stalactites, and I just got fed up with the game.
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Posted: Apr 24th 2009 11:12AM AdvilYum said

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Alice was awesomely twisted.
I was recently going through old games from the PC, and came across that one. I couldn't throw it out. I'm going to load it up again some time soon. High hopes for Alice 2 in HD!
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Posted: Apr 24th 2009 10:45AM SoulBlade said

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i agree that approval processes need some better streamlining, but they should still be tough for developers to some degree - afterall, by putting it up on their service, Sony and MS are effectively putting their name behind it - there's got to be some kind of quality control.
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Posted: Apr 24th 2009 1:15PM Tephlon said

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I agree.

While the certification process for XBLA isn't perfect, it exists for the players and everyone else involved.
Are we really bawking at holding devs to a higher standard? The cert process is mostly for the little crap many devs don't put alot of attention in... like making sure certain things interact with the dashboard properly, controller assignment works, etc. It's about making it properly integrate with the system and the player's expectations.

The process isn't there to strangle devs... it's there to try to help them not release a technical pile of shit.
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Posted: Apr 24th 2009 10:46AM Vidikron said

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While I've certainly seen other devs comment on the approval process, 24 episodes is certainly beyond normal. Also, couldn't he submit more than one of the episodes at once? Even if the process takes a while, if the approvals for multiple episodes overlap then it wouldn't take as long.
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Posted: Apr 24th 2009 11:26AM Urchin80 said

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The episodes of Grimm are short enough that If he really wanted to get them onto XBLA he should package them into a few compilations rather than trying to do 24 separate episodes.
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Posted: Apr 24th 2009 10:58AM ScottG13 said

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Should they outsource all their programming to Shanghai as well "American" McGee?

ZING!

(Scrapland was awesome, though.)
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Posted: Apr 24th 2009 11:31AM warlock7 said

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I guess he never heard of Siren on PSN. Granted it only had 12 chapters... Sounds like McGee is talking out his ass here.
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Posted: Apr 24th 2009 1:53PM (Unverified) said

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Not surprising, that's also where his games come from.
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Posted: Apr 24th 2009 1:12PM Dabogues said

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Three words:

Bad Day L.A.

OK, so maybe that's kinda four words.
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Posted: Apr 24th 2009 11:34AM ShadowLordAriel said

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I agree with Vidikron. Wouldn't it make more sense to submit all the episodes at once since they're simply being ported over? That way they wouldn't have to go through the approval process time for each individual episode.
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Posted: Apr 24th 2009 12:23PM petepete said

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american? wtf?
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Posted: Apr 24th 2009 12:56PM thebza451 said

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why does this guy get to even comment on things like video games when all he's produced is trash game after trash game?
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Posted: Apr 24th 2009 1:06PM Twinturbo120 said

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He thinks he's soooo good....
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Posted: Apr 24th 2009 1:13PM djenkins83 said

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Who is he to say what needs to evolve and what doesn't? Don't we get XBLA games every week? I believe we do, I think his job is to make games not to criticize how PS and Microsoft run their show. Same with people who try to say games are too violent, and they are bad for children. These people don't play these games, how can you bash something you know not a dang thing about? Sure maybe some XBLA games take while to get through but ever think that might be because Microsoft wants to make sure they faulty crap doesn't go out there, and safe things that are not going to hurt their network making us, the paying customers upset? Shut up McGee and get to work, you are no one.
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Posted: Apr 25th 2009 10:03AM (Unverified) said

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Seriously what has this guy done that puts him in any position to have an opinion that would even be worthy of posting on a blog?

He got his start because he was known as 'neighbor boy', a no-talent friend of John Carmack who just lived nearby. A complete social reject, he didn't mesh with anyone and now he's own his own plastering his meaningless name on stuff because he couldn't work on a team.

The gaming world needs to raise its standards. Alice was -TERRIBLE- and this guy isn't someone who matters when it comes to "industry insight".
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Posted: Apr 24th 2009 1:39PM lokid20 said

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See more than few people asking why his voice matters at all. Well, the honest truth is because he makes games and he perceives this as an issue, making his voice much stronger than any of ours here. You may say that he doesn't know and that he should just leave Microsoft and Sony to handle the things they know how, but what do any of us here really have that can legitimately give us the right to say anything in this arena, let alone tell him he shouldn't have his opinion on the matter?

If you say the right to our own opinion, then why question his right to the same freedom?

Anyway, the periods that small development companies have to wait for their content to get published can be a very serious point of contention with them. Look how much the developer of Braid put of his own money, going very far into debt, to make the game and then having to be delayed for months just for the approval process. Not that I can make a sound judgment on whether it's right or wrong, and it likely should be judged on a case-by-case basis, but there is obviously some issues when Bethesda's DLC gets green lighted with bugs and sped through the process while others are delayed for much longer without the same issues.
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Posted: Apr 24th 2009 2:00PM djenkins83 said

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Loki his opinion doesn't matter, he can have it, I don't care and I bet Microsoft / Sony doesn't care either. His job is to make games, do it and don't worry what the console owners do obviously they get the job done because games are still coming. In a corporate view the man lower on the totem pole their opinion doesn't matter, and when you look at it right he is the low man. He works for a company that makes games, he isn't the owner, and they wouldn't even be in the business if the console makers didn't make consoles. Thus low man, who cares what he thinks, just like most people he thinks his way is the best way - well it's not if it was he would be in charge.
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Posted: Apr 24th 2009 2:01PM Gun Barrier said

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Is he implying that wiiware is perfect, or is he just ignoring it like everyone else does?
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Posted: Apr 24th 2009 4:40PM Ashitaka said

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Of course he's ignoring it ^^
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Posted: Apr 24th 2009 2:31PM (Unverified) said

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American McGee? Bah. Hire his non-union Mexican equivalent, Mexican McGee!
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Posted: Apr 24th 2009 5:54PM (Unverified) said

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Schindler es bueno. McGee es el Diablo.
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Posted: Apr 24th 2009 3:00PM (Unverified) said

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Wow.

And I thought I was egomanicial...

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Posted: Oct 27th 2009 4:25PM (Unverified) said

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This guy cracks me up.

I was working at Electronic Arts when American McGee was making Alice. Alice turned out OK...probably because McGee had very little to do with it. He was never around! We would stage joke hunting parties throughout the building to find him. Most of the team that worked on the game never even met him. He was basically a name that some exec thought would sell games. He was responsible for a couple concepts and then gave up on the project long before it was even past the design phase.

And what's this fool known for? Being the level designer on Doom? Doom had horrible levels. It was level after level of "fetch a switch, find a key." Boring.

Then there's Bad Day L.A. Has anyone actually played this thing? It's bad. Very, very bad. Everything about it. Bad.

Asking this guy what he thinks of XBLA and PSN is like asking Uwe Boll what he thinks of Hollywood.
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