When it comes to digital distribution on consoles, American McGee feels that the model "still has some evolving to do." The game designer -- whose credits include Alice as well as Doom and Quake -- recently told Geek.com that while his ambitious 24-episode experiment Grimm could be ported over to such platforms as Xbox Live Arcade and the PlayStation Network, the process needs some work before that would happen.
"Porting this sort of stuff is straightforward," claimed McGee, who added that "the biggest issue" sits with the platforms' content approval and distribution model. XBLA's certification process has long proved a cumbersome hurdle for developers, with McGee noting,"When a single title might take months to get through review and approval (take Braid, as an example), pushing 24 episodes through would translate to years of approval process."
McGee is currently spinning his creative wheels on the recently announced sequel to Alice, a property that's also been mentioned in movie circles for some time. The rights currently sit with producer Scott Faye, who was responsible for 2008's big screen take on Max Payne, a film McGee lambasted, saying, "I wasn't able to sit through the entire thing ... I just couldn't connect to the film version." You, sir, were not alone.
[Via 1UP]
Reader Comments (37)
Posted: Apr 24th 2009 10:16AM ll features ll said
As fantastic as he is..... he clearly isn't very popular with the pigeons
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Posted: Apr 24th 2009 10:41AM (Unverified) said
Has he even made a good game since doom? Seriously, Bad day LA ? Alice? come on he needs to quit making crap.
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Posted: Apr 24th 2009 11:10AM (Unverified) said
I have. I was so excited about the game, for quite a long time.
Visually, the game was amazing. It oozed with style.
The actual game play however wasn't so impressive. Broken platforming, troublesome cameras, and uninspired combat just sort of ruined it for me.
I remember I got stuck in between a few stalactites, and I just got fed up with the game.
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Visually, the game was amazing. It oozed with style.
The actual game play however wasn't so impressive. Broken platforming, troublesome cameras, and uninspired combat just sort of ruined it for me.
I remember I got stuck in between a few stalactites, and I just got fed up with the game.
Posted: Apr 24th 2009 10:45AM SoulBlade said
i agree that approval processes need some better streamlining, but they should still be tough for developers to some degree - afterall, by putting it up on their service, Sony and MS are effectively putting their name behind it - there's got to be some kind of quality control.
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Posted: Apr 24th 2009 1:15PM Tephlon said
I agree.
While the certification process for XBLA isn't perfect, it exists for the players and everyone else involved.
Are we really bawking at holding devs to a higher standard? The cert process is mostly for the little crap many devs don't put alot of attention in... like making sure certain things interact with the dashboard properly, controller assignment works, etc. It's about making it properly integrate with the system and the player's expectations.
The process isn't there to strangle devs... it's there to try to help them not release a technical pile of shit.
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While the certification process for XBLA isn't perfect, it exists for the players and everyone else involved.
Are we really bawking at holding devs to a higher standard? The cert process is mostly for the little crap many devs don't put alot of attention in... like making sure certain things interact with the dashboard properly, controller assignment works, etc. It's about making it properly integrate with the system and the player's expectations.
The process isn't there to strangle devs... it's there to try to help them not release a technical pile of shit.
Posted: Apr 24th 2009 10:46AM Vidikron said
While I've certainly seen other devs comment on the approval process, 24 episodes is certainly beyond normal. Also, couldn't he submit more than one of the episodes at once? Even if the process takes a while, if the approvals for multiple episodes overlap then it wouldn't take as long.
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Posted: Apr 24th 2009 1:53PM (Unverified) said
Not surprising, that's also where his games come from.
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Posted: Apr 24th 2009 11:34AM ShadowLordAriel said
I agree with Vidikron. Wouldn't it make more sense to submit all the episodes at once since they're simply being ported over? That way they wouldn't have to go through the approval process time for each individual episode.
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Posted: Apr 24th 2009 1:13PM djenkins83 said
Who is he to say what needs to evolve and what doesn't? Don't we get XBLA games every week? I believe we do, I think his job is to make games not to criticize how PS and Microsoft run their show. Same with people who try to say games are too violent, and they are bad for children. These people don't play these games, how can you bash something you know not a dang thing about? Sure maybe some XBLA games take while to get through but ever think that might be because Microsoft wants to make sure they faulty crap doesn't go out there, and safe things that are not going to hurt their network making us, the paying customers upset? Shut up McGee and get to work, you are no one.
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Posted: Apr 25th 2009 10:03AM (Unverified) said
Seriously what has this guy done that puts him in any position to have an opinion that would even be worthy of posting on a blog?
He got his start because he was known as 'neighbor boy', a no-talent friend of John Carmack who just lived nearby. A complete social reject, he didn't mesh with anyone and now he's own his own plastering his meaningless name on stuff because he couldn't work on a team.
The gaming world needs to raise its standards. Alice was -TERRIBLE- and this guy isn't someone who matters when it comes to "industry insight".
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He got his start because he was known as 'neighbor boy', a no-talent friend of John Carmack who just lived nearby. A complete social reject, he didn't mesh with anyone and now he's own his own plastering his meaningless name on stuff because he couldn't work on a team.
The gaming world needs to raise its standards. Alice was -TERRIBLE- and this guy isn't someone who matters when it comes to "industry insight".
Posted: Apr 24th 2009 1:39PM lokid20 said
See more than few people asking why his voice matters at all. Well, the honest truth is because he makes games and he perceives this as an issue, making his voice much stronger than any of ours here. You may say that he doesn't know and that he should just leave Microsoft and Sony to handle the things they know how, but what do any of us here really have that can legitimately give us the right to say anything in this arena, let alone tell him he shouldn't have his opinion on the matter?
If you say the right to our own opinion, then why question his right to the same freedom?
Anyway, the periods that small development companies have to wait for their content to get published can be a very serious point of contention with them. Look how much the developer of Braid put of his own money, going very far into debt, to make the game and then having to be delayed for months just for the approval process. Not that I can make a sound judgment on whether it's right or wrong, and it likely should be judged on a case-by-case basis, but there is obviously some issues when Bethesda's DLC gets green lighted with bugs and sped through the process while others are delayed for much longer without the same issues.
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If you say the right to our own opinion, then why question his right to the same freedom?
Anyway, the periods that small development companies have to wait for their content to get published can be a very serious point of contention with them. Look how much the developer of Braid put of his own money, going very far into debt, to make the game and then having to be delayed for months just for the approval process. Not that I can make a sound judgment on whether it's right or wrong, and it likely should be judged on a case-by-case basis, but there is obviously some issues when Bethesda's DLC gets green lighted with bugs and sped through the process while others are delayed for much longer without the same issues.
Posted: Apr 24th 2009 2:00PM djenkins83 said
Loki his opinion doesn't matter, he can have it, I don't care and I bet Microsoft / Sony doesn't care either. His job is to make games, do it and don't worry what the console owners do obviously they get the job done because games are still coming. In a corporate view the man lower on the totem pole their opinion doesn't matter, and when you look at it right he is the low man. He works for a company that makes games, he isn't the owner, and they wouldn't even be in the business if the console makers didn't make consoles. Thus low man, who cares what he thinks, just like most people he thinks his way is the best way - well it's not if it was he would be in charge.
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Posted: Apr 24th 2009 2:01PM Gun Barrier said
Is he implying that wiiware is perfect, or is he just ignoring it like everyone else does?
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Posted: Apr 24th 2009 2:31PM (Unverified) said
American McGee? Bah. Hire his non-union Mexican equivalent, Mexican McGee!
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Posted: Oct 27th 2009 4:25PM (Unverified) said
This guy cracks me up.
I was working at Electronic Arts when American McGee was making Alice. Alice turned out OK...probably because McGee had very little to do with it. He was never around! We would stage joke hunting parties throughout the building to find him. Most of the team that worked on the game never even met him. He was basically a name that some exec thought would sell games. He was responsible for a couple concepts and then gave up on the project long before it was even past the design phase.
And what's this fool known for? Being the level designer on Doom? Doom had horrible levels. It was level after level of "fetch a switch, find a key." Boring.
Then there's Bad Day L.A. Has anyone actually played this thing? It's bad. Very, very bad. Everything about it. Bad.
Asking this guy what he thinks of XBLA and PSN is like asking Uwe Boll what he thinks of Hollywood.
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I was working at Electronic Arts when American McGee was making Alice. Alice turned out OK...probably because McGee had very little to do with it. He was never around! We would stage joke hunting parties throughout the building to find him. Most of the team that worked on the game never even met him. He was basically a name that some exec thought would sell games. He was responsible for a couple concepts and then gave up on the project long before it was even past the design phase.
And what's this fool known for? Being the level designer on Doom? Doom had horrible levels. It was level after level of "fetch a switch, find a key." Boring.
Then there's Bad Day L.A. Has anyone actually played this thing? It's bad. Very, very bad. Everything about it. Bad.
Asking this guy what he thinks of XBLA and PSN is like asking Uwe Boll what he thinks of Hollywood.
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